TheAdmiester
Member
Just for a change, here's a Driveclub shot. Probably the best I've ever taken in DC. Last gen filter + high exposure makes a big difference.
![IWXrjUO.jpg](http://i.imgur.com/IWXrjUO.jpg)
Bunch of randoms FH3
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Tree just nopes out of there lol.I love you so much for this.
I'm expecting GT:S to take less of a hit, because the game is already targeting 60fps.
I'm not entirely sure how much of a hit the split views of VR incur (similarly, I'm not sure how much more difficult split screen is for a standard game), but the effective resolution would be the same (a full 1080p at 60fps). Driveclub VR is a different matter because it previously had double the window to render each frame.
Here's my most viewed image of any racing game. My most viewed photos overall are from Elite: Dangerous.
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I find it stunning this GIF Driveclub VR <3
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I am excited to see the new tracks in the original Driveclub ^^
But didn't Evo once say they also targeted 60fps? Yeah, we shouldn't go there, the game was never going to hit that.
Define "completely different", because the game already featured dynamic lighting and time of day when it was presented for the first time at E3 '13.Graphically it became a completely different game once they dropped the idea of hitting 60fps.
Define "completely different", because the game already featured dynamic lighting and time of day when it was presented for the first time at E3 '13.
If anything, it looks like they mostly worked on aliasing and texture popup issues, possibly also changed the way they render vegetation, but what they showed then doesn't look much different than what they delivered.
Except that they discussed about it right after E3, and it's been shown in action during GC 2013, IIRC.Also, the entire weather system (which is arguably Driveclub's strongest graphical element) didn't exist back then.
I sure would like to know how this game is running uncapped, because running at a smooth 30 fps despite all the shit they bring to the screen during a storm certainly means it can sustain near 60 fps in normal conditions.
Except that they discussed about it right after E3, and it's been shown in action during GC 2013, IIRC.
Months before they decided to restrict the game to 30 fps, that is.
We sure wouldn't have got those awesome precipitations had they decided to go the 60 fps route, but you make it sound like the game's graphics have radically changed once they decided to make it 30 fps.
I really cannot see any evidence supporting this stance, and I sure would like to know how this game is running uncapped, because running at a smooth 30 fps despite all the shit they bring to the screen during a storm certainly means it can sustain near 60 fps in normal conditions.
And you can have a look at this article from The Guardian or this video comparing weather, both from summer 2013.That was directly after E3 2014 actually, around the same period as Forza Horizon 2 was revealed. You can look back at this very thread for verification.
And you can have a look at this article from The Guardian or this video comparing weather, both from summer 2013.
Precipitations were added later, but the dynamic weather system foundations were there from the start.
Holy downgrade.I find it stunning this GIF Driveclub VR <3
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I am excited to see the new tracks in the original Driveclub ^^
Show me? Convince me Turn 10 are in the running compared to other racing games from PlayGround Games, PolyPhony Digital Inc and Evolution Studio's.Yes, these bad devs at turn 10, can't even do what ps3 did, failing to deliver up-to-date graphics like always and need a super computer to be able to do what others did years before.
Not too sure what this means. It's a visual face-off thread where I've stated what I think. You'd much prefer triviality than game-changing dynamic visual appeal?! Forza Motorsport is right for you.This thread is really something...
Show me? Convince me Turn 10 are in the running compared to other racing games from PlayGround Games, PolyPhony Digital Inc and Evolution Studio's.
Here's a few bike shots. Love the version of Road America they have. For a small dev, it's pretty spot on, especially in terms of elevation that some other games miss.
I just saw this video of GTS and I'd personally say they're getting there in terms of sound. What do you guys think? I hope I'm not derailing the thread. If I am can someone link me an appropriate thread on the subject?
https://www.youtube.com/watch?v=M-Xxsv5Rezc
Nah. The AMG, Charger and Bugatti all sound like "generic V8 sample #042", none of them sound anything like the real car, especially the Bugatti W16. The Aston sounds like the typical GT droning and the upshifts on every car are god awful. No improvement from GT6 in that video.
Nah. The AMG, Charger and Bugatti all sound like "generic V8 sample #042", none of them sound anything like the real car, especially the Bugatti W16. The Aston sounds like the typical GT droning and the upshifts on every car are god awful. No improvement from GT6 in that video.
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And the best screenshot. Lol
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Blaspheme! I love that track. I have a special spot in my heart for it, but I'm very biased. I try to go there every Aug for the American LeMans round (now Weathertech series). I did the charity bike ride the night before qualifying, boy did it give me a new appreciation for the track, and point out how inaccurate some games still are in some regards.I've found that the more accurate the rendition of Road America is, the more I hate it. I really dislike the total lack of flow/smooth corners in that map. Older inaccurate versions are actually the best ones lol.
I'm referencing scenes created exclusively, not frames-per-second.The graphics they already have running at a locked 60fps? Nobody else does that. Playground does similar of course but that's at 30, nobody else does 60.
What the hell, I'd love to see F1 racing in Road America instead of that shitty Tilkodrome they built in Austin. RA is probably my favorite circuit in the USA. :3
Brilliant Guardian article about weather and car tech in FH3:
https://www.theguardian.com/technol...izon-3-game-perfect-skies-photorealism-detail
It's difficult to disagree with the assertion that this is the best looking game on XBONE