new Mario Kart DS pics

Society said:
Come on. You can not revolutionize the racing genre with touch screen. It will not happen. Best you can hope for is some minigames. Certain genres will not benefit from touchscreen, it is those genres that I am questioning on NDS.

You're not getting it. I said we don't know what capabilities it's going to take advantage of, though you seemed certain. You then said something about touchscreen menus, like this was the only thing you could possibly include in the game. That's what I'm referring to.

I don't make games, but even my imagination can come up with more than that. How about the option of either using the touchscreen or microphone to home a shell in on a specific character? You either say "Bowser" or touch the characters position on screen.
 
CVXFREAK said:
Why did they remove the two-racer dynamic? This seems like a step back in a way or two. :(

I loved the two racer dynamic. Made great co-op play for me and my GF. I drive and she was always on the attack. But without two controllers on the same screen, two players to a kart seems useless to me.
 
How about using the touch screen to send blue shells to specific players? you can have 2nd screen to be used mainly with specific target weapons. For example use a ghost to steal a specific item owned by a specific player........it has possibilities.....
 
Like it was said, looks like Mario Kart on PSX. Reminds me of that PSX Crash Kart game, too. But wireless game with it could really be hawt.
 
I remember the good the old days when Nintendo didn't rush out anything.

Their launch games were so good, so unique, that the hardware practically seemed designed around the software.

Now it's just shoddy remakes and rushed crap that barely scratches the potential of the systems they design.

Sort of ironic that it's a Sega launch game that really shows off the innovation of the system.
 
^^^ You HAVEN'T FUCKING PLAYED THIS GAME.

Mama Smurf said:
You're not getting it. I said we don't know what capabilities it's going to take advantage of, though you seemed certain. You then said something about touchscreen menus, like this was the only thing you could possibly include in the game. That's what I'm referring to.

I don't make games, but even my imagination can come up with more than that. How about the option of either using the touchscreen or microphone to home a shell in on a specific character? You either say "Bowser" or touch the characters position on screen.

How do you know that isn't implimented? They've brought out a microphone for Gamecube where the microphone implimentation is very similar. In one mini game, the microphone player is represented by a giant machine... the other players are represented by other Nintendo characters. The objective of the microphone player is to kill the others by shouting "bullet bill" and other things - which will make the machine do specific attacks.

I have ideas for this Mario Kart myself. But you could quite easily go without showing that functionality in screens. For instance when you fire a shell with L or whatever, it might bring up a menu on the bottom screen with each character's face.. you touch one and the shell tries to hunt them down. In replays wherever you touch on the map screen could move the camera relative to your car. You can't expect too much touch screen action though. Unless of course you control acceleration with anything other than the ABXY face buttons.
 
radioheadrule83 said:
How do you know that isn't implimented?

For instance when you fire a shell with L or whatever, it might bring up a menu on the bottom screen with each character's face.. you touch one and the shell tries to hunt them down. In replays wherever you touch on the map screen could move the camera relative to your car. You can't expect too much touch screen action though. Unless of course you control acceleration with anything other than the ABXY face buttons.

The time it would take to look at the faces and touch them you would of driven off the track or come to a complete stop, depending on what hand you took off the controls.
 
MrAngryFace said:
How is it better? Unless youre a graphics whore. I mean you guys are playing Mario Kart AFUCKINGGAIN!

Is that in reply to me? It's hard to tell, it might just be a general comment. Plus you ignored all my points except one if so. If it is to me: we're talking about the DS in general now, not Mario Kart, and if you want to talk about how this Mario Kart is different maybe we should wait until we actually have any information on the game (though wireless 8 player racing comes to mind straight away).

If you're not taling to me *shrugs*
 
radioheadrule83 said:
How do you know that isn't implimented?

I don't....that's the point.

The time it would take to look at the faces and touch them you would of driven off the track or come to a complete stop, depending on what hand you took off the controls.

...wow, you must be slow.
 
^^ I'm not the one lumping this game in with a line of rehashes without knowing anything about it though, am I?

Mama Smurf said:
I don't....that's the point.

Sorry, more of a consideration for everyone else in here than you. We don't know whats implimented in this game, like the things you and I mention. You can't show evidence of voice recognition, wireless interplay or touch elements in simple screens.
 
Society said:
I am not a chameleon. I can only focus on one screen at a time.

What is it that Homer's looking at in that simpsons episode where one eye stays up but the other looks down? I think he's at one of the kids' school plays or something and he's trying to watch or read something at the same time. It'd be like that I guess. And it'd probably hurt :D
 
What, you can't glance down for a split second and either register who's in first place (the one top left with a big 1 on it) or who's ahead of you (the on to the left/above your character) or the character/rival you hate (I'm sure you can tell the Nintendo characters apart well enough now to pick out any of them)?

