My analysis of Saturn's failure

Sony had developed tools (Psy-Q) ready to go in 1994.

Sega didn't roll out AM2's SGL to third parties until early 1996.
PSY Q was also out for the Saturn in 1994 mate and also the 32X

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Plus you also had Cross development kit for Saturn, if you didn't want SEGA Japan bulkly box

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SONY buying Psygnosis was such a wise move for them. Before that the PS1 development system was the super expensive and hard to find SONY workstation costing a small fortune

BTW The SG-L was out in 1995, not 1996
 
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I really wish Phantasy Star got the same respect and treatment as FF7. I thought Shining force was really good too.

Fully agree with the 32X split of resources. But I did really enjoy my 32X for Star Wars and the best versions of Midway titles and primal rage. Virtua Fighter was good too.

Loosing the UK was a pretty impressive achievement ;)
I agree, but Star Wars would have been even better on the more powerful Saturn hardware, and you would have also got such better music and sound effects

Losing to SONY wasn't an issue but losing to Nintendo in the UK was a joke, given how much SEGA had outsold Nintendo for the NES and SNES and the same was true in most of Europe too, bar those Cheese-eating surrender monkeys ;)
 
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I agree, but Star Wars would have been even better on the more powerful Saturn hardware, and you would have also got such better music and sound effects

Losing to SONY wasn't an issue but losing to Nintendo in the UK was a joke, given how much SEGA had outsold Nintendo for the NES and SNES and the same was true in most of Europe too, bar those Cheese-eating surrender monkeys ;)

A lot of people here don't realise that Sega were more popular than Nintendo in the late 80s and early 90s in Europe.

Mario Bros 3 on the NES didn't release until after Sonic 1 on the MegaDrive, and Alex Kidd was bigger than Mario here too.

Sega seemed to invest far more in marketing with events and football/F1 sponsorships. Nintendo didn't start to gain a foothold here until Street Fighter 2.



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A lot of people here don't realise that Sega were more popular than Nintendo in the late 80s and early 90s in Europe.

Mario Bros 3 on the NES didn't release until after Sonic 1 on the MegaDrive, and Alex Kidd was bigger than Mario here too.

Sega seemed to invest far more in marketing with events and football/F1 sponsorships. Nintendo didn't start to gain a foothold here until Street Fighter 2.



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I've always said SEGA Europe did so much to appeal to the older gamer and did it long before SONY & wipeout and people also look over just how much SEGA outsold Nintendo in the UK and for most of Europe, bar France.

You could see just how big the Mega Drive was in UK, but the sheer number of Mega Drive gaming mags that were out at the time, it was ridiculous with like 7 dedicated Mega Drive mags

SEGA's Europe Simon Morris deservers so much credit. A man ahead of his time, that was a massive loss to SEGA PR when he moved to SKY TV :(
 
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SEGA was doing an excellent job in Europe indeed. France had great support, a ton of games being released, and several were translated in French as well. Playing Landstalker in French on MegaDrive is one of my greatest childhood memories. The game was an adventure of epic scale. And we got the Shining Force and Phantasy Star games, in English sure, but they were incredible games as well. In the meantime nothing comparable was releasing on SNES.

Sadly as Saturn did not have a great success, the translations efforts to French and other languages disappeared. Which certainly didn't help the console. I was fine with English as I spoke and read the language perfectly even as a kid, but this was an exception. All my friends would simply avoid English games/RPGs because they didn't understand the story and menus.
 
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I've always said SEGA Europe did so much to appeal to the older gamer and did it long before SONY & wipeout and people also look over just how much SEGA outsold Nintendo in the UK and for most of Europe, bar France.

You could see just how big the Mega Drive was in UK, but the sheer number of Mega Drive gaming mags that were out at the time, it was ridiculous with like 7 dedicated Mega Drive mags

SEGA's Europe Simon Morris deservers so much credit. A man ahead of his time, that was a massive loss to SEGA PR when he moved to SKY TV :(

Sega had a much better appeal to teens than Nintendo, but Sony really pushed that forward by marketing to 20 year olds.

At school I'd say there were twice as many MegaDrive owners than SNES owners.

Everyone who had a MegaDrive barring one of my friends moved to PlayStation, and about half the SNES owners waited for N64 (the rest also getting PlayStations).

