• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New Gran Turismo 6 trailers [Complete blowout: All cars/tracks/features/etc]

OmegaDL50

Member
Something I've been wanting to bring up since PD mentioned that GT7 is possibly coming out a short time after GT6.

I would have made a separate topic for this but being a junior I don't have that luxury to do so so I'll just bring this up here since the discussion is relevant in this case.

I am talking about this - http://www.topgear.com/uk/car-news/gran-turismo-7-is-coming-in-2014-2013-11-20

Almost every single comment there is people saying "No, impossible, 2018 maybe, and other such hyperbole"

There is one thing however that is different from the PS3 to the PS4 that these people don't gloss on or consider.

The fact that with the PS3 didn't make development easier with it's complicated PPC Cell based architecture which by admission of many developers said it was difficult to develop for. I'm am positive this did NOT benefit to GT5's lengthy development cycle.

One of the main focus points that Sony tried to push for the PS4 was "ease of development"

http://kotaku.com/the-ps4s-developer-friendliness-explained-more-games-1293522585
http://www.worldsfactory.net/2013/10/07/guerrilla-ps4-architecture-is-really-cool-and-easier
http://www.vg247.com/2013/02/27/codemasters-ps4-easier-to-develop-for-than-tough-ps3/
http://thegamingadvisory.com/index.php/gamingnews/145-netherrealm-says-ps4-is-so-easy-to-develop-for

By admission of many developers, the PS4 is has changed things considerably in terms of ease of development. So that is one massive obstacle that PD does not need to deal with for GT7 and will cut down time considerably.

Considering these two interviews
http://www.officialplaystationmagaz...lay-on-ps3-not-being-a-well-balanced-machine/

http://www.gtplanet.net/kazunori-yamauchi-on-gran-turismo-6-standardpremium-cars/

Both indicate it was in fact PS3's Cell PPC based architecture being hindrance towards it's development. Then you need to consider this

http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

That Premium model cars are scaled down for the PS3 hardware implies there are already extremely high quality assets that exist to use for PS4's GT7.

If I can recall there is about 380 Premium model vehicles in GT6. So consider that there already is 380 high quality car models that can be used as assets that exceed the PS3 hardware and should easily fit into the GT7 roster.

So GT7 with a smaller but higher quality car pool made from the near 400 or so High Res models plus whatever else they can make from now until GT7's release is not out of the realm of possibility nor is it unfeasible, in fact there is already a precedent for it as they did exactly this with GT3.

It was on an entirely new engine for the PS2 built from the ground up, and also only had 181 cars (over GT2's 650) and remember, GT3 came out only 2 years after GT2 too, on entirely new hardware no less.

It is not impossible for GT7 to follow the trend that GT3 did. Smaller but higher quality car pool and come out within a small time frame after the last game. Especially considering the fact that the PS4 being FAR easier to develop for over the PS3.
 

synce

Member
Yes I imagine the modeling work for GT7 is already done, GT6 is basically GT7 running on 720p medium settings. It's just a case of engineering now. One year could be enough for a talented team like PD
 

Sorc3r3r

Member
GT games never use streaming for anything, they always load everything in RAM and execute from there.

I see...
It will be very interesting to see what PD will achieve on the PS4 ram set up then, seems that Sony has built them a GTstation.

Btw i'm,almost, more hyped for GT6 than the ps4.
 

Emwitus

Member
Something I've been wanting to bring up since PD mentioned that GT7 is possibly coming out a short time after GT6.

I would have made a separate topic for this but being a junior I don't have that luxury to do so so I'll just bring this up here since the discussion is relevant in this case.

I am talking about this - http://www.topgear.com/uk/car-news/gran-turismo-7-is-coming-in-2014-2013-11-20

Almost every single comment there is people saying "No, impossible, 2018 maybe, and other such hyperbole"

There is one thing however that is different from the PS3 to the PS4 that these people don't gloss on or consider.

The fact that with the PS3 didn't make development easier with it's complicated PPC Cell based architecture which by admission of many developers said it was difficult to develop for. I'm am positive this did NOT benefit to GT5's lengthy development cycle.

