nial
Member
I'll give you it with Uncharted 4. The opening sequence is certainly memorable in some way, but it was shit to play. Lost Legacy > Uncharted 4, as always.The stuff outside of combat has always been a weak point of modern ND, but I think it's way worse now than before because there's way more of it and it has even less player agency.
Look up the first 2-3 hours of Uncharted 2 vs Uncharted 4. By the 2,5 hours mark in Uncharted 2 you've not only gone through the entire intro (train crash + museum) but also the action heavy Borneo level and are in the middle of the action heavy Nepal level after the cool chopper chase.
In Uncharted 4 the first 2,5 hours are a flashback to young Drake, a flashback to Drake in jail, a "Drake working a normal job and chilling at home" sequence, all of them with almost no player agency. Then it's a short flashback to Sam escaping from prison where you finally get to shoot a gun, then it's back to infiltrating the party level with no player agency.
It isn't until chapter 8 in Scotland that you get anything resembling the structure and pacing of previous games, and even then the game has way fewer combat encounters than 1-3, which is a shame because the actual gunplay is the best it has been in the franchise.
For me personally it's why I think The Lost Legacy is way better than 4.
I hope Intergalatic actually has more player agency, but I'm not holding my breath. I expect the structure to be something like 20 minutes of solid and fun combat, 30 minutes of walking and talking with meh platforming and exploration and then 30-40 minutes of some flashback where we slowly learn what went wrong between the bald chick and Lalo Salamanca. Rinse and repeat.
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