TheAdmiester
Member
Been trying pretty hard since the derailment was partially my fault, but apparently it's time for reaction gifs?If we've gotten all the rhetorical posturing out of our systems, can we get back to the topic?
Been trying pretty hard since the derailment was partially my fault, but apparently it's time for reaction gifs?If we've gotten all the rhetorical posturing out of our systems, can we get back to the topic?
Can we talk about how disappointing Driveclub VR looks graphically? That cost of 60 fps.If we've gotten all the rhetorical posturing out of our systems, can we get back to the topic?
Can we talk about how disappointing Driveclub VR looks graphically? That cost of 60 fps.
Them and Polyphony (once they actually launch a game)Maybe Turn 10 can catch less shit now.
Them and Polyphony (once they actually launch a game)
I suppose it could be argued that a 30FPS adapted to 60 will look worse than one built around 60, but yeah, it's surprising how much flak Forza 6 got despite everyone supposedly knowing the costs of 60.Can we talk about how disappointing Driveclub VR looks graphically? That cost of 60 fps.
Can we talk about how disappointing Driveclub VR looks graphically? That cost of 60 fps.
More like the cost of rendering everything twice and cutting the resolution down to less than half.Can we talk about how disappointing Driveclub VR looks graphically? That cost of 60 fps.
More like the cost of rendering everything twice and cutting the resolution down to less than half.
Can we talk about how disappointing Driveclub VR looks graphically? That cost of 60 fps.
Can we talk about how disappointing Driveclub VR looks graphically? That cost of 60 fps.
Maybe Turn 10 can catch less shit now.
I saw that video. The interior details look good as they should given it's a VR cockpit specific title, but the lighting took a huge hit. There are no clouds in the sky, the interior of the cabin has some lighting issues, the track detail and texture detail looks downgraded, and overall it looks super blurry but that could be attributed to YouTube/inadequate capture options. The level of detail on the environment definitely took a hit, and in multi car races the LOD on other cars looks worse based off of the gamersyde videos I watched.Not so bad I think
What is your opinion ?
I saw that video. The interior details look good as they should given it's a VR cockpit specific title, but the lighting took a huge hit. There are no clouds in the sky, the interior of the cabin has some lighting issues, the track detail and texture detail looks downgraded, and overall it looks super blurry but that could be attributed to YouTube/inadequate capture options. The level of detail on the environment definitely took a hit, and in multi car races the LOD on other cars looks worse based off of the gamersyde videos I watched.
My overall impression is that Driveclub VR looks like what a PS3 port of Driveclub proper would, just at 60 fps. I'm waiting for good comparisons though, and if the only way to get one is to buy a $400 headset there's no way.
More like the cost of rendering everything twice and cutting the resolution down to less than half.
Turn 10 have optimised their games for 60fps for years. Evolution retrofitted a 30fps game to make it run at 60fps. I haven't seen DC VR yet, so I can't judge it. But it's hardly a 1:1 comparison to begin with, any reasonably thinking person could come to that conclusion.
My overall impression is that Driveclub VR looks like what a PS3 port of Driveclub proper would, just at 60 fps.
In this video, DC VR hardly looks like a Ps3 game
Driveclub VR is a 30fps game forced to run at 60, but then it's not as though 30fps was always Driveclub's intended goal, remember? They were targeting 60fps initially, and when they didn't hit it the game gained significant graphically improvements at its new 30fps target. This includes the weather effects, along with stuff like better AA (I'm sure we all remember the drama surrounding the earlier image quality)
Uhh.... Yea it does. The only thing that at all separates it, is the 60fps.
They decided early on it would be a 30fps game and developed and optimised around that to a huge degree, as 2 years after release it's still the most realistic looking racing game on the market.
Stripping out features to reach a 60fps target is obviously not going to be visually optimised as it could be (this should be obvious), but it still looks great considering (from the videos posted).
Uhh.. No it doesn't.
DriveClub isn’t 60FPS yet, but Evolution still hopes to reach it for launch
August 2013, a mere few months from its (originally intended) launch, at a time the game would have been in development for a matter of years.
Framerate aside, it wouldn't even be the best looking racer for that tier of console.
Hell, it's not far removed from a game that was actually 60fps locked last gen also.
I can't go quote hunting as I'm at work, but I've read other info also, as well as info along the lines of what you provided. We just pick the info that is relevant to our arguments. But DC is clearly optimised for 30.
Anyone who says DCVR looks like a PS3 game clearly aren't capable of rational thought when comparing to their favorite games (or just paying attention to the ugly media), let alone those suggesting it wouldn't even be the best looking of the PS3/360 gen.
http://www.gamersyde.com/hqstream_driveclub_vr_driveclub_vr_2-38411_en.html
Everyone wins.Driveclub still has the upper hand in graphics, I believe.
That said, for Forza Horizon 3 to look this good while using a more more sophisticated driving model, having a lot more vehicles, being open-world, having had a presumably shorter development time and running on weaker hardware is amazing.
