Halo CE fans wanted the OP pistol back. They complained about Halo 2 "noobifaction" tho. The hitscan, the autoaim with huge hitboxes, swipe snipers, lock-on rockets, removal of fall damage and health you have to manage, the melee lunge, etc. Not to mention duel wielding was just a mistake, something that effectively shut off 2/3rds of the Halo combat triangle(grenades and melee) and encouraged more spraying automatics instead of precision kills.
The Sprint/ADS complaints are just boring now. It just feels like some weird kneejerk reaction to any modern design elements sneaking into your favorite franchise. The ADS functions almost exactly the same as the zoom, except now the weapon model takes up more real estate at the bottom for some weapons. Whoop-de-fuckin-do. As for the sprint, look...if you can watch this video, and despite movement/strafing being as fast as its even been in Halo, despite the balanced starts with a pistol that's actually good for the first time since Halo CE, or the dense maps with open sightlights and vertcaility with power-ups and power weapons to control, the golden triangle combat aided by a combination of movement options everybody starts with...like if you really can't see how Sprint(where you move slightly faster than normal at the cost of shield regen and the ability to shoot) isn't a natural addition to a game that's biggest innovation is giving you increased mobility options like boost clamber and ground pound....IDK what to tell you. You're a lost cause. I'm genuinely sorry for you, to have that kind of stubborn mindset.
Sidewinder>>>>>Blood Gulch
This I can't argue with. Sidewinder was the best.
It's probably a pipe dream, due to different engines and what-not, but I think it'd be quite cool if they brought the Halo 2 Anniversary maps over to 5. It feels a shame to have all these beautiful remakes of classic maps in a game with such a limited shelf-life as H2:A.
Best shooter of the year no doubt about it.
https://twitter.com/HCS/status/647533175548153856
Halo CE fans wanted the OP pistol back. They complained about Halo 2 "noobifaction" tho. The hitscan, the autoaim with huge hitboxes, swipe snipers, lock-on rockets, removal of fall damage and health you have to manage, the melee lunge, etc. Not to mention duel wielding was just a mistake, something that effectively shut off 2/3rds of the Halo combat triangle(grenades and melee) and encouraged more spraying automatics instead of precision kills.
The Sprint/ADS complaints are just boring now. It just feels like some weird kneejerk reaction to any modern design elements sneaking into your favorite franchise. The ADS functions almost exactly the same as the zoom, except now the weapon model takes up more real estate at the bottom for some weapons. Whoop-de-fuckin-do. As for the sprint, look...if you can watch this video, and despite movement/strafing being as fast as its even been in Halo, despite the balanced starts with a pistol that's actually good for the first time since Halo CE, or the dense maps with open sightlights and vertcaility with power-ups and power weapons to control, the golden triangle combat aided by a combination of movement options everybody starts with...like if you really can't see how Sprint(where you move slightly faster than normal at the cost of shield regen and the ability to shoot) isn't a natural addition to a game that's biggest innovation is giving you increased mobility options like boost clamber and ground pound....IDK what to tell you. You're a lost cause. I'm genuinely sorry for you, to have that kind of stubborn mindset.
LOL, holy shit.
Halo CE fans wanted the OP pistol back. They complained about Halo 2 "noobifaction" tho. The hitscan, the autoaim with huge hitboxes, swipe snipers, lock-on rockets, removal of fall damage and health you have to manage, the melee lunge, etc. Not to mention duel wielding was just a mistake, something that effectively shut off 2/3rds of the Halo combat triangle(grenades and melee) and encouraged more spraying automatics instead of precision kills.
