Well, of course lol. It's 4kcb. It wouldve been interesting to see if the PS5 could manage native 4k 60 fps with 10 tflops.
The PS4 runs this game at 1080p/30 fps at 1.84 tflops. Pro runs it at 1080p/60 fps or 4kcb/30 fps at at 4.2 tflops. No matter what the framerate or resolution, it seems to scale with tflops. So they wouldve needed 7.2 tflops for native 4k 30 fps and 14.4 tflops for native 4k 60 fps, probably a bit less with the zen 2 cpu eliminating some bottlenecks here and there.
10 rdna tflops is like 15 gcn 1 tflops so it's possible, but they wouldve had to release this as a PS5 sku to get native 4k 60 fps. 4kcb 60 fps is probably very easy to do here since you could probably do that with just 8.5 tflops. wouldnt be surprised if there is a lot of headroom left for more.