Mister Zimbu
Member
Ok, I'm registered. Anyone want to give me a Worldpass for Fairy? The one above has expired.
Thanks.
Thanks.
ronito said:. Now with Ahnt out should I get that? I know the new jobs, but really I'm fine being a bard.
Zalasta said:
I've quit FFXI since Feb., but I was once a resident of Fairy. My game character's name is the same as my handle here, was the 2nd NA WHM to reach 75 and I was part of notED, which I believe is still alive and kicking. Have I seen some of you around before?
Ever saw a character named Xias (*NOT* xais!!! >_<) or one named Smegmah? Those were meZalasta said:
I've quit FFXI since Feb., but I was once a resident of Fairy. My game character's name is the same as my handle here, was the 2nd NA WHM to reach 75 and I was part of notED, which I believe is still alive and kicking. Have I seen some of you around before?
Kandinsky said:Whats wrong with UP lol, i just got a pearl.
The next version update will feature adjustments to several jobs. Below is a description of the changes that will be made to the samurai job. In addition, the FINAL FANTASY XI development team plans to continue making adjustments in accordance with the announcements made at the Tokyo Game Show's Vanafesta 2006.
Adjustments to the Samurai Job
The samurai's job abilities and traits are often needed for specific situations, but tend not to stand out in experience-gaining parties. The next version update will address this issue as well as make the samurai a more viable support job for main jobs that utilize two-handed weapons.
[New Job Abilities]
Both an offensive and defensive job ability will be added. The casting intervals were made shorter than the durations so that players can use the abilities whenever they are needed. In addition, the abilities are learned at a level low enough to allow their use even when samurai is set as a support job.
· Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.
· Seigan (Level 35; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to Third Eye when using two-handed weapons.
Seigan and Third Eye
While Seigan is in effect, the recast time for the Third Eye job ability will be decreased by half. In accordance, the duration for "Third Eye" will be adjusted.
Also, with the next version update, the player may counterattack or keep the effect of Third Eye when the player evades an attack using the Third Eye job ability. The chance that the player will keep the Third Eye effect even after evading will gradually decrease from the time the ability is used.
Points to Note:
- The effects of Hasso and Seigan do not overlap. If both abilities are used, only the most recently activated ability will take effect.
- Hasso and Seigan will only take effect when the player is equipped with a two-handed weapon.
- A penalty will be imposed on magic, song, and ninjutsu recast time while Hasso or Seigan is in effect.
[Changes to Existing Abilities]
The job trait Overwhelm will be adjusted to be more effective against high-level enemies, and the job trait Zanshin will be adjusted to increase the effectiveness of the job trait Ikishoten.
- The duration of the job ability Third Eye will be changed to 30 seconds.
- The job trait Zanshin will be acquired at level 20.
- Players will be able to use a merit point to increase weapon skill damage by 5% when the job trait Overwhelm is in effect.
As previously stated, the next version update will include several adjustments to other jobs as well.
Keep checking the main page for more information!
I've played a few MMOs after my time with FFXI and (though I never reached end-game in them) I have yet to see FFXI's battle system toppedPloid 3.0 said:lol that was a good one XD
edit: Hey Joa... Sup
Powa
Edit: 2
I have never played another MMORPG, but i can't see how their fighting system can compare with FFXI's. I don't think any rpg has a battle system this detailed (as far as hate, Skill chains, Magic bursts, TP, Experienc point chains, Beast master fighting, Ninja tanking, pld/nin tanking, Support tanking, Mob situational abilities (flail for example), etc etc). How is FFXII's?
It just sux that SE don't care about the gilsellers, and never add harder mobs with better equipment to get people off the 3 kings.
Nutter said:Anyone on the server Midgardsormer? (dont even know the right spelling .. )
Doing the Paladin quest right now and uhm Need some high level help.
Clever Pun said:I'm on Midgard, but I don't think anyone else really is (haven't seen much talk about it - though I don't cruise through here very often).
In fact, I don't think I've logged into XI for over a month now....
hgplayer1 said::lol did u happen to check the date on that post? its from July. Nutter doesnt even play FFXI anymore.
Im still playing and Im on Midgardsormr. if you still plan on playing from time to time and need a LS let me know.
The next version update will feature adjustments to several jobs. Building on the previous notice regarding the samurai job, we would like to take this opportunity to describe the changes in store for dark knights, dragoons, and ranged attacks, which are used mainly by rangers and corsairs.
Adjustments to Ranged Attacks
As a result of adjustments to make ranged attack damage differ according to the distance from the target, jobs that specialize in ranged attacks have suffered a decrease in performance. In the next version update, we plan to reassess the adjustments made to accuracy and attack power according to distance from target.
[The Distance Calculation and Added Effects]
Ranged attack damage and accuracy are currently adjusted by a calculation based on the distance of the player from the enemy target. However, we plan to decrease the values for ranged accuracy and ranged attacks used in this calculation. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.
For example, if a player eats sushi, he will be able to largely compensate for the accuracy adjustment, and if a player eats meat, he will be able to compensate for the damage adjustment.
[Changes to Distance Adjustments]
We plan to slightly widen the range in which players can deal out maximum damage using bows, crossbows, and other distance weapons, as well as ease the decrease in accuracy and attack power that comes the farther the player is from the target.
Job Adjustment: Dark Knight
Timing will soon be more important when using the Absorb-TP spell, which was added in the July version update.
[TP Absorption Amount Adjustment]
Currently, the amount of TP an enemy possesses has little effect on the amount absorbed by the Absorb-TP spell. We plan to decrease the amount of TP absorbable from enemies with few remaining TP so that players will have to consider the timing of the spell.
Job Adjustments: Dragoon
Dragoons will receive adjustments to jump abilities and will be able to copy the Stoneskin effect to their wyverns.
[Job Ability: Spirit Surge]
The recast time for the Jump, High Jump, and Super Jump job abilities will be reset when using Spirit Surge.
[Job Ability: Super Jump]
The recast time for Super Jump will change from 5 minutes to just 3 minutes. In accordance, the merit point Group 1 category "Super Jump Recast" will allow players to shorten recast time by 6 seconds instead of 10.
[Job Trait: Empathy]
Players who have acquired the Empathy job trait will be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.
In addition to the above adjustments, the next version update will also feature changes to the summoner job. Keep checking the main page for details in the next few days!
this is my take on ranger.
the nerf adjusted both racc and ratt, we know this. what they just admitted is that the adjustment was after gear, AND the adjustments were too strict. So Before if you have 250 racc 250 ratt, you can bump it up to 350/350, and the nerf would still be 50%, so all that food and racc gear youre doing is hardly having an effect.
Thus they're cutting down the effects of it, AND applying it before gear and food. Right now I have 50+ racc on my regular setup, it sounds like that's actually going to make a difference since gear/food isn't nerfed anymore.
So, full racc gear + attack food = win.
Full.. well that's about it it's not like we're wars with a lot of attack vs acc options per slot. blood finger may replace my kote now though.
The only problem is SE and we don't know how little or how large the effects are going to be (like sharpshot 'fix' did nothing). So it's possible we might be able to rng/nin, melee, and still do very respectable damage with hellfire while eating meat and not missing due to racc gear.
Or it might be so insignificant it won't even matter, time will tell.