The Sprint/ADS complaints are just boring now. It just feels like some weird kneejerk reaction to any modern design elements sneaking into your favorite franchise. The ADS functions almost exactly the same as the zoom, except now the weapon model takes up more real estate at the bottom for some weapons. Whoop-de-fuckin-do. As for the sprint, look...if you can watch this video, and despite movement/strafing being as fast as its even been in Halo, despite the balanced starts with a pistol that's actually good for the first time since Halo CE, or the dense maps with open sightlights and vertcaility with power-ups and power weapons to control, the golden triangle combat aided by a combination of movement options everybody starts with...like if you really can't see how Sprint(where you move slightly faster than normal at the cost of shield regen and the ability to shoot) isn't a natural addition to a game that's biggest innovation is giving you increased mobility options like boost clamber and ground pound....IDK what to tell you. You're a lost cause. I'm genuinely sorry for you, to have that kind of stubborn mindset.
People don't like sprint because it adds nothing to the game. When you sprint you are unable to shoot, something that never happened in original Halo games. It isn't just a knee jerk reaction. There are actual reasons behind it. This game plays slower than Halo CE, which is fine if you like slower paced games, but let's not act like this isn't true. And when 343 adds so many things to nerf sprint, it makes you wonder why they even have it in the game in the first place.
People don't like sprint because it adds nothing to the game. When you sprint you are unable to shoot, something that never happened in original Halo games. It isn't just a knee jerk reaction. There are actual reasons behind it. This game plays slower than Halo CE, which is fine if you like slower paced games, but let's not act like this isn't true. And when 343 adds so many things to nerf sprint, it makes you wonder why they even have it in the game in the first place.
People don't like sprint because it adds nothing to the game. When you sprint you are unable to shoot, something that never happened in original Halo games. It isn't just a knee jerk reaction. There are actual reasons behind it. This game plays slower than Halo CE, which is fine if you like slower paced games, but let's not act like this isn't true. And when 343 adds so many things to nerf sprint, it makes you wonder why they even have it in the game in the first place.
People don't like sprint because it adds nothing to the game. When you sprint you are unable to shoot, something that never happened in original Halo games. It isn't just a knee jerk reaction. There are actual reasons behind it. This game plays slower than Halo CE, which is fine if you like slower paced games, but let's not act like this isn't true. And when 343 adds so many things to nerf sprint, it makes you wonder why they even have it in the game in the first place.
You'd have to be an idiot to not understand why they have sprint in a 2015 FPS.
People don't like sprint because it adds nothing to the game. When you sprint you are unable to shoot, something that never happened in original Halo games. It isn't just a knee jerk reaction. There are actual reasons behind it.
This game plays slower than Halo CE, which is fine if you like slower paced games, but let's not act like this isn't true.
"this mechanic wasn't in the original so I hate it ;_;" is the only reason I'm seeing here
Really? How did you come to that conclusion? What's your criteria? Movement speed? Halo 5 has one of the fastest base movement in the series. With the added benefit that the game doesn't feel like you're gliding on ice like Halo CE. It also has one of the fastest strafe accelerations. What's "slower paced" about a Halo that lets you quickly clamber up ledges, or boost around, or sprint?
Explain your findings, since you seem so convinced they are irrevocable truths.
I completely understand your guys' arguments. I will say that the "it's 2015 it's what people expect" is not a good argument when we are looking at how the mechanic is effecting the game. I personally do not mind sprint but I can definitely see the anti sprint argument and it has been tested as to why it hurts the flow of the game.
That looks really good. I haven't been this hyped for a game in a while.
So your saying time-to-kill is the only bases to judge game speed? In that case I guess the old rainbow six games are the most fast paced games around.Halo CE has the fastest kill times by far in any Halo game. Since this is the case, the Halo CE pistol kill time have been clocked in at about 0.6 seconds. Halo 5 kill times with the Pistol and other "skill" weapons have been clocked in at about 1.2 seconds or more. So you are essentially making the game slower because it takes longer to kill people.
Then you add the movement speeds, which make the player feel faster. But add the fact that sprint makes it so you can easily run away + the increased kill times, and you have a game that actually plays slower because the gun battles last way to long.
So your saying time-to-kill is the only bases to judge game speed? In that case I guess the old rainbow six games are the most fast paced games around.
