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New data suggests PlayStation PC trophies are in the works

ArtHands

Thinks buying more servers can fix a bad patch
  • Ghost of Tsushima
  • Gran Turismo
  • MLB The Show
And I'll download whatever you want, Sony. I'll even attempt the trophies and buy PS+ for the first time in 5 years. JUST MAKE IT HAPPEN, JIMMMMMMMMMMMMMMAYYYYYYYYY!!!!!!

Don't forget

  • Bloodborne
  • God of War Ragnarok
  • Marvel's Spider-Man 2
  • Marvel's Wolverine
Take a pause on PS5 release if needed. Prioritize these releases on PC
 

YCoCg

Member
Doesn't Spider-Man Miles Morales on PC already have the ability to log into and link your PSN profile to unlock some extra outfit? People originally said it seemed like a pointless feature BUT if they also do Trophies that way and maybe Cross Saving then it would explain it.
 

Barakov

Member
pspc-trophies.jpg


pspc.jpg



trouble GIF
 

SmokedMeat

Gamer™
Interesting as there’s really no purpose for Trophies - unless they’re doing a store?

I mean, if I can use PlayStation gift cards on a hypothetical Playstation PC store, then I’m fine with it.
 

iceatcs

Junior Member
Interesting as there’s really no purpose for Trophies - unless they’re doing a store?
It is pretty obvious doing for cloud future proof. Sony can use any cloud services rather set their own or custom hardware for the server.

One click/drag to port on Azure, AWS or GCP. PS Now everywhere whereas Xbox cloud can't be used others than Azure cos it emulate Xbox titles not PC titles.
 
Last edited:

ArtHands

Thinks buying more servers can fix a bad patch
Man I still remember people saying that they port games to PC to lure PC players to buy a Playstation console

But now they are doing this to facilitate Playstation fans to migrate to PC instead.
 
Man I still remember people saying that they port games to PC to lure PC players to buy a Playstation console

But now they are doing this to facilitate Playstation fans to migrate to PC instead.

Think this is a bad take.

This isn't about shepherding PlayStation fans to PC.

  • Games like Spider-Man 2 aren't going to launch Day 1 on PC
  • Even games like God of War Ragnarok (November 2022) and Horizon Forbidden West (February 2022) have yet to launch on PC.
  • We're looking at a generally 2-year gap before games are released on PC
  • Spider-Man Remastered is 60 dollars on Steam right now (and it's not super low on the Steam best-sellers list)
    • We're going to see if it gets a bump when Spider-Man 2 releases
Sony is establishing a multifaceted approach to revenue and they're successfully prioritizing the PS5, even the PS4, over PC. They're making it so that if you buy Spider-Man on PC and really enjoy it, while you can get an additional taste from Miles Morales, you'd actually have to buy a PS5 if you want to get Spider-Man 2 or wait 2+ years.

Sony's strategy seems fairly clear. They want their biggest franchises on PC in a manner that positions them to sell well and generate revenue over time. It's clear why they haven't launched TLOU P2 on PC yet. There will be more hype when Season 2 starts and you have people who want to play out the season in game. They've placed their 4 of their 5 best-selling PS4 games onto PC.

  • Marvel's Spider-Man (2018 on PS4, on PC)
  • God of War (2018 on PS4, 2022 on PC)
  • Uncharted 4 (2016 on PS4, 2022 on PC)
    • Released to take advantage of the movie (PS5, but came in late on PC releasing in October) (February 2022)
  • Horizon Zero Dawn (2017 on PS4, 2020 on PC)
  • Last of Part 1 (Released on PS5 in 2022 on PC in 2023) instead of Last of Remastered (2014)


