Interesting:
Tom Clancy's Ghost Recon® Breakpoint is native 4K on XSX compared to sub-4k on PS5:
![]()
https://www.ubisoft.com/en-us/game/...host-recon-breakpoint-nextgeneration-consoles
As soon as the tools mature the gap will be far bigger.
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Interesting:
Tom Clancy's Ghost Recon® Breakpoint is native 4K on XSX compared to sub-4k on PS5:
![]()
https://www.ubisoft.com/en-us/game/...host-recon-breakpoint-nextgeneration-consoles
As soon as the tools mature the gap will be far bigger.
Take a deep breath my friend. You are trying too hard.haha how the goal posts move. Hilarious.
It’s just that the XSX is more powerful. Of course lazy and unoptimized ports may run a little bit better on PS5, but still this does not mean that the XSX is much more powerful.
Truthfact, with the nextgen patch applied:
Call of Duty Warzone will be 120FPS on XSX compared to 60 FPS on PS5
Star Wars Squadrons will be 120FPS on XSX compared to 60 FPS on PS5
Rocket League will be 120FPS on XSX compared to 60 FPS on PS5
There are just facts, no dreams or anything. Facts
Wait, what about stability?PS5 firmware update downloading. 868MB
Edit: Notes just state it improves system performance.
haha how the goal posts move. Hilarious.
It’s just that the XSX is more powerful. Of course lazy and unoptimized ports may run a little bit better on PS5, but still this does not mean that the XSX is much more powerful.
Truthfact, with the nextgen patch applied:
Call of Duty Warzone will be 120FPS on XSX compared to 60 FPS on PS5
Star Wars Squadrons will be 120FPS on XSX compared to 60 FPS on PS5
Rocket League will be 120FPS on XSX compared to 60 FPS on PS5
There are just facts, no dreams or anything. Facts
So I just saw this...any weight to this or more fud? (Yes, yes, I know the account its coming from, lol)
Take a deep breath my friend. You are trying too hard.
Interesting:
Tom Clancy's Ghost Recon® Breakpoint is native 4K on XSX compared to sub-4k on PS5:
![]()
https://www.ubisoft.com/en-us/game/...host-recon-breakpoint-nextgeneration-consoles
As soon as the tools mature the gap will be far bigger.
These are ran in BC mode, the PS5 doesn’t have 120 FPS mode. The XBox runs an emulator. Both boxes can do 120FPS in native games like the new Call of Duty. This is disingenuous, but I think you already know that. Why the constant warring?
That is how their BC mode works. XBox runs off an emulator the PS5 runs off hardware. Their tools aren’t behind, it is just how it runs.what? It’s fact still. Nothing warring about that at all. So. If PS5 is lagging behind in tools, it’s ok. If XSX is lagging behind with its tools, it’s the worst thing ever. Lol nice Goal post moving.
haha how the goal posts move. Hilarious.haha how the goal posts move. Hilarious.
It’s just that the XSX is more powerful. Of course lazy and unoptimized ports may run a little bit better on PS5, but still this does not mean that the XSX is much more powerful.
Truthfact, with the nextgen patch applied:
Call of Duty Warzone will be 120FPS on XSX compared to 60 FPS on PS5
Star Wars Squadrons will be 120FPS on XSX compared to 60 FPS on PS5
Rocket League will be 120FPS on XSX compared to 60 FPS on PS5
There are just facts, no dreams or anything. Facts
You wash that filthy mouth about Knack!You think they give a shit about someone who developed Knack? We can throw Don Mattrick here, who developed first Test Drive then too.
The PS5 tools will also get better.Interesting:
Tom Clancy's Ghost Recon® Breakpoint is native 4K on XSX compared to sub-4k on PS5:
![]()
https://www.ubisoft.com/en-us/game/...host-recon-breakpoint-nextgeneration-consoles
As soon as the tools mature the gap will be far bigger.
So I just saw this...any weight to this or more fud? (Yes, yes, I know the account its coming from, lol)
You are really desperate.Just stating facts is trying too hard?
I wonder how the reaction here would be, if the PS5 would be running the game native 4K and XSX sub 4K.
Source?PS5 I/O complex is located below the GPU
More mature dev tools just make it easier and smoother for game devs. Those expecting a drastic uplift in performance to come from a more mature suite of tools from xbox is in for a rude awakening. It's ridiculous how people seem to think that games such as Rocket League ,which run in back compat mode through Software Emulation with a patch applied on one platform are an indication that that console is going to perform better in every occasion . It's just delusionalPlz stop, you're embarrassing yourself. I cringed everytime i see your posts such as this.
Interesting:
Tom Clancy's Ghost Recon® Breakpoint is native 4K on XSX compared to sub-4k on PS5:
![]()
https://www.ubisoft.com/en-us/game/...host-recon-breakpoint-nextgeneration-consoles
As soon as the tools mature the gap will be far bigger.
