PCs are different because the games can still run as smooth as they should either by reducing resolutions, details, etc or by using more powerful hardware. DC is a game that cannot be experienced as is should, no matter what you do. The stuttery, 30fps motion is hardwired within it's core.
Can't speak to PGR4 but yeah, neither DriveClub or Horizon have stutter. They're both as smooth and as locked as 30fps gets.Except DriveClub isn't "stuttery" and, while we're on the subject of brilliant 30fps racers, neither is Forza Horizon or PGR4.
Except DriveClub isn't "stuttery" and, while we're on the subject of brilliant 30fps racers, neither is Forza Horizon or PGR4.
I'm sorry you find 30fps "stuttery" or a "slideshow" or whatever ridiculous term gets thrown around here way too often but you're not stating any objective fact no matter how many words you bold.
Maybe the new VR wave will slowly kill these pesky 30fps slideshows you hate so much but until then you'll have to keep on wondering how millions of people can actually play these horrible stuttery abominations.
My guess (based on personal experience) is it's because they don't actually find them stuttery and can switch between 60fps and 30fps games without much of a problem. Maybe we're some sort of mutants or something.![]()
Can't speak to PGR4 but yeah, neither DriveClub or Horizon have stutter. They're both as smooth and as locked as 30fps gets.
Some people don't like switching acting as if it's not a problem or it doesn't cause one is equally ridiculous as saying playing 30fps is a slideshow.
Can't speak to PGR4 but yeah, neither DriveClub or Horizon have stutter. They're both as smooth and as locked as 30fps gets.
PGR4 gets plenty stuttery at times. It doesn't really belong in the same sort of 30fps convo as FH2 and DC.
Here's a picture of my bush.
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Here's a picture of my bush.
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This thread has become a goddamn trainwreck ever since FM6 came out.
I see this thread as a technical thread concerning the visuals of racing games. Nothing more. DriveClub had the benefit of aiming for 30FPS so they could put as much jaw-dropping tech in as they did. It's no mystery why DC is the darling of this entire thread, it looks that good. The completely dynamic lighting engine that is, without a doubt, one of the best in the industry right now, is part of that. Extremely detailed environments, dynamic TOD and weather, volumetric clouds, the best weather effects and reflections ever seen in a racer. All of this goes directly into a 'graphics face-off' and is relevant to this thread. And sorry, but Forza does not even come close to touching DC in that department. Not at this point in time.
And that's okay. Because T10 did not create Forza 6 to be a graphical tour-de-force blowing everyone's mind over the incredible reflections they have on their windshield wipers. No, they chose a completely different goal. Realistic physics, lots of cars and an unyielding, rock-solid 60 frames per second. They nailed every one of these and the fans love them for it. But it isn't the graphical masterpiece apparently some people wanted it to be.
Don't get all pouty putting in pot-shots at posters and games because they went in different directions. Driveclub has great gameplay and no it's not a unplayable slideshow.
I also think that yes, we know Forza 6 runs at 60FPS. Nobody is misrepresenting anything or trying to confuse anyone. It's a fact and an argument for why F6 looks the way it does. Don't use it as a soapbox to present everyone with your opinion on which is the better racer. Go post in that games' respective OT if you want to do that.
Here's a picture of my bush.
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PGR4 gets plenty stuttery at times. It doesn't really belong in the same sort of 30fps convo as FH2 and DC.
I didn't say some people don't or shouldn't have a problem with 30fps; they clearly do,since a day doesn't seem to go by without at least somebody reminding us of this fact
What some people should though is finally accept that not all of us have a problem with it and it's not just because we haven't played a 60fps game before or because we're some sort of gaming peasants without standards who don't know better.
The only objective fact is that the *exact* same game (with exact features and graphics settings) is better at 60fps then at 30fps. That's it. When you start factoring in benefits and trade-offs though (as we're seeing - and not seeing - in the DC vs F6 debate, for example), 60fps isn't objectively better anymore. Some prefer this, some prefer that, some don't mind this, some hate that, whatever. There's no such thing as a superior preference ("superior" being another very popular word around these parts for all the wrong reasons); certainly not in this or any other gaming-related debate.