Sony dominated the UK like nowhere else, they really made the console feel British with the likes of Psygnosis and Codemasters along with their clubbing and football marketing.

N64 missed the huge Christmas 1996 period launching in March 1997 instead, it trounced the Saturn (N64 outselling Saturn around 6:1), but it was far too late for them to compete with Sony (PlayStation outselling N64 around 5:1).
 
SEGA was doing an excellent job in Europe indeed. France had great support, a ton of games being released, and several were translated in French as well. Playing Landstalker in French on MegaDrive is one of my greatest childhood memories. The game was an adventure of epic scale. And we got the Shining Force and Phantasy Star games, in English sure, but they were incredible games as well. In the meantime nothing comparable was releasing on SNES.

Sadly as Saturn did not have a great success, the translations efforts to French and other languages disappeared. Which certainly didn't help the console. I was fine with English as I spoke and read the language perfectly even as a kid, but this was an exception. All my friends would simply avoid English games/RPGs because they didn't understand the story and menus.

Saturn was arguably a worse experience in the UK/Europe than America

- Only 4 games at launch (Virtua Fighter, Daytona USA, Victory Goal, Clockwork Knight)

- Panzer Dragoon wouldn't launch until 30th August

- Games initially came in cardboard/plastic cases that would fall apart (these would later be replaced by DVD style cases)

- Two of the "big three" (Sega Rally and Virtua Fighter 2) would miss the Christmas shopping period and launch in late January 1996

- Unlike America and Japan, Europe didn't get Netlink
 
SEGA was doing an excellent job in Europe indeed. France had great support, a ton of games being released, and several were translated in French as well. Playing Landstalker in French on MegaDrive is one of my greatest childhood memories. The game was an adventure of epic scale. And we got the Shining Force and Phantasy Star games, in English sure, but they were incredible games as well. In the meantime nothing comparable was releasing on SNES.

Sadly as Saturn did not have a great success, the translations efforts to French and other languages disappeared. Which certainly didn't help the console. I was fine with English as I spoke and read the language perfectly even as a kid, but this was an exception. All my friends would simply avoid English games/RPGs because they didn't understand the story and menus.
France was one of the places where I read from Nick Alexander Nintendo did better, even in the heyday of the Mega Drive, while SEGA did so much better in Spain and Germany In the UK it was a total non contest SEGA just killed Nintendo at every level for sales and PR.
 
France was one of the places where I read from Nick Alexander Nintendo did better, even in the heyday of the Mega Drive, while SEGA did so much better in Spain and Germany In the UK it was a total non contest SEGA just killed Nintendo at every level for sales and PR.
I strongly doubt that Nintendo did better. I would be very curious to see the details about this. The Master System for example simply destroyed the NES, at least that's what I saw as a kid. It was a budget console and all the kids had a Master System, I knew barely any with the NES.

SNES had better success but the MegaDrive was everywhere. I would have though that SEGA and Nintendo were much closer to a tie, or even SEGA being on top here.
 
Saturn was arguably a worse experience in the UK/Europe than America

- Only 4 games at launch (Virtua Fighter, Daytona USA, Victory Goal, Clockwork Knight)

- Panzer Dragoon wouldn't launch until 30th August

- Games initially came in cardboard/plastic cases that would fall apart (these would later be replaced by DVD style cases)

- Two of the "big three" (Sega Rally and Virtua Fighter 2) would miss the Christmas shopping period and launch in late January 1996

- Unlike America and Japan, Europe didn't get Netlink
Pal gaming sucked even for Nintendo and Sony fans, especially Nintendo who treat Pal gamers like shit, even now. You spot on about the game cases too and it such a shame as with the Pal Mega-CD game cases SEGA Europe had the best game cases I've ever experienced in gaming and even included spine cards too

They get no credit for it at all, but Microsoft really looked to treat Pal gamers with some respect, great Pal gaming at 60Hz for so many OG Xbox games, brining OG Xbox game release dates much closer to their USA counter parts and looking to simultaneously Lauch the 360 in the UK near that to the USA
 
I strongly doubt that Nintendo did better. I would be very curious to see the details about this. The Master System for example simply destroyed the NES, at least that's what I saw as a kid. It was a budget console and all the kids had a Master System, I knew barely any with the NES.