Games missing
  • Ghost of Tsushima (2020 on PS4, 2021 on PS5)
    • They'll release this in line with the movie
  • Horizon Forbidden West (2022 on PS5)
    • I think we can expect an early 2024 release on this.
  • God of War Ragnarok (2022 on PS5)
    • It took 4 years for God of War to make it to PC. Being a heavier hitter, this might not come out next year on PC, it might have to wait longer, maybe in line with the TV show.
  • Gran Turismo 7 (2022 on PS5)
    • Should have been released on PC for the movie, but it looks like they're sticking to a 2-year post-release plan and they wanted the movie to come out in the summer. We could potentially see the game on PC in the spring of 2024.
  • Demon's Souls (2020 on PS5)
    • This one is a bit of a headscratcher since in theory Demon's Souls could do very well on PC, it's well outside the 2 year window as well. We're even out of the 2 year window from Sony buying Bluepoint. I think maybe because it was a PS5 exclusive and not on PS4, they're extending the timeline on this one, but Rift Apart was released after Demon's Souls.

And if they follow similar patterns and approach remaking/remastering games like Bloodborne, they would put it on PS5 first. There might even be a 6-month Sony mandate for these titles to appear on PS5 first, which is why the game had to come out on PS5 well before the show launched.

If you look at the timelines on these, nothing comes at the expense of PS5 nor is PC promoted as an outlet for PS5 consumers.

What will be interesting is how far into back catalog Sony goes now that they have a PC strategy. For example, Infamous Second Sons sold pretty well on PS4. Do you remake Infamous 1/2 and see how they do? Maybe with some transmedia. Killzone and Resistance are other franchises they might want to look at how to deal with, and obviously, SOCOM is part of that conversation. You look at games like Red Dead Redemption and Red Dead Revolver and you see how they can become so much larger than what they are with the right resources. And these are games that if released on PC and PS5 boost the PS5 community as much as the PC community.
 

Dream-Knife

Banned
So this will pull the hardcore fans off the console onto PC without the fear of "starting over".

Next gen will be very interesting indeed.
 

daninthemix

Member
Think this is a bad take.

This isn't about shepherding PlayStation fans to PC.

  • Games like Spider-Man 2 aren't going to launch Day 1 on PC
  • Even games like God of War Ragnarok (November 2022) and Horizon Forbidden West (February 2022) have yet to launch on PC.
  • We're looking at a generally 2-year gap before games are released on PC
  • Spider-Man Remastered is 60 dollars on Steam right now (and it's not super low on the Steam best-sellers list)
    • We're going to see if it gets a bump when Spider-Man 2 releases
Sony is establishing a multifaceted approach to revenue and they're successfully prioritizing the PS5, even the PS4, over PC. They're making it so that if you buy Spider-Man on PC and really enjoy it, while you can get an additional taste from Miles Morales, you'd actually have to buy a PS5 if you want to get Spider-Man 2 or wait 2+ years.

Sony's strategy seems fairly clear. They want their biggest franchises on PC in a manner that positions them to sell well and generate revenue over time. It's clear why they haven't launched TLOU P2 on PC yet. There will be more hype when Season 2 starts and you have people who want to play out the season in game. They've placed their 4 of their 5 best-selling PS4 games onto PC.

  • Marvel's Spider-Man (2018 on PS4, on PC)
  • God of War (2018 on PS4, 2022 on PC)
  • Uncharted 4 (2016 on PS4, 2022 on PC)
    • Released to take advantage of the movie (PS5, but came in late on PC releasing in October) (February 2022)
  • Horizon Zero Dawn (2017 on PS4, 2020 on PC)
  • Last of Part 1 (Released on PS5 in 2022 on PC in 2023) instead of Last of Remastered (2014)


