SenjutsuSage
Banned
Man, the promethean enemies look so much better realized. There are more tiers. I absolutely love it. Knights seem a whole lot more deadly.
In this case I'm using the term "running" as a way to describe the "max movement speed" The sprint mechanic makes you choose between the ability to fire your gun and the ability to move at max speed. Halo plays better as a game where you can do both at the same time (it used to be like that pre-Reach) Again, leaving sprint out, and increasing the base movement speed would be better for Halo's style of gameplay.
But yeah, unfortunately, the sprint mechanic is expected in every console shooter nowadays (yay, homogenization!) and that's why Halo has implemented it even when it's detrimental to the gameplay. Thank god for PC shooters I guess.
Again, I'm not talking about moving and shooting at the same time, I'm talking about moving at max speed and shooting at the same time. With the sprint mechanic you can't do that. Clear enough this time?
Feel free to not hit the sprint button if you don't want to... You'll be limiting your battle options, however, Running speed is very close to sprint speed. Find solace in that.
Halo has always been a game of trade offs... This new mechanic is no different... If you would like to use slide, or shoulder charge, you'll have to momentarily sacrifice your ability to shoot and your ability to recharge you shield...
No one can articulate why this added depth is bad for halo, beyond your gun isn't up... Well, there's more to halo that shooting your gun... And if you choose to sprint at a time when you SHOULD be shooting, then you've made a deadly mistake...
How do these slightly faster moving opponent who aren't shooting at you "break" the game? I mean you can't melee and shoot at the same time, or drive a warthog and shoot at the same time, or throw a grenade and shoot at the same time... There are moments when it makes sense to limit what you can do all at once, for balance purposes... For all the actions that moving at max speed enables, it makes sense that you can't shoot while doing so.
Sure I get it, you like those trade-offs in Halo, that's cool. I would have prefered Halo to keep being a pure run and gun shooter, instead of adding sprint and changing the battle dynamics for the worse just to be like every other console shooter (they all have sprint now)Feel free to not hit the sprint button if you don't want to... You'll be limiting your battle options, however, Running speed is very close to sprint speed. Find solace in that.
Halo has always been a game of trade offs... This new mechanic is no different... If you would like to use slide, or shoulder charge, you'll have to momentarily sacrifice your ability to shoot and your ability to recharge you shield...
No one can articulate why this added depth is bad for halo, beyond your gun isn't up... Well, there's more to halo that shooting your gun... And if you choose to sprint at a time when you SHOULD be shooting, then you've made a deadly mistake...
Sure I get it, you like those trade-offs in Halo, that's cool. I would have prefered Halo to keep being a pure run and gun shooter, instead of adding sprint and changing the battle dynamics for the worse just to be like every other console shooter (they all have sprint now)
BTW, since you like trade-offs so much, I guess you are also one of those who would have loved to see full-blown ADS in Halo 5 (with the usual accuracy and movement speed penalties associated to it) right? Well, for now you'll have to make due with cosmetic ADS. But don't worry, at this rate it wouldn't surpise me to see them adding that filth in Halo 6.
At least there's still PC, where pure run and gun shooters (without shit like sprint and ADS) are still a thing. The homogenization of the genre on consoles is still a shame though.
Sure I get it, you like those trade-offs in Halo, that's cool. I would have prefered Halo to keep being a pure run and gun shooter, instead of adding sprint and changing the battle dynamics for the worse just to be like every other console shooter (they all have sprint now)
BTW, since you like trade-offs so much, I guess you are also one of those who would have loved to see full-blown ADS in Halo 5 (with the usual accuracy and movement speed penalties associated to it) right? Well, for now you'll have to make due with cosmetic ADS. But don't worry, at this rate it wouldn't surpise me to see them adding that filth in Halo 6.
At least there's still PC, where pure run and gun shooters (without shit like sprint and ADS) are still a thing. The homogenization of the genre on consoles is still a shame though.
It was confirmed to be 175 helmets at launch, the same amount that's in the video.Why does everybody ignore the fact that this is a preview build and 343 started that there will be 1000+ reqs ready at launch? Mark V or whatever you want may still be in the full game!
Hehe, the fact that you view that assumption about ADS as an accusation warms my heart. Seriously though, I really hate how developers keep shoe-horning ADS into every shooter, and I really hope you are right about Halo 6 being safe. Cosmetic ADS is already annoying, but full-blown ADS would kill my interest in the franchise completely. About the rest, well, agree to disagree I guess.Except
1) halo was never a 'pure' run and gun shooter there's melee, grenades, vehicles which are equally important to movement and shooting
2) the idea that mechanics in this game have changed for the worse is subjective... I think the Spartan Abilites , including sprint, have been a positive ADDITION to the Halo battle dynamics. And the core dynamics are still in play...
