Smokey said:you wait until blockbuster gets the game back in stock.
i'll rent it. give me 1-2 weeks, and you're done!
btw uncharted 2 is Game of the Generation. all you xbox 360 cocksuckers (which includes the majority of you except for myself) need to pick up a PS3 just for that game.
or be like viakado and wait until MAG(lol) hits to buy the system.
ph33nix said:1) I don't play the regular game, only online be a pro, but I guarantee you I will kick your ass with a regular quick match too
2) If you're so hot I wanna see your be a pro do anything
pick one
aznpxdd said:PS3 lol.
Superior PC master race here. Uncharted 2 looks kinda cute next to Crysis I guess.
The patch is a ways off guys. They want to make it as packed as possible, and it has to pass through cert and first parties. It will take a while for that to happen.
Dark FaZe said:What da fock.
viva stfuron 2k admin said:No not at all. Last year's came out in early December, this year they started sooner. I would say less than a month.
Mrbob said:Fuck this game. Shit is going back for Live.
viakado said:viva stfu
Smokey said:this is so lame
FrenchMovieTheme said:2k is the victim here! i hate MS!
ph33nix said:
[11:55] viakado: live league is dead :O
[11:55] viakado:
[11:55] viakado:
[11:57] Cerrius: lol
[11:57] Cerrius: why
[11:58] viakado: lol you haven't heard?
[11:58] Cerrius: no been too busy enjoying live 10
[11:58] viakado: shaw left gaf and league
[11:58] viakado: *shawn
[11:58] Cerrius: why did he leave gaf
[11:58] viakado: permabanned
[11:58] Cerrius: lmao
[11:58] Cerrius: why
[11:58] Cerrius: wtf
[11:58] viakado: he walked off into the sunset
[11:59] viakado: personal reasons
[11:59] Cerrius: ??
[11:59] viakado: no more league, no more gaf. no more live
[11:59] viakado: time for you to join 2k crew chump
[12:00] Cerrius: shut up
[12:00] Cerrius: never
[12:00] viakado:
[12:01] viakado: our crew is growing, our league is growing. once the patch is released, this game will be the goat of all nba games
[12:01] viakado: come back to the darkside
[12:01] Cerrius: i like live 10 too much
[12:02] viakado: you can create your own beasley in myplayer, i'll pass to you every single time. you'll average 70pts in crew games!
[12:02] Cerrius: lmfao, fu
[12:04] Cerrius: live 10 aint perfect but 2k is so much worse
[12:04] viakado: we'll be like stockton and malone. pnr, pick and pop
[12:04] viakado: you'll be unstoppable
[12:06] viakado: live10 is shit. just think, you can still deny pheeniks of the heat
[12:06] viakado: do it for the entertainment, do it for lulz
[12:08] Cerrius: ill think about it after patch
Hey 2Kers,
Just an update to let everyone know that we have completed the Xbox 360 version of the patch. As promised, you will find the patch details below. The items in bold are items that have also been addressed in a new version of the PS3 patch (I've updated that thread with the appropriate information).
To answer a question that I have received many queries about, these patches do NOT require you to restart your Associations and My Player careers. Good luck with your players and teams!
SimBaller
GENERAL
- Improved game performance in all arenas and camera angles.
- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
- Fixed an issue (online and offline) where Coach Settings were not properly saving to the users Settings file.
- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
- In-game saves should now load up correctly in the Playoffs game mode.
- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
- Games played in the NBA D-League should now have appropriate sized crowds. (Note: this change will not be reflected in existing Associations and My Player careers.)
- Fixed a slowdown issue during stoppages of play with created teams.
- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!
GAMEPLAY
- Tuned shooting percentages across the board, particularly (points) in the paint where more shots are now initiated with contact.
- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
- Addressed issues in defensive rotations that didnt function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.
- Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.
- Plays will no longer break when the user strays slightly from the intended path.
- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
- Assists should now only be credited to the passer at appropriate times.
- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
- CPU players should now be more aware of being called for 3 second violations.
- Defensive assist is now turned off when the ball is not in play.
- The CPU now properly respects any changes to the Help Defense slider settings.
- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
- Fixed an issue where the user was unable to give certain players their player-specific animation packages.
- Fixed an issue with a baseline layup where opposing defenders werent able to create contact when the animation played out.
- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).
PRESENTATION
- During NBA Today/Association games, the Upcoming Schedule overlay will no longer obstruct
gameplay.
- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
- Blank overlays should no longer quickly appear/disappear during gameplay.
- Highlight/Halftime/Player of the Game/Replay options should now be working properly in Arena Music Manager.
- Player specific custom sound events should now be working properly in Arena Music Manager.
ONLINE
- Improved performance and stability for all online game types.
- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
- Ranked game difficulty has been changed to SuperStar for Team-Up games.
- Removed the spotlights for online play only to improve performance during stoppages of play.
- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
- Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.
- Fixed a hang that would sometimes occur when making substitutions during an online Association game.
- Fatigue should now behave as expected during private Team-Up games.
- Fixed a hang in Whos Online that would occur when the user scrolled quickly with a large number of friends on the list.
- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.
- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
- Fixed an issue where a users consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
- Addressed an issue where completed ranked games would sometimes not report the results to the server.
MY PLAYER
- Fixed an issue that would cause a clone of the users player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.
- Users can now change quarter length in My Player to any amount of minutes between 5 and 12.
- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
- Animation packages will no longer be reset to the best package every time a corresponding attribute is upgraded.
- The users Drills Remaining value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.
ASSOCIATION
- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a players career. Additionally, general Player Progression/Regression has been slightly increased as well.
- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasnt getting reset despite recalling players back to their NBA team.
- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
- 10-day contracts should now work in year 2 and beyond.
- Lower rated players should now be more accepting of the Role Player role.
- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
- Users should no longer have an obstructed view of the court when performing Development Drills.
- Users should no longer be able to see the overall rating of players during the NBA Draft.
- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
So you beat me to take KG and the Cs from me and then trade the game in?! :lolDark FaZe said:After negotiating with the sad fuckers on Craigslist I finally found a deal at Gamestop that seems almost like a legitimate deal!
NBA 2k10 + Halo 3 towards MW2 nets me 50 dollars...basically pays the damn game off. Halo 3 is a useless game if you have ODST so I'm surprised they are adding so much value to it. In fact it's ridiculous and I'm scared they might notice their mistake so I'm racing off to trade in this trash infested copy of 2k10 as we speak!
I will notify kado /smokey about my status regarding 2k10 closer to the league. I'll definitely have the money to repurchase 2k10 once I hear from my fellow gaffers on how the game is doing and if the league is about to take off. I'm sure some sad teenager will be begging me to take the game off of him for 20 dollars a day before MW2 ships.
read this CB? even anachronous understands the rules. you can't have my lakers, you cocksucker.anachronous_one said:So you beat me to take KG and the Cs from me and then trade the game in?! :lol
Noooooooooooo
Understand? TBH, I don't understand much at this point, aside from there are some wishy washy dudes, claiming teams then jumping ship, then adding a stipulation that they might come back, "depending".viakado said:read this CB? even anachronous understands the rules. you can't have my lakers, you cocksucker.
Sounds like 2-3 weeks. I can't quite sort out whether the patches are still in 2K's QA department (lawl) or if they've already been submitted to MS and Sony for review. What I've read from SimBaller seems to conflict with Ronnie's tweets. The time range of 2-3 weeks has been consistant, however.ecnal said:so when is this patch due?