The new paper Mario sounds and looks unappealing to me. I'm really only invested in this series for the RPG elements, which have apparently been relegated to Mario and Luigi games? I guess I should buy more of those, though I never felt they matched the production values or quality of the original paper Mario games either.
Well, I didn't really want to get into a whole big thing about the house, so fair enough.I think saying that is a stretch. Its still a generic yellow house with a red roof and a green door sitting on a wood deck. They just slightly changed it, mostly removing the Mario sign, which again, seems heavy-handed. Mario pretty clearly lives in the house.
It's kind of funny from the interview--she says that people liked the RPG elements, colorful characters, humor, and puzzles of the original Paper Mario games. So they decided to focus on... two of those aspects (humor and puzzles).I don't get Nintendo's treatment of Paper Mario. They clearly "get" that people enjoy the RPG elements of it, because they go out of their ways to keep the RPG-like battles around, even though they make them ultimately pointless to the progression of the game.
If it takes them another four years to make another Paper Mario it will release sixteen years after TTYD.I'm sure Nintendo will finally get it. But it sure is taking a long time.
One day the right person will look at the forums/comments and will go "oooooohhh."
It was the Iwata Asks. Tanabe quotes Miyamoto as saying "As much as possible, complete it with only characters from the Super Mario world."does anyone have the interview where miyamoto told the guy leading paper mario to drop the unique characters? So we got a punch of llifeless same faced toads that happened to sell more and they think this is what the series should become. I'm guessing score doesn't factor into Nintendo decision either.
Like other people have said, this would be an easier pill to swallow if the Mario and Luigi games weren't also declining in quality and character. I'm currently going through Paper Jam right now, and....I don't know, I mean, it's decent and I still enjoy the battle system as always, but the structure of the game and the characters are just so bland. It feels "factory-made", if that makes sense. Just entirely mechanical and by-the-numbers.
Seriously, Intelligent Systems should team up with Alphadream and develop the ultimate Mario RPG.
Didn't they just do that? And it was kind of forgettable.
Even if the first Mario & Luigi was good, it was still clearly inferior to Paper Mario 64, let alone TTYD. Then all the games in the M&L got progressively worse. It seems pretty out of touch to keep pushing that series over Paper Mario, especially after the blowback from Paper Jam. And Sticker Star. And hell, I loved Super Paper Mario, but they were getting requests for a traditional RPG even back then!
I have no idea how it hasn't gotten through Nintendo's thick skulls that when people want Paper Mario, they want Paper Mario.
Didn't they just do that? And it was kind of forgettable.
IS didn't work on Mario & Luigi: Paper Jam, as far as I know
But that's the marriage of the IPs. I can't see how they would mesh well working together, or how that would make a superior product. Just seems like a conflict.
Now that you mention it, a trip to Mario Wiki tells me it was indeed consistent in the first three games in the series. That IS pretty odd...
You wouldn't believe how many people think it's just as simple as asking whatever you want however you want -- when, of course, it doesn't work like that even a little bit.
Nintendo doesn't look to NeoGAF to see what's working for their fanbase. They won't know unless we tell them.
Weirdest part of this thread are people making claims that SMRPG was better than the games after it.
I would consider Sticker Star to be the worst Mario RPG so far without a doubt, but the Mario and Luigi series has had a noticeable dip in quality itself.
People are complaining about two completely different things:
- Few RPG elements
- No original content
The former doesn't really seem like a problem to me - yes, I loved Paper Mario as an RPG, but I'm also fine with the series exploring different genres. Super Paper Mario was ok. I don't think they should give up complexity for the sake of accessibility, but I like the idea of a more adventure-based Mario sub-series.
The latter, in my opinion, is the real issue. And it's not just about Paper Mario, it's about the Mario series as a whole: Nintendo EAD, Intelligent Systems, AlphaDream, even Camelot games used to have their own style, characters and locations until a few years ago. Even when Paper Mario departed from the RPG formula, it still felt like Paper Mario. Every game today is made to resemble the mainline series, and the unique charm of each spin-off is gone. Only characters originated from EAD games (see: Nabbit from NSMBU and Draggadon from Captain Toad, the new additions to Paper Jam and Color Splash) are allowed to exist in the latest spin-offs, except mascots like Kersti or Huey. Paper Mario and Mario & Luigi are both resorting to Kamek and the Koopalings for their bosses. The same logic applies to environments: the usual grasslands, deserts, beaches, forests and volcanos.
Nintendo forces every Mario game to "look like Mario", and this severely limits the creativity of each individual sub-series.
What's weird about that? My fiance loves that game, and the first two Paper Mario games, but dislikes all the others.
Which Mario and Luigi games would you recommend? Which ones play like the original Paper Mario? I have only played the first one I think.