3) why do you think I'd like full-blown ADS? What a completely baseless and ignorant accusation. I'm not even a fan of the current Halo5 implementation, to be honest, but I can live with the purely aesthetic change. There are already trade-offs to zooming in the form of limited peripheral view, loss of motion tracker, and the disorientation that comes with being descoped... So no, I don't think we need any additional trade-offs, it's already well balanced. Based on developer commentary on the matter, I'm sure Halo6 is safe in this regard.
4) Homogenization sure is a shame... Luckily there isn't a single game on consoles that PLAYS like Halo... Not even close. Sprint and zoom aesthetics do not a clone make... There is soooo much more to this game.
Yeah, it's almost as dumb as the "you just want Halo 2 forever" argument every time someone dares criticize any of the new additions. Unfortunately, I don't think we'll be getting rid of that kind of "arguments" any time soon.Why are people still saying "a spartan super soldier should be able to sprint." I thought we've beaten this argument to death multiple times. Game design doesn't have to make "realistic" sense, like, ever. Halo 1-3 was designed around never compromising your shooting to move. I'm not saying one style is better than the other (though I do prefer NO sprint) but damn, I wish people would stop bringing canonical significance into a multiplayer argument.
Oh look, here's another one. LOL.Man this ain't 2002 anymore.
Best shooter of the year no doubt about it.
https://twitter.com/HCS/status/647533175548153856
Hehe, the fact that you view that assumption about ADS as an accusation warms my heart. Seriously though, I really hate how developers keep shoe-horning ADS into every shooter, and I really hope you are right about Halo 6 being safe. Cosmetic ADS is already annoying, but full-blown ADS would kill my interest in the franchise completely. About the rest, well, agree to disagree I guess.
Yeah! So ready for that.I really hope the legendary edition that is the og rocket launcher is just pure awesome. Kind of like the prophet of truth and its yellow pee gold glowing shaft of death.
Haha, good call.I told you!!!! 😊😊😊😊
Man this ain't 2002 anymore.
If this game isn't great it's not because they added sprint and ADS.
Judging from the beta alone the game has done a perfect job of implementing and balancing modern features into an older style gametype.
These complaints are so lazy
Man this ain't 2002 anymore.
If this game isn't great it's not because they added sprint and ADS.
Judging from the beta alone the game has done a perfect job of implementing and balancing modern features into an older style gametype.
These complaints are so lazy
Sure I get it, you like those trade-offs in Halo, that's cool. I would have prefered Halo to keep being a pure run and gun shooter, instead of adding sprint and changing the battle dynamics for the worse just to be like every other console shooter (they all have sprint now)
BTW, since you like trade-offs so much, I guess you are also one of those who would have loved to see full-blown ADS in Halo 5 (with the usual accuracy and movement speed penalties associated to it) right? Well, for now you'll have to make due with cosmetic ADS. But don't worry, at this rate it wouldn't surpise me to see them adding that filth in Halo 6.
At least there's still PC, where pure run and gun shooters (without shit like sprint and ADS) are still a thing. The homogenization of the genre on consoles is still a shame though.
Sure I get it, you like those trade-offs in Halo, that's cool. I would have prefered Halo to keep being a pure run and gun shooter, instead of adding sprint and changing the battle dynamics for the worse just to be like every other console shooter (they all have sprint now)
BTW, since you like trade-offs so much, I guess you are also one of those who would have loved to see full-blown ADS in Halo 5 (with the usual accuracy and movement speed penalties associated to it) right? Well, for now you'll have to make due with cosmetic ADS. But don't worry, at this rate it wouldn't surpise me to see them adding that filth in Halo 6.
At least there's still PC, where pure run and gun shooters (without shit like sprint and ADS) are still a thing. The homogenization of the genre on consoles is still a shame though.
Man this ain't 2002 anymore.
If this game isn't great it's not because they added sprint and ADS.
Judging from the beta alone the game has done a perfect job of implementing and balancing modern features into an older style gametype.
These complaints are so lazy
Well, even with stuff like sprint, cosmetic ADS, clamber, motion tracker, etc. I also think Halo 5 has the potential to be the best Halo MP in quite a while. Sure, it may not have much merit considering how bad Reach and 4 were, but still... I'll like it more than every other console shooter released this year, that's pretty much guaranteed.Let it go jimmy, we know you dont like sprint. No need to try to hard to justify yourself. We get it, but fortunately more of us here agree that this is the best halo MP in a long long time.
