My analysis of Saturn's failure

KoF '96 plays a lot differently. Rolls instead of dodges (has recovery rolls), running instead of dashing, throw breaks, and aerial guard (neutral or backwards jump).
And if you mixed the fighters and stages in Mega Mix you could have matches that played differently to the standard FV or VF2. No enclosed walls stages, which was different from the standard FV gameplay and you could do the reverse for VF2 gameplay and hell you could make VF2 play a lot more like Tekken using the infinite plane of the VPD2 so there were no ring outs , you even had the dodge move from VF3 in there too

The clue was in the name of the game, you could mix it up


... and?

Is there some point you're going to get to in the future? Does using a digital controller on a PC suddenly give it magic capabilities to replace a fully analog mouse for horizontal *and* vertical mouselook in first person shooters? Because the verticality of the levels was one thing that was fresh about Duke and Quake, and that's why I wanted them to play on a system with mouse controls.


And it just means you're making excuses. You couldn play the likes of Tomb Raider 2, Colin McRae on the PC with digital controls via a Pad, it wasn't just a keyboard.

Megamix was literally using the engine from an earlier game (FV) and adding content from another earlier game (
Rather silly that (again) you mean to say SNK wasn't using the same engine with its KOF games? Anway you can use the same engine and have completely different games. Not all RE Engine games play the same or games that use Unreal 4 or 5.

So don't pretend like it was some innovative new experience.

Innovative not for a sec, but you could have a new experience in Mega Mix to that of playing either VF2 or FV on their own, Thanks to how you could mix fighters, ring outs, walls Ect

As for KOF '94, that game was never available for regular home consoles

I had it on my Neo Geo CD.

Did this somehow get me more interesting Saturn games to play in '97?
I doubt you ever were that interested in Saturn in the 1st place. Any game people list you hit back and call out with various excuses. In the same way I might look to make fun of the last year of the Cube gaming wise, in a thread on how it failed.

LOL! Its lousy quality was the final nail in the Saturn's coffin.
The gameplay was ace. The only nail in the coffin is you making yourself out to be fan of Saturn.
 
Last edited:
I like the Saturn but I would like it more if Sega had chosen not to release it
If they had stayed from 1995 to 2001 making games for PS1 and PC, it would have been cool, better than having participated in the 5th gen with an outdated console.
 
And if you mixed the fighters and stages in Mega Mix you could have matches that played differently to the standard FV or VF2. No enclosed walls stages, which was different from the standard FV gameplay and you could do the reverse for VF2 gameplay and hell you could make VF2 play a lot more like Tekken using the infinite plane of the VPD2 so there were no ring outs , you even had the dodge move from VF3 in there too
I absolutely love playing Fighters Megamix. Half the time I play it by Fighting Vipers high juggle with aerial recovery rules and the other half I play by Virtua Fighter rules. With VF3 move sets and unique balancing I cannot understand how anyone could think it plays anything like Virtua Fighter 2.
 
If you want a racer with a longer solo mode on Saturn, there is Choro Q Park. NFS, WipEout XL, Drift King '97 etc. too. Maybe Code R & Touge 2 among others. Street Racer has a couple dozen (bite sized) tracks, Hang On GP has 6 plus mirror versions (with 20 bikers each race I'd say it rivals Ridge Racer visually, a bit more pop in maybe, but like Ridge Racer is worse than Sega Rally this one's a less exciting if still underrated for how early it released game - a sequel with some better animations, improved controls for all devices, not just the wheel, and extra hype in atmosphere would be rad).


Whichever float your boat. Sega Rally is still the one to get most play time without being a "long" game, to perfect runs and/or go back years/decades later because of arcade goodness, fun and style that is not even superseded by later generation sequels and competitors, unlike other games 🤷‍♂️

Some Touge 2 footage showing the CRT transparencies, though the quality isn't as nice as above, a glimpse of Hang-On GP with the wheel though Justin shows the (PAL) game better & some more Choro Q Park with real speedy cars/driver!

Rewatching the previous cleaner Touge 2 footage they've even got some fake side view mirror effect for the third person view car models, it shifts around as the car moves in relation to the camera even though it's just a handful of pixels, lol.​
 
Last edited:
I absolutely love playing Fighters Megamix. Half the time I play it by Fighting Vipers high juggle with aerial recovery rules and the other half I play by Virtua Fighter rules. With VF3 move sets and unique balancing I cannot understand how anyone could think it plays anything like Virtua Fighter 2.
I enjoyed it because it was a bit of fun and different from the seriousness of VF 2 - I can still remember one of my friends pissing himself laughing when the Daytona car was doing a tire spin against his characters head, but it was never one of my fav fighting games on the Saturn. I was super impressed with the intro mind, it was when AM#2 started to start to get up to Namco sort of standards for a nice CGI intro plus it was full screen and top quality too.
 
I remember megamix being 30fps? Or am I trippin?
Trippin.

Yeah, would have been rad to get a VF3 port on Saturn, it was still VF3 when playing on the several flat arenas in the arcade and most people disliked the uneven arenas anyway, hence they ditched them for VF4 (and Tekken 4 copied them from VF3 but 5 ditched them for the same reason, lol).

Not that anyone would expect a 32bit console to match the Model 3 anyway, lol, so if removing the uneven ground meant also removing all the extra animations for those surfaces and the game logic that went with them making the port possible, yeah obviously people would take that game.

But I doubt it'd be hailed as amazing by the usual detractors if it didn't come with Namco-like extras and bonus modes and what not yet Sega wasn't doing that back then (only finally gave single player a thought with VF4 Evo on PS2, in a different way still), it'd be treated much like Last Bronx.

Though Master System/Game Gear Virtua Fighter Animation was a neat effort adapting the anime storyline, lol. Maybe one of the first fighting games to ditch the common format of opening/character ending, incorporating all characters going through a cinematic connected storyline instead?
 
Last edited:
That means they could have done a decent version of vf3. :lollipop_crying: Just with flat floors and the stages simplified a bit.That would be so nice to have. Having the almost-vf3 versions of the characters was such a tease. But it was closest we ever got on saturn.
You're removing a key aspect of VF3's gameplay there. It's no longer VF3 at that point.

VF3 was truly a next-gen game.
 
Top Bottom