Games missing
  • Ghost of Tsushima (2020 on PS4, 2021 on PS5)
    • They'll release this in line with the movie
  • Horizon Forbidden West (2022 on PS5)
    • I think we can expect an early 2024 release on this.
  • God of War Ragnarok (2022 on PS5)
    • It took 4 years for God of War to make it to PC. Being a heavier hitter, this might not come out next year on PC, it might have to wait longer, maybe in line with the TV show.
  • Gran Turismo 7 (2022 on PS5)
    • Should have been released on PC for the movie, but it looks like they're sticking to a 2-year post-release plan and they wanted the movie to come out in the summer. We could potentially see the game on PC in the spring of 2024.
  • Demon's Souls (2020 on PS5)
    • This one is a bit of a headscratcher since in theory Demon's Souls could do very well on PC, it's well outside the 2 year window as well. We're even out of the 2 year window from Sony buying Bluepoint. I think maybe because it was a PS5 exclusive and not on PS4, they're extending the timeline on this one, but Rift Apart was released after Demon's Souls.

And if they follow similar patterns and approach remaking/remastering games like Bloodborne, they would put it on PS5 first. There might even be a 6-month Sony mandate for these titles to appear on PS5 first, which is why the game had to come out on PS5 well before the show launched.

If you look at the timelines on these, nothing comes at the expense of PS5 nor is PC promoted as an outlet for PS5 consumers.

What will be interesting is how far into back catalog Sony goes now that they have a PC strategy. For example, Infamous Second Sons sold pretty well on PS4. Do you remake Infamous 1/2 and see how they do? Maybe with some transmedia. Killzone and Resistance are other franchises they might want to look at how to deal with, and obviously, SOCOM is part of that conversation. You look at games like Red Dead Redemption and Red Dead Revolver and you see how they can become so much larger than what they are with the right resources. And these are games that if released on PC and PS5 boost the PS5 community as much as the PC community.
He was joking.

You are correct. The majority of PC gamers are like me - if Sony releases stuff on PC, they can have my money. If they don't, they can't. Ergo, they get some money they otherwise woudn't have got by releasing on PC.
 
Think this is a bad take.

This isn't about shepherding PlayStation fans to PC.

  • Games like Spider-Man 2 aren't going to launch Day 1 on PC
  • Even games like God of War Ragnarok (November 2022) and Horizon Forbidden West (February 2022) have yet to launch on PC.
  • We're looking at a generally 2-year gap before games are released on PC
  • Spider-Man Remastered is 60 dollars on Steam right now (and it's not super low on the Steam best-sellers list)
    • We're going to see if it gets a bump when Spider-Man 2 releases
Sony is establishing a multifaceted approach to revenue and they're successfully prioritizing the PS5, even the PS4, over PC. They're making it so that if you buy Spider-Man on PC and really enjoy it, while you can get an additional taste from Miles Morales, you'd actually have to buy a PS5 if you want to get Spider-Man 2 or wait 2+ years.

Sony's strategy seems fairly clear. They want their biggest franchises on PC in a manner that positions them to sell well and generate revenue over time. It's clear why they haven't launched TLOU P2 on PC yet. There will be more hype when Season 2 starts and you have people who want to play out the season in game. They've placed their 4 of their 5 best-selling PS4 games onto PC.

  • Marvel's Spider-Man (2018 on PS4, on PC)
  • God of War (2018 on PS4, 2022 on PC)
  • Uncharted 4 (2016 on PS4, 2022 on PC)
    • Released to take advantage of the movie (PS5, but came in late on PC releasing in October) (February 2022)
  • Horizon Zero Dawn (2017 on PS4, 2020 on PC)
  • Last of Part 1 (Released on PS5 in 2022 on PC in 2023) instead of Last of Remastered (2014)


Games missing
  • Ghost of Tsushima (2020 on PS4, 2021 on PS5)
    • They'll release this in line with the movie
  • Horizon Forbidden West (2022 on PS5)
    • I think we can expect an early 2024 release on this.
  • God of War Ragnarok (2022 on PS5)
    • It took 4 years for God of War to make it to PC. Being a heavier hitter, this might not come out next year on PC, it might have to wait longer, maybe in line with the TV show.
  • Gran Turismo 7 (2022 on PS5)
    • Should have been released on PC for the movie, but it looks like they're sticking to a 2-year post-release plan and they wanted the movie to come out in the summer. We could potentially see the game on PC in the spring of 2024.
  • Demon's Souls (2020 on PS5)
    • This one is a bit of a headscratcher since in theory Demon's Souls could do very well on PC, it's well outside the 2 year window as well. We're even out of the 2 year window from Sony buying Bluepoint. I think maybe because it was a PS5 exclusive and not on PS4, they're extending the timeline on this one, but Rift Apart was released after Demon's Souls.

