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New Gran Turismo 6 trailers [Complete blowout: All cars/tracks/features/etc]

More stuff that we asked for, but now it's going to be seen as more things to rip us off?
Well I'm not calling it a rip off, I just think they now have more reason than ever to keep the existing grinds, as well as add more of them, and longer ones. Monetization schemes don't leave their games untouched.

If we see the same stuff as GT5 with people racing the same track again and again and again purely to farm cash to afford car X, then yeah, that'll be a bummer. If people need to grind B-Spec to do the same, than yeah, also a bummer.

If you can play the game the way you want, and naturally and organically accrue enough in-game credits to keep the game flowing and opening up new events, then great. I just don't really expect that to be the case.
 
There is a lot wrong with this quote.

But the worst might be the assumption that microtransactions don't or won't affect the core game. Its a revenue stream - of course it will affect the game's progression system. That progression system is what motivates people to spend additional money on the DLC shortcuts in the first place.

And at least from my perspective this looks like a solid update to GT5, but doesn't "fix everything wrong" with GT5. We know nothing about how the career mode has been changed or restructured. We don't know about the quality of standard vs premium except "better" nor do we even know for sure which is which as they aren't marked. Audio has been an issue with the series for a long time now, and I'd imagine many here expect to play in 720p because 1080p will have issues like tearing and frame drops?

Yeah, I just can't find the excitement yet for what we know. Still planning on picking it up but the microtransaction stuff is a dark cloud over the game and its future.

Acquiring money was slow/grinding unless you did the weekly challenges (even then, if you wanted to acquire 20mi cars numerous times, it would be slow), IF they were to retain the exact same money progression, buying it would make sense to some. Buying special paint chips did... And now there are more things to buy with ingame money too. I don't think it is a reasonable inference that they'll make money more scarce than it was already.
The new career mode, by what we can see with the pictures will be closer to GT4. Nothing wildly different. Player levels are gone though.
There are caps of the trailer with standards, they are still below premiums of course, they do not have vents (and other details) modeled, it's all maps to appear modeled. Probably they managed to get this maps to higher res and did some model fixes. They may perceptually be "close" to premiums when racing, but doubtfully will pass any closer inspection. So don't hold your breath here.
Audio isn't an issue to them, stalemate. They are making a new audio engine, but that won't probably land with GT6 patches, so again, don't hold your breath.
The framerate is worse in the cockpit camera at 1080p, but I play bumper and didn't have much drop issues. By GT5 this is an issue you can expect them to actually iron out (by removing flying leafs, spectators, and now the 3d trees :p).

Glad you have such high expectations of GT7.

I never expected them to make an actual aerodynamic/fluid mechanics calc system, or revamp their graphics engine. I expected new tire and damping physics.
Driveclub to me certainly makes me expect them to match this visual integration between track and car, it seems like something PD would be jealous of (giving their new astronomics). And the physics to compare/surpass current sim games is a reasonable expectation too.
 
I never expected them to make an actual aerodynamic/fluid mechanics calc system, or revamp their graphics engine. I expected new tire and damping physics.
Driveclub to me certainly makes me expect them to match this visual integration between track and car, it seems like something PD would be jealous of (giving their new astronomics). And the physics to compare/surpass current sim games is a reasonable expectation too.

Their take on A-Spec and Online has the most room for improvement. No one doubts PD's technical abilities. That has not been where the stagnation has taken place. You have the same exact events in GT6 as you did in GT1. That is sad and unfortunate. If you are so inclined, you can dig up a post I made after nibbles or whatever the hell his name is, was determined that GT couldn't possibly be improved and my inability to draft a design document detailing my master vision of GT at the drop of a hat, proved his point. He then proceeded to harass me about 10 times a minute for an hour until I gave in and had the time to post some musings on possible GT7 "improvements" of a direction GT could go in that would help continue their underlying theme of 'celebrating the automobile'. I wouldn't bother but the TL;DR of it is they really should play to their strengths of car ownership and the persistent state of your cars across your career and online. Own each dent, race a car until it dies, etc. There is so much more to what makes 'your' car unique than gaudy liveries and rims. I know my real life cars dents and scratches like the back of my hand. It would be cool if you knew no one else had the exact same car(s) as you in a GT game. Maybe you shifted your Viper like a dumbass the first 12 races and you blew the stock engine early. From then on, that car will never have the stock engine block, making those with an all stock Viper with 85K miles on it be something of note. I don't know, just my thoughts. This all occurred to me the day I won my first two NGRL races back to back in my beloved Ferrari 512B. I wanted to "frame" that fucking car and treat it like a trophy. It has a history with me, but in terms of GT5, it is just another check box in my garage of 1400 some odd cars.
 

