Unmasked Ferret
Member
Yeah, I've found that hiding the truth is the best way to trick people into liking me.
Isn't that the goal for half of the teams in this game?
Yeah, I've found that hiding the truth is the best way to trick people into liking me.
After a brief bit of messaging with YesNo looks like I may be a replacement for one of these games.
Also, Outter Gafia?
EDIT: Aha, the OP has the answer.
better late than never, smeghead.
Just from a numbers standpoint, that seems hugely in scum's favor. If there are killing roles on the neutral and town side, the game could end N1 with a scum win.Yo thread, I got some questions about balance
Don't worry if you actively want to play my game because the information will be public to everyone at game launch anyway
Is something like a 10 Town, 5 Scum, 2 Neutral setup too much in Scum's favor? Too much in Town's? Again, this information will be made public in the first post of the game thread (just like how ToS works) but I wanted to pick people's brains about it. I don't want another Volcano Island.
Yo thread, I got some questions about balance
Don't worry if you actively want to play my game because the information will be public to everyone at game launch anyway
Is something like a 10 Town, 5 Scum, 2 Neutral setup too much in Scum's favor? Too much in Town's? Again, this information will be made public in the first post of the game thread (just like how ToS works) but I wanted to pick people's brains about it. I don't want another Volcano Island.
Just from a numbers standpoint, that seems hugely in scum's favor. If there are killing roles on the neutral and town side, the game could end N1 with a scum win.
That's a little bit to much in scum favor. You want scum to be between 20-25% of the full roster. More towards 25% if the neutrals will be more likely to gravitate towards town-aligned and more towards 20% if the neutrals will be more likely to gravitate towards town-aligned. 17 is a small roster though so it's a bit easier for you. 4 is the correct number of scum. 3 is too low at like 18% and 5 is too high at almost 30%.
Oh yeah um
Scum's win condition is to kill everyone else, not just be equal or greater to town, just like how Town of Salem normally works. There is no possible way Scum can win n1 with that setup.
Originally spoiler tagged but thought better of it because it would need to come out anyway.
Again, I really don't want another Volcano Island.
This is a 12 on the Crab Scale.Still same idea. The reason that we end when scum makes up half the list is because the rest of the game doesn't really matter (except for neutral win conditions) because once scum controls the majority vote they can just end the day phase as they please.
Edit: Unless town has two killing roles or one killing role and a roleblocker. Then the two teams are in stalemate until one runs out of numbers or town loses those roles.
This is a 12 on the Crab Scale.
Everybody is a PR (again, common knowledge).
Role Madness is an understatement.
Fairness?The thing with salem though is that the games there are very short time-wise, but forum games can last even two months, so there should be more resemblance of fairness .
KaaayyyyyI'm asking Retro to give me access to your board so I can help a little bit better. Will probably look at it a little later today when I'm bored at work.
Again, I really don't want another Volcano Island.
Town will have boatloads of utility, don't worry.I think you're way overestimating the numbers here, even if you're trying to avoid VI (which personally I don't think was inherently imbalanced towards town, scum team just got REALLY unlucky the first few nights and it fucked us over). Like Sorian said, unless your town/not-scum-players has a way to work around Scum's numerical advantage, and that workaround exists when scum team ties, there's not really a way for scum to lose once they get to 50%. They'll control every day vote by majority (or at least be able to make it null if a tie), then get the kill of their choice at night. I still think you're swinging way too high in the way of the scum here, especially since any SK neutral type role is going to be at least somewhat aligned with them at some point simply due to their survival requirement.
Town will have boatloads of utility, don't worry.
Yo thread, I got some questions about balance
Don't worry if you actively want to play my game because the information will be public to everyone at game launch anyway
Is something like a 10 Town, 5 Scum, 2 Neutral setup too much in Scum's favor? Too much in Town's? Again, this information will be made public in the first post of the game thread (just like how ToS works) but I wanted to pick people's brains about it. I don't want another Volcano Island.
I still don't fully understand HP. I think it might have suffered from complexity.Giving town a shitload of powers to compensate for a high number of scum is very dangerous. That was kinda the way HP was balanced, and even though we had a lot of scum in there, it was still nearly impossible for us to win with town having so many ways to confirm other townies or find scum.
I think I might bump Scum down to 4 then. Balancing is not fun at all.This is an impossible set up. Bump town up to 13-15 and it may be somewhat better, but even still eh
I still don't fully understand HP. I think it might have suffered from complexity.
When do dem Disney princesses start?
Role PMs will be sent out W E D N E S D A Y
I think I might bump Scum down to 4 then. Balancing is not fun at all.
Noooooo I'm trapped here foreeeeveerrrrrrrrrrWelcome to my hell.
When does Ace Attorney begin? My hype is unreal.
That's cause cabot is drunkI felt bad for all you non-lovers having to wait so I wrote you this:
It was the night before role pms and all through the chat,
Not a player was stirring, not even cabot.
The flavor was written for each role with care,
While thoughts of lynches hung in the air.
I think HP was fairly balanced. Scum could've had a chance if they didn't get unlucky one night.
...because you guys didn't want to lynch Crab for some weird reason.
1. crab magic
2. wrong role actions created a magic ninja killer
I think HP was fairly balanced. Scum could've had a chance if they didn't get unlucky one night.
Since i have to study a lot i did not have the time to do the banners up to this point.
Thank god i used my short break to make them though.
Sneak peek right here and on outer GAFia
15th February !
^___^
Role PMs will be sent out W E D N E S D A Y
Let it go.Pfft
Pfft
when you're making these games you need to remember that the core of mafia is people lying to each other. this is a game about talking, not submitting night actions. everything learned from a role should take second place to the gains of discussion from that night action itself. games should be designed entirely to encourage discussion every step of the way.
roles allow players more expressive outlets to lie rather than showing your poker faces. that's the primary reason for being included in mafia, imo. not so much the results and interactions of the roles themselves, but the ability of players to make use of those interactions to further their agenda.
harry potter is a good example of a game that wasn't designed to help players lie to it's best capacity. i told salva to change the names, for example, from Harry Potter characters to something more generic. the names of the players matching actual characters isn't a mechanic designed to help players lie in that game when all of the main characters are accounted for and their roles are fitting. i was blown away at that crab fakeclaim in harry potter because i was astonished, based on the role list, that anyone found a way to fakeclaim at all. it shouldn't be that hard to do in a game that's so focused on being character heavy.
if you want to up the craziness of the game, there's always mechanics outside of roles. neighbors in AC, missions in archer, etc. someone raised the idea of a 4chan-esque anonymous message board awhile back, which i think has the potential for hilarity.
I generally agree with this, but I do think named roles could work as long as you give scum a decent amount of fake names they can claim (us not getting any in HP was a big mistake IMO), and make it so that names don't necessarily relate to the power they got. That way, scum would still have the possibility to make up fake claims.
Archer was great when it threw in Robin Hood, the Archer, from out of nowhere.I generally agree with this, but I do think named roles could work as long as you give scum a decent amount of fake names they can claim (us not getting any in HP was a big mistake IMO), and make it so that names don't necessarily relate to the power they got. That way, scum would still have the possibility to make up fake claims.