Wind Waker's high spot just reinforces my view that GAF is very, very, (very) presentation-focused. In terms of game mechanics, dungeons, bosses, variety... hell, just about everything related to playing the game, Twilight Princess has it beat.
But Wind Waker looks so unique and charming that it doesn't matter how it plays, or that it has obviously missing dungeons, or that the dungeons and bosses that are there are generally worse than any 3D Zelda game you can think of. It has a good story and a beautiful aesthetic and that's enough for a lot of people.
I don't know if the HD version is putting a new look on the original game, but as "empty" as you want to claim Twilight Princess' overworld is, at least you could traverse it quickly, go where you wanted quickly, and even just change directions by rotating the stick. The sailing in Wind Waker was an absolute chore. And if you wanted to change directions, you had to stop gameplay, pull out the baton, do the directions IN TIME (as opposed to as fast as you can press the buttons, like Ocarina), and then continue on. Oh, did you sail a little too far to pick up that triforce piece at the bottom of the ocean? Better pull out the baton, change the direction, sail back, put away the sail, try and get close, watch the animation of the crane, then the treasure chest, then read the text about the triforce piece, etc. etc. Then do that over and over and over again. And that's not even including the monotony of getting Tingle to translate maps for you.
For all the complaints about Twilight Princess' pacing, at least it's all at the beginning, and once you leave home it races along at a good clip. And it's never as bad as what the fetch quest does to the pacing.