So, this is Xbox newest excuse for being out perform?The TOOLS it is always the TOOLS
they need to mature
like a baby needs to grow then sit and grow more to walk etc
you do not understand people
let the series x grow a little it is just born
If anything the Playstation line of consoles usually see the biggest improvements throughout the consoles lifecycle, look at the launch and end games for PS1,PS2,PS3,PS4, i see no reason why PS5 will be any different.So, this is Xbox newest excuse for being out perform?
So, the PS5 tools will just stay at their current state without any performance updates?
A few days ago John claimed (PS5 Launch livestream) he had captured Demons Souls footage for PS3, PS5 ... and a day or two later he lost it?! Other youtubers are now capable of not only doing analysis better than or as good as DF (<<VGTech, ElAnalstadobit), and also capture at 120fps.
They were ready, Digital Fundry was not.
"We can only capture 60fps, we lost material, i have to use mspaint to highlight the tearing ... " , but no-name small youtubers have the tools and the time to make a few comparisons between the next gen consoles day 1.
Anyone can capture 4K60 footage, insert the raw video into trdrop and let it do its magic ...
Bittermuch, if the gap was as big as you say and XBOX was so much more powerful, in this unoptimized port, it would have the better framerates through pure grunt and brute force.....haha how the goal posts move. Hilarious.
It’s just that the XSX is more powerful. Of course lazy and unoptimized ports may run a little bit better on PS5, but still this does not mean that the XSX is much more powerful.
I'd say your expectations are "too damn high"....Looking forward to this. Hopefully they will be neutral and honest.
I'd say I'm miffed by this...The TOOLS it is always the TOOLS
they need to mature
like a baby needs to grow then sit and grow more to walk etc
you do not understand people
let the series x grow a little it is just born
Cloud?!If anything the Playstation line of consoles usually see the biggest improvements throughout the consoles lifecycle, look at the launch and end games for PS1,PS2,PS3,PS4, i see no reason why PS5 will be any different.
Asynchrous compute on AMD GPU (Volcanic Island) and 64 queues cames from SPU task manager for Cell Processor.No, it does not. There's no shared patent between AMD and Sony and never has been. Only wet dreams of fanboys who need to invent things with no proof whatsoever to feel better about their purchasing decisions.
What exists are in fact multiple interviews by Cerny himself saying that he basically takes a look at the future AMD roadmap and gets things from there. That's why some things appear first on PS platforms and then on AMDs GPUs. That happening is not any proof of what you claim.
The original AMD GCN architecture allowed for one source of graphics commands, and two sources of compute commands. For PS4, we’ve worked with AMD to increase the limit to 64 sources of compute commands -- the idea is if you have some asynchronous compute you want to perform, you put commands in one of these 64 queues
https://patents.google.com/patent/US20070074207A1/en (Cerny was one of Invetor)This concept grew out of the software Sony created, called SPURS, to help programmers juggle tasks on the CELL's SPUs -- but on the PS4, it's being accomplished in hardware.
![]()
Observer: System Redux is Simply Better on PS5 Than Xbox Series X
Thanks to a ray tracing toggle and more, the PS5 version of Observer: System Redux is notably better than its Xbox Series X counterpart.www.gamespew.com
That's uncalled for.You can never underestimate the pandering powers of Alexpander The Gay.
It's more like If use at its full potential the XSX can be a 12" but most of the time it's just a semi flacid one.So technically what I'm hearing is that the XSX has a 12 incher, and the PS5 has a 10 incher, but the PS5 knows how to use it better?
Oh, and the XSS has a little 4 incher, and while its not for everyone, people still have fun with it?
Got it.
*ducks*
Wait, what about stability?
You are repeating this so many times that I have to ask you this: Do you really think that the different modes offered in these BC titles are because of hardware limitations? That PS5 can do 120 fps in CoD Cold War, but not in Warzone?haha how the goal posts move. Hilarious.
It’s just that the XSX is more powerful. Of course lazy and unoptimized ports may run a little bit better on PS5, but still this does not mean that the XSX is much more powerful.
Truthfact, with the nextgen patch applied:
Call of Duty Warzone will be 120FPS on XSX compared to 60 FPS on PS5
Star Wars Squadrons will be 120FPS on XSX compared to 60 FPS on PS5
Rocket League will be 120FPS on XSX compared to 60 FPS on PS5
There are just facts, no dreams or anything. Facts
Pretty much......Only thing is in most conversations of the big console schlongs, XSS is a bit embarrassed in mentioning it's length, but it still gets play, mostly when he pays....So technically what I'm hearing is that the XSX has a 12 incher, and the PS5 has a 10 incher, but the PS5 knows how to use it better?
Oh, and the XSS has a little 4 incher, and while its not for everyone, people still have fun with it?
Got it.
