If we get started and quoted all the specs of the Xbox 360 in detail we can make it sound expensive too

.
512 MB of 22+ GB/s GDDR3 is going to be cheap ? A triple-core CPU with 1 MB of fast L2 on-chip, uber-enhanced VMX units (the 64-bits Power PC core is the hottest and larget single component in the CELL based Broadband Engine MPU too), next-generation WGF 2.0 oriented GPU wholly separated from their new consumer GPU R520, embedded HDD, non-standard Wireless technology for controllers, interface ready for external WiFi adaptor (which we all like to buy extra... where are the people crying foul for this ?), etc... all much cheaper ?
On Xbox 360 all components are necessary and cheap to manufacture (hey, the MS guy says they are so), on PlayStation 3 they are unnecessary and uber-expensive (hey, it is again the same MS guy, why shouldn't we trust him again ?)... I get how the song goes.
If we do not know exactly how much is it going to cost to include BD-ROM technology (mind you of any CD+DVD+BD monolithic solution they have developed with the exact idea of reducing manufacturing costs of a BD-ROM player with backward-compatibility with CD's and DVD's) then should we really just assume it's uber expensive and that it just has to bankrupt Sony/SCE ?
If you look at reality a bit more, you will discover that both the Broadband Engine CPU and the RSX GPU are more cost-conscious than you might think: they will be shipping with a tried and tested manufacturing process (90 nm: already used in SCE's fabs for the EE+GS@90 nm chip and for PSP's SoC core) with several months of additional time over Microsoft for tuning their process for higher yields. Not to mention how CELL processors were available to developers before the Xbox 360 CPU was finally ready to be included in official SDK's (Alias had a CELL processor to play with since last Winter).
Personally I like both Xbox 360 and PlayStation 3 as I am a believer of Pervasive Computing and of fast and versatile CE devices being Living Room Media Hubs and doing it well.
Where is the praise for Sony/SCE for supporting STANDARDS such as Compact Flash, Secure Digital or SD, OpenGL ES 2.0, Cg, COLLADA, USB 2.0, BlueTooth, etc... in addition to their EVIL proprietary formats ?