People are complaining about two completely different things:
- Few RPG elements
- No original content
The former doesn't really seem like a problem to me - yes, I loved Paper Mario as an RPG, but I'm also fine with the series exploring different genres. Super Paper Mario was ok. I don't think they should give up complexity for the sake of accessibility, but I like the idea of a more adventure-based Mario sub-series.
The latter, in my opinion, is the real issue. And it's not just about Paper Mario, it's about the Mario series as a whole: Nintendo EAD, Intelligent Systems, AlphaDream, even Camelot games used to have their own style, characters and locations until a few years ago. Even when Paper Mario departed from the RPG formula, it still felt like Paper Mario. Every game today is made to resemble the mainline series, and the unique charm of each spin-off is gone. Only characters originated from EAD games (see: Nabbit from NSMBU and Draggadon from Captain Toad, the new additions to Paper Jam and Color Splash) are allowed to exist in the latest spin-offs, except mascots like Kersti or Huey. Paper Mario and Mario & Luigi are both resorting to Kamek and the Koopalings for their bosses. The same logic applies to environments: the usual grasslands, deserts, beaches, forests and volcanos.
Nintendo forces every Mario game to "look like Mario", and this severely limits the creativity of each individual sub-series.
Which is silly because the Paper Mario games have always sold more in the West.You're right. They look to Japan.
The only other Mario & Luigi worth playing other than the first is Bowser's Inside Story. The rest range from forgettable to just plain not good. None of them are particularly similar to Paper Mario, but of all of them the first is probably the closest.Which Mario and Luigi games would you recommend? Which ones play like the original Paper Mario? I have only played the first one I think.
As someone who kinda got buzzed out early on with TTYD while playing a friend's copy, I can't really comment on that stuff, but I did really enjoy SPM a whole lot so if they don't wanna make a straight up RPG, I still don't get why they can't make a game like that. It has elements of an RPG yeah but it's still differentiated enough that it's not like the Mario & Luigi series.
TBH, I totally get their argument for wanting to keep the straight up Mario RPG stuff there, but like, SPM is not that.
People are complaining about two completely different things:
- Few RPG elements
- No original content
The former doesn't really seem like a problem to me - yes, I loved Paper Mario as an RPG, but I'm also fine with the series exploring different genres. Super Paper Mario was ok. I don't think they should give up complexity for the sake of accessibility, but I like the idea of a more adventure-based Mario sub-series.
The latter, in my opinion, is the real issue. And it's not just about Paper Mario, it's about the Mario series as a whole: Nintendo EAD, Intelligent Systems, AlphaDream, even Camelot games used to have their own style, characters and locations until a few years ago. Even when Paper Mario departed from the RPG formula, it still felt like Paper Mario. Every game today is made to resemble the mainline series, and the unique charm of each spin-off is gone. Only characters originated from EAD games (see: Nabbit from NSMBU and Draggadon from Captain Toad, the new additions to Paper Jam and Color Splash) are allowed to exist in the latest spin-offs, except mascots like Kersti or Huey. Paper Mario and Mario & Luigi are both resorting to Kamek and the Koopalings for their bosses. The same logic applies to environments: the usual grasslands, deserts, beaches, forests and volcanos.
Nintendo forces every Mario game to "look like Mario", and this severely limits the creativity of each individual sub-series.
You're right. They look to Japan.
Yeah, okay buddy. "At least it's pretty.""Oh no its not like my favorite Paper Mario 2 on Gamecube, so I will dislike this, even if the trailer looks cool" Thats how the Paper Mario fans sounds on every upcoming Paper Mario that isnt the same as Thousand Year Door.
Every fanbase is like that, Final Fantasy do the same it the newest Final Fantasy doesnt have the same vibe as VI, or Resident Evil fans do that when it doesnt have the same feeling like their old precious tank control Resident Evil games.
We get it, Paper Mario 2 is a masterpiece, and it will be difficult to dethrone that, but lets be happy that the new Paper Mario is nailing that beautiful look with Color Splash. At least is not Federation Force.
"Oh no its not like my favorite Paper Mario 2 on Gamecube, so I will dislike this, even if the trailer looks cool" Thats how the Paper Mario fans sounds on every upcoming Paper Mario that isnt the same as Thousand Year Door.
Every fanbase is like that, Final Fantasy do the same it the newest Final Fantasy doesnt have the same vibe as VI, or Resident Evil fans do that when it doesnt have the same feeling like their old precious tank control Resident Evil games.
We get it, Paper Mario 2 is a masterpiece, and it will be difficult to dethrone that, but lets be happy that the new Paper Mario is nailing that beautiful look with Color Splash. At least is not Federation Force.
Which Mario and Luigi games would you recommend? Which ones play like the original Paper Mario? I have only played the first one I think.