Solal

Member
Yes, and Gran Turismo has never had those. You've always had to grind.

So ? What's your point ? How is it a constructive answer to Synce ?

Do you imply that, as there has never been cheat codes in GT, then, there should never be cheat codes in GT in the future...but there should be microtransactions.... that have never been in Gt either ?

What kind of rhetorical nonsense is this ? Probably the same that implies that microtransactions are a good solution for people who don't have time to grind.

Ridiculous.
 
He's saying, not implying, that cheats weren't removed in favor of microtransaction as the other user implied.


But yeah, they should just unlock all the cars and tracks from the get go for those that don't have the time to grind. I mean, every other game is doing it.
 

Solal

Member
He's saying, not implying, that cheats weren't removed in favor of microtransaction as the other user implied.


But yeah, they should just unlock all the cars and tracks from the get go for those that don't have the time to grind. I mean, every other game is doing it.

I don't even know why you are bringing other games in.

Again, this is not even an argument. Just some weird rhetoric irony that makes you feel you had the last word.

Now please answer me:

If you lacked time to play (let's say you have kids that vampirise all your time)...but you still want your GT fix and are dying to try that FXX on the Nurburgring, would you prefer to get it through a cheat code or to pay it with real money?
Simple question. Everything else is just bullshit rhetoric mixed with some kind of "hardcore GT fans" elitism.
 
But yeah, they should just unlock all the cars and tracks from the get go for those that don't have the time to grind. I mean, every other game is doing it.
Every other game is selling in-game currency or other "time savers" as DLC.

Because it makes money.

But it only makes money if there's an actual grind that people would have a desire to speed through or skip, and enough of a desire to pay additional money to push through it.
 
All games have grind, it's called progression, this entire discussion is based the assumption that being able to buy credits will mean the progression will be made worst, except that assumption has no basis, at all.



I don't even know why you are bringing other games in.

Again, this is not even an argument. Just some weird rhetoric irony that makes you feel you had the last word.

Now please answer me:

If you lacked time to play (let's say you have kids that vampirise all your time)...but you still want your GT fix and are dying to try that FXX on the Nurburgring, would you prefer to get it through a cheat code or to pay it with real money?
Simple question. Everything else is just bullshit rhetoric mixed with some kind of "hardcore GT fans" elitism.
But gt never had cheat codes. Why are you bringing it up. That's just some weird rhetoric irony that makes you fell bla bla bla.
 

OmegaDL50

Member
I can make a fairly educated guess that most people are going to run out of money quicker in GT6 compared to GT5.

Simply on the basis is that the online dealer and used car dealership with the rotation of cars has been basically replaced with a unified manufacturer dealership that sells all cars.

I mean instead of people waiting for a day to pass to looking for a specific car to actually show up in the UCD or OCD, now they'll just spend their credits right away because the cars they want to buy and use will be available to them without the waiting involved.

I am basing this on the screenshots that show the menus and single dealership, with no evidence of the split dealerships like in GT5.

This means it will be about needing to build your credits to buy the cars you want, instead of just hoarding your credits and waiting for that ONE car that isn't available yet, that is why I said people playing this game will run out of money quicker because they have access to everything all at once. It's only the barrier of needing money to get them.
 

amar212

Member
If you lacked time to play (let's say you have kids that vampirise all your time)...but you still want your GT fix and are dying to try that FXX on the Nurburgring, would you prefer to get it through a cheat code or to pay it with real money?
Simple question. Everything else is just bullshit rhetoric mixed with some kind of "hardcore GT fans" elitism.

It is not elitism, it is a GT game. Sixth one, 16 years of series and everyone knows what kind of game it is. It has RPG progression and it is long-time-playing game. No pain, no gain. Everyone knows that and I really can't see the issue. It is like asking to get Ultimate materia on the start of the FFVII.

Of course, I agree that all cars should be easier to unlock in the Arcade mode via some structured Arcade career, however not in order to *own* them but only to *use* them.

