Wasn't the Xbox 360 quite close to top of the range PC's when that launched. (i'm sure i read that somewhere and i'm no expert )
P.s i'm expecting betweeen 10-12 TF
Yup, but things are different now. I am mostly bantering a bit and not completely serious, because obviously I have no idea what Sony and MS aim for.
And also we are still more than 1 year away from next gen console and things can change.
I am just being very conservative with my expectations because I don't think that pushing really hard is worth it, especially considering how bad AMD hardware scales when being pushed high. The thermals and power draw SKYROCKETS and I just don't see Sony buying super expensive top of the line 7nm chips to put into a mass market console.
So basically it comes also down to how good Navi really is, how high it clocks, what the thermals and power draw are and if it is possible to easily cool that in a console form factor.
For me it is all about the other things that the PS5 (and Navi aswell atleast the rumors) offers at this point. I am not that worried about raw TFLOPs, because it doesn't really mean that much. A good Navi architecture with 8TF would make me much more happy than hot and power hungry Vega with 12TF. (as long as Navi is architecturally superior to Vega that is)
That's very true on the RAM, but I also feel Sony went in very conserative for the PS4 because they were still recovering from the PS3 disaster and even with 8GB of GDDR5 back then they were still turning a profit on every console sold at launch. Now fast forward to 2020, they are financially doing a lot better this time around and can afford to take a hit at launch like in past years, so if they ate a little bit of the cost and they bump the launch price to $499 I can definitely see them launching an amazingly powerful system for the price, Cerny even hinted at this already:
PS5 price “will be appealing in light of its advanced feature set”
I really don't think he will short change us with an under-powered console this next gen, he knows better than anyone what needs to happen and I have faith in him.
Yes that is something I have been thinking about aswell.
Sony is in a perfect position. They definitely have money to "invest" into the Playstation and brand and I think they shouldn't try to make a super cheap console to manufacture but rather a high build quality console, with good components and take a small loss on it.
They will make much more from PSN and services and all that digital stuff anyways. (and of course physical game sales with the 30% cut they take).
Sony should leverage their lead and extend it.
As to how much RAM is the sweet spot I really can't say. I feel like between 2012 and 2017 the RAM usage EXPLODED and all those 2GB cards and 4GB PCs are basically useless nowadays.
But I have no idea if Sony can get away with 16GB for games or if they need 20/24. Impossible to say.
In general of course I always "hope" for more, but I know that the perfect console will never exist and there will always be better hardware and in the end Sony and the devs have to deal with what they got and they will make all our jaws drop either way.
PS5 will downsample to 1080p, you'll get pristine image quality and next gen graphics, the only thing you will really be missing out on is HDR
Do you think the average joe cares about TF? Genuine question there
I think specs are most important for early adopters which tend to be more technology versed, if they are satisfied then the positive reception carries over by word of mouth and the average joe just "knows" the console its a monster.
But yeah 12TF + 24GB GDDR6 at $399 would be megaton
I think that many websites will hail the PS5 if it comes in at 12TF as an absolute beast and monster and that mindset will jump onto the mass market customers.
Especially the comparison between PS5 and XboxNext will be "important". So I guess many customers will be confronted with it around the release time and what leads up to.
But I don't think that it matters much. Unless Sony screws up the PS5 will outsell the XboxNext even if it is like 40% slower, because of brand loyalty, Japan and Europe.
It also looks like Sony is doing exactly (atleast what I think) is right with the PS5. Backwards Compatability, ultra fast SSD, better hardware and now the only 2 remaining checkmarks imho are great AAA games and pricepoint.
Even most people that know what TF are and know roughly how they translate to gaming performance don't even know what that would actually mean (me included. For me there are just kind of a very vague performance number that is only really good for comparing GPUs with the same architecture)
This is interesting and I sort of agree and disagree . We get a
new kind of juicy every gen :
- for PS2 it was the ability to actually push a reasonable number of triangles (PSOne LaraCroft had 4 poly tits..)
- for 360 generation it was programmable shaders imo - deferred lighting, shadows, multiple light sources - a huge step in GPU programmability
- for PS4 generation memory increases really started to show (even though the relative increase was in-line with previous gens) - textures quality reached a plateau (plus PBR) is my takeway from this gen.
- For PS5/XBOXTWO gen I expected the SSD (minima load times) may be the big improvement - it remains to be seen how much of an impact ray-tracing will have - we'll see better Global Illumination, but probably will struggle performance wise. Possibly the Zen CPUs may bring back 60fps mainstream, or make physics/AI better - but I'm not counting on it
So yeah - expecting the same thing to increase every gen will lead to disappointment, as will expecting cutting edge tech - but each console gen has pushed something to cutting edge or beyond even for PC tech -and whilst previous gains are built upon, we don't see the same obvious subjective improvement in the same thing twice ..
It aint going to be $399 ..
In the end it will be for the devs to decide what they do with the resources they have at hand. I think the PS5 will be a very harmonic system with no real "obvious" bottlenecks, but rather a console that is pretty balance. I expect to see more options in games including FoV and fps/graphics settings like we have seen a couple of games trying to do 30fps better graphics/60fps worse graphics (or lower resolution).
I mean I guess it could be $399, but it certainly sounds like Mark Cerny wants us to expect a higher price point.
499$ sounds like the exact spot they will land on given what Shawn Layden said about the PS3 price and how that was a big mistake.
Considering inflation, cost of labor etc. then $499 in 2020 is not that much of a price increase over $399 in 2013. Maybe like $70 or so, but I think $499 is still fine for a console even though, like I said earlier in this thread, I think the $399 route + taking a loss and selling more consoles for a bigger consumer installbase is the better way to go.