The motion sickness thing coming up in the reviews makes me nervous, but the soft IQ (so long as it looks soft and not pixelish) would be less noticeable in play than in screens. Games like Battlezone and Eve seemed reasonably clear from what I've played, so if it's on par with those, that's gonna feel solid in person.
I've heard some people say the trees are distracting in 3D because the sprites have even fewer effects on them, and are particularly obvious panel sections that follow you as you approach, but that would be harder to judge in 2D.
Considering the original performance target and what they had to do getting it to VR performance, it's looks ok.
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Ride 2 onboard
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#DahClub
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Ride 2
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Kawasaki Ninja H2
BikeClub
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Ride Deuce, not bad at all, getting closer
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I didn't get a decent looking side shot of the H2 in DC last night, too much reflection of the concrete.
I'll grab one off a different stage tonight.
Ride 2
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Mr. Martini Peace 62
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And I didn't comment on DD's post yet, very nice F1 shots, the game looks great on PC. I haven't bought it yet on PS4 but probably will soon.
Your pCARS opinion though is ridiculous.
I'm kidding, I totally understand why you feel that way. A question was brought up in the thread if people would get 2 day one. After all the issues still in 1, peoples hesitation is completely justified. I'll probably jump in though.
Answer above.Maybe too advanced for you?
Sorry, it's not your composition...it's just Forza Motorsport being Forza Motorsport.Errr, OK?
Sorry, it's not your composition...it's just Forza Motorsport being Forza Motorsport.
I expect Forza Motorsport 7 on Project Scorpio to be up to standard. Maybe Turn 10 will be able to add in dynamic weather and time of day by then...or maybe not.
EDIT: And have an up-to-date lighting engine.
Now for some comparison shots time!
Yamaha YZF-R1
#Driveclub onboard
some new chrome lighting![]()
Some screenshots from FH3 PC:
...Yeah, I love the Renault Clio![]()
FH 3 is aesthetically pleasing for sure but the shading and lighting are a decent step below driveclub
What is this and is it for PC too?
What is this and is it for PC too?
@shandy706 Those are some amzing looking environmental shots of FH3. Is that on PC oe Xb1?
Combined wth shady's shots, it's amazing how many little details went into that open world racing game. Absolutely amazing work from PG and second to none.
Uh huh, framerate king you say, so why is FM6 brought into the comparison arguments then?
"Guys leave DCVR alone! It's running on a weaker system and targetting 60fps! No fair!"
:lol
I've never bought FM6 into any argument. I don't know what your referring to? Do you mean in comparison to DC?. Never done it as it's 60 vs 30 and on a weaker console.
Have you seen any PC VR games that match normal AAA PC games in graphics? Exactly!
VR requires greater resources and power and the screen is right next to your eyes. Nothing is ever gonna look as good as playing on your TV.
I've never bought FM6 into any argument. I don't know what your referring to? Do you mean in comparison to DC?. Never done it as it's 60 vs 30 and on a weaker console.
Have you seen any PC VR games that match normal AAA PC games in graphics? Exactly!
VR requires greater resources and power and the screen is right next to your eyes. Nothing is ever gonna look as good as playing on your TV.
I agree, The aesthetic of FH3 is top notch, however materials are less convincing than those found in DC, foliages and trees too imo.
Edit :
Jamesway makes me want to take new DC's bike shots ;-p
This is a very silly and disingenuous comment. It is not as funny or clever as you think it is.Uh huh, framerate king you say, so why is FM6 brought into the comparison arguments then?
"Guys leave DCVR alone! It's running on a weaker system and targetting 60fps! No fair!"
:lol
Comparing 30fps to 60fps is not an invalid comparison. Comparing Driveclub VR to any racer is quite stupid because everyone knows it looks bad.But you do know that people in this thread compared to 30fps to 60fps graphics or did you ignore that completely? I mean it's ok to moan about an invalid comparison but than you have to consider other invalid comparisons, too.
The PlayStation 4 is not pushing Driveclub out at 120 fps. It's pushing two 960x1080P images out at 60 fps. The image is being reprojected to 120 fps afterwards isn't it?This is a very silly and disingenuous comment. It is not as funny or clever as you think it is.