Well, even with stuff like sprint, cosmetic ADS, clamber, motion tracker, etc. I also think Halo 5 has the potential to be the best Halo MP in quite a while. Sure, it may not have much merit considering how bad Reach and 4 were, but still... I'll like it more than every other console shooter released this year, that's pretty much guaranteed.
Huh. I feel the opposite way. The inside is like a small level on its own, and there are multiple ways to attack the outside parts. And it hassles you throughout the level before you fight it properly.
Man, the promethean enemies look so much better realized. There are more tiers. I absolutely love it. Knights seem a whole lot more deadly.
Frankie can we have remakes of the following maps.
Orbital
Cragmire
Backwash
Snowbound
Complex
If you do not reply within 24 hours, I will assume full production has been green lighted.
Was it confirmed what day the Warzone content goes up?
Feel free to not hit the sprint button if you don't want to... You'll be limiting your battle options, however, Running speed is very close to sprint speed. Find solace in that.
Halo has always been a game of trade offs... This new mechanic is no different... If you would like to use slide, or shoulder charge, you'll have to momentarily sacrifice your ability to shoot and your ability to recharge you shield...
No one can articulate why this added depth is bad for halo, beyond your gun isn't up... Well, there's more to halo than shooting your gun... And if you choose to sprint at a time when you SHOULD be shooting, then you've made a deadly mistake...
How do these slightly faster moving opponents who aren't shooting at you "break" the game? I mean you can't melee and shoot at the same time, or drive a warthog and shoot at the same time, or throw a grenade and shoot at the same time... Etc... There are moments when it makes sense to limit what you can do all at once, for balance purposes... For all the actions that moving at max speed now enables, it makes sense that you can't shoot while doing it.
I get the whole argument around not wanting sprint, but I personally have always liked it, and having played the beta, I feel like temporarily crippling your shield has fixed the problem with people using it to run away.
And I feel like tying shoulder charge and slides to it adds tactical depth to it that is not fully explored in other games where you die much quicker.
Looking forward to playing a fine tuned MP experience come Oct 27th!
You monsterFrankie can we have remakes of the following maps.
Orbital
Cragmire
Backwash
Snowbound
Complex
If you do not reply within 24 hours, I will assume full production has been green lighted.
Nope, the fanbase has been like this since the day Halo 2 dropped with no campaign levels like the silent cartographer, a very apparent rushed story with one of the worst endings ive ever seen, and a decently overpowered Battle Rifle replacing a ridiculously overpowered Magnum.
Well, even with stuff like sprint, cosmetic ADS, clamber, motion tracker, etc. I also think Halo 5 has the potential to be the best Halo MP in quite a while. Sure, it may not have much merit considering how bad Reach and 4 were, but still... I'll like it more than every other console shooter released this year, that's pretty much guaranteed.
So. I have to know.
...does this game have Blood Gulch?
Best shooter of the year no doubt about it.
https://twitter.com/HCS/status/647533175548153856
So. I have to know.
...does this game have Blood Gulch?
So. I have to know.
...does this game have Blood Gulch?
Monday
So. I have to know.
...does this game have Blood Gulch?
So. I have to know.
...does this game have Blood Gulch?
Halo CE fans wanted the OP pistol back. They complained about Halo 2 "noobifaction" tho. The hitscan, the autoaim with huge hitboxes, swipe snipers, lock-on rockets, removal of fall damage and health you have to manage, the melee lunge, etc. Not to mention duel wielding was just a mistake, something that effectively shut off 2/3rds of the Halo combat triangle(grenades and melee) and encouraged more spraying automatics instead of precision kills.
The Sprint/ADS complaints are just boring now. It just feels like some weird kneejerk reaction to any modern design elements sneaking into your favorite franchise. The ADS functions almost exactly the same as the zoom, except now the weapon model takes up more real estate at the bottom for some weapons. Whoop-de-fuckin-do. As for the sprint, look...if you can watch this video, and despite movement/strafing being as fast as its even been in Halo, despite the balanced starts with a pistol that's actually good for the first time since Halo CE, or the dense maps with open sightlights and vertcaility with power-ups and power weapons to control, the golden triangle combat aided by a combination of movement options everybody starts with...like if you really can't see how Sprint(where you move slightly faster than normal at the cost of shield regen and the ability to shoot) isn't a natural addition to a game that's biggest innovation is giving you increased mobility options like boost clamber and ground pound....IDK what to tell you. You're a lost cause. I'm genuinely sorry for you, to have that kind of stubborn mindset.