One of the main focus points that Sony tried to push for the PS4 was "ease of development"

http://kotaku.com/the-ps4s-developer-friendliness-explained-more-games-1293522585
http://www.worldsfactory.net/2013/10/07/guerrilla-ps4-architecture-is-really-cool-and-easier
http://www.vg247.com/2013/02/27/codemasters-ps4-easier-to-develop-for-than-tough-ps3/
http://thegamingadvisory.com/index.php/gamingnews/145-netherrealm-says-ps4-is-so-easy-to-develop-for

By admission of many developers, the PS4 is has changed things considerably in terms of ease of development. So that is one massive obstacle that PD does not need to deal with for GT7 and will cut down time considerably.

Considering these two interviews
http://www.officialplaystationmagaz...lay-on-ps3-not-being-a-well-balanced-machine/

http://www.gtplanet.net/kazunori-yamauchi-on-gran-turismo-6-standardpremium-cars/

Both indicate it was in fact PS3's Cell PPC based architecture being hindrance towards it's development. Then you need to consider this

http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/

That Premium model cars are scaled down for the PS3 hardware implies there are already extremely high quality assets that exist to use for PS4's GT7.

If I can recall there is about 380 Premium model vehicles in GT6. So consider that there already is 380 high quality car models that can be used as assets that exceed the PS3 hardware and should easily fit into the GT7 roster.

So GT7 with a smaller but higher quality car pool made from the near 400 or so High Res models plus whatever else they can make from now until GT7's release is not out of the realm of possibility nor is it unfeasible, in fact there is already a precedent for it as they did exactly this with GT3.

It was on an entirely new engine for the PS2 built from the ground up, and also only had 181 cars (over GT2's 650) and remember, GT3 came out only 2 years after GT2 too, on entirely new hardware no less.

It is not impossible for GT7 to follow the trend that GT3 did. Smaller but higher quality car pool and come out within a small time frame after the last game. Especially considering the fact that the PS4 being FAR easier to develop for over the PS3.

Im sorry to break this to ya, but for brand purporses, there is no way GT 7 is releasing next year. Well, unless ps4 is flopping. It's like having xbox release halo3/halo4 in back to back years. That will dilute the brand irreversibly.
 

amar212

Member
Yes I imagine the modeling work for GT7 is already done, GT6 is basically GT7 running on 720p medium settings. It's just a case of engineering now. One year could be enough for a talented team like PD

Well, I would go that far and say that IQ and lightning presented for various promotional movies (F458 Italia being best example) using 2010 state of GT engine gives you good picture what PD can achieve for years now.

They've built astonishing foundation for daytime changes and weather, now astronomical engine, next is probably seasonal engine. We already saw cloud engine as well. They have unique procedural damage engine, learning AI engine, progressive vehicle damage engine (maintenance), HDR, particle and smoke engines, tesselation done to impossible, 3D, everything.

In my subjective opinion they could roll out GT7 whenever they want.
 

nasanu

Banned
There's no way PD/Sony could pull a GT5 last minute delay at this stage.
The Intrawebs would explode.

Not to mention the fabric of space time...

Yes.

You can load the race (16 cars, track, day/night changes, whatever) and then eject the disc from the console and race will go from the start to the end IIRC

Don't forgot the very large HDD install... No saying you are incorrect but ejecting the disc does not mean they are not streaming. After all if you were going to stream you would do it from HDD rather than CD. Actually optimally you do pull from both, but still...
 

OmegaDL50

Member
Im sorry to break this to ya, but for brand purporses, there is no way GT 7 is releasing next year. Well, unless ps4 is flopping. It's like having xbox release halo3/halo4 in back to back years. That will dilute the brand irreversibly.

Two years passed between GT1 and GT2 (1997 to 1999), Same for GT2 between GT3 (1999 to 2001).

Would you say those games coming a short time shortly after each other dilute the brand?

GT7 coming a short time after GT6 won't do the same either.
 

Emwitus

Member
Two years passed between GT1 and GT2 (1997 to 1999), Same for GT2 between GT3 (1999 to 2001).

Would you say those games coming a short time shortly after each other dilute the brand?

GT7 coming a short time after GT6 won't do the same either.

They had 2 years between each other, 2014 is not 2 years. 2015 is more realistic. Diluting the brand is having an yearly installment like NFS. Sony won't allow that.
 

Sorc3r3r

Member
Some work on the tracks is needed....it will take some time.
Or are we going to drive on ps2-ish Trial Mountain again?
On Ps4 would be a shame.
 

ElFly

Member
I am not sure the delay on GT5 can be blamed on the Cell chip alone, if at all.

They had GT5 Prologue running on the machine p. soon, and it was no slouch.

