new Mario Kart DS pics

Redbeard said:
Nice, but it's just more mario kart. I mean, here's their "third pillar" which offers possibilities for unique gameplay mechanics, and Nintendo seems eager to just put all their standard games on it regardless of how well they use the new functionality.

It would at least be something if you could use the stylus to draw your own tracks and battle arenas.

NOt every game needs to use both screens or the touch screen. I think wireless multiplayer will be enough of an "innovative" feature for a game of this type.
 
OK, so are they doing anything different/refreshing in this game? Any interesting gameplay features, usage of the touchscreen/double screen etc?
 
the kart models are much better in MK64 :p


This game obviously wont use touch screen. Probably wireless play.


SYSTEM SELLER
 
Screens comparisons just do not work guys, there's not enough to justify what looks "better". Especially with two systems with different strengths and weaknesses. Maybe if this was MK64DS where we could get the same screens of both games to view side by side, but that's not the case. Secondly, I hate to overuse this excuse, but uh, why bother with talking over screens rather than actual footage? :\

Anywho, fundamentally different MK? I think this has some great potential to be "different". I'm sure Nintendo is going to do a little more than just a normal racer, and ignoring the other features of the DS. I'm hoping so much on at least pinpointing shells. Where you get to choose the target.
 
Redbeard said:
Nice, but it's just more mario kart. I mean, here's their "third pillar" which offers possibilities for unique gameplay mechanics, and Nintendo seems eager to just put all their standard games on it regardless of how well they use the new functionality.

It would at least be something if you could use the stylus to draw your own tracks and battle arenas.

Who says you can't? (You probably can't, but we don't know.) Who knows what DS features it'll take advantage of? Personally I don't care if it takes advantage of any, I hate the idea that developers should be forced to use any of the features if they don't fit in with the game. If there's something that'll fit the game, do it. If not, don't force some crap on it just to appear unique.

Nintendo has already shown games making good use of the DS's capabilities, let's just have a good mix of everything.
 
I hope there's no unneccessary touch screen stuff.

Just let it be Mario Kart for crying out loud, Nintendo on average only releases one Mario Kart like every 3-4 years (insane for such a popular franchise), so yeah I'm more than cool with just having a good Mario Kart game with WiFi multiplayer.

In motion, Mario Kart DS will kill Mario Kart 64, book it.
 
ge-man said:
NOt every game needs to use both screens or the touch screen. I think wireless multiplayer will be enough of an "innovative" feature for a game of this type.

I agree with this. If a company made The Best Game Ever for DS, but it didn't use the touch capabilities, would people really be that angry about it? Hopefully, most games will use it, but if some don't is that really a problem? Is it wrong to make an easily accessible game that'll be great for wireless multiplayer?

I'm surprised they haven't announced a Smash Brothers game for this, yet, but I guess that Jump Super Stars game fills that niche?
 
soundwave05 said:
I'm more than cool with just having a good Mario Kart game with WiFi multiplayer.

Damn right, MKDD should have been online. Its the perfect online console game.
 
Speevy said:
Maybe one of the item square options allows you to use the stylus pen to stab your opponents on the bottom screen map like a voodoo doll.

I think the pen is for stabbing yourself in the eye in anguish at yet another Nintendo quick-port of an ancient game.
 
You know, if Nintendo is going to tell me 2 screens is some kind of revolution, I want every 1st party game to fucking use the second screen in a meaningful manner if they expect me to pay for their handheld.
 
It appears to let you know what weapons your opponents have, but there has to be SOME sort of touch screen thing...and I want to know what the hell is up with the camera angles, damnit!
 
Oh and I may well be remembering wrong (though I don't think I am), but I think this is the first time in the series that you've been able to see all your opponents' items by their position on screen.

Nothing huge, but for those desperate for something new, there it is. It's probably even a consequence of the second screen too (not that it couldn't be done without it), you don't want to clutter a screen as small as the DS's.
 
MrAngryFace said:
You know, if Nintendo is going to tell me 2 screens is some kind of revolution, I want every 1st party game to fucking use the second screen in a meaningful manner if they expect me to pay for their handheld.

Well don't pay for it then. Why should every game take advantage of it? What if some games just take advantage of the microphone? Or some just the wireless play?
 
Mama Smurf said:
Well don't pay for it then. Why should every game take advantage of it? What if some games just take advantage of the microphone? Or some just the wireless play?
That works for 1st party only. Think of it from a 3rd party percpective. 'Why should we put out game on DS if it wont use any of the features?'.
 
Every console MK game since the SNES version has watered down abilities available to you and introduced progressivly cheaper AI. Tell me why exactly this "upgraded" N64 port will be any different or should cause me to be excited in any way?
 
Society said:
That works for 1st party only. Think of it from a 3rd party percpective. 'Why should we put out game on DS if it wont use any of the features?'.

If it doesn't use any of the features, they shouldn't (exception being if the PSP fucks up and the DS takes off, obviously then the reason would be userbase).

