Well as AlphaTwo00 said some cars are great but I meant it will be easier to drift/navigate between traffic cars after quite a bit of practice - but you can always put the reinforced chassis mod and/or impact protection so you get a bit more leeway..
Of course if you are in the formula 1 type cars like the atom then it won't help all that much - try letting go of acceleration to do quick lane shifts and get out of traffics way...but with time you can predict what lane oncoming cars will be in, even around a corner etc but it does take a while..faster lanes etc
The disconnect on why pedestrian cars are durable while other racers remain for most of the game, but it usually boils down to how fast are you travelling vs who you ran into and the "assumed durability" of what you're driving vs what you just hit. The F-150, the Land Rover, and some of the landboats like the Bentley can tolerate slightly heavier crashes.
I just make up a meta game where basically all these underground races are controlled remotely by an observer who doesn't want pedestrian deaths, so they remotely crash your car on the slightest bump to them.
Ferreal, it's like no one play tested this thing on a gameplay level. The amount of shit jutting out of nowhere or edges of corners that stop you dead is maddening. Sides of the road that just lead to nothing - why not put a guard rail? It's like they picked this city from a different open world game and didn't have enough time to develop it for a racing game. There's surprisingly little personally from a track perspective - Paradise is still burning in my mind and I wasn't crazy about all the 90 degree turns and what not.
The more I think about it, the more I think they're also stuck on the issue of how to balance out gamey vs realism.
Remember in Hot Pursuit, where all the spike strips are given plenty of audio aid, visual blinkers, and some visual slowdown in deployment? And then people called them out being too cartoony and "mario kart weapons in a NFS" like? Well there, it's toned down to a subtle yellow light strip, and fuck it's hard as hell to spot. Realism vs Gamey.
Ditto with the security gates (gone are the bright glowing lights of Paradise), hard wall barriers (road signs and blinkers from previous games are toned down to just simple white/red stripes), etc. It feels like they're reeling in the "gamey-ness' but just clashing with the other aspects of the game they wanted.