I actually think midday sun in most locations looks fantastic. Especially on the India and Norway tracks.
Noon with clear sky at Chile looks A-fuckin'-MAZING. Give it a try.
I actually think midday sun in most locations looks fantastic. Especially on the India and Norway tracks.
And this is exactly why Driveclub feels so smooth compared to other 30 FPS racing games. Only PGR4 gets there, besides DC.
Even in real life photography it is said that the best time to take pictures is early in the morning or late afternoon. At noon is a no no.The motion blur is why the game looks so good in motion and get a realistic motion blur in your periphery. As you can see in all the gifs people post.
It does negatively effect gameplay stills and why it is removed from photo mode. However we don't play games as stills thus why it is important and does contribute to the sense of speed, the stutter is not due to 30fps it is due to the camera shake which you can turn off and the framerate feels a hell of a lot smoother.
One of the reasons why DC and pretty much all games look less appealing at midday with no cloud is lack of shadow and harsh reflections, on tracks like Sinclair pass and Lytton then it looks brilliant because you have the tall tree shadows and light rays all mixing it up. The lower the sun the longer the shadows also the different tones the light casts as well as being applied to reflections.
You're saying that this look like reality?
I was implying exactly that.
Apparently:
I've never considered DC to feel that smooth. It feels perfectly fine for a 30fps racer but Horizon 2s motion blur solution makes it feel noticeably smoother.
I started playing DC when it came out and then Horizon 2 when it came out and this has always been the most noticeable difference for me (besides graphics). H2 feels quiet a bit smoother.
The motion blur is why the game looks so good in motion and get a realistic motion blur in your periphery. As you can see in all the gifs people post.
And this is exactly why Driveclub feels so smooth compared to other 30 FPS racing games. Only PGR4 gets there, besides DC.
Driveclub feels less than 30 fps to me, Forza Horizon 2 feels a lot smoother to me than DC.
I get why racing games have to have motion blur, but outside of photomode, Driveclub's looks really messy. Instead of looking "streaky" it looks "smeary", killing off detail on the road instead of stretching it. There's also a lot of dithering in it which is very noticeable on wet roads.
Hmm, I don't think they are as smooth as PGR4, at least on the X360. I haven't played Horizon 2 on the Xbone.
Both Forza Horizon games are massively smoother than PGR4 is. I played PGR4 and FH1 back to back not too long ago, and going to PGR4 after it is actually rather jarring. It's not even holding a steady framerate.
DC despite being locked also doesn't appear as smooth as either Horizon either in my experience. Apparently you can turn off the judder, so I'll give that a try next time I play it, but I'd imagine FH2's cross-country races should have that effect amplified, and it doesn't seem to.
It just never has done to me, maybe my eyesight is too perfect and my brain doesn't fill in between framesI'm sorry but if that's true, you should probably check your eyes.
You're saying that this look like reality?
Life can look dull sometimes depending on the lighting. This happens in DC too because of it's dynamic lighting engine. Mimicking realistic behavior != looking real.
Both Forza Horizon games are massively smoother than PGR4 is. I played PGR4 and FH1 back to back not too long ago, and going to PGR4 after it is actually rather jarring. It's not even holding a steady framerate.
DC despite being locked also doesn't appear as smooth as either Horizon either in my experience. Apparently you can turn off the judder, so I'll give that a try next time I play it, but I'd imagine FH2's cross-country races should have that effect amplified, and it doesn't seem to.
Best experience on any game so far this gen.
Hmm, yeah, PGR4 has some frame dips here and there indeed, but its motion blur is much stronger, mate. Aren't you getting confused by the camera shake?
I find the lighting in DC to be better than F6...however things like mountains, snow, and other textures look far muddier to me next to something like F6. Rocks and many other objects have an almost clay like appearance if you give a good look at them.
Definitely not. I can buy that as a reason for DC appearing less smooth, but not PGR, which has movement very comparable to FH1 on road, and less than FH1 off-road. It may have more pronounced motion-blue, but that motion blur is apparently not as high quality. Either that, or the framerate is just worse than I'm assuming, and the motion blur is failing to compensate for it.
Git gud.
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Driveclub feels less than 30 fps to me, Forza Horizon 2 feels a lot smoother to me than DC.
Set camera shake to 0, that's probably what youre feeling is wrong
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Reality sometimes is like this in japan you know?
This thread is hella useful.
It funnels some of the useless fanboy drivel away from dedicated game threads though unfortunately not all of it.
If you've got an X1 and haven't bought FH2, what are you doing? It's the king of arcade in my book.Hmm, I don't think they are as smooth as PGR4, at least on the X360. I haven't played Horizon 2 on the Xbone.
If you've got an X1 and haven't bought FH2, what are you doing? It's the king of arcade in my book.
