Borderline photorealism at times
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I'm actually downloading my 10 hour EA Access trial just to drive around and take pictures lol.
Borderline photorealism at times
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I'm actually downloading my 10 hour EA Access trial just to drive around and take pictures lol.
I haven't played it yet, but as long as the HUD can be turned off I'm happy. The camera controls seem flexible.It really freakin sucks they didn't put a photo mode in the game((
I haven't played it yet, but as long as the HUD can be turned off I'm happy. The camera controls seem flexible.
Are the alpha particles rendered in half resolution? They seem to cause jaggies at the front of the car.Messed around for a bit with the Xbox One version of NFS. The game could definitely use a photomode.
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Probably. I noticed it too. The smoke effects are still pretty good. I wonder if they'll up them for the PC version.Are the alpha particles rendered in half resolution? They seem to cause jaggies at the front of the car.
Yup, agreed. Half res is still a good compromise, although I would prefer full res. I don't suppose the smoke is volumetric, right?Probably. I noticed it too. The smoke effects are still pretty good. I wonder if they'll up them for the PC version.
I think it's sprite based but it looks pretty good. I haven't seen a truly realistic volumetric smoke implementation in games yet (it usually looks super thick)Yup, agreed. Half res is still a good compromise, although I would prefer full res. I don't suppose the smoke is volumetric, right?
Yep, it looks pretty good despite being sprite based. Volumetric smoke is still just too expensive in games, I guess.I think it's sprite based but it looks pretty good. I haven't seen a truly realistic volumetric smoke implementation in games yet (it usually looks super thick)
Yep, it looks pretty good despite being sprite based. Volumetric smoke is still just too expensive in games, I guess.
Oh, right, how did I forget MGSV? IIRC, it does indeed have volumetric particles. This is most clearly seen when you shoot at the ground and a large cloud of debris kicks up too. It is also very demanding, as can be seen here:I could be wrong but it seems that MGSV actually has volumetric particles. I've had quite a few times where a vehicle has kicked up dust that actually has shadows cast across it as opposed to just ignoring it, which I think is only possible with volumetric.
I could be wrong but it seems that MGSV actually has volumetric particles. I've had quite a few times where a vehicle has kicked up dust that actually has shadows cast across it as opposed to just ignoring it, which I think is only possible with volumetric.
Environments look pretty crappy, though, imo.
Saw this in console's screenshot thread
photomod
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real gameplay
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Difference is pretty huge
Love the selective cherry-pick of Driveclub, lol.
You can say this for the nice shots as well though, its easier to pick out rough shots for a non photo expert like myself, imo
Saw this in console's screenshot thread
photomod
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real gameplay
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Difference is pretty huge
Yeah i know what you are saying but they are all cherry picked and more often than not im like wow that looks great it doesn't look like that for me 95% of the time i play it.There are thousands upon thousands of shots and videos online of gameplay. That has been up for over a year. Various modes, times of day, weather, people capturing, messing around, etc. They have all been gorgeous and realistic 9 times out of 10. All of a sudden a less polished compared to the 99% of the game Lambo event (which these are mainly coming from) comes out, out of hundreds of events in the game, and people want to pass this off as the game's baseline?
Anyone who has seriously played this game, knows it is complete bullshit to spin that narrative. Fan or not of the game.
cherry picking deluxe
Yeah i know what you are saying but they are all cherry picked and more often than not im like wow that looks great it doesn't look like that for me 95% of the time i play it.
I do not know what game you are playing then, because all the videos and pics I see, and have been seeing LONG before they put in photo mode, looked just as, and still looks just as impressive. My jaw still drops to this game every boot up.
I dont know what game you are playing, i rarely went wow until the rain was added. Just my opinion and im no graphic whore.
There was never a racing game where the lighting was so smooth, and actually blinded you and effected the way you play until I played this game. I literally put my hand up to block that sun glare, and squint to get a better focus, like I would in real life (especially in the dash cam/cockpit when it hit the dirty parts of the windshield). That shit impressed me. Did you only play in high noon like the cherry picker grabs?
Because even before weather, how it can start off one way, and then dynamically change conditions with a sunset or even overcast, was pretty impressive.
Worse than this?
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I would not say it's a PS3 game, but your "shiny and chrome" statement is quite apt. There are lots of elements to it that are not impressive, like the static head/backlights on cars, they don't look like dynamic sources, the lack of a bustling and alive city, it's lacking too many details and the only reason there is so much PP, static lights and film grain is to mask some of the low detail in the environment. It's akin to disco/clublights, serves as a mask where everybody looks beautiful under the kaleidoscope.Need for Speed looks like a first gen PS3 game, but all shiny and chrome. People really look different at graphics.
No doubt, I have not seen a racer come close this gen. I'm looking forward to what Asseto Corsa brings to the table though.Cherry picking, agenda's and bullshit aside, Driveclub is technically the best looking racer. Period.
I'm looking forward to what Asseto Corsa brings to the table though.
I thought MGSV had it too but I was wrong. Dictator showed the explosions smoke was just using an offline renderer to blend the typical 2D sprite effects, and dusts were also just sprite transparencies that catch light and shadows.
It's basically GT5/6 particle effects, which aren't volumetric.
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Nah if the 14yo me would've imagined how a racing game would look in 10 years, NFS is what comes closer atm, shiny or whateaver it's the result that mattersNeed for Speed looks like a first gen PS3 game, but all shiny and chrome. People really look different at graphics.
Those earlier picks were ewwwww though. No shadows or anything. Dont know what happened there.
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seriously, give us a fuckin photomode Ghost!
Online only means that a photomode isn't possible.
Online only means that a photomode isn't possible.
Halo, battlefield 2, etc... had photo mode equivs with online play. Heck, the whole idea of a time demo / replay is essentailly photomode.
Nope, it's possible to do that with 2D particles.I could be wrong but it seems that MGSV actually has volumetric particles. I've had quite a few times where a vehicle has kicked up dust that actually has shadows cast across it as opposed to just ignoring it, which I think is only possible with volumetric.
Are those photomode done during live gameplay? Because the issue with NFS is that it's always in live gameplay, so how do you do a photomode when you technically can't "pause" or "stop" the game due to it being always online?
It's open world so it wouldn't necessarily be ideal. There's no reason it couldn't have a real-time free camera mode though. It doesn't need to be touched up at all.No not during live gameplay, there you are right.
No chance the game could offer replays?
Saw this in console's screenshot thread
photomod
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real gameplay
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Difference is pretty huge
Cherry picking of the year.
Will try to do the same for Forza.