That video is part of what I would consider ugly media of Driveclub VR. The game just doesn't look good. It certainly isn't on par with other 60 fps racers this gen. The water doesn't look like water, the tunnel has super flat lighting, the hood reflections from the cockpit view don't reflect the actual environment, the draw distance is low and you can actually watch the guard rail draw in in the first corner (unless that's the low resolution blurring it), the environmental details are way lower than the original, and the instrument cluster is almost unreadable. I think there are better looking racers on the PS3, especially if 30 fps racers are included. Some grabs from the 1080P 60fps gamersyde footage you linked:I can't go quote hunting as I'm at work, but I've read other info also, as well as info along the lines of what you provided. We just pick the info that is relevant to our arguments. But DC is clearly optimised for 30.
Anyone who says DCVR looks like a PS3 game clearly aren't capable of rational thought when comparing to their favorite games (or just paying attention to the ugly media), let alone those suggesting it wouldn't even be the best looking of the PS3/360 gen.
http://www.gamersyde.com/hqstream_driveclub_vr_driveclub_vr_2-38411_en.html
That video is part of what I would consider ugly media of Driveclub VR. The game just doesn't look good. It certainly isn't on par with other 60 fps racers this gen. The water doesn't look like water, the tunnel has super flat lighting, the hood reflections from the cockpit view don't reflect the actual environment, the draw distance is low and you can actually watch the guard rail draw in in the first corner (unless that's the low resolution blurring it), the environmental details are way lower than the original, and the instrument cluster is almost unreadable. I think there are better looking racers on the PS3, especially if 30 fps racers are included. Some grabs from the 1080P 60fps gamersyde footage you linked:
Any 60fps racer with splitscreen should be fair game. FM5&6 support it (without cockpit view) at 1080P/60. Although splitscreen in both is more of an afterthought, the game holds up well (crowds are cut entirely in splitscreen and some effects are cut. AI also isn't there IIRC but again, splitscreen isn't a focus of the game).Are you comparing a console-based VR game to other non-VR based games, graphically?
I just need to check.
Wait, why the hell is it so blurry?That video is part of what I would consider ugly media of Driveclub VR. The game just doesn't look good. It certainly isn't on par with other 60 fps racers this gen. The water doesn't look like water, the tunnel has super flat lighting, the hood reflections from the cockpit view don't reflect the actual environment, the draw distance is low and you can actually watch the guard rail draw in in the first corner (unless that's the low resolution blurring it), the environmental details are way lower than the original, and the instrument cluster is almost unreadable. I think there are better looking racers on the PS3, especially if 30 fps racers are included. Some grabs from the 1080P 60fps gamersyde footage you linked:
Wait, why the hell is it so blurry?
Doesn't PSVR need 1080p minimum??
Holy fucking that text looks blurry. Is that sub 720p?
Amazing wet road shaders, per-object motion blur, high sample motion blur = bliss:
inb4 "it's not gameplay"
EDIT: Also, before any more misinformation spreads, DC isn't the only one to have flipped raindrop reflections.
You can clearly see the skybox is reflecting on the bottom of the raindrops. It depends on the angle too like in real life, as some drops reflect a non flipped image.
Maybe that's why people are vomitting lol.It's 1080p total. So 960x1080 for each eye (not accounting for any warping). It's pretty low res stuff.
Maybe that's why people are vomitting lol.
VR needs a crisp resolution, too, not just high framerate, to prevent nausea.
Maybe that's why people are vomitting lol.
VR needs a crisp resolution, too, not just high framerate, to prevent nausea.
You could, if you prioritized those things over graphics.Well you're not getting that with PSVR unfortunately.
You could, if you prioritized those things over graphics.
^If Driveclub VR reviews are to be believed it's the new standard for puking simulators too.
Maybe that's why people are vomitting lol.
VR needs a crisp resolution, too, not just high framerate, to prevent nausea.
Wait, why the hell is it so blurry?
PS2?
What are people honestly expecting?
I don't know if talking about VR here is relevant, it's not part of regular developpement process, we know nothing how it works, and it would be unfair to compare it to games talked in here...
What do you think about that ? We should leave DC vr out of this thread, shouldn't we ?
Just my opinion...
"Next-gen Racing Graphics Face-off"
It has to be here. If it doesn't put a good light on a game, so be it. But this is what this thread is about.
I agree but we don't know how it really looks when playing with the helmet, so for me it is unfair to judge its graphics with the standard racers. Different technologies, so different threads, no ?
In this video, DC VR hardly looks like a Ps3 game
It is also "unfair" to compare machines with different power to each other. I think for the time being, we can discuss VR games here but we all know the footage is off because of the way it is being captured. Perhaps DF will come up with something new but it's not only bad looking footage on videos but several reviews stated that the graphics took quite a hit for DCVR so it's also confirmed DCVR is not a looker for the current standards.
What are the current standards for how console VR racers should look?
Because as far as I know, there is just Driveclub. Let's not act like people here all expected it to be graphically on-par with the real Driveclub.
What are the current standards for how console VR racers should look?
Because as far as I know, there is just Driveclub. Let's not act like people here all expected it to be graphically on-par with the real Driveclub.
What are the current standards for how console VR racers should look?
Because as far as I know, there is just Driveclub. Let's not act like people here all expected it to be graphically on-par with the real Driveclub.