RoninChaos
Member
Seeing this makes me even more irritated that I could not get into this series.
It was a Missile Expansion room hidden behind some leaves, that you could only find via X-Ray visor. So normally you wouldn´t notice the wall.
Because they did not. It's just somewhat similar, probably has no meaning whatsoever. It could be sort of a claw or something just as well.So why would Retro put the insignia of the german Bundeswehr into the game?
(That also the Nazis used)
Hope it´s ok to post in this old thread, but i think it´s the most fitting one for my question.
I´m currently replaying Metroid Prime (Wii Edition) and i stumbled upon this room:
It was a Missile Expansion room hidden behind some leaves, that you could only find via X-Ray visor. So normally you wouldn´t notice the wall.
I´m kind of baffled about this, the symbol is nowwhere to be found in the entire remaining game and I never saw it used in the Metroid series.
So why would Retro put the insignia of the german Bundeswehr into the game?
(That also the Nazis used)
Back in 2000 I was doing the initial pass of level layouts for Metroid Prime. This was one of the scribbles in my notebooks exploring a room idea I had. It survived in a modified form in the final game.
Just found this long lost illo in an old sketchbook.
Found one more Relic from my Metroid Prime days. This was my original Sheegoth sketch as I was working out how it should act in the game.
This is how it ended up in game.
Just a bump to add a bit of new content. Michael Wikan, who was a senior game designer at Retro Studios, has posted two of the earliest Metroid Prime concepts that I have ever seen, from one of his old notebooks:
It really shows how far the game developed, from the earliest rough notebook sketches through to the best game of its generation.
Just a bump to add a bit of new content. Michael Wikan, who was a senior game designer at Retro Studios, has posted two of the earliest Metroid Prime concepts that I have ever seen, from one of his old notebooks:
It really shows how far the game developed, from the earliest rough notebook sketches through to the best game of its generation.
Thanks for posting these, I find every little nugget absolutely fascinating. Do you happen to know which room in the final game that sketch turned into? I can't place it off the top of my head.
This one?Center part looks like a pool that's reminiscent of a room in Chozo Ruins
Center part looks like a pool that's reminiscent of a room in Chozo Ruins
This one?
Super Metroid
(Source: Danny Richardson)
This image would appear to confirm that more connectivity content was intended for Metroid Prime. It seems that when connected to Metroid Fusion, the Gamecube would allow full access to the transcendent Super Metroid. Had this been implemented on release, it could be argued that the Metroid Prime disc would consequently contain the two very best Metroid games in existence.
That Chozo concept is gorgeous. Love how it blends sci-fi with what look like traditional themes (though I may just be thinking that because it's feather based...Which makes sense because they're birds, but it reminds me of Mi'kmaq ceremonial wear) I would love to see them explored more. There's the manga...But ehh. I wonder if something like, a left behind Chozo that wants to take the galaxy for himself could happen...
Oh, wow.A bump for a new concept piece discovery:
A detailed concept of the cut Sheegoth-style boss from Phendara (the one that was replaced with Thardus in the final game). We have seen this image before, but smaller and with much less detail.
(Source: Greg Luzniak)
It was planned to be MASSIVE.
This makes me wonder if they'd be able to pull off an accomplishment like Metroid Prime today, in that genre, or if the constant talent turnover over the years means that they are such a different studio nowadays that it's best not to try going back to their roots at this point.
It doesn't look much like a metroid villain for whatever reason, so I see why it was cut. Still, it's a pretty cool design and hopefully it pops back up somewhere. Definitely looks like a boss you couldn't take many hits from, no matter how big your life gauge was.
Every good game ever made has tons of cut content. The games without cut content are the shit ones.Man, even though this is my favorite game ever, it hurts knowing it could have been even more awesome.