Every console MK game since the SNES version has watered down abilities available to you and introduced progressivly cheaper AI. Tell me why exactly this "upgraded" N64 port will be any different or should cause me to be excited in any way?

Where the fuck is this N64 port thing coming from? It doesn't look anything like that game to me.
 
Society said:
That works for 1st party only. Think of it from a 3rd party percpective. 'Why should we put out game on DS if it wont use any of the features?'.

For the same reason companies put games on the PS2 that don't take advantage of the headset, of the keyboard, of the analog buttons, of the hard drive, of the network adapter. Because it can STILL BE GOOD and because it can STILL SELL.
 
Mama Smurf said:
If it doesn't use any of the features, they shouldn't.
So, Mario Kart DS should be on ... GBA 2.

Soul4ger said:
For the same reason companies put games on the PS2 that don't take advantage of the headset, of the keyboard, of the analog buttons, of the hard drive, of the network adapter. Because it can STILL BE GOOD and because it can STILL SELL.

Actually no.

ohnoyoudidnt.jpg
 
refreshZ said:
Every console MK game since the SNES version has watered down abilities available to you and introduced progressivly cheaper AI. Tell me why exactly this "upgraded" N64 port will be any different or should cause me to be excited in any way?

When Nintendo tells us something about the game, you'll be the first to know. Everyone acts as if they already know what scores its reviews will get. We know very little about this title.
 
Society said:
So, Mario Kart DS should be on ... GBA 2.

No. How far off is the GBA2? Every Nintendo system since the SNES has had a single Mario Kart iteration. Why shouldn't the DS? And why are you ignoring the DS's wireless capabilities for this game? We don't know if it's going to take advantage of the touchscreen or microphone etc in any way yet (though you seem pretty certain it won't), but we can be pretty damn sure on the wirless thing.

And we were talking about third parties, who have the option of going elsewhere.
 
And in what way does that mean that every Nintendo game has to use the second screen for something other than a map?

GBA2 will have wireless too.

Touchscreen menus!

Oh yey, now we're playing the "I know the future" game again.
 
Am I? So far the only game that seems to really use the Second screen for anything decent is Advance Wars DS. So what does that leave you with, graphics that exceed the GBA SP by a small margin. And I mean small, nothing about mario 64 DS looks better than the N64 version.

Just seems like people are making this gigantic allowances for a hand-held that refuses to actually push any real boundries despite its release being founded on the idea of a 'revolution in gameplay'.

Just stick with your GBA SP's. Its the superior handheld.
 
Mama Smurf said:
I was talking about the touchscreen menus comment.
Come on. You can not revolutionize the racing genre with touch screen. It will not happen. Best you can hope for is some minigames. Certain genres will not benefit from touchscreen, it is those genres that I am questioning on NDS.
 
WTF is the point of the bottom screen?

It's not you like you ever would have time to check it out in any meaningful way during a race.

Lame.
 
My original complaint wasn't so much that Mario Kart doesn't use the DS's unique capabilities, but that they choose to put the old conventional standbys on the DS instead of coming up with something new, something that could actually benefit from the system beyond wireless.

Why not resurrect this instead?

mini9.jpg


You could use the stylus to guide your little car around the tracks.
 
Oh look, another DS thread devolved into pointless banter and bitching. Karma would dictate that PSP threads would also get so easily derailed, but the slighest hint of PSP criticism would probably lead to a ban.
 
Vibri said:
WTF is the point of the bottom screen?

It's not you like you ever would have time to check it out in any meaningful way during a race.

Lame.

WTF did you expect? It's a goddamn KART RACING GAMING for fucks sake! Nintendo should just make a game that turns the bottoms screen off to stop all this bitching.
 
How is it 'pointless'? People are contributing their observations on the pictures posted. You want we should all take our pants off and wank together instead?
 
MrAngryFace said:
Am I? So far the only game that seems to really use the Second screen for anything decent is Advance Wars DS. So what does that leave you with, graphics that exceed the GBA SP by a small margin. And I mean small, nothing about mario 64 DS looks better than the N64 version.

Just seems like people are making this gigantic allowances for a hand-held that refuses to actually push any real boundries despite its release being founded on the idea of a 'revolution in gameplay'.

Just stick with your GBA SP's. Its the superior handheld.

Well I think there are plenty of games that have used them well. One screen is always free of either menu/HUD clutter and your hand getting in the way when using the stylus. The other is used exclusively for touch screen elements and/or as extra angles or information. I don't have a problem with this. I feel Yoshi's Touch & Go, Pac Pix, the Mario 64 DS minigames and similar applications were all perfectly useful, and seemingly FUN, applications. Though it hasn't made itself entirely evident in the first generation software, which need I remind everyone was made in a matter of a few short months -- I certainly believe there will be compelling stuff to hit this console. When a developer sits down and makes a console game, they're playing with the same variables they've always been playing with. When thinking of improvements - there are only so many roads they can go down. Usually more complex event scripting, AI, more bombastic, more advanced graphics. With this console - they're engaged from the get-go. What can I use the second screen for? What use could the stylus have? Will implimenting wi-fi elements enhance my game? What about the microphone? They don't even have to make games really.