It's going to take you like a fraction of a second to look, jab your thumb at one of them and carry on racing. The screens are right by each other you know.

Besides, as powerful a weapon as a homing shell which gets the specific character you want should have negative consequences to using it, to balance things out. Any slight lack of concentration you have will do in this case. Not that I think it would screw you at all personally.
 
Why should it be expected for a developer to make use of every single component of the DS? It's perfectly fine for a game to use the second screen for a map function, it's not like the screen is turned off. I mean developers have a system with N64 like 3D abilities, a touch screen, dual screens, mic-voice recognition, and wireless play. The overall objective is for developers to make good fun games using this system. Ultimately that may mean using 1 or 4 of the features as seen fit.

X-Box has 4 controller ports, a hard drive, and a broadband modem... it certainly isn't a requirement for a good game to use all 3 features or else. If anything, the later the system, the more games that figure out how to use more features in a successful manner.

Truth be told Nintendo is developing some original games that make use of some features Puppy Times, Yoshi Touch N Go, Submarine, and at the same time adapting some fan-favorite franchises like Mario Kart, Zelda Four Swords and Super Mario 64.
 
Shikamaru Ninja said:
Why should it be expect for a developer to make use of every single component of the DS? It's perfectly fine for a game to use the second screen for a map function, it's not like the screen is turned off. I mean developers have a system with N64 like 3D abilities, a touch screen, dual screens, mic-voice recognition, and wireless play. The overall objective is for developers to make good fun games using this system, that at the end may mean using 1 or 4 of the features as seen fit.

X-Box has 4 controller ports, a hard drive, and a broadband modem... it certainly isn't a requirement for a good game to use all 3 features or else. If anything, the later the system, the more games that figure out how to use more features in a successful manner.

Well said!
 
I wish Mike would make some of his insane rules on the way DS discussions should go from now on, or just ban new DS topics all together. Every fucking troll comes out to try and fuck Nintendo in the ass no matter how innocent the thread starts out.
 
kitchenmotors said:
Every fucking troll comes out to try and fuck Nintendo in the ass no matter how innocent the thread starts out.

it's called desperation. Same thing happened when the PS2 launched and Dreamcast fans hopes and dreams were crushed. Now the shoe is on the other foot.
 
captainbiotch said:
3d has ruined portable video game discussion.

That said, the Mario Kart series has always sucked. Diddy Kong Racing is superior.

Yeah, I loved that game!! Didn't to much care for MK64... I wonder if it's out of the realm of possibility to get a port now that Rare is with M$??
 
captainbiotch said:
3d has ruined portable video game discussion.

That said, the Mario Kart series has always sucked. Diddy Kong Racing is superior.

:lol Shame it was shit in multiplayer. :D
 
I see we're getting the SAME rhetoric from the same idiots we always do (I'm looking at you MAF). Seriouslyi, if you can honestly sit there and tell me that Mario 64 DS doesn't look better in motion that Mario 64 on N64 did, then you need your eyes examined. PLEASE. The game looks great on the DS. The character models (including the enemies) look better and the game is silky smooth in motion. Sure, there's some ugly texturing, but when you actually play the game on the DS screens it looks rather good.

Now, Mario Kart DS is using both screens effectively. One is used for map and player positions, thus making the top screen clutter-free. Not only that, but it's a great looking Mario Kart game on a portable system. It looks WAY better than Super Circuit did. Older pics show the game will probably have hills, not just flat courses. Why would they show us what weapons other players have? Well, besides giving you a head's up, perhaps the ghost power-up will allow you to select what item you want to steal by touching your opponent's icon? Also, let's not forgot that the game is supposed to be 8 player wireless. I think the game shows great potential and I'm always up for more Mario Kart.

For everyone else that wants every game on their portable to be a true revolution, be sure and pick up a PSP.
 
I'm glad Craig and Ninja said something logical.

This thread was another shitfest courtesy of the Nintendo Trolling Club of GAF.

Desparation at its finest. Bravo!
 
NDS_squad.jpg


Suspects caught on camera!
 
Wait, are the ones defending NDS desperate or the other way around? It's such a bizarre slur that it's hard to tell.

Now, Mario Kart DS is using both screens effectively. One is used for map and player positions, thus making the top screen clutter-free.



AWESOME, CLUTTER FREE Mario Kart DS:

i_6060.jpg




SICKENINGLY CLUTTERED Mario Kart 64:

kart3.jpg



So now, instead of handy player position stats within easy glancing distance in te heat of a race, I have to look down at an entirely new, even more cluttered one to get that information. Wow, what an effective use of the entirely new, interactive second touch screen!