"Oh no its not like my favorite Paper Mario 2 on Gamecube, so I will dislike this, even if the trailer looks cool" Thats how the Paper Mario fans sounds on every upcoming Paper Mario that isnt the same as Thousand Year Door.
Every fanbase is like that, Final Fantasy do the same it the newest Final Fantasy doesnt have the same vibe as VI, or Resident Evil fans do that when it doesnt have the same feeling like their old precious tank control Resident Evil games.
We get it, Paper Mario 2 is a masterpiece, and it will be difficult to dethrone that, but lets be happy that the new Paper Mario is nailing that beautiful look with Color Splash. At least is not Federation Force.
What's weird about that? My fiance loves that game, and the first two Paper Mario games, but dislikes all the others.
Which Mario and Luigi games would you recommend? Which ones play like the original Paper Mario? I have only played the first one I think.
I love Color Splash. I would also like a remaster TTYD.
"Oh no its not like my favorite Paper Mario 2 on Gamecube, so I will dislike this, even if the trailer looks cool" Thats how the Paper Mario fans sounds on every upcoming Paper Mario that isnt the same as Thousand Year Door.
Every fanbase is like that, Final Fantasy do the same it the newest Final Fantasy doesnt have the same vibe as VI, or Resident Evil fans do that when it doesnt have the same feeling like their old precious tank control Resident Evil games.
We get it, Paper Mario 2 is a masterpiece, and it will be difficult to dethrone that, but lets be happy that the new Paper Mario is nailing that beautiful look with Color Splash. At least is not Federation Force.
"Oh no its not like my favorite Paper Mario 2 on Gamecube, so I will dislike this, even if the trailer looks cool" Thats how the Paper Mario fans sounds on every upcoming Paper Mario that isnt the same as Thousand Year Door.
Every fanbase is like that, Final Fantasy do the same it the newest Final Fantasy doesnt have the same vibe as VI, or Resident Evil fans do that when it doesnt have the same feeling like their old precious tank control Resident Evil games.
We get it, Paper Mario 2 is a masterpiece, and it will be difficult to dethrone that, but lets be happy that the new Paper Mario is nailing that beautiful look with Color Splash. At least is not Federation Force.
People are complaining about two completely different things:
- Few RPG elements
- No original content
The former doesn't really seem like a problem to me - yes, I loved Paper Mario as an RPG, but I'm also fine with the series exploring different genres. Super Paper Mario was ok. I don't think they should give up complexity for the sake of accessibility, but I like the idea of a more adventure-based Mario sub-series.
The latter, in my opinion, is the real issue. And it's not just about Paper Mario, it's about the Mario series as a whole: Nintendo EAD, Intelligent Systems, AlphaDream, even Camelot games used to have their own style, characters and locations until a few years ago. Even when Paper Mario departed from the RPG formula, it still felt like Paper Mario. Every game today is made to resemble the mainline series, and the unique charm of each spin-off is gone. Only characters originated from EAD games (see: Nabbit from NSMBU and Draggadon from Captain Toad, the new additions to Paper Jam and Color Splash) are allowed to exist in the latest spin-offs, except mascots like Kersti or Huey. Paper Mario and Mario & Luigi are both resorting to Kamek and the Koopalings for their bosses. The same logic applies to environments: the usual grasslands, deserts, beaches, forests and volcanos.
Nintendo forces every Mario game to "look like Mario", and this severely limits the creativity of each individual sub-series.
There's a lot of truth to that but the M&L series still has lots of weird and original characters. Paper Jam is a bit of an exception because it was a hurriedly produced schedule filler that re-used a lot of stuff.
"Oh no its not like my favorite Paper Mario 2 on Gamecube, so I will dislike this, even if the trailer looks cool" Thats how the Paper Mario fans sounds on every upcoming Paper Mario that isnt the same as Thousand Year Door.
Every fanbase is like that, Final Fantasy do the same it the newest Final Fantasy doesnt have the same vibe as VI, or Resident Evil fans do that when it doesnt have the same feeling like their old precious tank control Resident Evil games.
We get it, Paper Mario 2 is a masterpiece, and it will be difficult to dethrone that, but lets be happy that the new Paper Mario is nailing that beautiful look with Color Splash. At least is not Federation Force.
"Oh no its not like my favorite Paper Mario 2 on Gamecube, so I will dislike this, even if the trailer looks cool" Thats how the Paper Mario fans sounds on every upcoming Paper Mario that isnt the same as Thousand Year Door.
I played TTYD for the first time last year after playing Super Paper Mario on the Wii. Thinking there are a lot of rose colored glasses on about TTYD. I found Super Paper Mario to be much more enjoyable.
Sticker Star wasn't great, but based on what has been shown, much more optimistic on this one.