And if they follow similar patterns and approach remaking/remastering games like Bloodborne, they would put it on PS5 first. There might even be a 6-month Sony mandate for these titles to appear on PS5 first, which is why the game had to come out on PS5 well before the show launched.

If you look at the timelines on these, nothing comes at the expense of PS5 nor is PC promoted as an outlet for PS5 consumers.

What will be interesting is how far into back catalog Sony goes now that they have a PC strategy. For example, Infamous Second Sons sold pretty well on PS4. Do you remake Infamous 1/2 and see how they do? Maybe with some transmedia. Killzone and Resistance are other franchises they might want to look at how to deal with, and obviously, SOCOM is part of that conversation. You look at games like Red Dead Redemption and Red Dead Revolver and you see how they can become so much larger than what they are with the right resources. And these are games that if released on PC and PS5 boost the PS5 community as much as the PC community.
While I agree with what you are saying and you seem to be correct with your assement. The thing is that come PS6 I highly doubt Sony will continue to do this strategy.

As the game development cost rise it would be foolish for then to wait additional years to launch a product on PC. They will lose the major hype in between releases and also a ton of sales. Sony will be forced to release their "exclusives" day 1 on PC if they plan on surviving going forward. They will not be able to afford to release their GaaS titles seperate either as those rely too much on player base and high retention rates and splitting your release for that won't help it.
 
While I agree with what you are saying and you seem to be correct with your assement. The thing is that come PS6 I highly doubt Sony will continue to do this strategy.

As the game development cost rise it would be foolish for then to wait additional years to launch a product on PC. They will lose the major hype in between releases and also a ton of sales. Sony will be forced to release their "exclusives" day 1 on PC if they plan on surviving going forward. They will not be able to afford to release their GaaS titles seperate either as those rely too much on player base and high retention rates and splitting your release for that won't help it.

Ultimately, that depends on their overall strategy.

Sony makes more money off of royalties and 3rd party MTX than they do 1st party software sales, certainly 1st party software sales on PC.

They won't do anything to jeopardize that primary line of revenue (they aren't Microsoft). The only way I see Sony EVER doing day and date on PC is if they open their own storefront AND their games are exclusively available on the PC storefront.

That said, I can see games coming out sooner than 2 years and many games that are GaaS or MP-driven launching on PC and Mobile day and date but games like TLOU3... aren't going to premier on PC.

That's an exercise in pushing short term profit ahead of long term profit. Just think about what you said, what inherently makes this more likely with the PS6? Game development already costs more money.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
Looks like only a matter of time they day 1 release their Playstation games on PC

Having all of their games available on PS5 and PC on day one is also going to make cloud gaming cheaper for Sony since they'll be able to use PC based cloud gaming rack servers with Nvidia hw instead of their own custom built servers using PS5 hw that was never designed for multiple simultaneous users.
 

Hudo

Member
Sony would make their own launcher?
I think that's their long-term goal. To get Steam people into the Playstation ecosystem. Dunno if they'll make a launcher or if they just start to require Playstation accounts if you want to play their upcoming GAAS stuff.
 
Last edited:

HeisenbergFX4

Gold Member
Didnt think it was worthy of its own thread but Sony also looking for a PC Planning Analyst

https://gamejobs.co/PC-Planning-Analyst-at-Sony-Playstation

Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
PC Planning Analyst
San Mateo, CA (collab) * Requires onsite work.

