RyougaSaotome
Member
Awesome thread Mama. This is some killer stuff.
My favourite part of the game was reading the logs and I would've loved to see this.A surviving Chozo?
(Source: Metroid Prime Instruction Manual)
(Source: Martin LHeureux)
This intriguing image and animation would suggest that at some point, at least one Chozo (or a sleek robotic recreation of one) was operating on Talon IV. The animation seems to suggest caution and stealth, a far cry from the deranged Chozo ghosts seen in the final release.
Could secret sabotage from this creature be the reason for the various failures and delays reported by the Space Pirates in their logs?
Yeah, that's my take as well. "Cut" seems a bit strong of a term, they're mostly exploratory ideas or designs that were either taken in slightly different directions in the final product, or just brainstorms that never got fleshed out.A lot of this doesn't quite look like cut content, but things that changed during normal iteration processes. Like, say, Flaahgra's forest environment may have turned out too busy visually to play well, or may have been too taxing on the hardware. Ridley is in, mostly as shown. Thardus might originally have been a Magmoor boss, and all that changed was due to him being put in a different sector of the world. Omega Metroid may have been the original concept for Omega Pirate. Just like flying insectoid guy <=> jet-pack pirate.
The environment captures are recognizable as Chozo Ruins Plaza and a tunnel in Magmoor that is still in the first game. Maybe some platform moved around, yes. But they're not absent from the product as it was released.
I think it's pretty standard procedure to throw a lot of ideas around in the concepting stage, and then pick and choose the ones that seem the most promising and the most fitting. That's basically what I'm seeing in most of those examples.
Sheegoth Prime looks absolutely incredible, and the Thardus being the Magmoor Caverns boss switched out in place of Sheegoth Prime seems to make sense.
I always thought Magmoor Caverns not a having a boss seemed odd. Could have been interesting if you fought Thardus there instead
Your speculation about Thardus and Sheegoth Prime is almost certainly spot on, though. Thardus seems like a logical choice for magmoor
In a 2010 interview with Mike Sneath, it was revealed that Thardus was originally slated to appear in "a large lava pit arena" in Metroid Prime, before it was changed to the Quarantine Cave in Phendrana Drifts, because of time constraints. This is supported somewhat by an animation video of Thardus that depicts the creature with having a fiery orange core, rather than a blue one.
Two rooms within the Magmoor Caverns, the Triclops Pit and Geothermal Core, are abnormally large and yet contain relatively little volume used for gameplay purposes. Either of these rooms may originally have been intended to contain Thardus, or the arena may have been removed from the game entirely.
There is a difference between cut content and completed stuff that is on the disc or ready for download on day 1.If this game was made today people would be crying and saying nintendo owes them all the cut stuff.
Does anyone here prefer the GCN controls over the motion controls on the trilogy disk? I played through Metroid Prime with motion controls and I don't know which way I should play Metroid Prime 2.
That speculation makes sense to me. I remember during a playthrough thinking those rooms were rather unusually big for no reason.
I've done a scan around for any concept pieces or animation snippets that show Thardus in his original environment, no luck unfortunately.
Does anyone here prefer the GCN controls over the motion controls on the trilogy disk? I played through Metroid Prime with motion controls and I don't know which way I should play Metroid Prime 2.
That Mother Brain concept image is absolutely terrifying. I would have loved to see that fully fleshed out in the game. Awesome digging, Mama Robotnik!
A pirate using a metroid as a jet pack?
Now i've seen everything.
Holy shit, Chozo Suit Ridley
It kinda reminds me that Magmoor Caverns really did need a boss (even though it was mostly just a through-way).
I'm in the minority that prefers the GC controls, myself. I just get tired of the Wii controls after a short while. Personal preference, not a knock against them.