If anyone wants to buy anything with his own cash, I see no problem. He can't spoil the game for me in any way. Same as I saw no problem that PD allowed people to use their X1 wherever they like literally.

But cheats.. no, thanx. I also hope hackers will be DOA'd in GT6 instantly (sorry Wax) from online, because that plague killed the game for all of normal players.
 

benzy

Member
Now please answer me:

If you lacked time to play (let's say you have kids that vampirise all your time)...but you still want your GT fix and are dying to try that FXX on the Nurburgring, would you prefer to get it through a cheat code or to pay it with real money?
Simple question. Everything else is just bullshit rhetoric mixed with some kind of "hardcore GT fans" elitism.

Or, maybe you can just get it as a gift from your fellow GTP or Neogaf member.
 
Their take on A-Spec and Online has the most room for improvement. No one doubts PD's technical abilities. That has not been where the stagnation has taken place. You have the same exact events in GT6 as you did in GT1. That is sad and unfortunate. If you are so inclined, you can dig up a post I made after nibbles or whatever the hell his name is, was determined that GT couldn't possibly be improved and my inability to draft a design document detailing my master vision of GT at the drop of a hat, proved his point. He then proceeded to harass me about 10 times a minute for an hour until I gave in and had the time to post some musings on possible GT7 "improvements" of a direction GT could go in that would help continue their underlying theme of 'celebrating the automobile'. I wouldn't bother but the TL;DR of it is they really should play to their strengths of car ownership and the persistent state of your cars across your career and online. Own each dent, race a car until it dies, etc. There is so much more to what makes 'your' car unique than gaudy liveries and rims. I know my real life cars dents and scratches like the back of my hand. It would be cool if you knew no one else had the exact same car(s) as you in a GT game. Maybe you shifted your Viper like a dumbass the first 12 races and you blew the stock engine early. From then on, that car will never have the stock engine block, making those with an all stock Viper with 85K miles on it be something of note. I don't know, just my thoughts. This all occurred to me the day I won my first two NGRL races back to back in my beloved Ferrari 512B. I wanted to "frame" that fucking car and treat it like a trophy. It has a history with me, but in terms of GT5, it is just another check box in my garage of 1400 some odd cars.

Persistence is something I believe we will see expanded in GT7, we don't know much about how it will work in GT6, but in GT5 they gave the first steps for an useful mechanical damage, and now they are making (at least) the visual damage persistent.
We already had oil, dirt and body structure (not perfectly but) set.
As for an [online] car ecosystem, unified market/rare cars (original parts means something, limited number of certain cars available), that would certainly be awesome. Maybe when Kaz manages to get his GT City/World plan in production.

Now as for their game structure: I hold the opinion that having you go through all classes of cars is important, from lightweights to F1.
Their system isn't so strict in terms of "evolution" in the middle, but it is a point to point structure. And I don't think it is bad, even if they have the same names from GT1.

The main problem I see is the lack of challenge. It bores the "used to it" fanbase to death.

And I'd say that even with artificial challenges (AI still needs improvement, B-Spec racers are perceptually more daring, knowledgeable), it wouldn't amount to much if retaining the same structure. BUT:
They had this "beginner, amateur, professional" ranks, but they were merely boxes for the events. They could change it to a player questionnaire.

Where if you answered beginner, you'd walk through all the small clubs and events, knowing cars.
Amateur would jump you right into those series of 5-7 races, with harder limitations (in terms of car build and racing assists), against racers that seem to not be racing the tracks for the first time.
And at the far top, you can have professional events/leagues (even races in generated tracks) that require compact cars, germans, and what not. Reach the glory in that category, 10-12 races of 30 laps in a Golf.
They do it with the formula car (most consider it torture), why not with all. Have persistent pilots in all structures since they are named now.

All things that Polyphony has set in a manner and wouldn't be a huge departure, since it is clear they do not want that.

I had a great time doing the first(?) expert challenge set with the Subaru in Laguna without looking in the internet how to tune it. And that was with the opponents always being in the same position at any given time. It would be perfect to have such challenges in an recurrent manner, with plasticity on the races. Getting into a german production cars league, with a hard limit on what you could do, having to tune your car for best performance on each track and knowing the other racers would be driving hard.
 

Solal

Member
It is not elitism, it is a GT game. Sixth one, 16 years of series and everyone knows what kind of game it is. It has RPG progression and it is long-time-playing game. No pain, no gain. Everyone knows that and I really can't see the issue. It is like asking to get Ultimate materia on the start of the FFVII.