SNES had better success but the MegaDrive was everywhere. I would have though that SEGA and Nintendo were much closer to a tie, or even SEGA being on top here.
I would image that Nick had some metric data to back up what he was saying about France, but the Mega Drive was killing sales of the Snes in Europe and in the UK it wasn't even a contest with SEGA having over double the user base, hell even the Amiga and ZX Spectrum sold better in the UK, than either the Snes or NES.
 
Games initially came in cardboard/plastic cases that would fall apart (these would later be replaced by DVD style cases)
The cardboard cases sucked for sure, but the plastic ones are my favorites. They are slightly taller and thinner than DVD, and of great quality. They look very good and stand the test of time.
 
The cardboard cases sucked for sure, but the plastic ones are my favorites. They are slightly taller and thinner than DVD, and of great quality. They look very good and stand the test of time.
I loved the Pal Mega-CD and 3DO Pal cases the best. They were sturdy, looked great and were easy to stand thanks to the double case.

Sega Europe's Pal Saturn and Dreamcast cases were a joke.
 
Pal gaming sucked even for Nintendo and Sony fans, especially Nintendo who treat Pal gamers like shit, even now. You spot on about the game cases too and it such a shame as with the Pal Mega-CD game cases SEGA Europe had the best game cases I've ever experienced in gaming and even included spine cards too

They get no credit for it at all, but Microsoft really looked to treat Pal gamers with some respect, great Pal gaming at 60Hz for so many OG Xbox games, brining OG Xbox game release dates much closer to their USA counter parts and looking to simultaneously Lauch the 360 in the UK near that to the USA

OG Xbox and Gamecube had the same problem that N64 had in the UK, they missed a pivotal Christmas period by launching in March and never stood a chance of competing with Sony.

360 was where they really went for it in the UK, demo pods in all big retailers with those distinctive Samsung LCDs with the silver triangular bottom along with big launches for the likes of Gears 1 and Halo 3.

After that they just seemed to give up, I've encountered several GAME stores where there would always be lads playing FIFA on a PS4/PS5 demo pod, Xbox either didn't have a demo pod or it wasn't turned on. I only knew one person with an Xbox One and no one with an Xbox Series.
 
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The cardboard cases sucked for sure, but the plastic ones are my favorites. They are slightly taller and thinner than DVD, and of great quality. They look very good and stand the test of time.

They've aged really well and were the best cases by far before PS2, Gamecube and Xbox went with Amaray.


I loved the Pal Mega-CD and 3DO Pal cases the best. They were sturdy, looked great and were easy to stand thanks to the double case.

Sega Europe's Pal Saturn and Dreamcast cases were a joke.

I loved the light blue aesthetic of PAL Dreamcast cases, I found the plastic shell and hinges o be ever so slightly less prone to cracking than PS1, but the inner spindles would always fall apart leaving the disc to just flap about in the case. They should've just continued with the Saturn DVD cases, albeit in light blue.
 
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OG Xbox and Gamecube had the same problem that N64 had in the UK, they missed a pivotal Christmas period by launching in March and never stood a chance of competing with Sony.

360 was where they really went for it in the UK, demo pods in all big retailers with those distinctive Samsung LCDs with the silver triangular bottom.

After that they just seemed to give up, I've encountered several GAME stores where there would always be lads playing FIFA on a PS4/PS5 demo pod, Xbox either didn't have a demo pod or it wasn't turned on. I only knew one person with an Xbox One and no one with an Xbox Series.
No you look over what Xbox did..

No doubt it was thanks to LIVE and not wanting to give America players a big advantage, but game releases were brought much closer to their USA dates A far cry from what SONY and Nintendo were doing, SONY support for 60Hz was a joke and Nintendo just utter shit. To Xbox credit a huge number of OG Xbox games supported 60Hz.

People forget just how terrible SONY and Nintendo were for Pal optimisation (speed wise) or support for 60Hz
 
I loved the light blue aesthetic of PAL Dreamcast cases, I found the plastic shell and hinges o be ever so slightly less prone to cracking than PS1, but the inner spindles would always fall apart leaving the disc to just flap about in the case. They should've just continued with the Saturn DVD cases, albeit in light blue.
The USA had the best Dreamcast cases IMO. The Pal ones were a joke and would break so easily, even when the Postman was delivering my games from Gameplay; Gameplay were awesome back then, so cheap and would always send games out early, along with some of the best customer service around. A shame GAME bough them and killed the Corp
 
No you look over what Xbox did..