Real problem was the modelling of the cars. Hell, even with GT6 they didn't manage to replace all the PS2 models.
 

OmegaDL50

Member
They had 2 years between each other, 2014 is not 2 years. 2015 is more realistic.

I never said anything about 2014. I just want to make certain we are on the same page.

I am just trying to destroy this illusion that because of GT5's inherently long delays (explained in my post above) people tend to contextualize this that every future game PD comes out with is equally plagued with the same delays when there are already existing games released by them (short releases after the previous game no less) that makes false of these exaggerated statements that say things "GT7 won't be out until 2018" with the implication that PD will forever have the same development cycles that GT5 had for each subsequent game they make.
 
I can see a GT7 Prologue coming out by the end of next year. 3 or 4 tracks and 40 or 50 cars. A full game probably won't be out until late 2015 at the earliest.

Thing is, of the cars that are in GT a good 50% could be cut and few would be noticed. I would prefer a leaner GT7 with around 400 to 500 impeccably modelled cars and 30 to 40 circuits (including variations). As long as there is plenty to do in the game (lots of race types, endurance races, challenges, sspecial events etc) and I'll be happy.
 

Emwitus

Member
I never said anything about 2014. I just want to make certain we are on the same page.

I am just trying to destroy this illusion that because of GT5's inherently long delays (explained in my post above) people tend to contextualize this that every future game PD comes out with is equally plagued with the same delays when there are already existing games released by them (short releases after the previous game no less) that makes false of these exaggerated statements that say things "GT7 won't be out until 2018" with the implication that PD will forever have the same development cycles that GT5 had for each subsequent game they make.

In that case, we are in agreement. They definitely won't have the same delays as 5. Coding for the cell was indeed a bum as evidenced by the very few japanese studios releasing gt5 games. Proximity to studios like ICE aided western development IMO.

My argument was only in regards to marketing.
 

mrklaw

MrArseFace
Im sorry to break this to ya, but for brand purporses, there is no way GT 7 is releasing next year. Well, unless ps4 is flopping. It's like having xbox release halo3/halo4 in back to back years. That will dilute the brand irreversibly.

they're on two different machines though. And MS have Halo coming next year, Sony will want something big to go up against it (although that may be Uncharted)
 

OmegaDL50

Member
I think another big contributing problem as also that GT5 was announced before the PS3 was even released (in fact I believe GT5 was announced in 2005, a year prior to the PS3 launch)

This created a similar problem to FF versus. XIII which was also announced prior to the PS3 launch, except in this case GT5 did eventually come out on the PS3, just very late.

I also wonder if stop-gap titles like GTHD and GT5 Prologue also took away from time that PD could have utilized and fully devoted to coming out with a single penultimate GT5 game. Perhaps their attention was divided working on several smaller projects instead of one big project.

Hard to tell.
 

Toxa

Junior Member
It was on an entirely new engine for the PS2 built from the ground up, and also only had 181 cars (over GT2's 650) and remember, GT3 came out only 2 years after GT2 too, on entirely new hardware no less.


PS2 was also more harder to handle than PS1
 

OmegaDL50

Member
Well thanks for replying to my post. I appreciate the responses everyone

I'm in one of those slumps you know. A big game you are anticipating is 9 days away and you get into one of those "gamers block" moods which everything you play doesn't really have your attention because the new game you want is constantly in the back of your mind.

I also don't want to fall into the trap of over hype. It's just I got a new wheel and this will my first new racing game that I'll be using a wheel full time on.

I've been using pad for years and wanted my GT6 experience to be a whole new thing, having my first wheel and everything. So it's hard not be hyped about it.
 

Dibbz

Member
Well thanks for replying to my post. I appreciate the responses everyone

I'm in one of those slumps you know. A big game you are anticipating is 9 days away and you get into one of those "gamers block" moods which everything you play doesn't really have your attention because the new game you want is constantly in the back of your mind.

I also don't want to fall into the trap of over hype. It's just I got a new wheel and this will my first new racing game that I'll be using a wheel full time on.

I've been using pad for years and wanted my GT6 experience to be a whole new thing, having my first wheel and everything. So it's hard not be hyped about it.

First time I got a wheel was great. Took some getting used to but impossible to play GT5 without it now.

Speaking of wheels, is it safe to assume PD have not improved the clutch in GT6?
 