Slightly more on topic: I can appreciate both DC and Forza (4th being my last one since I don't have an XB1 yet:/) for different reasons. It's all about benefits and trade-offs but in this particular thread though, I'd give the nod to DC (irregardless of F6's better framerate being "part" of graphics or a feature or whatever).
Here's a picture of my bush.
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This thread has become a goddamn trainwreck ever since FM6 came out.
I see this thread as a technical thread concerning the visuals of racing games. Nothing more. DriveClub had the benefit of aiming for 30FPS so they could put as much jaw-dropping tech in as they did. It's no mystery why DC is the darling of this entire thread, it looks that good. The completely dynamic lighting engine that is, without a doubt, one of the best in the industry right now, is part of that. Extremely detailed environments, dynamic TOD and weather, volumetric clouds, the best weather effects and reflections ever seen in a racer. All of this goes directly into a 'graphics face-off' and is relevant to this thread. And sorry, but Forza does not even come close to touching DC in that department. Not at this point in time.
And that's okay. Because T10 did not create Forza 6 to be a graphical tour-de-force blowing everyone's mind over the incredible reflections they have on their windshield wipers. No, they chose a completely different goal. Realistic physics, lots of cars and an unyielding, rock-solid 60 frames per second. They nailed every one of these and the fans love them for it. But it isn't the graphical masterpiece apparently some people wanted it to be.
Don't get all pouty putting in pot-shots at posters and games because they went in different directions. Driveclub has great gameplay and no it's not a unplayable slideshow.
I also think that yes, we know Forza 6 runs at 60FPS. Nobody is misrepresenting anything or trying to confuse anyone. It's a fact and an argument for why F6 looks the way it does. Don't use it as a soapbox to present everyone with your opinion on which is the better racer. Go post in that games' respective OT if you want to do that.
Well said.Except DriveClub isn't "stuttery" and, while we're on the subject of brilliant 30fps racers, neither is Forza Horizon or PGR4.
I'm sorry you find 30fps "stuttery" or a "slideshow" or whatever ridiculous term gets thrown around here way too often but you're not stating any objective fact no matter how many words you bold.
Maybe the new VR wave will slowly kill these pesky 30fps slideshows you hate so much but until then you'll have to keep on wondering how millions of people can actually play these horrible stuttery abominations.
My guess (based on personal experience) is it's because they don't actually find them stuttery and can switch between 60fps and 30fps games without much of a problem. Maybe we're some sort of mutants or something.![]()
The overhead to enable large open worlds in the case of a Horizon or The Crew, and features like global illumination and incredibly detailed cars and environments and atmospherics in the case of DriveClub, all while maintaining a perfectly consistent framerate.Like what benefits?
Here's a picture of my bush.
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Btw Nib, this isn't true. Creating a gif typically helps to hide imperfections with macro details, but also tends to simply remove micro details. So if you have a super low-res texture, it comes across better in a gif because each blocky element of that texture reduces in size and gives the appearance of more detail. However, if the texture has a ton of micro detail (which Forza's do as you can see in pretty much every single one of Shandy's screens) all that tends to happen is they get shrunk to the point where those details becoming impossible to discern, so a detailed road surface starts to look like a simple flat shade of grey, and small blades of grass surrounding the track just look like a flat green texture. Meanwhile games like Driveclub and PGR primarily deal with macro details for their environment, trees, buildings, mountains etc, so they benefit far more from such a comparison.. especially when the actual textures for stuff like the road surfaces in Driveclub aren't the game's strong point.
When you say it isn't stuttery, is that a fact? Or it's indeed stuttery but it doesn't bother you as much? Because i played it and i could tell its a 30fps game and as the scenery was passing by, i could see the gaps between frames. It does bother me, personally, and i notice it. So maybe you are using some kind of motion filter on your TV that smooths out the movement? I'm pretty sure these can cause artifacts and a lot of input lag.Except DriveClub isn't "stuttery" and, while we're on the subject of brilliant 30fps racers, neither is Forza Horizon or PGR4.