No doubt it was thanks to LIVE and not wanting to give America players a big advantage, but game releases were brought much closer to their USA dates A far cry from what SONY and Nintendo were doing, SONY support for 60Hz was a joke and Nintendo just utter shit. To Xbox credit a huge number of OG Xbox games supported 60Hz.

People forget just how terrible SONY and Nintendo were for Pal optimisation (speed wise) or support for 60Hz

I was talking more in terms of marketing than tech, which is largely where the discussion is in this thread.

As for Live, worth remembering that UK's broadband rollout was behind America's, hence why US Dreamcast got a broadband adaptor and UK didn't. So Live had a bigger impact in the US than Europe.

PS2 outsold Xbox around 3:1 in the US, in the UK it was more like 5:1 largely due to the late launch and lack of homes able to get Live.
 
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A lot of people here don't realise that Sega were more popular than Nintendo in the late 80s and early 90s in Europe.

Mario Bros 3 on the NES didn't release until after Sonic 1 on the MegaDrive, and Alex Kidd was bigger than Mario here too.

Sega seemed to invest far more in marketing with events and football/F1 sponsorships. Nintendo didn't start to gain a foothold here until Street Fighter 2.



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The NES domination and Nintendo kids nostalgia are all American propaganda. The European Union flag is BLUE.
 
Sony had developed tools (Psy-Q) ready to go in 1994.

Sega didn't roll out AM2's SGL to third parties until early 1996.
No, that's not essential and you know it. Nobody took the technological difference between the PS1 and the Saturn seriously, even with some magazines saying no one perceived the Saturn as being less capable, vf2, panzer dragoon zwei etc It was only at the end of 1996 that it became clear that no rabbit would come out of the Saturn's hat. But again, in June 1996, the Dreamcast project began.
 
As to why it succeeded in Japan and not the west, despite Sega winning the 3rd and 4th console generations in Europe…

- Almost no price difference, ¥39,800 for PlayStation, ¥44,800 for Saturn

- Virtua Fighter was huge in Japan while the west was gripped by Mortal Kombat fever

- Japan didn't care as much for Sonic, so his absence was felt more in the west

- JRPGs were successful on Saturn, they almost never released in Europe due to requiring multiple translations (we never got the Square SNES games). For many in Europe FF7 was their introduction

- 2D shmups were huge in Japanese arcades, most never saw the light of day in the west

- Many of Saturn's big games were arcade ports, the decline of the arcades started earlier in the west than Japan

- Japan got a controller with the GOAT d-pad, the west got the below piece of shit

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Iv been enjoying playing tomb raider with this controller tbh. It's not that bad. The model 2/jp style is better don't get me wrong.
 
No, that's not essential and you know it. Nobody took the technological difference between the PS1 and the Saturn seriously, even with some magazines saying no one perceived the Saturn as being less capable, vf2, panzer dragoon zwei etc It was only at the end of 1996 that it became clear that no rabbit would come out of the Saturn's hat. But again, in June 1996, the Dreamcast project began.

In EDGE magazine every month there would be developers criticising Saturn's development and capabilities while praising PlayStation, even Yu Suzuki criticised Saturn in one of them.

When it came to the games, however, early games like Virtua Fighter and Daytona reviewed well, but Tekken and WipEout had more style and flashy graphics that appealed to consumers.
 
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Iv been enjoying playing tomb raider with this controller tbh. It's not that bad. The model 2/jp style is better don't get me wrong.

I'll agree it's more comfortable.

I think the requirement from Sega America was a controller to suit larger western hands, but the designers got carried away with the d-pad and forgot to include shoulder buttons than actually clicked.

Aesthetically, however, I'm quite a fan.
 
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The Ridge Racer vs Daytona comparisons go back to pre launch with magazines comparing Japanese versions.

No one gave a shit about either series in the UK, games like WipEout, Sega Rally, F1, TOCA were far more popular.

I had Ridge Racer 4 and loved it, no one else cared for it.
I don't know about that. I remember a lot of people had the original ridge racer with their PlayStations. And ridge racer type 4 was a pretty big deal. Gran Turismo by this time became THE de facto racing game though. Because it appealed to casuals and hardcore gamers. Ridge racer type 4 was never going to compete with GT. I remember namco advertised heavily the fact that RR4 had over a thousand cars compared to whatever GT had.
 