Role overview:


As the PC Planning and Analysis, you will play a pivotal role in driving sales success and shaping strategy for PlayStation’s fast growing PC business. Reporting to the Sr. Manager, PC Planning and Analysis and working in partnership across the PC Team, Channel Digital Sales and GSBO; you will provide forecasts, insights and analysis to drive growth for PlayStation’s PC business. You will leverage your expertise in sales forecasting, financial modeling, data visualization and market analysis to identify growth opportunities, optimize pricing and promotion strategies and provide valuable insights to key stakeholders. This is an exciting opportunity to contribute to PlayStation’s continued success in the PC business.

What you’ll be doing:

  • PC Forecasting and Performance Reporting- Develop robust sales forecasts, dynamic budgeting models and optimized promotion strategies to maximize revenue and profitability. Partner with teams across Global Sales and Business Operations to develop and leverage best practices for sales forecasting, reporting and analysis.
  • Reporting and Presentations – Generate reports and presentations for senior management, highlighting sales performance, market insights and recommended actions.
  • Growth Analysis and Insights - Analyze sales data, market trends, channel performance and consumer behavior to identify growth opportunities, evaluate performance, and recommend strategic actions.
  • Ad Hoc Analysis - Support ad-hoc analysis & insight generation as required to support PC business objectives.
  • Market Insights – Stay updated with industry developments, competitor activities and market dynamics to proactively adapt sales strategies.
What we’re looking for:

  • Bachelor’s degree in related field or equivalent experience, MBA or equivalent is a plus
  • Minimum of 3 years' experience in sales planning, financial analysis or business intelligence preferably in the gaming, technology or entertainment industries
  • Strong analytical and quantitative skills with expertise in financial modeling, sales forecasting and market analysis.
  • Proficient in using data analysis and visualization tools and software (e.g. Excel, Access, Tableau) to extract, manipulate, and present data effectively.
  • Advanced Excel skills including pivot tables, xlookups, index+match, charts, and graphs. Programming skills such as Advanced SQL, Snowflake, or Python.
  • Ability and desire to create strong relationships and collaborate at all levels of the organization
  • Detail-oriented and able to multitask
  • Working knowledge of MS Office Tools (Word, PowerPoint)
  • Passion for the video game or entertainment industries and a deep understanding of gaming trends and consumer behavior are a plus
*PlayStation offers a global hybrid office/remote working model — Flex Modes — which aims to combine the flexibility of remote working with the magic of in-person collaboration. The model is built upon the principle of working together in-person as work requires, with the freedom to work remotely otherwise.

#LI-SF1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$106,600 — $160,000 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
 

poppabk

Cheeks Spread for Digital Only Future
Great - more stupid pop-ups I have to ignore or figure out how to turn off.
 

Dorfdad

Gold Member
I can't help but wonder if these "PC" ports and features slowly being worked on from SONY might be released to their future plans and cloud. At some point Sony will be using PC parts and not customized hardware for their cloud gaming. Maybe they are trying to get teams used to PC more and more to help make transitions in 5-10 years be seamless?

When / If they go cloud there is no need for custom designs.
 

ArtHands

Thinks buying more servers can fix a bad patch
Think this is a bad take.

This isn't about shepherding PlayStation fans to PC.

  • Games like Spider-Man 2 aren't going to launch Day 1 on PC
  • Even games like God of War Ragnarok (November 2022) and Horizon Forbidden West (February 2022) have yet to launch on PC.
  • We're looking at a generally 2-year gap before games are released on PC
  • Spider-Man Remastered is 60 dollars on Steam right now (and it's not super low on the Steam best-sellers list)
    • We're going to see if it gets a bump when Spider-Man 2 releases
Sony is establishing a multifaceted approach to revenue and they're successfully prioritizing the PS5, even the PS4, over PC. They're making it so that if you buy Spider-Man on PC and really enjoy it, while you can get an additional taste from Miles Morales, you'd actually have to buy a PS5 if you want to get Spider-Man 2 or wait 2+ years.