Of course, I agree that all cars should be easier to unlock in the Arcade mode via some structured Arcade career, however not in order to *own* them but only to *use* them.

If anyone wants to buy anything with his own cash, I see no problem. He can't spoil the game for me in any way. Same as I saw no problem that PD allowed people to use their X1 wherever they like literally.

But cheats.. no, thanx. I also hope hackers will be DOA'd in GT6 instantly (sorry Wax) from online, because that plague killed the game for all of normal players.

Amar-> So if I spent 500€ to unlock all the cars you would see no problem because it doesn't alter your gaming experience... but if I got them through a code: then no ! For some reason, you don't want me to play GT as I want to.
Why do you want to force ME into your own vision of GT ...

AND you say all cars could be avalaible in Arcade mode: that would be a fantastic progress imo. Still can't see why it's not possible.

Also I disagree with what you said about GT being what it is and not having to change. It's absurd. If we go this way, then no series ever evolves, never gets better, etc... and basically all gaming forums would be quite boring.

GT5 dissappointed a lot of people, many GT fans, saying they are wrong because they don't get -or refuse- the pseudo GT philosophy is elitist and, imo, quite condescending.

As you know, I am a big fan, since the very first opus that I imported from Japan on PS1...I don't think my opinion on GT is less relevant than yours.

You GT defenders should stop hiding behind the game history and start to try to listen to what we say. Because just like you, we made the game successful. Our point matters.

You can disagree with what we say, but just disregard it with "it's GT, you know what to expect" is just condescending and actually not helping building a discussion.

The analogy with the RPG is irrelevant imo. Whatever you say, to me, GT is just a huge collection or cars to drive: the biggest and best one. Cars are the stars of the show. It has nothing to do with RPG...at all. I never heard anyone buy FF7 just to try the megamaterias. They want to beat this monster, explore that world, go through the story... weapons are just a mean, not the very core of the game.


How can you not understand that I may buy GT, not to go through a fucking boring career, but just to take a FXX on the Nurburgring? Does it seem so crazy to you that I could just want to drive the GT40 for hours and hours ? No drive the clio, no the Nissan Note... just the FXX or the GT40. Does it make me too stupid to play GT?

Now why don't you simply answer my question Amar: if you lack time to grind, would you prefer to pay to buy a car you really want or just use a code ? Tell me why it is a good thing that PD chose to get money from people who bought the game and just want to enjoy the game their own way (or lack time)?

Why not answer that, which is the core of the matter, instead of repeating: this is GT. Deal with it.
 
Mercedes-Benz AMG Vision Gran Turismo trailer:

http://www.youtube.com/watch?feature=player_embedded&v=0_iULLlcsSo

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lYZZGRm.jpg

pusQR5a.jpg
 

amar212

Member
Well, Solal, in that case not a single console racing game would make you smarter because "play to progress" is the esseence of gameplay in the genre. From GT, Forza, TOCA, CMR, FCC, SCC, you name it.

What you see as "grinding", I see as "play". And I can understand your issue, but it really tackles majority of genres, from FPS (grinding to Prestige or whatever in COD) to RPG or whatever.

That particular issue is something I am perculiar to see how the PCars will solve, becuase PC racing games do not have "unlocks".

But I agree, my personal and subjective issue with cheats is probably due to fact I think how actual playing will make people ultimately better in game, in the same way I despise racing line as assist, but in the same time encourage rewind. I see microtransactions as a smaller evil then cheats, because at the end it will benefit developer and I really do not think many people will actually use (buy) them.

In the same time I support any move that would make all cars available in their default state in the Arcade Mode, but I would love that Arcade also get some progressive tree (as in previous GT games) in order to have some gameplay involved. Why? Because I would do it like that. I hate the recent trend in videyagmez where everything is gained without any actual gameplay and where there is no involvment into obtainment. My absolutely subjective stance.
 
What did they do to the back of the car?

Seems a bit weird detailing a real life flip up spoiler when the in-game one is different..
Hmm, based on this picture, I'm guessing you can change to an aftermarket spoiler.

Well, PD did say more part customization was going to happen, but I didn't expect it to also apply to the Vision GT cars as well.
It's the only spoiler they've shown outside of the life size model, no?
 