Look at Square-Enix, Bandai and Nintendo themselves. Respectively you've got one toying with PlayOnline, another making the machines network with PCs, and Nintendo themselves writing their own protocols - including voice chat. People rag on this machine because they aren't seeing any evidence that it's bringing anything new to the table -- 1) I think it's already brought quite a few new things, 2) I think it promises more.

Just my two cents. Carry on bitching.
 
MrparisSM said:
WTF did you expect? It's a goddamn KART RACING GAMING for fucks sake! Nintendo should just make a game that turns the bottoms screen off to stop all this bitching.


How about an original game that really uses the fucking hardware you made? Instead of recycling 10 year old crap which was designed with different controls and a single screen in mind?

Answer your question? Thanks, moving on.
 
Vibri said:
How about an original game that really uses the fucking hardware you made? Instead of recycling 10 year old crap which was designed with different controls and a single screen in mind?


DING DING DING
 
MrAngryFace said:
Am I? So far the only game that seems to really use the Second screen for anything decent is Advanced Wars 2.

Look, I love Advance Wars as much as the next guy, but from what we've been shown so far (which isn't much), I'm not entirely sure how the second screen is being put to great use. Seems to me your judgement is being clouded by your love for the series. Now perhaps the screen set up interacts in a way we don't know yet, but I don't see why you couldn't just press a button on a single screen system and bring up the sky battle scene.

Don't look at the two screens as something seperate from the touch screen. Oh sure, some games will use the second screen without the touchscreen, as a basic map or whatever, but I think the reason for two screens is basically that there are going to be plenty of games (like Metroid Prime: Hunters) where you're going to be using the touchscreen so much and it's so fast moving, that blocking the view with your hand/stylus (as you would be on a single screen) is less than ideal.

Maybe Nintendo didn't plan it that way, but I don't see much innovative coming from having two screens alone (maybe a few things, Zelda Four Swords comes to mind). Combine it with one being touch sensitive though, and I do.

As for Advance Wars being the only game to take advantage of it, I don't agree at all. Yoshi's Touch & Go, Kirby...whatever it's called...Wario Ware, Puppy Times, Jam With The Band, Pictochat, that ermmm...puzzle game (I forget what it's called) all seem to be great uses to me. There's other games we don't know about yet in terms of how they're going to control, so I won't comment on them. And, while I realise we're talking first party here, you have third party titles like Pac Pix and Feel the Magic making good use of the system's unique capabilities too.

[qoute]So what does that leave you with, graphics that exceed the GBA SP by a small margin. And I mean small, nothing about mario 64 DS looks better than the N64 version.[/quote]

You've probably just not followed it closely enough, but that's not true at all. Despite the lack of texture filtering (I honestly don't know why it's not in there, thoguh apparently it's not a huge issue on a smaller screen), a lot fot eh game looks considerably better. Better textures, higher ploygon count, higher framerate.

Just seems like people are making this gigantic allowances for a hand-held that refuses to actually push any real boundries despite its release being founded on the idea of a 'revolution in gameplay'.

I don't believe it will, but even if it turns out that the DS doesn't come up with anything revolutionary, surely just the fact that it can do things better is good enough. Let's take realtime strategy games as an example. They've never taken off on consoles, and the reason is obvious...no mouse. It's just so awkward to select troops or units with an analogue stick or D pad. You can do it, sure you can...it's just crap and slow. The DS on the otherhand doesn't have this problem. The stylus may even be more accurate than a mouse, we'll see. It's certainly good enough though.

You could now argue that RTS on a small screen doesn't sound very easy to control, but that's where the two screens come in. You could control detailed, smaller areas of the overall map on the bottom screen when you need to work in close detail, and you can see the entire map on the top screen. And when you want a different portion of the top map, you press a button and they switch screens, you draw a square around the part you want to zoom in on and that pops up on the bottom screen.

Or you can look at Advance Wars if you like, as you brought it up. As far as I'm aware, there's nothing we've seen so far which you couldn't do with a single screen, it'd just be more awkward. The DS's capabilities (in this case two screens) just make it better. Not innovative, just better. Is that not enough? You don't have to believe in what nintendo says to buy a system you know.
 
Vibri said:
How about an original game that really uses the fucking hardware you made? Instead of recycling 10 year old crap which was designed with different controls and a single screen in mind?

Answer your question? Thanks, moving on.

Ok, that's a worthy complaint. But, I for one would rather them rush out a few N64 ports(one of the reasons why I want the DS in the first place) and allow them to take their time on the truely innovative software to make sure it's high quality once it's released.
 
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