Ohhhhhhh, much better.

I like the spirit but let's compare big fishes now

:
Emulator screenshots for everyone (don't cry, PS2 is strong at post process effect, Dreamcast at Image quality... so, Dreamcast has the disadvantage

)
1999 Dreamcast (in engine cut scene intro)
2001 Playstation 2 (in engine cut scene intro)
(on top of that, it seems it was too much for the Alien PS2 Death Star hardware... Later Square reduced our precious polycount with FFXII models



)
2005 Playstation 2 (in engine cut scene)
Blast processed...
Radical_3d
Sorry to disapoint you...
I know it sounds insane or out of reach for earlier consoles but Douglas from Silent Hill 3 has less polygons than 1999 Shenhua from Shenmue (8800 VS 9100)
The polygon war was a lie, Jim.