I'll agree it's more comfortable.

I think the requirement from Sega America was a controller to suit larger western hands, but the designers got carried away with the d-pad and forgot to include shoulder buttons than actually clicked.

Aesthetically, however, I'm quite a fan.
Yea the shoulder buttons aren't great. You sort of need to almost rotate them diagonally down. As opposed to just press down vertically. The dpad is pretty horrendous as well. Considering they already had the GOAT dpad to work with 😂
 
Yea the shoulder buttons aren't great. You sort of need to almost rotate them diagonally down. As opposed to just press down vertically. The dpad is pretty horrendous as well. Considering they already had the GOAT dpad to work with 😂

Aesthetically I really liked all the Saturn accessories, they always looked nice in the boxes which again I like the style of (PAL anyway)

They weren't great though

Virtua Stick felt mushy and the Arcade Racer had a terrible yoke design with no foot pedal support.

Virtua Gun was great though, didn't need awkward TV cables like the PlayStation equivalent.

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No, that's not essential and you know it. Nobody took the technological difference between the PS1 and the Saturn seriously, even with some magazines saying no one perceived the Saturn as being less capable,
You surely remember a very different 90s TL than I do, mate.
Yea the shoulder buttons aren't great. You sort of need to almost rotate them diagonally down. As opposed to just press down vertically. The dpad is pretty horrendous as well. Considering they already had the GOAT dpad to work with 😂
That D Pad is so much better than everyone else's that allowed me to finish the rapier class on WipEout!!
 
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I was talking more in terms of marketing than tech, which is largely where the discussion is in this thread.

As for Live, worth remembering that UK's broadband rollout was behind America's, hence why US Dreamcast got a broadband adaptor and UK didn't. So Live had a bigger impact in the US than Europe.

PS2 outsold Xbox around 3:1 in the US, in the UK it was more like 5:1 largely due to the late launch and lack of homes able to get Live.
Again you're overlooking the point, I made.

Game releases were brought much closer to that of their USA counterparts on Xbox, far better than the wait for SONY and Nintendo to bring their games over to Pal land on the PS2 or Cube. SONY was poor for 60 Hz support too and Nintendo a joke. These were aera's Xbox did so much to move the ball forward for poor Percy Pal gamers, hell even SEGA was better for 60 Hz support and much better than either SONY or Nintendo, when it came to Pal optimising for Saturn games compared to PS1 or N64.

SONY very rarely bothered with speed optimising in their Pal PS1 games and the games were just made full screen instead and Nintendo just utter wankers when it came to Pal optimising on either the Snes or N64.

I
 
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In EDGE magazine every month there would be developers criticising Saturn's development and capabilities while praising PlayStation, even Yu Suzuki criticised Saturn in one of them.

When it came to the games, however, early games like Virtua Fighter and Daytona reviewed well, but Tekken and WipEout had more style and flashy graphics that appealed to consumers.
Yu Suzuki didn't criticise Saturn and he hit back at that assertion in an interview with Next Gen. All Yu said was one CPU would have been preferable
It would depend on which developers EDGE interview, because CORE was quite clear how they thought the Saturn was more powerful than the PS1 LOL

No doubt Saturn tools weren't great, and it was hard to work with, but the very samepeople who bash the Saturn for that, praise the PS2 to the hilt, which had the exact same issue's. Developers having a hard time with Twin Vector units, development tools for the DC, Xbox, Cube being so much better.

In the end developers don't care about tools or how easy a system is to use, its Market share that determines if developers will use and push a system
 
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Aesthetically I really liked all the Saturn accessories, they always looked nice in the boxes which again I like the style of (PAL anyway)

They weren't great though

Virtua Stick felt mushy and the Arcade Racer had a terrible yoke design with no foot pedal support.

Virtua Gun was great though, didn't need awkward TV cables like the PlayStation equivalent.

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I have the virtua gun. Well the Japanese black model one. Not as accurate as the gcon but one less cable to faff around with as you say. Haven't got the virtua stick or the arcade wheel. I had considered getting the arcade wheel but maybe not.

