OmegaDL50
Member
Something I've been wanting to bring up since PD mentioned that GT7 is possibly coming out a short time after GT6.
I would have made a separate topic for this but being a junior I don't have that luxury to do so so I'll just bring this up here since the discussion is relevant in this case.
I am talking about this - http://www.topgear.com/uk/car-news/gran-turismo-7-is-coming-in-2014-2013-11-20
Almost every single comment there is people saying "No, impossible, 2018 maybe, and other such hyperbole"
There is one thing however that is different from the PS3 to the PS4 that these people don't gloss on or consider.
The fact that with the PS3 didn't make development easier with it's complicated PPC Cell based architecture which by admission of many developers said it was difficult to develop for. I'm am positive this did NOT benefit to GT5's lengthy development cycle.
One of the main focus points that Sony tried to push for the PS4 was "ease of development"
http://kotaku.com/the-ps4s-developer-friendliness-explained-more-games-1293522585
http://www.worldsfactory.net/2013/10/07/guerrilla-ps4-architecture-is-really-cool-and-easier
http://www.vg247.com/2013/02/27/codemasters-ps4-easier-to-develop-for-than-tough-ps3/
http://thegamingadvisory.com/index.php/gamingnews/145-netherrealm-says-ps4-is-so-easy-to-develop-for
By admission of many developers, the PS4 is has changed things considerably in terms of ease of development. So that is one massive obstacle that PD does not need to deal with for GT7 and will cut down time considerably.
Considering these two interviews
http://www.officialplaystationmagaz...lay-on-ps3-not-being-a-well-balanced-machine/
http://www.gtplanet.net/kazunori-yamauchi-on-gran-turismo-6-standardpremium-cars/
Both indicate it was in fact PS3's Cell PPC based architecture being hindrance towards it's development. Then you need to consider this
http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
That Premium model cars are scaled down for the PS3 hardware implies there are already extremely high quality assets that exist to use for PS4's GT7.
If I can recall there is about 380 Premium model vehicles in GT6. So consider that there already is 380 high quality car models that can be used as assets that exceed the PS3 hardware and should easily fit into the GT7 roster.
So GT7 with a smaller but higher quality car pool made from the near 400 or so High Res models plus whatever else they can make from now until GT7's release is not out of the realm of possibility nor is it unfeasible, in fact there is already a precedent for it as they did exactly this with GT3.
It was on an entirely new engine for the PS2 built from the ground up, and also only had 181 cars (over GT2's 650) and remember, GT3 came out only 2 years after GT2 too, on entirely new hardware no less.
It is not impossible for GT7 to follow the trend that GT3 did. Smaller but higher quality car pool and come out within a small time frame after the last game. Especially considering the fact that the PS4 being FAR easier to develop for over the PS3.
I would have made a separate topic for this but being a junior I don't have that luxury to do so so I'll just bring this up here since the discussion is relevant in this case.
I am talking about this - http://www.topgear.com/uk/car-news/gran-turismo-7-is-coming-in-2014-2013-11-20
Almost every single comment there is people saying "No, impossible, 2018 maybe, and other such hyperbole"
There is one thing however that is different from the PS3 to the PS4 that these people don't gloss on or consider.
The fact that with the PS3 didn't make development easier with it's complicated PPC Cell based architecture which by admission of many developers said it was difficult to develop for. I'm am positive this did NOT benefit to GT5's lengthy development cycle.
One of the main focus points that Sony tried to push for the PS4 was "ease of development"
http://kotaku.com/the-ps4s-developer-friendliness-explained-more-games-1293522585
http://www.worldsfactory.net/2013/10/07/guerrilla-ps4-architecture-is-really-cool-and-easier
http://www.vg247.com/2013/02/27/codemasters-ps4-easier-to-develop-for-than-tough-ps3/
http://thegamingadvisory.com/index.php/gamingnews/145-netherrealm-says-ps4-is-so-easy-to-develop-for
By admission of many developers, the PS4 is has changed things considerably in terms of ease of development. So that is one massive obstacle that PD does not need to deal with for GT7 and will cut down time considerably.
Considering these two interviews
http://www.officialplaystationmagaz...lay-on-ps3-not-being-a-well-balanced-machine/
http://www.gtplanet.net/kazunori-yamauchi-on-gran-turismo-6-standardpremium-cars/
Both indicate it was in fact PS3's Cell PPC based architecture being hindrance towards it's development. Then you need to consider this
http://www.gtplanet.net/gt5s-premium-cars-go-beyond-ps3s-capabilities/
That Premium model cars are scaled down for the PS3 hardware implies there are already extremely high quality assets that exist to use for PS4's GT7.
If I can recall there is about 380 Premium model vehicles in GT6. So consider that there already is 380 high quality car models that can be used as assets that exceed the PS3 hardware and should easily fit into the GT7 roster.
So GT7 with a smaller but higher quality car pool made from the near 400 or so High Res models plus whatever else they can make from now until GT7's release is not out of the realm of possibility nor is it unfeasible, in fact there is already a precedent for it as they did exactly this with GT3.
It was on an entirely new engine for the PS2 built from the ground up, and also only had 181 cars (over GT2's 650) and remember, GT3 came out only 2 years after GT2 too, on entirely new hardware no less.
It is not impossible for GT7 to follow the trend that GT3 did. Smaller but higher quality car pool and come out within a small time frame after the last game. Especially considering the fact that the PS4 being FAR easier to develop for over the PS3.