Zzoram said:
I think the Xperia Play and Vita are doomed.
The Vita is going to be competing with the iPod Touch/iPhone 5th Gen and roughly equivalent in power and price (on contract for phone). However, unlike the iPod Touch/iPhone, Vita hardware will stay still for 6 years while every year the iPod Touch/iPhone will get more and more powerful than Vita every year, with cheaper games better suited for mobile playing.
The iPhone in particular, since it does almost everything someone could want in a single portable device, is going to obsolete handheld gaming consoles. I know there will be a few hardcore people who cling to the physical controls, but look how that worked out for the keyboard vs touchscreen battle in smartphones. People will prefer the slate pure touch/gyro devices.
That second paragraph is my point. If Sony opts to go with a Series 5 gpu right as everyone else is switching over to Series 6 gpus, which are a good 10-20x more capable, they are screwing themselves over.
Series 5 lasted for a full 5+ years. Series 6 likely will be around for that long as well. If Sony makes the leap over to the newest gpu series, even as future phones use a more advanced Series 6 gpu, it wouldn't be as massive a difference between the two that it makes the Vita seem dated. Both gpus would be in the same family and would share the same core architecture. But opting to go with Series 5 right as Apple is about to release Series 6 based devices is a mistake.
But I think you are misguided in thinking the idea of the Xperia Play is doomed to fail, or that actual physical controls are irrelevant. Only a few genres of games work well with just touch and gyro controls. The vast majority of games require competent controls in order to be fun to play.
The Xperia Play's core idea, a fully functional, portable, competent smartphone that is also a full featured gaming machine with good games, and solid controls, is an idea primed to succeed. The problem was the execution. The Xperia Play opted to go with a useless touchpad instead of analog nubs akin to the 3DS. And it's gpu was underspecced so that it had no actual competent games.
Fix both errors, basically release an Xperia Play 2 that packs the same internals as the Vita, and supports most or all Vita games, and use actual analog nubs this time, and make sure the phone part of it is also very competent, and it will be a huge success in the marketplace. The success of the iOS devices as gaming devices solidifies that people do want an all-in-one device that they can play games on, even if they are limited to just a few genres of games. Such an all-in-one device that can be used to competently play a number of different genres of games not possible with touch controls alone, would succeed.