In saying that I got this thing super cheap for ps1/2. Bizarre design
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It launched at a terrible time, with no fanfare. The surprise launch helped them not at all, and just led to confusion. The system itself did nothing special at all, and therefore was wholly reliant on SEGA brand loyalty + software library to set itself apart. The system did get some stellar games, but not enough and took too long. And as I've stated in other threads over the years, SEGA's only true success was the Genesis. And it was the people at SoA that made that happen, but SEGA Japan management killed any chance of that success transitioning to their next-gen platform.

Plus, it also didn't help the Saturn itself was a confusing machine for developers. John Linneman at DF did an episode on it for DF Retro and did a deep dive. It was made more as a machine that could do 2D games really well, but it made it difficult to make 3D games for it, which is where the industry was headed once N64/ Mario 64 hit and it was clear 3D was the new thing. But the system was rushed and they weren't forward thinking enough to see how important 3D would be. So, that didn't help! Also the controller was just a bummer and nothing special.

My favorite Saturn games were Panzar Dragoon, Cyber Speeday, VF 2, and Rayman. I realize Rayman was third-party but man I loved that game. It was/ is an absolute masterpiece.
 
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Just like the Wii U, it was too little, too late. The system was already dead and customers had noticed it was dead and moved on.

They all released after Bernie Stolar's "Saturn isn't our future" PR disaster.

I didn't buy many games after that as E3 97's lineup didn't really excite me, but E3 97 was when all the Sega Blackbelt rumours started swirling and I was getting excited about playing Virtua Fighter 3 in the home.
 
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They all released after Bernie Stolar's "Saturn isn't our future" PR disaster.

I didn't buy many games after that as E3 97's lineup didn't really excite me, but E3 97 was when all the Sega Blackbelt rumours started swirling and I was getting excited about playing Virtua Fighter 3 in the home.
Plus, it also didn't help the Saturn itself was a confusing machine for developers. John Linneman at DF did an episode on it for DF Retro and did a deep dive. It was made more as a machine that could do 2D games really well, but it made it difficult to make 3D games for it, which is where the industry was headed once N64/ Mario 64 hit and it was clear 3D was the new thing. But the system was rushed and they weren't forward thinking enough to see how important 3D would be. So, that didn't help! Also the controller was just a bummer and nothing special.
 
No doubt Saturn tools weren't great, and it was hard to work with, but the very samepeople who bash the Saturn for that, praise the PS2 to the hilt, which had the exact same issue's. Developers having a hard time with Twin Vector units, development tools for the DC, Xbox, Cube being so much better.
3D rendering wise PS2 was an extremely forward looking architecture. A bit hard to use, but taming it was going in the right direction with how 3D rendering was at the time (aside from fragment shaders being the next paradigm going, but the flexible fixed function pipeline was not a weird offshoot dead end and not mainstream… arguably combiners like TEV are a bit more of a offshoot branch history pruned out).
 
Hmm

There were a few games in 1997/98 that graphically pushed ahead of what was previously available.

Last Bronx, Sonic R and Burning Rangers being good examples
I do not understand what was so special about Burning Rangers. Did it stand out among Saturn's games or was it relevant across all platforms? I'm sure the PSX and N64 had better-looking games and nobody cared.
 
I do not understand what was so special about Burning Rangers. Did it stand out among Saturn's games or was it relevant across all platforms?

Nice lighting (well, texture swapping resembling lighting anyway) and transparences on windows (done using a frame-buffer to pass coordinates from VDP1 to VDP2).

Result was glitchy graphics and frame rate issues, but nice effects nontheless.

"Burning Rangers used a unique method for "true" transparency, which involved rendering semi-transparent objects into a separate, smaller "transparency frame buffer" and then using the Sega Saturn's VDP2 layer to combine it with the main frame buffer at a reduced opacity. This innovative technique was rare for the Saturn and was primarily used for its impressive fire effects, although it also led to some transparency issues with other elements like character shadows, resulting in visual glitches such as pop-in and pop-out effects. "


I'm sure the PSX and N64 had better-looking games and nobody cared.

Yes, at the time PS1 was blowing Saturn out of the water graphically, but it was cool to see these kinds of visuals on Saturn.
 
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Nice lighting (well, texture swapping resembling lighting anyway) and transparences on windows (done using a frame-buffer to pass coordinates from VDP1 to VDP2).

Result was glitchy graphics and frame rate issues, but nice effects nontheless.
I mean was a game like this impossible on the PSX and N64? Or was Burning Rangers just a technical marvel by Saturn's standards of quality?
 
