gofreak said:I'd love to see a really extended weather system. Just, you know, for atmosphere.
TheGreenGiant
Banned
kpop100 said:thank god, one of the people that truly added nothing here
How bout reading the thread?Do The Mario said:Anyway what did he do?
Grubdog said:How bout reading the thread?
Do The Mario said:I got two days for posting the asian balls 3: Kung Fuck boxart!
Anyway what did he do?
XS+ said:I'm sure the game will be great, but these screens aren't at all impressive. Piss poor texturing and shoddy character modeling. Like others have said, as well, the background looks barren. At this point, it looks a lot worse than Wind Waker.
XS+ said:I can hardly make out the wall in the first pic. In the following pics, the ground is hardly impressive. Don't get me wrong. I think the game will ultimately look tons improved from what these captures suggest, but I'm just not coming from these with the WOW response others have.
SantaCruzer said:Look at Link's facial expression. He looks mean, like he means business. This is so unlike Nintendo! This time they are really going all out for the fans
radioheadrule83 said:I honestly don't think it will look much better. Wasn't this slated for Q2 05 somewhere? Not that I beleive it will ship then, but I wouldn't really be surprised if it did hit before Christmas in Japan and the US.
I don't recall ever demanding a link that looked mean or meant business. I think he looks like a generic, emotionless cash-in. People waxing amorous about this reigniting memories (of 1998 I assume) and people mentioning Legolas time and again... it all just disappoints me. Zelda just seems totally un-unique to me now. It looks like every other japanese adventure game in style IMO. Complete with carbon copy, stencil, cut out, brooding alpha male anime character. BORING. Although I'm sure Lord of the Rings fans will be pleased. If it has fighting anywhere near as simple (boring) but flashy as in Prince of Persia as someone mentioned earlier in the thread I will be disappointed even further. And is duel-wielding the benchmark for good games now? CHRIST. Maybe we can play a moblin for most of the game!
I'm impressed by several things. The draw distance is still hot, even though we're back on land again. The horse fighting shows promise. In interviews they said the above-view would return every now and then. I'm sure plenty of this game will play well.
I'm just not happy with the direction its going in at all. I dispair that myself, and those saying similar things, are clearly in the minority. Here's hoping good Lttp/WW/Minish Cap style Zeldas appear on Nintendo DS or the next gameboy. Otherwise Zelda is a fast dying love of mine.
Kaijima said:My feelings on the screens that have been show so far is: people wanted an uber-realistic Zelda on Gamecube, and they got it. On current generation hardware, especially PS2 and Gamecube (less so on Xbox), big world action and adventure games suffer more than most due to what they have to do. Textures are stretched thin. Low geometry is shown off much more due to the "realistic" modeling style of the characters. The Wind Waker was a brilliant artistic decision because it played exactly to the strengths and weaknesses of the Gamecube. Metriod Prime series looks hot because it largely takes place in confined corridors and the open areas mostly aren't -that- large, plus you don't usually see your character on-screen. Geometry on non-boss enemies and such in MP isn't that high, if you think about it. Great textures though.
While it's also true Nintendo games often look better as time goes on, it's very possible this is what Real Zelda (TM) is going to look like within the limits of the hardware.
IMHO, it still looks great in terms of art direction and everything. (Though honestly, while it is good art design, it does reek a bit of fanboy-service... everything looks pretty generically Ocarina of Time in Hi Rez (TM)... just like everybody cried for.) And it does look like they're trading off a bit of geometry to have huge battles, which is fine as long as they keep the framerate up.
My only real concern so far, is the seeming return of the lifeless, barren, boring Hyrule Field from Toot - all the open areas show so far, well, suck hard design wise. I've been assuming (hoping) that the field/world used for screenshots and movies is basically a placeholder.
SantaCruZer said:oh please like you didn't love Zelda before Wind Waker? I have been playing Zelda since the first one hit the NES. I have loved every single Zelda with OoT as the highlight. The only Zelda I haven't felt an amazing feeling over was Wind Waker. Wind Waker was a great game, but it had more design flaws than its N64 counterparts, and was too easy.
SantaCruZer said:lifeless? I loved riding on the hyrule field when the sun rised. I am all for open areas, I don't understand that every game should have squarsized rooms with lots of boxes in it.
GaimeGuy said:People were complaining for YEARS about Nintendo not giving us real zelda on the cube.
Now we get it, and people bitch about the look.
People Always Need A Reason to Bitch About Nintendo.
Kaijima said:"lifeless" means more than how big an area is. I always thought the field in Hyrule was just a lazy, boring design, COMPARED to a lot of other adventure games including LttP and Majora's Mask. It had almost no enemies, riding around on Epona could be fun, sure, but the field was like a one trick pony (har har) just for riding the horse around. A horse that, btw, didn't really do much for gameplay in the game aside from being used in a few mini-games or fetch quests, and seemed to exist with the giant field in a circular loop:
We should have a horse!
A horse needs a big field to run in!
We need a big field for the horse!