_machine

Member
The analogy with the RPG is irrelevant imo. Whatever you say, to me, GT is just a huge collection or cars to drive: the biggest and best one. Cars are the stars of the show. It has nothing to do with RPG...at all. I never heard anyone buy FF7 just to try the megamaterias. They want to beat this monster, explore that world, go through the story... weapons are just a mean, not the very core of the game.


How can you not understand that I may buy GT, not to go through a fucking boring career, but just to take a FXX on the Nurburgring? Does it seem so crazy to you that I could just want to drive the GT40 for hours and hours ? No drive the clio, no the Nissan Note... just the FXX or the GT40. Does it make me too stupid to play GT?

Now why don't you simply answer my question Amar: if you lack time to grind, would you prefer to pay to buy a car you really want or just use a code ? Tell me why it is a good thing that PD chose to get money from people who bought the game and just want to enjoy the game their own way (or lack time)?
I don't have the time to answer in detail, but the gist of it is that what you want is against the basic design of the game and what people want. The mechanics of unlocking and progression are what increase the longevity of the game and general sales. Micro-transactions when implemented in a good way have been proven to increase the longevity and general sales performance of a game which is why the industry is moving towards that, but it works best when it isn't needed for the player to use them (data on userbase wrt. transactions clearly show that they bring money, and longevity value on game when even a tiny percentage of the whole userbase use them). And what you want, as in cheats to unlock everything, is basically wholly against the basics of game design on consoles. It works in some smaller userbase games, but simply would not work for a game of this scope.

Put it simply, I get what you want, but it's simply against what the majority of consumers have proven to want. What I want to see is PD is do the credits responsibly where it doesn't affect the majority too much (D3 AH for example) and the prices are decent. I personally won't be using the feature and I hope it doesn't translate to a negative experience in the game.
 

Solal

Member
Well, Solal, in that case not a single console racing game would make you smarter because "play to progress" is the esseence of gameplay in the genre. From GT, Forza, TOCA, CMR, FCC, SCC, you name it.

What you see as "grinding", I see as "play". And I can understand your issue, but it really tackles majority of genres, from FPS (grinding to Prestige or whatever in COD) to RPG or whatever.

That particular issue is something I am perculiar to see how the PCars will solve, becuase PC racing games do not have "unlocks".

But I agree, my personal and subjective issue with cheats is probably due to fact I think how actual playing will make people ultimately better in game, in the same way I despise racing line as assist, but in the same time encourage rewind. I see microtransactions as a smaller evil then cheats, because at the end it will benefit developer and I really do not think many people will actually use (buy) them.

In the same time I support any move that would make all cars available in their default state in the Arcade Mode, but I would love that Arcade also get some progressive tree (as in previous GT games) in order to have some gameplay involved. Why? Because I would do it like that. I hate the recent trend in videyagmez where everything is gained without any actual gameplay and where there is no involvment into obtainment. My absolutely subjective stance.

Come on Amar, the grinding in GT5 is 100 times slower than in any other game...there is grinding and then there's grinding in GT. How many hours of play just to get 20 millions?...that only gets you one car ! This is delirious.

If you tell me you enjoy doing 10 times the same easy race, winning 10 times to get a car, and then again do 10 times another easy race ...and again and again... i just don't believe you. This is not grinding: this is bad grinding.
You may love driving...but why would anyone love being forced to race the same race over and over? Are you telling me you would have less fun if you gained cars not on your grinding but on your talent? Like, make races REALLY diificult instead of making them just longer?

Honestly: i don't get why you are so rigid on GT mechanics. Why forbidding many other players enjoying it a different way...why not consider that GT is a game for car lovers: just make it enjoyable for every kind of car lovers...

That does not make sense to me.
 

_machine

Member
Honestly: i don't get why you are so rigid on GT mechanics. Why forbidding many other players enjoying it a different way...why not consider that GT is a game for car lovers: just make it enjoyable for every kind of car lovers...

That does not make sense to me.
Read my post above. As long as the grind is brought down to a reasonable level, aka not GT5 at first, but with the later patches it's simply game design 101.
 

Solal

Member
_machine-> Are you saying that gamers want grinding forever that will prevent 95% of them from driving 90% of the cars of the game?
Seriously?

i think GT5 annoyed the hell out of MANY Gt fans... When I look at my friend list , very few are above level 20 in Aspec in GT5... (not even talking about bspec).
That game was a huge letdown for MANY (dare I say the majority?)... and if GT was not the only "serious" simulator on PS3 I think we would have seen it in a spectacular way.