Sorc3r3r

Member
Well thanks for replying to my post. I appreciate the responses everyone

I'm in one of those slumps you know. A big game you are anticipating is 9 days away and you get into one of those "gamers block" moods which everything you play doesn't really have your attention because the new game you want is constantly in the back of your mind.

I also don't want to fall into the trap of over hype. It's just I got a new wheel and this will my first new racing game that I'll be using a wheel full time on.

I've been using pad for years and wanted my GT6 experience to be a whole new thing, having my first wheel and everything. So it's hard not be hyped about it.

GT5 was my first with a wheel.
It changed everything.

And when i tried the academy this year it was even better, the new driving model is even more enjoyable with a wheel.
 

dubc35

Member
I just want my 100+ car grid at the Nurburgring. Is that too much to ask?

On a console, yes. Brings up a question though, which racing game (console, PC, whatever) had the max amount of cars on track, and how many was it? The most I can recall, and I don't play PC games much, is GTR2 with like 40 on track I think.
 
On a console, yes. Brings up a question though, which racing game (console, PC, whatever) had the max amount of cars on track, and how many was it? The most I can recall, and I don't play PC games much, is GTR2 with like 40 on track I think.

If i remember correctly in pcars i can go up to 64 but not sure anymore, will check later today.
 

JamboGT

Member
On a console, yes. Brings up a question though, which racing game (console, PC, whatever) had the max amount of cars on track, and how many was it? The most I can recall, and I don't play PC games much, is GTR2 with like 40 on track I think.

We have 43 on console and PC with NASCAR ;) 44 including the pace car haha
 

ruttyboy

Member
Well thanks for replying to my post. I appreciate the responses everyone

I'm in one of those slumps you know. A big game you are anticipating is 9 days away and you get into one of those "gamers block" moods which everything you play doesn't really have your attention because the new game you want is constantly in the back of your mind.

I also don't want to fall into the trap of over hype. It's just I got a new wheel and this will my first new racing game that I'll be using a wheel full time on.

I've been using pad for years and wanted my GT6 experience to be a whole new thing, having my first wheel and everything. So it's hard not be hyped about it.

Ha! That's exactly how I feel at the moment, I can't play anything else and so am just sitting around pining. I'm actually planning to use the PS4 primarily as a distraction.

Similarly, this is my first GT game with a wheel attached to a proper racing chair rather than something that constantly moves about (ironing board/TV table etc.), can't wait!

They had 2 years between each other, 2014 is not 2 years. 2015 is more realistic. Diluting the brand is having an yearly installment like NFS. Sony won't allow that.

I think they'd allow it if they try to convert the game to a 'service', which I believe they will do. Microtransactions are only the beginning this gen, by the end I believe a lot of big franchises will have moved to the subscription model.
 
On a console, yes. Brings up a question though, which racing game (console, PC, whatever) had the max amount of cars on track, and how many was it? The most I can recall, and I don't play PC games much, is GTR2 with like 40 on track I think.

Thought i check it:
it depends on the circuit chosen. Spa can go up to 63.
Bathurst 35, and nodschleife 44.
Suzuka had 53 max. So it varies between the chosen circuits. but 63 is max i guess.
 

ICPEE

Member
Please let Gran Turismo bake for another 2 years.

PD is synonymous for quality and a showcase for Playstation console's. The longer they take, the better the game they will be able to deliver. The ease of development on the PS4 should ensure a groundbreaking race title can be delivered. They'd also be able to up the car count when the final game releases.

Gran Turismo has always blown me away when i first booted it up on PS1, PS2 and PS3. The same feeling of awe should flow through me when i first load up GT7 on PS4.

Let them take their time and give us something truely amazing.

*PS* i hope they:
1) Make tracks more dirty, weathered and look like its been used for years (tracks are far too clean)
2) Beef up engine sounds
3) Create a beautiful modern UI
 

velociraptor

Junior Member
Well, I would go that far and say that IQ and lightning presented for various promotional movies (F458 Italia being best example) using 2010 state of GT engine gives you good picture what PD can achieve for years now.

They've built astonishing foundation for daytime changes and weather, now astronomical engine, next is probably seasonal engine. We already saw cloud engine as well. They have unique procedural damage engine, learning AI engine, progressive vehicle damage engine (maintenance), HDR, particle and smoke engines, tesselation done to impossible, 3D, everything.

In my subjective opinion they could roll out GT7 whenever they want.
There is still a long way to go - higher quality track assets, textures, improved lighting, shaders and shadowing. High quality motion blur can also make a high difference to a game.
 