So, how it always came across to me was: the horse existed only to make use of the big round field, and the big round field existed only to give the hourse something to run around in and make it desirable for the player to aquire the horse to cut down travel time. Travel time which may not have existed as such without the horse....
The route of no god damn sailing on the other hand..the route of Uber Realism is not seen as the only way to go by some
SantaCruZer said:oh please like you didn't love Zelda before Wind Waker? I have been playing Zelda since the first one hit the NES. I have loved every single Zelda with OoT as the highlight. The only Zelda I haven't felt an amazing feeling over was Wind Waker. Wind Waker was a great game, but it had more design flaws than its N64 counterparts, and was too easy.
Azih said:The route of no god damn sailing on the other hand..
and there were tons of shortcuts in OOT, so the amount of time you *had* to spend in Hyrule Field is exaggerated.
radioheadrule83 said:Are you replying to every negative comment? I don't feel the same way, simple as that. Yes, I loved Zelda before Wind Waker, and that's EXACTLY the point. Zelda existed BEFORE Ocarina of Time. I seriously wonder if we'll ever see a home-console Zelda game without Hyrule Field, a Horse and a Musical Instrument ever again. If this is the great fan-service you think it is, then why should they change what the majority of OoT worshippers love?
As for the Wind Waker, I too felt it was too easy. And although I thought the sailing was a great departure from previous games, and a great concept, I thought it was bad in marketing terms because it made the new style even easier to write off. Had it been on land, I don't think there would have been so many detractors. Their complaints were legitimate. It was annoying changing the wind with a C-stick combination whenever you wanted to change your choice of destination, or to posess fellow characters. It needed the two dungeons Nintendo reportedly pulled. Enemies didn't do enough damage. But everything else was absolutely improved. The combat system was fantastic. From the new reactionary moves, to the musical cues, to Link and his enemies' animation. The camera was great. The items worked like a charm. The overworld had so much more than Hyrule Field it was rediculous. Overall, it was flawed, but it was still bloody good and showed lots of promise IMO.
SantaCruZer said:lol it actually sound like it was a pain spending time in HF. Sailing was a lot worse than HF.
Naked Snake said:Whatever it was, it sure as hell wasn't running on Gamecube hardware.
IGN said:This is what master game designer Shigeru Miyamoto had in mind when he rolled out a real-time Gamecube demo of what can only be considered the unofficial sequel in the Legend of Zelda franchise.
SantaCruZer said:Sorry if I sounded harsh. Of course you are entitled to your opinion. I just found it weird that suddenly so many want another "wind waker" style of game when practicly everyone bashed it before this new zelda was announced.
Sunski said:This game needs a Tavern. A Tavern in a port town. A Tavern that is closed during the day, but a hive of seedy activity at night. A haven for Drunkern Sailors, Theives and enemy soldiers.
My idea would be - A direct sequel to Wind Waker but set years after. Link, Zelda and the pirates found an apparently uninhabited land in which to make a new kingdom. They built a castle (with or without magic - Let timescales decide). Anyway - Turns out this land wasn't so uninhabited. Turns out on the other side of the huge mountains to the North is a kingdom - A kingdom with a ruthless ruler - An alternative universe Hyrule if you will - With a Ganon clone leader. This is the Hyrule that went wrong.
Anyway this land doesn't take too kindly to the new people and an army is sent to destroy them. Link and the pirates try to fight them off but they burn down the castle and kidnap Princess Zelda. Link must rescue her.
So then off he went to the enemy land with his horse and his trusty sword. It is a scary and dangerous place - With locales such as the previously mentioned Tavern and some badly treated poor citizens.
And I'd bring back the Octarina. The new clone Ganon has a version and when Link starts pestering he uses it to back and change the course of history to prevent Link from ever reaching this land. Link somehow gets caught up in a time portal and must now go back and make sure his old self DOES make it to this land then return to the future to rescue Zelda.
Different people, obviously.GaimeGuy said:People were complaining for YEARS about Nintendo not giving us real zelda on the cube.
Now we get it, and people bitch about the look.
IAmtheFMan said:Goddamn, this thread is up to 8 threads, and close to 18,000 hits over 3 SCREENSHOTS.
IAmtheFMan said:Goddamn, this thread is up to 8 threads, and close to 18,000 hits over 3 SCREENSHOTS.
Mejilan said:There was a 4th screenie there somewhere, no?
Cell shading in Zelda is wrong. Looks awful.
AssMan said:Your opinion sucks. Go away.
Anyway, I think if the new Zelda was cell shaded again then Nintendo could've done some neat tricks. You could still have sword play on a horse, and maybe you could hijack certain creatures that enemies are riding on to complete certain tasks: after killing a baddie lock onto the creature running away and hit the A button to see Link jump onto the creature. My ideas are great.![]()
AniHawk said:That's actually a good idea for the sequel. I have an idea of how it could/should be a prequel to OoT... but I think it might be the direct sequel to OoT/MM and the direct prequel to TWW.