Sony's strategy seems fairly clear. They want their biggest franchises on PC in a manner that positions them to sell well and generate revenue over time. It's clear why they haven't launched TLOU P2 on PC yet. There will be more hype when Season 2 starts and you have people who want to play out the season in game. They've placed their 4 of their 5 best-selling PS4 games onto PC.

  • Marvel's Spider-Man (2018 on PS4, on PC)
  • God of War (2018 on PS4, 2022 on PC)
  • Uncharted 4 (2016 on PS4, 2022 on PC)
    • Released to take advantage of the movie (PS5, but came in late on PC releasing in October) (February 2022)
  • Horizon Zero Dawn (2017 on PS4, 2020 on PC)
  • Last of Part 1 (Released on PS5 in 2022 on PC in 2023) instead of Last of Remastered (2014)


Games missing
  • Ghost of Tsushima (2020 on PS4, 2021 on PS5)
    • They'll release this in line with the movie
  • Horizon Forbidden West (2022 on PS5)
    • I think we can expect an early 2024 release on this.
  • God of War Ragnarok (2022 on PS5)
    • It took 4 years for God of War to make it to PC. Being a heavier hitter, this might not come out next year on PC, it might have to wait longer, maybe in line with the TV show.
  • Gran Turismo 7 (2022 on PS5)
    • Should have been released on PC for the movie, but it looks like they're sticking to a 2-year post-release plan and they wanted the movie to come out in the summer. We could potentially see the game on PC in the spring of 2024.
  • Demon's Souls (2020 on PS5)
    • This one is a bit of a headscratcher since in theory Demon's Souls could do very well on PC, it's well outside the 2 year window as well. We're even out of the 2 year window from Sony buying Bluepoint. I think maybe because it was a PS5 exclusive and not on PS4, they're extending the timeline on this one, but Rift Apart was released after Demon's Souls.

And if they follow similar patterns and approach remaking/remastering games like Bloodborne, they would put it on PS5 first. There might even be a 6-month Sony mandate for these titles to appear on PS5 first, which is why the game had to come out on PS5 well before the show launched.

If you look at the timelines on these, nothing comes at the expense of PS5 nor is PC promoted as an outlet for PS5 consumers.

What will be interesting is how far into back catalog Sony goes now that they have a PC strategy. For example, Infamous Second Sons sold pretty well on PS4. Do you remake Infamous 1/2 and see how they do? Maybe with some transmedia. Killzone and Resistance are other franchises they might want to look at how to deal with, and obviously, SOCOM is part of that conversation. You look at games like Red Dead Redemption and Red Dead Revolver and you see how they can become so much larger than what they are with the right resources. And these are games that if released on PC and PS5 boost the PS5 community as much as the PC community.

Spider-Man 2 (and other recent PS5 releases like GT7, Rift Apart, Ragnarok, Forbidden West) were already mid way into development for PS5 before Sony started porting games to PC in 2020, so it is understandable why they were not day 1 PC release, even if Sony want, especially they have yet to acquire Nixxes back then. It will severely impact the development, so they focus on porting the released games like SM1, GOW.

New or smaller upcoming projects such as Forbidden West Complete Edition, the gaas games and TLOU Remastered have much shorter release gap between PC and PS5 because they were developed with PC in mind since day 1.

But don't worry, the gap is closing now. We will probably see 3 of the 5 titles there coming to PC in 2024 if Nixxes maintain the pace. This year SM2 is their only 1st party AAA PS5 game, while they ported TLOU Part 1 and Rift Apart to PC. And their near term PS5 1st party releases after SM2 are the gaas games which will be day 1 on PC.

But that's not the point since we're talking about trophies here. the only people who gives a shit about trophies are Playstation fans, not PC fans. That's why I say by putting trophies on PC it paves the road for Playstation fans to play more on PC.
 
