I think it's really cool that Nintendo gave GameXplain the chance to sit down with a team member from NCL just to discuss the game. This is the only interview I've seen about Color Splash. If anybody else here saw the GameXplain discussion from March when Nintendo first announced it, you'd know why Nintendo probably felt it would be a nice gesture to give them a chance to ask direct questions about the game. Even if, really, especially with the answers to the questions, clearly fan feedback from America about the direction of the modern Paper Mario games seems to have no impact on the development of Color Splash.
The only area I could tell where some feedback had been heard and used to possibly improve the game, is where she clearly admits that battles in Sticker Star were considered pointless by many, and the implementation of Enemy Cards, only able to be collected if you win a battle, give players a reason to bother entering battles. Other than just to farm coins.
I do have to say, the graphics look amazing, the levels look amazing. I'm a huge fan of the first two Paper Mario games, I enjoyed some of Sticker Star, even if I have to admit that battles were usually unnecessary.
I wish for at least a reimplementation of Badges, FP, and Star Points. Keep the paint hammer, keep the cards system, just give people something familiar.