Yeah, feels got that it's not all about BR + powerweapons, everything seems useful in a certain situation, but we will see how that works outBtw after watching all the Arena footage i really love that almost every weapon is useful now. I dont have to worry about picking up the Carbine and not able to kill someone (Halo 3 for example).
Its really a nice change. And i really dont know but AR+Pistol starts really seems to fit more with Halo 5.)
Halo CE has the fastest kill times by far in any Halo game. Since this is the case, the Halo CE pistol kill time have been clocked in at about 0.6 seconds. Halo 5 kill times with the Pistol and other "skill" weapons have been clocked in at about 1.2 seconds or more. So you are essentially making the game slower because it takes longer to kill people.
Then you add the movement speeds, which make the player feel faster. But add the fact that sprint makes it so you can easily run away + the increased kill times, and you have a game that actually plays slower because the gun battles last way to long.
Hopefully not.
Btw after watching all the Arena footage i really love that almost every weapon is useful now. I dont have to worry about picking up the Carbine and not able to kill someone (Halo 3 for example).
Its really a nice change. And i really dont know but AR+Pistol starts really seems to fit more with Halo 5.
In the last games we had only one or two good weapon because the entire sandbox was horribly balanced. (H2 SMGs or H3 AR lol)
So your saying time-to-kill is the only bases to judge game speed? In that case I guess the old rainbow six games are the most fast paced games around.
Armor variants are a bit disappointing though. Reach truly was the high point.
I hear ya, those sports bra variants seem very lackluster.Armor variants are a bit disappointing though. Reach truly was the high point.
Watching the videos of the latest coverage I am not sure how this feels like a slow game.
Halo CE has the fastest kill times by far in any Halo game. Since this is the case, the Halo CE pistol kill time have been clocked in at about 0.6 seconds. Halo 5 kill times with the Pistol and other "skill" weapons have been clocked in at about 1.2 seconds or more. So you are essentially making the game slower because it takes longer to kill people.
Then you add the movement speeds, which make the player feel faster. But add the fact that sprint makes it so you can easily run away + the increased kill times, and you have a game that actually plays slower because the gun battles last way to long.
It's not but it we are comparing to CE then yes.
Because CE has a ridiculously wide FOV that makes everything appear to move faster than it really does. When H2 came out, that was the first thing I noticed... And I hated it.Factually it may be slower than CE, but it certainly doesn't feel slower when playing, IMO.
Awesome new assassination.
Awesome new assassination.
Awesome new assassination.
Thank you.
Halo CE fans wanted the OP pistol back. They complained about Halo 2 "noobifaction" tho. The hitscan, the autoaim with huge hitboxes, swipe snipers, lock-on rockets, removal of fall damage and health you have to manage, the melee lunge, etc. Not to mention duel wielding was just a mistake, something that effectively shut off 2/3rds of the Halo combat triangle(grenades and melee) and encouraged more spraying automatics instead of precision kills.
The Sprint/ADS complaints are just boring now. It just feels like some weird kneejerk reaction to any modern design elements sneaking into your favorite franchise. The ADS functions almost exactly the same as the zoom, except now the weapon model takes up more real estate at the bottom for some weapons. Whoop-de-fuckin-do. As for the sprint, look...if you can watch this video, and despite movement/strafing being as fast as its even been in Halo, despite the balanced starts with a pistol that's actually good for the first time since Halo CE, or the dense maps with open sightlights and vertcaility with power-ups and power weapons to control, the golden triangle combat aided by a combination of movement options everybody starts with...like if you really can't see how Sprint(where you move slightly faster than normal at the cost of shield regen and the ability to shoot) isn't a natural addition to a game that's biggest innovation is giving you increased mobility options like boost clamber and ground pound....IDK what to tell you. You're a lost cause. I'm genuinely sorry for you, to have that kind of stubborn mindset.
Awesome new assassination.