Prezhulio

Member
Just a quick check: they are still going to be using gt4 models for 1/2 (or more or less? May be the minority at this point, don't know) of the 1200 car models, correct? If so, Is PD planning on faking interiors ala gt-psp?
 
Yes.

You can load the race (16 cars, track, day/night changes, whatever) and then eject the disc from the console and race will go from the start to the end IIRC

No worries - GTA is based upon completely different rendering engine, that rely on constant data streaming. Thats`s because of game nature: big and completely open map that can`t be interrupted with loading screens.
GT is different: with GT5, after its full HDD installation almost all assets are loaded from HDD. That`s why we see such massive reduction in loading times with SSD. I don`t see any reason why they would change it for GT6 and that`s why I went digital (and for convenience it gives).

That's very comforting, thanks!

I'll pre-order it from the PSN asap.
 

Niks

Member
GT7 on PS4 has a lot going for it. They got the car models and the lighting engine ready for PS4.

Unlike with GT5, PD will now concentrate on bringing tracks to PS4 levels (add trackside geometry, improve textures etc) and add environmental details to the tracks (realtime clouds, wet track reflections).

When you look at forza, (no night, no weather, no time/day change) you understand why GT5 took as long as it did to get developed. They were building a foundation for the future.
 
iLkSUoefm2gSJ.gif

KNqLEk8.gif
 
Man I've been avoiding the hype for this game after being somewhat disappointed with GT5 (I hear it's much better these days but I bought it at launch and it was kind of a mess).

But looking through this thread for 5 minutes has me ordering a wheel and a copy of the game. I managed to find a Driving Force GT for around $80 "Like New" from the amazon warehouse, which seemed like a steal to me.

Also grabbed a pre-order of the Gamestop 15th anniversary edition with the extra cars, and I'm ready to drive.

I'm a little sad the Driving Force GT doesn't have paddle shifters, but I can't really justify the upgrade to the G27.

Suddenly I'm pumped for December 6th.
 

dubc35

Member
Man I've been avoiding the hype for this game after being somewhat disappointed with GT5 (I hear it's much better these days but I bought it at launch and it was kind of a mess).

But looking through this thread for 5 minutes has me ordering a wheel and a copy of the game. I managed to find a Driving Force GT for around $80 "Like New" from the amazon warehouse, which seemed like a steal to me.

Also grabbed a pre-order of the Gamestop 15th anniversary edition with the extra cars, and I'm ready to drive.

I'm a little sad the Driving Force GT doesn't have paddle shifters, but I can't really justify the upgrade to the G27.

Suddenly I'm pumped for December 6th.
It has paddle 'buttons' I'll call them. You can buy add on paddles too. I haven't used them personally but they seem to get good reviews.

Link
Review
 
GT7 on PS4 has a lot going for it. They got the car models and the lighting engine ready for PS4.

Unlike with GT5, PD will now concentrate on bringing tracks to PS4 levels (add trackside geometry, improve textures etc) and add environmental details to the tracks (realtime clouds, wet track reflections).

When you look at forza, (no night, no weather, no time/day change) you understand why GT5 took as long as it did to get developed. They were building a foundation for the future.

They might be, but everytime people talk like this it makes me wonder. I don´t want an upscaled GT game. I want PD to use the PS4 to it´s fullest. The gap in power between the PS3 and PS4 is so big that i wonder how much compatibility can GT6 and GT7 have. They will be going from 512 crappy mbs to 8gb of memory. That alone for a racing game opens up hundreds of possibilities.

I just don´t want to hear from them the same thing i heard in the past "when we started working on this next gen system, we found out there was so much potential we had to scrap everything and build from the ground up".

Future proof is a dangerous word, specially in game development.

They had 2 years between each other, 2014 is not 2 years. 2015 is more realistic. Diluting the brand is having an yearly installment like NFS. Sony won't allow that.

But NFS is a shit franchise and has been for the last decade. Sports games don´t suffer from franchise fatigue like story driven games such as God of War and Uncharted.

Having 5 Uncharteds is a lot different than 5 Gran Turismos. GT7 in 2015 is absolutely fine, the only one facing retail problems is GT6, due to not having long legs like the others. Think of GT6 as GT2, but to a higher degree.

GT7, if it does come out in 2015, is going to be a huge phenomenal title.
 