He doesn't have an Xbox One.If you've got an X1 and haven't bought FH2, what are you doing? It's the king of arcade in my book.
It's the one true successor to PGR.
No, the stutter is due to 30 fps, like every single 30 fps game that moves fast enough to notice it. I didn't say anything about the camera shake effect.the stutter is not due to 30fps it is due to the camera shake which you can turn off and the framerate feels a hell of a lot smoother.
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Reality sometimes is like this in japan you know?
This thread has become a goddamn trainwreck ever since FM6 came out.
I see this thread as a technical thread concerning the visuals of racing games. Nothing more. DriveClub had the benefit of aiming for 30FPS so they could put as much jaw-dropping tech in as they did. It's no mystery why DC is the darling of this entire thread, it looks that good. The completely dynamic lighting engine that is, without a doubt, one of the best in the industry right now, is part of that. Extremely detailed environments, dynamic TOD and weather, volumetric clouds, the best weather effects and reflections ever seen in a racer. All of this goes directly into a 'graphics face-off' and is relevant to this thread. And sorry, but Forza does not even come close to touching DC in that department. Not at this point in time.
And that's okay. Because T10 did not create Forza 6 to be a graphical tour-de-force blowing everyone's mind over the incredible reflections they have on their windshield wipers. No, they chose a completely different goal. Realistic physics, lots of cars and an unyielding, rock-solid 60 frames per second. They nailed every one of these and the fans love them for it. But it isn't the graphical masterpiece apparently some people wanted it to be.
Don't get all pouty putting in pot-shots at posters and games because they went in different directions. Driveclub has great gameplay and no it's not a unplayable slideshow.
I also think that yes, we know Forza 6 runs at 60FPS. Nobody is misrepresenting anything or trying to confuse anyone. It's a fact and an argument for why F6 looks the way it does. Don't use it as a soapbox to present everyone with your opinion on which is the better racer. Go post in that games' respective OT if you want to do that.
This thread has become a goddamn trainwreck ever since FM6 came out.
I see this thread as a technical thread concerning the visuals of racing games. Nothing more. DriveClub had the benefit of aiming for 30FPS so they could put as much jaw-dropping tech in as they did. It's no mystery why DC is the darling of this entire thread, it looks that good. The completely dynamic lighting engine that is, without a doubt, one of the best in the industry right now, is part of that. Extremely detailed environments, dynamic TOD and weather, volumetric clouds, the best weather effects and reflections ever seen in a racer. All of this goes directly into a 'graphics face-off' and is relevant to this thread. And sorry, but Forza does not even come close to touching DC in that department. Not at this point in time.
And that's okay. Because T10 did not create Forza 6 to be a graphical tour-de-force blowing everyone's mind over the incredible reflections they have on their windshield wipers. No, they chose a completely different goal. Realistic physics, lots of cars and an unyielding, rock-solid 60 frames per second. They nailed every one of these and the fans love them for it. But it isn't the graphical masterpiece apparently some people wanted it to be.
Don't get all pouty putting in pot-shots at posters and games because they went in different directions. Driveclub has great gameplay and no it's not a unplayable slideshow.
I also think that yes, we know Forza 6 runs at 60FPS. Nobody is misrepresenting anything or trying to confuse anyone. It's a fact and an argument for why F6 looks the way it does. Don't use it as a soapbox to present everyone with your opinion on which is the better racer. Go post in that games' respective OT if you want to do that.
If you've got an X1 and haven't bought FH2, what are you doing? It's the king of arcade in my book.
1) Is that a really good thing?Hmm, yeah, PGR4 has some frame dips here and there indeed, but its motion blur is much stronger, mate. Aren't you getting confused by the camera shake?
1) Is that a really good thing?
2) 154mph vs 120km/h? At least get honest comparison shots.
3) Number of samples is a thing, not just how big it stretches.
^You skipped the best part of the post you took the Forza picture from D:
Me spinning out GHG![]()
Same but other way round. Really want to play DC but don't have enough time to justify buying a PS4. I've got enough on my plate with Gears and FM6. This winter will be brutal.I know it's a crime, but unfortunately I'm also guilty of being a poor piece of shit. :c
Whilst I agree that GIF's are far from an ideal way to compare, they still provide a tangible insight in to the graphics and general look of these games. The funny thing is, such GIF comparisons actually benefit games with worse IQ, textures, environments, shaders etc, as they make flaws harder to make out. So if anything, games like Forza stand to gain more from a GIF comparison than something like Driveclub. It's why GT looks so damn incredible in GIF form. You can't make out the poor trees, grass, aliasing, IQ issues etc in GIF form. Same situation with Forza 6, and to a lesser extent Driveclub.