Why would they show us what weapons other players have? Well, besides giving you a head's up, perhaps the ghost power-up will allow you to select what item you want to steal by touching your opponent's icon?


Perhaps, yes. You can give Nintendo the benefit of the touch after the abortion that was the touch screen control of Mario 64 DS. I'm not.
 
Some people are really desperate to find sth. or make sth. up to bash the DS. Did the DS kill your dog or what? Jesus.
 
Vibri got promoted to Lead Hata in the NDS.

Leave him to his duties!

Perhaps, yes. You can give Nintendo the benefit of the touch after the abortion that was the touch screen control of Mario 64 DS. I'm not.

You should bring the Nazi's into this as its just as ridiculous. :lol
 
Vibri said:
Wait, are the ones defending NDS desperate or the other way around? It's such a bizarre slur that it's hard to tell.





AWESOME, CLUTTER FREE Mario Kart DS:

i_6060.jpg




SICKENINGLY CLUTTERED Mario Kart 64:

kart3.jpg



So now, instead of handy player position stats within easy glancing distance in te heat of a race, I have to look down at an entirely new, even more cluttered one to get that information. Wow, what an effective use of the entirely new, interactive second touch screen!




Perhaps, yes. You can give Nintendo the benefit of the touch after the abortion that was the touch screen control of Mario 64 DS. I'm not.


i don't think the clutter issue is useful here - they're removing clutter from the small screen by moving it to the second screen, which is a good thing. i think you'd be able to see both screens at once to not need to shift your eyes downwards (it'd be the same as shifting your eyes slightly left to view the ranks in MK64 on a TV anyway)...

but those who think that gives you a clutter-free screen, well yeah, compared to Super Circuit, maybe, but i've personally never had trouble with a cluttered screen in MK64 or MK: DD before, they leave enough space on the screen to be able to see everything in the first place...

i won't comment on the graphics since this seems to be how all DS games look - better textures than N64, but bad, bad lack of filtering (ie. PlayStation-like), but what the fuck is with the giant, wide tracks? its like everyone's been lightning'ed or something...
 
It's beyond obvious that the player rankings are displayed on the bottom screen along side the weapons they have so that you can select target opponents using the touch screen when you have ghosts or blue turtle shells. That is using the second screen to a limited extent. If they had changed the game anymore you would all have been crying, "Mariokart with 2 characters on a car?? WTF Nintendo???!!"
 
It's nice to see people using a scanned, blurry prototype shot of Mario Kart 64 to show that it looks better. It even has MagiKoopa in it!
 
Sorry I dont like your favorite new shitty handheld craig. Ill resort to calling you an idiot next time you dont agree with me. Oh yeah, wait, don't be an idiot.

Now we're even.
 
Rlan said:
It's nice to see people using a scanned, blurry prototype shot of Mario Kart 64 to show that it looks better. It even has MagiKoopa in it!

Give this man a cookie.

Perhaps this looks alot better in motion, but I doubt it. I personally did not see the huge difference in quality from screenshots of MP:Hunters to the demo, so maybe it's just me. Put me down as not seeing this looking better than the N64 version. Time will tell, but for right now, it looks like it's got a ways to go.

As for Craig's defense of the system, it was weak. You spent a paragraph talking about how it looks so much better than the N64 version, then a line defending the use of the touch screen before going back to saying how amazing it looks. If a single line is all you can muster, then that's pretty sad. Not to mention that I'd disagree with you on your only comment on the use of the screen. (See Vibri's post for photographic proof.)

Then random speculation on what is hapening on the screen in an attempt to cover up what really would not be a wise gameplay move. (It might create more "tension" if you knew what someone else had, but what good would it do? This is a racing game, if the guy behind you or in front of you has a red shell, what are you going to do? Stop driving?)

I'll give you points for the 8 player wireless, as that would be pretty cool. And indeed, would be using one of the system's selling points. But the main selling point has been the touch screen, and while I'd rather see them not impliment some cheap gimmick to use the screen, I am worried that Nintendo themselves can not come up with compelling ideas for use in their own first party games.

Also, to bring this all the way back around to Rlan's comment - Craig brings up the fact that earlier shots had shown tracks with hills and different geography. Much like this earlier shot shows an entire character that did not make the final build. The fact that all of these new shots have been released showing nothing but flat track does not bode well. Older shots do not hold up to newer shots.
 
lockii said:
Best post so far in this thread.

I was gutted when there was no Koopa beach in Mario Kart DD, cried for days my Koopa and Koopa Para trooper combination didn’t have a home track to race on.

Anyway going of topic I would love to see a side scrolling platformer were Koopa is a main character.
 
This looks cleaner than MK:64 by a long shot.
And the characters in MK:64 were sprites, of course they look better.
This game @ 60 fps will look wonderful.

Can't wait to play it.
 
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