1. In this thread we have compared Racing games from Xbox One, PC and PS4.
2. We have compared 1080p 30fps console games to 4K 120fps (10TF) PC racing games and nobody (well few people) complained.
Comparing a severely cut down version of Driveclub running at an effectively combined 120fps*2 at 960 x 1080*2, to any racer is well, stupid. We can all see, deduce and conclude that Driveclub VR pales in comparison to some racers on PS3 and Xbox 360. And any comparison is just stupid and pointless. You are free to make the comparison though.
Comparing 30fps to 60fps is not an invalid comparison. Comparing Driveclub VR to any racer is quite stupid because everyone knows it looks bad.
The PlayStation 4 is not pushing Driveclub out at 120 fps. It's pushing two 960x1080P images out at 60 fps. The image is being reprojected to 120 fps afterwards isn't it?
Comparing 30fps to 60fps is not an invalid comparison. Comparing Driveclub VR to any racer is quite stupid because everyone knows it looks bad.
Because we have also compared 10TF PC racers to 30fps console racers. Driveclub VR is a Cutdown version made to run in VR. It is automatically going to look worst than OG Driveclub so it is pointless. But you are correct, its not really an invalid comparison but a pointless comparison. It is as pointless as comparing OG Driveclub to Driveclub VR.Hmm? It looks bad because of the limited power of the hardware. You have hardware to run software on.
When you compare Forza 6 to Driveclub, you compare a game that only has half the time to render a frame on less powerful hardware. With DCVR you have the same issue. You have to run software and make cuts due to the hardware.
But why that makes a comparison invalid in this case and in the other is the question because I don't see any problem with that.
someone wanted a small comparative under the sun ^^
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Because we have also compared 10TF PC racers to 30fps console racers. Driveclub VR is a Cutdown version made to run in VR. It is automatically going to look worst than OG Driveclub so it is pointless. But you are correct, its not really an invalid comparison but a pointless comparison. It is as pointless as comparing OG Driveclub to Driveclub VR.
I don't think that's how it works lol. Perhaps someone with more knowledge about VR can chime in.960x1080 per eye at 60*2 = 120fps plus reprojection = 240fps. The reprojection is done by the PS4 GPU not afterwards but after every frame.
Yup, i've noticed that in most cars in DC when zoomed in. The decals are not higher resolution.Christ, the difference in quality of those GP textures is huge.
I suppose you are correct. I just don't don't think it is honest to equate the comparison between 30fps and 60fps games as the same as comparing regular games to VR games.And exactly the pc comparison is why we should also compare vr games. It's new and interesting tech and it will be interesting to see which shortcomings come with that.
Of course it looks worse and of course pc can do more than the consoles.
The only way to really compare is the same games, it makes comparisons easier than with different games.
Of course everybody knows before that it will look worse but that's not the point.
Lets see if i can explain it better.I don't think that's how it works lol. Perhaps someone with more knowledge about VR can chime in.
Christ, the difference in quality of those GP textures is huge.
I suppose you are correct. I just don't don't think it is honest to equate the comparison between 30fps and 60fps games as the same as comparing regular games to VR games.
Yes, when people say it's bad, doesn't look like the original that's intentionally putting a bad image on the game. That said, I was also surprised by the hit but it can still be due to the way vr is captured.
Mind, I still await a real technical discussion about what was really crucified to get the game to vr because, as I said before, future racing games in vr will be compared to that. The most famous one will be gt sports and with this game I'm even more curious how much it will suffer for a locked 60fps game.
Pffft, dirty uneducated peasant who prefers the Vivid setting to the more superior THX Movie Cinema Film 🎥 Luxury High-End mode.To me, Forza Horizon 3 is the most beautiful racing game ever made.
Driveclub may be more photo realistic and Project cars may higher detail cars but I just love how vibrant this game is.
And neither of those games have the Lotus Esprit V8
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I'm fairly certain it's 60 locked, with a reprojection to 120 for VR.Is DCVR actually running at a native 60fps upscaled to 120fps? Or is it running at least at 90fps then upscaled to 120fps?
Made 2 timelapse videos if anyone wants to see them (they're about 30 seconds each)
https://streamable.com/kpnh
https://streamable.com/q3vo