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Iv been enjoying playing tomb raider with this controller tbh. It's not that bad. The model 2/jp style is better don't get me wrong.
Ahh the 6 button sega pad...

Many memories. Albeit mine are from the Genesis, never owned a Saturn sadly, the PS1/N64 was where I was playing. I appreciate the Saturn more now days
 
I mean was a game like this impossible on the PSX and N64? Or was Burning Rangers just a technical marvel by Saturn's standards of quality?
Burning Ranger uses the Sega Saturn's memory, CPU, and polygon count to its fullest. The most advanced Sega Saturn games are Sonic R, Duke Nukem 3D, Burning Rangers, Last Bronx, and Nights.

A hypothetical PS1 version of Burning Rangers would have some geometry tweaks, but the end result would be a 30fps game.
A hypothetical N64 version of Burning Rangers would have some texture cuts, but the end result would be an uglier game because texture cuts aren't really the best tradeoff.
 
Burning Ranger uses the Sega Saturn's memory, CPU, and polygon count to its fullest. The most advanced Sega Saturn games are Sonic R, Duke Nukem 3D, Burning Rangers, Last Bronx, and Nights.

A hypothetical PS1 version of Burning Rangers would have some geometry tweaks, but the end result would be a 30fps game.
A hypothetical N64 version of Burning Rangers would have some texture cuts, but the end result would be an uglier game because texture cuts aren't really the best tradeoff.
Get ready to defend your N64 assumptions! 😂😂😂
 
3D rendering wise PS2 was an extremely forward looking architecture. A bit hard to use, but taming it was going in the right direction with how 3D rendering was at the time (aside from fragment shaders being the next paradigm going, but the flexible fixed function pipeline was not a weird offshoot dead end and not mainstream… arguably combiners like TEV are a bit more of a offshoot branch history pruned out).
Many developers had a hard time working on the system and many said the DC or more so the Game Cube was easier to work with, not that made any difference to developers when the market share was so good

Even Shinji Mikami had to work on the PS2 after calling the hardware crap and how he wouldn't work on it.
 
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Many developers had a hard time working on the system and many said the DC or more so the Game Cube was easier to work with, not that made any difference to developers when the market share was so good

Even Shinji Mikami had to work on the PS2 after calling the hardware crap and how he wouldn't work on it.
I remember reading about all of this in magazines. In particular, Nintendo magazine were absolutely delighted to have gotten those exclusive titles back in the day.
 
as I said
before June 1996
By late 1996 it was clear that the Saturn didn't have much juice.
-Virtua Fighter had popping while looking more dated than Toshiden.
-Daytona USA, although is a better game, looked archaic compared to Ridge Racer.
-Games that I've played on my Saturn or on a friend's one that looked worst: Loaded, Destruction Derby, WipEout…
-I remember every third party with its mandatory Saturn vs PS section on the review where rarely the Saturn one was better (Marvel Super Heroes was).

The Saturn didn't run out of steam, it was born being steamrolled by the PlayStation.
 
-Virtua Fighter had popping while looking more dated than Toshiden.
-Daytona USA, although is a better game, looked archaic compared to Ridge Racer.
-Games that I've played on my Saturn or on a friend's one that looked worst: Loaded, Destruction Derby, WipEout…
-I remember every third party with its mandatory Saturn vs PS section on the review where rarely the Saturn one was better (Marvel Super Heroes was).

The Saturn didn't run out of steam, it was born being steamrolled by the PlayStation.
No bro, what I said is that whoever saw Panzer Dragoon, the launch game in Japan, contemporary to Toshinden, knew that Toshinden had better graphics than Virtua Fighter but still harbored the idea that both consoles had the same capacity. But after 14 months it became evident that Sega Saturn couldn't make 3D Tomb Raider-like games with the same quality as the PS1.
 
You guys always argue graphics but that had little to do with it. Sega didn't carry over any of their big series that were popular on the genesis / mega drive. They had a rushed launch. They had distribution problems. They had internal problems. They pushed shallow arcade ports as their big games. They shunned rpgs ports to NA. They didn't have the money to make deals with third parties like Sony did. They didn't provide any software sdk for 2 years after launch.

There's even more but I think you guys get the picture. It was a massive fuck up across the board.
 
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