*ducks*
It's banking on this video:This is a fucking joke, capacitor has nothing to do with 0 and 1, it's job is to regulate voltage across motherboard and to give clean power.
Which camera will win the price for the best pictures one of 10 Mpx or another of 12 Mpx?So technically what I'm hearing is that the XSX has a 12 incher, and the PS5 has a 10 incher, but the PS5 knows how to use it better?
Oh, and the XSS has a little 4 incher, and while its not for everyone, people still have fun with it?
Got it.
*ducks*
You can never underestimate the pandering powers of Alexpander The Gay.
parasite eve?So there is a countdown on the SE site, what could it be? Averngers 2!!! jk
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It's for "the world ends with you"So there is a countdown on the SE site, what could it be? Averngers 2!!! jk
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I think BC games are stuck where they are, apart from framerate unlock modes running quicker, or dynamic res staying higher.Interesting:
Tom Clancy's Ghost Recon® Breakpoint is native 4K on XSX compared to sub-4k on PS5:
![]()
https://www.ubisoft.com/en-us/game/...host-recon-breakpoint-nextgeneration-consoles
As soon as the tools mature the gap will be far bigger.
Were there not many more articles about Sony being ahead with Dev kits and tools? I remember a few dumb posts about Sony being behind but the overwhelming majority was that Xbox was behind and Sony was ahead. You are pushing a narrative to be petty and keep an argument going. Accept your win and move on.The crazy thing is, DF made a video saying they were preparing their tools for next gen...Richard said it explicitly. He said their current tools would not be able to measure up because of the advanced resolutions and framerates the new consoles would bring....They also wanted to better capture issues in graphics and be able to pixel count better and more reliably due to all the reconstruction techniques and point out the differences or anomalies.....
Then this gen comes up and they cant capture at 120fps, they have no been able to do a next gen video spelling out the differences in lighting and texture work between the consoles in AC Valhalla and COD, farless framerate...They are losing data north right and center as if it's their first rodeo. They are still not giving us like for like analyses and video runs...Vgtech who is a one man show has been giving screen tear data, mins, max framerates, percentages and all, straight from his video, no guesswork like DF does. His pixel counts are always bonafide too......So it appears that MS was not the only outlet who spoke a good game relative to readiness for launch and has fallen short. It seems their subsidiary DF has been caught with their panties down and their tools unprepared for next gen, just the same...
Bittermuch, if the gap was as big as you say and XBOX was so much more powerful, in this unoptimized port, it would have the better framerates through pure grunt and brute force.....
Yet, please continue the disingenuous BC 120hz spiel. Just remember that most BC games are running a higher resolution (1080P) and overall better performance over the Series X versions.....Pretty much every BC game you run on PS5 is a locked 60fps...But I know what's really going on, you really don't want these companies to patch the games you mentioned, because if they patch 120Hz in these older BC games....You know who takes pole position in that mode.......Nice try bitter.....
I'd say your expectations are "too damn high".......but we shall see...They said the AC video is dropping soonish...
I'd say I'm miffed by this...
All before this gen started...
MS has the best software, the best tools, GDK will be a gamechanger....
Now, MS tools are behind, it's not ready......Yet what happened to all these articles by journalists that were wild-fired on forums talking about MS is way ahead of Sony in preparation for next gen? Too many things don't add up for this "tools excuse"......
yes, this is due to the BC mode. Developers could fix this if they would add a switch for up to 60fps and allow the dynamic resolution got up to 4k.That's backwards compatibility. The PS5 runs that game as a PS4 Pro. Tools have nothing to do with that.![]()
So, this is Xbox newest excuse for being out perform?
So, the PS5 tools will just stay at their current state without any performance updates?
Is that even possible?
I know they did say they can make updates to the fan over time or something.
Here's another example
Interesting:
Tom Clancy's Ghost Recon® Breakpoint is native 4K on XSX compared to sub-4k on PS5:
![]()
https://www.ubisoft.com/en-us/game/...host-recon-breakpoint-nextgeneration-consoles
As soon as the tools mature the gap will be far bigger.
what? It’s fact still. Nothing warring about that at all. So. If PS5 is lagging behind in tools, it’s ok. If XSX is lagging behind with its tools, it’s the worst thing ever. Lol nice Goal post moving.
The PS5 tools will also get better.
Which means XBSX will never close the gap.
Ever thought of that?
Plus we all know XBSX is also upscaled because it said the same for Valhalla.
"Native 4K" remember, look how that turned out.
Just accept Tflops don't matter like the Devs who make the games been saying all along.
Interesting:
Tom Clancy's Ghost Recon® Breakpoint is native 4K on XSX compared to sub-4k on PS5:
![]()
https://www.ubisoft.com/en-us/game/...host-recon-breakpoint-nextgeneration-consoles
As soon as the tools mature the gap will be far bigger.
Stability? That's why they included the stand + screw out of the box. Can't get any more stable if you triedWait, what about stability?