Now GT6 is coming out in 2 weeks and i don't see any momentum at all, no hype, nothing... Looking forward to seeing the sales numbers (i know: PS4 etc...) but still: GT5 hurt the series badly... and undeniably.

Quote from Eurogamer's Foza5 review.

All that's left is the grind, and it's not a particularly pleasant one. Unlike previous outings, cars don't unlock upon levelling up. Everything must be bought in Forza Motorsport 5, and all transactions take place in a slightly misshapen economy. A series will, on average, net the player in excess of 110,000 credits for just under an hour's effort - but with some of the premium racecars costing well over a million, it's a somewhat brutal grind. Good job, then, that there are tokens purchasable on the Xbox One's marketplace for you to attain the car you're after, or to temporarily boost the rate at which you gain XP. When you've already paid £429.99 for a new console, £44.99 for the game and maybe even £349.99 for the only steering wheel that the game supports at launch, such tricks appear a little unsavoury, and in Forza 5, mechanics greedily smuggled from free-to-play games trample over the elegant RPG elements the series once embraced so effectively.

Our point, exactly.
 

_machine

Member
_machine-> Are you saying that gamers want grinding forever that will prevent 95% of them from driving 90% of the cars of the game?
Seriously?
No, GT5 went too far at first, but progression yes. If players had the means to access all content easily almost immediately, the retention rate would fall dramatically and that is very, very bad for business.

I can't show the raw data, but as an example my friend's game almost tripled it's retention rate by adding micro-transactions. Sadly, they did it too late when the userbase had already dropped too much.
 

_machine

Member
-machine-> Then you sell new traccks and cars... what car lovers really want. that's DLC done right.
That's what they're doing, but they're expanding it on the hottest trend which hopefully won't hurt those that do not want to use it. They could very well screw it up, but we don't know yet.
 

otapnam

Member
If anyone has played the seasonal events on gt5 they would know that pd had tried to address the grinding issue in terms of credits given per race m

I can imagine they have implemented better rewards in gt6 to make it less of a grind in career mode, or have the seasonal events day 1 with fat rewards
 

_machine

Member
If anyone has played the seasonal events on gt5 they would know that pd had tried to address the grinding issue in terms of credits given per race m

I can imagine they have implemented better rewards in gt6 to make it less of a grind in career mode, or have the seasonal events day 1 with fat rewards
That's the reason I'm not scared about PD messing up the grind; they've got the feedback, they've improved it once and I'm sure they have the metrics showing them the positive effect of balancing the progression.
 
That's the reason I'm not scared about PD messing up the grind; they've got the feedback, they've improved it once and I'm sure they have the metrics showing them the positive effect of balancing the progression.

If only they figured out a way to make the events that are "grind friendly" not a grind in a sense it is the exact same event and setup with two variables, car and track. I got so tired of ___ car at ___ track, start in last place, finish first. It is mind numbing whether it gives out 5 cr. or 5 billion. They didn't address shit with the seasonals in terms of making A-Spec better, they just inflated the event count because it was incredibly limited outside of seasonals.

The impetus should be to make A-Spec progression rewarding and fun, so you don't feel like you are grinding, but you are still progression and making cr. Dumping a bunch of credits in a throw away event doesn't resolve anything in my opinion. Doing the Ferrari @ the Ring was a shitty grind, it was just a more efficient grind.

Racing games with 1/5 of the content of a GT game can create original events by just using some basic creativity, there is no reason GT games should have such trite events with their incredible variety of cars. If you are going to have 34 skylines, lets make some events that highlight the subtle differences, an event that makes you understand that generational gap where it went from a super car to a car with a super computer. Race against some other skylines and finish first is the first thing on a brainstrom list and the first thing you should cross off when you have hit the 6th installment of your game. Another example, this gen of skyline had fuck all for TC, and a dick load of torque. Enjoy this event with worn to fuck rear tires against these other cars. Now TC and tire wear is a challenge and relates to a cars history, not just some arbitrary menu option and GUI element.
 
What I want to see is PD is do the credits responsibly where it doesn't affect the majority too much (D3 AH for example) and the prices are decent.
Oh God no. Very bad example, and another one where, Blizzard remarks to the contrary, one can see a very obvious adverse effect on the overall game design (drop rates and quality).
 
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