ToyMachine228
Member
How many players can play on a single team online against AI? Or against other people online in this game?
5 human players vs. 5 human players.ToyMachine228 said:How many players can play on a single team online against AI? Or against other people online in this game?
viakado said:5 human players vs. 5 human players.
its called teamup or crew
DevelopmentArrested said:god the computer is ruining me
any noob tips?
charsace said:Hands seem to effect everything in 2k. Ball handling, passing, catching the ball, stealing, etc.
charsace said:Hands seem to effect everything in 2k. Ball handling, passing, catching the ball, stealing, etc.
ecnal said:sign up for the tournament chump. dwight's waiting.
smokey, set it up; jazz vs magic round 1.
Smokey said:He said he ain't playin in the tourney...
Gerald Preston said:Thanks. The PC version is kinda flying under the radar and I was worried it might be broken in some way.
mbmonk said:Also how to you gentleman handle zones? Seems like all the set plays are made for man to man. So when someone goes zone I just have to HOPE my guys spread the floor nicely? That doesn't seem logical. What am I missing?
Truelize said:- Play on the right difficulty setting for your ability right now. Swallow your pride- set your "run plays" slider to at least 70 and actually let plays happen.
- turn on the shot help indicator so you can see if you are releasing each players shot correctly.
- adjust cpu sliders down a bit for shooting, defensive awareness, rebounding, hands (especially hands - that determines how good the cpu is at getting a hand on passes for steals)
I have hands down as far as 30 right now. I'm making much smarter passes, but still there are moments when there is no freakin way that a human being could intercept or predict a pass like this game does.
RS4- said:Find plays that exploit the open areas, just sit in practice mode and figure it out.
Truelize said:- Play on the right difficulty setting for your ability right now. Swallow your pride
- set your "run plays" slider to at least 70 and actually let plays happen.
- turn on the shot help indicator so you can see if you are releasing each players shot correctly.
- adjust cpu sliders down a bit for shooting, defensive awareness, rebounding, hands (especially hands - that determines how good the cpu is at getting a hand on passes for steals)
I have hands down as far as 30 right now. I'm making much smarter passes, but still there are moments when there is no freakin way that a human being could intercept or predict a pass like this game does.
My whole offensive gameplan with the Wizards is get Arenas the ball. If he is cold or just guarded well. I lose every time.
Just wondering what other Wizard's users are doing to really flesh out their offensive game?
PG Wall - Not a great 3 point shooter, and has problems finishing layups (misses or gets blocked). So you can't take him far outside and you can't take him all the way to the basket for layups. So I am assuming I have to become effecient in the 'mid range' game in order to really make him a scoring threat.
SG Arenas - I use him as a jump shot machine. He is a great shooter, but I haven't found other ways to get him buckets.
The players below are where I really start to struggle generating points..
SF Howard - I don't know what to do with this guy. Decent 3 point shooter, dunker, and post player but I can't get any point production out of him. He is just okay but not good at anything in particular.
PF Blatche - Supposedly good in the post but I can't score with him. The Wizards have a high post isolation play for him which seems weird because he seems slow. So it's hard to imagine him taking someone off the dribble. Normally he is matched up against a much better PF ( Bosh, Garnett, etc.). So generally I am going against a better player.
C Mcgee - Good at rebounding and altering shots, but I can't score a lick with him.
Any suggestions.
mbmonk said:I posted this over at Operation Sports. I am going to repost it here because I believe at least one or two people here have played with the Washington Wizards.
abuC said:I don't use the Wiz, but Blatche is a face-up PF more so than a post guy, try using him to take other guys off the dribble from 17 feet and in. Also, try using a lot of pick and roll between Wall and Blatche.
RS4- said:Hitting jumpers opens up your game and the paint, forcing your opponent to play a little tighter to you which allows you to use isomotion, jab steps and pump fakes to get around them for closer shots to the hole or drive attempts.
Since most of their focus will be on Arenas, Howard and Wall, work on a post game with Blatche: draw the fouls and double teams then kick it out to someone for the jumper.
The AI will fall for pumpfakes depending on who is defending and whether or not your player is on some sort of streak.
Human players will too depending on habits, even if they just go for the hand up, sometimes that's enough time for you to get around them.
abuC said:I don't use the Wiz, but Blatche is a face-up PF more so than a post guy, try using him to take other guys off the dribble from 17 feet and in. Also, try using a lot of pick and roll between Wall and Blatche.
charsace said:Practice the shot branching because it is very important this year
...it's been on the shot stick for yearsRJNavarrete said:I HATE the addition of a pump fake to the shot stick. I've pump faked about 5 to 6 open layups and dunks now because I let the stick reset before the animation progressed. :/
Well it NEVER happened to me on 2K8-10. NOT ONCE. :/Anarchistry said:...it's been on the shot stick for years
ecnal said:maybe i'm thinking of the wrong play?
one of those double screens (i think it's the one assigned to B by default or circle on ps3) gives enough space that you can go between your 2 guys setting the screens.
you either get the defender to bite by choosing to go through one of the screens while you cut back and go between your guys, or you break down your defender and go between your guys.
either way works because it creates a scenario in which you should have a wide open lane to the basket (from about 17 feet in) where you can pull up for a wide open jumper, dunk/layup, or drive and kick to the corner if a help defender comes.
mbmonk said:Shot Branching requires using the shot stick correct? I use it for lay up, but everything else I use buttons for.
I tried to use the shot stick instead of the button for jumpers during online play and it was a disaster. Offline I can use the shot stick for jumpers and everything but online I just struggle with it.
yeah, first thought was i remember how much of a cheeser you are.RJNavarrete said:Well it NEVER happened to me on 2K8-10. NOT ONCE. :/
My first go at the Reelmaker: MJ Destroys
Thoughts?
Fuck you :lol :lol How is a pumpfake and smash on some poor unsuspecting soul a cheese?!viakado said:yeah, first thought was i remember how much of a cheeser you are.
<3
viakado said:now that ps3 gaf crew has 9 players, we should definitely try to get a crew game in.
Crew mode is definitely the funnest aspect of nba 2k.
point guard of the forever, bitches.
24 assists, never forget!
quantities. that's the equivalent of smokey doing alley oops every single time on possession.RJNavarrete said:Fuck you :lol :lol How is a pumpfake and smash on some poor unsuspecting soul a cheese?!
do it sir, and join ps3 league aka best league! (paypal optional)Plinko said:I actually may pick up the PS3 version soon. This will be my first NBA game since 2K8.
SephCast said:They really need to implement player shot% into the online mode.