I can't help but wonder if these "PC" ports and features slowly being worked on from SONY might be released to their future plans and cloud. At some point Sony will be using PC parts and not customized hardware for their cloud gaming. Maybe they are trying to get teams used to PC more and more to help make transitions in 5-10 years be seamless?

When / If they go cloud there is no need for custom designs.
Lol, why would they abandon a successful hardware business to sell pc parts? The console is the vehicle to getting consumers in their ecosystem.

People buy the console, then buy the game, then buy the online subcription, might buy the dualsense edge and they might buy the psvr2 and ps portal.

PC players buy the game off steam and maybe a dualsense controller. That's it. They're not paying for a subscription, they're not paying for any Sony hardware and playstation only get 30% off each sale.

It's clear to see why it wouldn't make sense for Sony to make pc a priority, but theres no harm in releasing games 2 years later for extra revenue.
 

CGNoire

Member
MS/Sony's Achievment and Trophys are nothing but a FOMO apparatus to increase engagement between those that needed Gold Stars to feel Special in school.
 
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RoboFu

One of the green rats
Give me a Sony storefront. I’d love to trophy hunt on PC.
MS ruined Sony’s pc store before it got to be a real thing by having play anywhere. If sony made a pc store then PlayStation users would demand play anywhere. By going with steam Sony doesn’t have to deal with that.
 

Dorfdad

Gold Member
Lol, why would they abandon a successful hardware business to sell pc parts? The console is the vehicle to getting consumers in their ecosystem.

People buy the console, then buy the game, then buy the online subcription, might buy the dualsense edge and they might buy the psvr2 and ps portal.

PC players buy the game off steam and maybe a dualsense controller. That's it. They're not paying for a subscription, they're not paying for any Sony hardware and playstation only get 30% off each sale.

It's clear to see why it wouldn't make sense for Sony to make pc a priority, but theres no harm in releasing games 2 years later for extra revenue.
because cloud is the future are you denying this? What's the benefit of a custom hardware solutions and R/D cots make zero sense in the future. Customer will not be buying dedicated hardware. Why not get your teams ready for that future now? Im not saying in the next 5 years but it's coming.
 
MS ruined Sony’s pc store before it got to be a real thing by having play anywhere. If sony made a pc store then PlayStation users would demand play anywhere. By going with steam Sony doesn’t have to deal with that.

Sony doesn't feel the need to copy Microsoft's model. They don't have to.
 

ArtHands

Thinks buying more servers can fix a bad patch
MS ruined Sony’s pc store before it got to be a real thing by having play anywhere. If sony made a pc store then PlayStation users would demand play anywhere. By going with steam Sony doesn’t have to deal with that.
Sony is seriously lagging behind Microsoft a lot in this area.
 

nikos

Member
MS ruined Sony’s pc store before it got to be a real thing by having play anywhere. If sony made a pc store then PlayStation users would demand play anywhere. By going with steam Sony doesn’t have to deal with that.

I personally would have no reason to play games on console over PC. Microsoft ruined the Xbox for me by putting their games on PC. I sold my Series X real quick because I had no reason to use it.

Play Anywhere is definitely a nice feature to have though.
 
Last edited:

Bojanglez

The Amiga Brotherhood
MS/Sony's Achievment and Trophys are nothing but a FOMO apparatus to increase engagement between those that needed Gold Stars to feel Special in school.
Personally I like trophies/achievements (regardless of platform) as a personal record of games I've played. I would be nearly as happy with just a list of how many hours I've played a game that I can order, most systems track this now too which is good.
 

ArtHands

Thinks buying more servers can fix a bad patch
I can't help but wonder if these "PC" ports and features slowly being worked on from SONY might be released to their future plans and cloud. At some point Sony will be using PC parts and not customized hardware for their cloud gaming. Maybe they are trying to get teams used to PC more and more to help make transitions in 5-10 years be seamless?

When / If they go cloud there is no need for custom designs.

