Explain me how is possible that GT Sport has 3 time more cars then DC and it's 60 fps and cars looks so much better in GT Sport?
Again: resources. It doesn't matter how much the fps is in this case.
Explain me how is possible that GT Sport has 3 time more cars then DC and it's 60 fps and cars looks so much better in GT Sport?
Again: resources. It doesn't matter how much the fps is in this case.
I only ever click on this thread when I see it come up for Conduit posts, and I never leave disappointed.
What resources, money, man power? Now fps doesn't matter. OK.
Evolution had before around same or slightly more staff than PD. Cars in DC doesn't look better than those in GT Sport.
Turn 10 has way more staff than PD. Cars in Forza 4 doens't look better than those in GT6.
Where did you get your numbers because they are kind of wrong with or without DLC.Sorry but you just contradicted yourself
And as usual i'm having problems following what you are trying to say
F4 has 678 cars, no premium/standard differences
GT6 has
Total Cars: 1.241
Premium Cars: 447
Semi-Premium Cars: 152
Standard Cars: 642
So i guess they decided to leave those 642 standard cars just because ¯\_(ツ_/¯
Where did you get your numbers because they are kind of wrong with or without DLC.
Ok so that is launch. Now what did you use for Forza 4? Because launch was 500 or so.
But that doesn't mean they also allocated the resources in the same way.
Forza does have way more cars modelled though which probably hurts the amount of attention to detail the cars get in it.
And also doesn't mean that if some game has more cars, automatically cars will look worse. That's a such dumb theory.
Totally agree with that.And also doesn't mean that if some game has more cars, automatically cars will look worse. That's a such dumb theory.
This is what Noobcraft said
and this is basically how everything in the world works. Making "more" takes more time, money and in general resources. This is not a dumb theory, at all.
Well, of course making "more" output needs "more" input in general, but if you have a studio that's much bigger and outsources more art assets, the excuse that the quality level would probably be lower because the attention is diverted between more cars by default, falters.
This is not a dumb theory, at all.
Even if you ignore the fact that GT has a way bigger budget than drive club, compare the development time for both.Forza 4 without DLC's had around same number of cars like premiums in GT6 without DLC.
And your theory doesn't make sense too. Same question like for c0de : Explain me how is possible that GT Sport has 2.5 time more cars then DC and it's 60 fps and cars looks so much better in GT Sport?
Explain me how is possible that GT Sport has 3 time more cars then DC and it's 60 fps and cars looks so much better in GT Sport?
How is it, that you're already discussing how GT Sports looks? It's not even finished yet.
That's the way of things here. Erry game judged any time through development.How is it, that you're already discussing how GT Sports looks? It's not even finished yet.
GT Sport / Forza 6 Apex
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This. They have also have many modeling inacuracies due to a less strict control quality thanks to its outsourced nature and to the developer's asset priorities. All the above plus a very simplistic rendering method that does not even do real time reflections, a thing that even GT5 did.The reason the Forza interiors look like ass is because they have a limited polygon budget whereas GT has tessellation and use their high poly models in their game.
How is it, that you're already discussing how GT Sports looks? It's not even finished yet.
At least in Forza you can move the right stick and look around the interiors in game instead of having to glitch photomode or something.
Forza interiors look like ass?
:lolololololol
Forza interiors look like ass?
:lolololololol
Are these from the same mode? I mean is one from Photomode and the other from in-game...or something?GT Sport / Forza 6 Apex
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Are these from the same mode? I mean is one from Photomode and the other from in-game...or something?
I expect GT Sport will have the best car models and materials but I'm sure ForzaVista isn't that bad...so it must be in-game.
Not sure this is like-for-like. Educate me.
GT Sport / Forza 6 Apex
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You know what...I didn't believe you. Poor on me.That is ForzaVista yes.
That IQ though. So clean.
Also, never noticed the chairs in the background of that building until I saw this. I love the nice little touches like that.
Well it's ForzaVista so it's supersampled, no?
Oh I assumed that it would supersample as it does on Xbox, interestingNo, from my experience with ForzaVista on Apex it just uses your AA settings. If AA is off then it'll have jaggies everywhere.
Either way the actual IQ depends on the computer. I could just run it at 4K with 8xMSAA if I wanted to make the cleanest image possible, what I meant was that the game produces a very clean image with little to no postprocessing, the only bits you'll really see are the DOF in the prerace screens and motion blur ingame.
Oh I assumed that it would supersample as it does on Xbox, interesting
amazing
I could be mistaken, it's just that those are my observations ingame.
Anyway, was playing some Assetto Corsa tonight and realised how much it nails the boring midday look, the one that I complained recently as being hard to achieve.
I only ever click on this thread when I see it come up for Conduit posts, and I never leave disappointed.
I could be mistaken, it's just that those are my observations ingame.
Hmm, I think it looks kind of cold, tbh.Anyway, was playing some Assetto Corsa tonight and realised how much it nails the boring midday look, the one that I complained recently as being hard to achieve.
I just booted Apex up for the first time and yeah photo mode definitely supersamples, you can see the aliasing just disappear when you stop moving the camera
That's photomode, I'm pretty sure the shots we're talking about are raw gameplay/Forzavista as you can still see a little bit of aliasing on the plants.
Is Forzavista not effectively photomode?
Wow!
No, from my experience with ForzaVista on Apex it just uses your AA settings. If AA is off then it'll have jaggies everywhere.
Either way the actual IQ depends on the computer. I could just run it at 4K with 8xMSAA if I wanted to make the cleanest image possible, what I meant was that the game produces a very clean image with little to no postprocessing, the only bits you'll really see are the DOF in the prerace screens and motion blur ingame.