When you say it isn't stuttery, is that a fact? Or it's indeed stuttery but it doesn't bother you as much? Because i played it and i could tell its a 30fps game and as the scenery was passing by, i could see the gaps between frames. It does bother me, personally, and i notice it. So maybe you are using some kind of motion filter on your TV that smooths out the movement? I'm pretty sure these can cause artifacts and a lot of input lag.
If not, then there is a stutter. Like in all fast paced 30fps games. It's ok if it doesn't bother you, i wish it didn't bother me too because i would be able to enjoy a lot of games that now i can't.
I wish i wasn't spoiled by all these 6th gen 60fps console racers... : /
When you say it isn't stuttery, is that a fact? Or it's indeed stuttery but it doesn't bother you as much? Because i played it and i could tell its a 30fps game and as the scenery was passing by, i could see the gaps between frames. It does bother me, personally, and i notice it. So maybe you are using some kind of motion filter on your TV that smooths out the movement? I'm pretty sure these can cause artifacts and a lot of input lag.
If not, then there is a stutter. Like in all fast paced 30fps games. It's ok if it doesn't bother you, i wish it didn't bother me too because i would be able to enjoy a lot of games that now i can't.
I wish i wasn't spoiled by all these 6th gen 60fps console racers... : /
I can't see any stutter in DriveClub. Being a big movie person, I have all the post processing stuff on my TV turned off, for pure picture quality, so no motion smoothing or any of that crap and there is definitely no stutter whatsoever on DriveClub.
Maybe it could be down to different TV's, as some TV's handle certain framerates better than others, for example a lot of Samsung TV's don't support 24p properly, which results in judder when watching a blu-ray in it's correct 24fps format.
I don't find these two points to be particularly true. Both F6 and DC lack any kind of decent AF, so the road texture detail is already lost for the majority of the screen, and this is on top of the motion blur in which case you won't be able to discern any micro details when the cars are in motion anyway.
And DC actually has some pretty great road textures, you just have to view them from the top down view like in Shandy's shots.
No, not at all. What does that have to do with games? Different thing.fuck, you must hate movies then.
Hmm, it's not rock solid like DC and FH, indeed. PGR4 has its framedips, but I don't remember any stuttering, and I surely know a stutter when I see one, since my old PC was plagued by this shit. I'll take a look at it now.
EDIT: played it for quite a bit and saw no stuttering, but there is some heavy drops in frame rate under heavy storms.
If not, then there is a stutter. Like in all fast paced 30fps games. It's ok if it doesn't bother you, i wish it didn't bother me too because i would be able to enjoy a lot of games that now i can't.
I wish i wasn't spoiled by all these 6th gen 60fps console racers... : /
I use a Panasonic Plasma, which really makes frame drops apparent in Game Mode, and I agree, Driveclub is amazingly smooth. Sometimes it's hard to believe it's only 30fps.
Thank you, at least someone got what i'm talking about.nkarafo appears to not be referring to any irregularities in the frame pacing, and simply refers to the game's motion as a whole as stuttery. This is a less common usage than either of the two previous examples, but what he means should be clear enough. The game's motion is being defined by a rapid series of static images. If the rate of these images is not rapid enough, then it's possible to recognise each individual image separate from one another. People will have different tolerances for this, but in general the more 60fps gaming you play, the less immune to noticing the individual frames in 30fps games you're likely to be. I'm not that sensitive to this in general for example, but I just got done switching between FM6 and Driveclub on different inputs, and the contrast made it very easy to notice Driveclub's frame by frame motion. It wasn't at all convincing of natural motion, and I can imagine if everything I was playing was running at 60fps, then 30fps games are something I would then avoid like the plague. As primarily a console gamer however, this'll probably never actually be a serious issue for me.
Gran Turismo 6 ?
Damn. Can't wait to see what GT7 looks like.
Kaz Yamauchi is in this video (from the PS4 reveal)
https://www.youtube.com/watch?v=5hjx2Sd52U4
It means they're working on it since at least (probably even earlier) early 2013. 3 years of development already.
Right, it seems we're all using the term "stutter" to describe different things here.