All Sony studios should learn the various lessons from Nixxes in regards to PC development. Who knows one day they might develop exclusively for PC
 

MikeM

Member
I personally would have no reason to play games on console over PC. Microsoft ruined the Xbox for me by putting their games on PC. I sold my Series X real quick because I had no reason to use it.

Play Anywhere is definitely a nice feature to have though.
Same here. Thats the biggest problem with the Xbox- you can get everything on it elsewhere. Not so with Playstation… yet.
 
@Mr.Phoenix still think I'm wrong here?

I think Sony will start to work their exclusivity deals PC exclusivity to their storefront. I think they'll eventually enable VR support for PC via their storefront. They know that by creating their own storefront on PC they can:

  • Avoid paying Steam royalty fees, which would drastically increase their PC game revenues
  • Generate additional royalties from 3rd party supporters
So the questions are why would 3rd parties support PlayStation Store on PC?

Because it could ultimately drive down costs on Steam to have another competitor there. Maybe even drive down royalties on PS5 games if Sony gives publishers deals for games that appear in both stores.

So why would consumers want PlayStation Store on PC?

Trophies, cross game saves, maybe some level of cross library access, more VR support, particularly AAA VR support, and other benefits along with PS+ subscription service, which I think should still include Crunchyroll.
Drive down costs on steam? What? There are already competitors to steams platform.
 
Drive down costs on steam? What? There are already competitors to steams platform.

Steam has an essential monopoly and doesn't feel pressure from anyone at the moment.

If Sony can offer/leverage better royalties that could bring the price of games down or at least ensure Publishers get a larger cut of their games' revenue, which should hopefully trickle down to developers.
 

Kenpachii

Member
@Mr.Phoenix still think I'm wrong here?

I think Sony will start to work their exclusivity deals PC exclusivity to their storefront. I think they'll eventually enable VR support for PC via their storefront. They know that by creating their own storefront on PC they can:

  • Avoid paying Steam royalty fees, which would drastically increase their PC game revenues
  • Generate additional royalties from 3rd party supporters
So the questions are why would 3rd parties support PlayStation Store on PC?

Because it could ultimately drive down costs on Steam to have another competitor there. Maybe even drive down royalties on PS5 games if Sony gives publishers deals for games that appear in both stores.

So why would consumers want PlayStation Store on PC?

Trophies, cross game saves, maybe some level of cross library access, more VR support, particularly AAA VR support, and other benefits along with PS+ subscription service, which I think should still include Crunchyroll.

Like PC gamers are going to download a new store front for a bunch of outdated games they had no interest to play to start with. That's fantasy world.

If people on PC wanted to play playstation games, they would already own a playstation to start with. If they didn't they had no interest to play those games anyway.

Them releasing there games that are not even PC centric, 2 years late, no advertisement, at full price is exactly what is the problem with them.

So yea hiding there games on a storefront nobody knows about on top of that is probably not going to increase your business on said platform.

Sony needs a complete different mindset if they want to be succesful on PC.
 
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Like PC gamers are going to download a new store front for a bunch of outdated games they had no interest to play to start with. That's fantasy world.

If people on PC wanted to play playstation games, they would already own a playstation to start with. If they didn't they had no interest to play those games anyway.

Them releasing there games that are not even PC centric, 2 years late, no advertisement, at full price is exactly what is the problem with them.

So yea hiding there games on a storefront nobody knows about on top of that is probably not going to increase your business on said platform.

Sony needs a complete different mindset if they want to be succesful on PC.

One you have a big problem with "there' instead of "their"

Two, I don't think Sony's strategy for PC would be to just release their own games on their storefront, but to leverage console exclusives to also be PC exclusives.
 
Hmm? Isn't 70%?
Thats right. Sony would actually be giving up 30% of revenue share if they were to abandon their own own platform. Its nothing to sneeze at. Thats why its insane to see people think they will make PC a priority. I see it more as Sony trying to get Pc hardcore players into the playstation ecosystem in the most non intrusive way.
 
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