Natural Doctrine Review Thread

Have you read the reviews linked in the OP? Because they seem to me quite detailed about the game and the descibed issues. Don't fall in the "lazy reviewers" trap/meme.

Sorry, don't care for reviews. If I cared about reviews I would have missed out on too many great games! Wild Arms XF (64 metacritic), Monster Hunter (68), Another World (53), etc. etc.
 
I played through the game and I honestly didn't have much difficulty with it at all - I'm actually kind of surprised that so many are having significantly more trouble than I did. Sure, sometimes a mid-battle objective change would catch me off guard the first time I saw it, or I had to restart because I wasn't familiar with a new enemy type, but I was never frustrated after a few attempts here or there.

ND is fresh in some ways, with mechanics that don't really have an analogue to other games in the genre, and for that I appreciate it trying something new. You can’t fault it for being overdone, mechanically generic, or commonplace, because it’s none of those things. However, I felt like the game never evolved around of subset of ideas - or to be trite - it never seemed fully actualized to me.

In the early portions of the game, when I really got a handle on how to utilize the linking and other systems, I starting imagining what kind of map designs I might run into using them. I was intrigued by some of the cool ideas that were introduced and I was quite curious to see how they would come together to be implemented in the later stages of the game. But the implementation remained basic, the objectives remained boring, and before I knew it the game was over.

I beat it in about 20 hours, although I barely touched multiplayer.
 
I played through the game and I honestly didn't have much difficulty with it at all - I'm actually kind of surprised that so many are having significantly more trouble than I did. Sure, sometimes a mid-battle objective change would catch me off guard the first time I saw it, or I had to restart because I wasn't familiar with a new enemy type, but I was never frustrated after a few attempts here or there.

ND is fresh in some ways, with mechanics that don't really have an analogue to other games in the genre, and for that I appreciate it trying something new. You can’t fault it for being overdone, mechanically generic, trite, or commonplace, because it’s none of those things. However, I felt like the game never evolved around of subset of ideas - or to be trite - it never seemed fully actualized to me.

In the early portions of the game, when I really got a handle on how to go utilize the linking and other systems, I starting imagining what kind of map designs I might run into using them. I was intriqued by some of the cool ideas that were introduced and I was quite curious to see how they would come together to be implemented in the later stages of the game. But the implementation remained basic, the objectives remained boring, and before I knew it the game was over.

I beat it in about 20 hours, although I barely touched multiplayer.

Great to hear, fair impressions. Did you play it on PS4 or Vita?
 
Is this going to be available from the Playstation store? If not I'll need to order from Amazon in the next hour or two to make sure it comes tomorrow.
 
As excited as I get about upcoming releases. This is exactly the kind of game that I drool over that never gets localized.

Sure, it might not be perfect, but no game is. Difficultly is good in an srpg (especially one with unique combat mechanics), not bad.

These types of games generally get abysmal review scores, but I think it's more to do with your average reviewers' sensibilities than it is the game itself.

I hope everyone interested in it grabs it if only to convince relevant parties to localize more. Same reason I bought Demon Gaze (which turned out to be great).


How could I possibly resist this:

natdoc21.jpg


So beautiful.
 
PS4, although I do have the Vita version.

Also, gun-users seemed way more useful to me than melee fighters, for what it's worth.

I have watched some videos and read some reviews but I don't understand the reason for melee character to automatically move forward when a square is freed from enemies.

Is there a way around it?
 
This game reminds me of Rondo of Swords on Nintendo DS. It was too an insanely difficult SRPG but I finished it and liked it. Reviewers bashed the the game because of its frustrating difficulty, I think we have same case here with Natural Doctrine. I'm getting ND no matter of what, SRPG is a very rare genre nowadays anyway.
 
Even so I want this game. This is the kind of B-tier game that we desperately need more of, and I am always down for turn based RPGs even if they are the cheap kind of hard. The mechanics and battle system looked pretty damn fun from all the footage I've watched.

I agree. We also need more Turn-Based RPG's, "Console-Style RPG's," & RPG's in the form of Shining Force 1, 2, & 3 on consoles again.
 
Top Bottom