To answer DD, I was using the term stutter to refer to the heavy framerate drops he cites, because they're irregular causing apparent judder (we're probably going to have a similar issue with this word too lol) in the game's motion (frame pacing varies seemingly at random). As an extreme example, I would use the term also to describe Sega Rally 2 on Dreamcast which frequently snapped between 30fps and 60fps locked in a binary manner. I wouldn't however typically use the word to refer to a game with a constant low locked framerate (say something horrific like 15fps). I'm guessing that DD's idea of stutter is more along the lines of what frequently happens on Elite Dangerous when making a hyperspace jump, where the game appears to actually lock up or skip a batch of frames intermittently. This is probably the most common use of the term in regards to gaming I guess, and I agree that PGR4 doesn't suffer from this.
nkarafo appears to not be referring to any irregularities in the frame pacing, and simply refers to the game's motion as a whole as stuttery. This is a less common usage than either of the two previous examples, but what he means should be clear enough. The game's motion is being defined by a rapid series of static images. If the rate of these images is not rapid enough, then it's possible to recognise each individual image separate from one another. People will have different tolerances for this, but in general the more 60fps gaming you play, the less immune to noticing the individual frames in 30fps games you're likely to be. I'm not that sensitive to this in general for example, but I just got done switching between FM6 and Driveclub on different inputs, and the contrast made it very easy to notice Driveclub's frame by frame motion. It wasn't at all convincing of natural motion, and I can imagine if everything I was playing was running at 60fps, then 30fps games are something I would then avoid like the plague. As primarily a console gamer however, this'll probably never actually be a serious issue for me.
A dev cycle that doesn't force them to plonk out a game every two years.HOW? How is that possible?
HOW? How is that possible?
A dev cycle that doesn't force them to plonk out a game every two years.
You are ridiculous.You say that like Forza doesn't have extremely impressive textures. That GT picture is entirely texture. Yes, it's rather high res but I don't see what's so special about it.
But in the same sentence, nothing is special about that GT picture.im·pres·sive
imˈpresiv
adjective
evoking admiration through size, quality, or skill: grand, imposing, or awesome.
You are ridiculous.
But in the same sentence, nothing is special about that GT picture.
...I don't think I'm the one being ridiculous when you're coming here dissecting quotes for no reason. It's a thread discussing graphics, not an English lesson.
The fact of the matter is that those textures are on Goodwood, a very short track that can only have one car at a time. The devs have much, much, much more headroom for fancy textures on that track, so of course it's going to have high-res assets when they have more resources free to manage.
You're conveniently glossing over the fact that it's running on a last-gen system and still boasts these very impressive textures. It's a testament to PD's craft.
A dev cycle that doesn't force them to plonk out a game every two years.
You are ridiculous.
But in the same sentence, nothing is special about that GT picture.
HOW? How is that possible?
Na i'm saying you are ridiculous because your comment is ridiculous. On one hand Forza has extremely impressive textures but the GT picture is just entirely texture, its high resolution texture just as impressive as the one in Forza, oh but there is nothing special about it. When clearly it shows how masterful polyphony are at their craft. Now you take it a step further and say, that track can only have one car at a time so the dev have much much more headroom for fancy texture as if that makes the texture work any less impressive (mind you this is on PS3 with less powerful gpu than Xbox360 but they have to make use of the notoriously hard Cell to compensate and less than 500MB of Ram)....I don't think I'm the one being ridiculous when you're coming here dissecting quotes for no reason. It's a thread discussing graphics, not an English lesson.
The fact of the matter is that those textures are on Goodwood, a very short track that can only have one car at a time. The devs have much, much, much more headroom for fancy textures on that track, so of course it's going to have high-res assets when they have more resources free to manage.
It is impressive, compared to the hardware it is running on and what we had a generation before. If it were simple, many devs would have just as impressive texture work in all their games. We've been gawking at impressive texture work and polygons since the advent of video games.A simple texture is nothing to gawk at.
It is impressive, compared to the hardware it is running on and what we had a generation before. If it were simple, many devs would have just as impressive texture work in all their games.