JamboGT

Member
No problem, I use the shifter knob as reverse when pushing it away form you then the handbrake when pulling it towards you, that's my top tip for the day!
 
There is one thing however that is different from the PS3 to the PS4 that these people don't gloss on or consider.

The fact that with the PS3 didn't make development easier with it's complicated PPC Cell based architecture which by admission of many developers said it was difficult to develop for. I'm am positive this did NOT benefit to GT5's lengthy development cycle.

One of the main focus points that Sony tried to push for the PS4 was "ease of development"

http://kotaku.com/the-ps4s-developer-friendliness-explained-more-games-1293522585
http://www.worldsfactory.net/2013/10/07/guerrilla-ps4-architecture-is-really-cool-and-easier
http://www.vg247.com/2013/02/27/codemasters-ps4-easier-to-develop-for-than-tough-ps3/
http://thegamingadvisory.com/index.php/gamingnews/145-netherrealm-says-ps4-is-so-easy-to-develop-for

By admission of many developers, the PS4 is has changed things considerably in terms of ease of development. So that is one massive obstacle that PD does not need to deal with for GT7 and will cut down time considerably.

. . .

Especially considering the fact that the PS4 being FAR easier to develop for over the PS3.

The problem with this line of thinking is that PD has now made two separate games under the PS3's architecture. While it was a hindrance at first, once they figured out how to do it, it shouldn't have been any different than dealing with another type of architecture.

In other words, the move from the PS3 to the PS4 isn't as big as you think, not at this stage when developers like PD and Naughty Dog had already mastered the PS3.
 
In other words, the move from the PS3 to the PS4 isn't as big as you think, not at this stage when developers like PD and Naughty Dog had already mastered the PS3.
I don't really agree with this. PD built assets which could not be run on the PS3 without significant work. Their premium car models were already next-gen when GT5 was released (as seen in photomode). Nothing needs to be done to them for the PS4. Now they have the raw power to push those models in real time gameplay. All that is needed is to upgrade physics, sounds, tire simulation, etc. GT7's graphics will require very little work to be amazing. IMO
 

dubc35

Member
I don't really agree with this. PD has built assets which could not be run on the PS3 without significant work. Their premium car models were already next-gen when GT5 was released (as seen in photomode). Nothing needs to be done to them for the PS4. Now they have the raw power to push those models in real time gameplay. All that is needed is to upgrade physics, sounds, tire simulation, etc. GT7's graphics will require very little workt o be amazing. IMO

...and the standard car models need to die, no more excuses to keep them around
 

Prophane33

Member
So, I've been playing a lot of GT5 a lot while on my Thanksgiving break (in lieu of actually getting work done on my final papers/presentations). While the speed of menus isn't terrible (and I know it will be better in GT6) the thing that REALLY bothers me is how the track loads really quick but then the disc spins up and loads each car (instead of it streaming off the HDD for some reason) and it seems to take forever. Does anyone know if this will still be the case for GT6? I feel like I could get twice as much racing done if it weren't for that long wait. Also, the Premium/Standard card thing never bothered me until I started racing in cockpit view a lot recently, now I REALLY care.
 
I don't think that the next GT will come in 2014, but they've got the groundwork in place to potentially make it happen. That's one of hte biggest hurdles with any game, so they were smart to go back and make a new cross-gen engine for GT6. I know some people were upset/disappointed when Naughty Dog said that they were using their PS3 engine for the PS4, but it doesn't really tell you anything about the quality of the visuals. Many consider God of War 3 to be the best looking game of the current-gen, but that's built on the back of the PS2 Kinetica engine. So, that shows that using an old engine won't hamper the visuals if you rebuild it properly.

Like I said, i'm expecting it in 2015. But if it comes earlier then people can thank PD for making their engine cross-gen to speed up development.
 
...and the standard car models need to die, no more excuses to keep them around
Good point. They don't simply need to abandon the Standards, they need to remake the majority of them to match the premiums. This will take time but is absolutely necessary. I don't want a game that only has a bunch of new cars. My favorite cars were built in the 80's and 90's... in the days before safety regulations added excessive weight to vehicles. Moreover, my favorite cars in GT5 were standards... I don't want to lose them, I dream of driving them as premium models. Ruf BTR, Merc 190E Evo II, RX-7 SA/SB/SC, etc etc etc.

edit: and for the love of god, the game needs the E30 and E36 M3.
 
Top Bottom