Project cars 2 trailer:
https://m.youtube.com/watch?v=0YrrK92fQmk
Is Driveclub's reign under threat?
And we should expect it to look much better than this?That's a leaked placeholder intro for a dev build of the game to test technical integration into the front end, and is several months old. The completely different official game launch trailer is supposed to be coming within a few weeks.
Project cars 2 trailer:
https://m.youtube.com/watch?v=0YrrK92fQmk
Is Driveclub's reign under threat?
Wasn't PC one of the best looking racers on PC?highly unlikely a low budget, 60 fps game from a developer who has never made a top tier game visually is going to dethrone driveclub
Wasn't PC one of the best looking racers on PC?
And we should expect it to look much better than this?
It's just a face-off thread, we can start judging by this early footage already. For instance, the moment where it shows the windshield with the wipers working would make for a good comparison Gif.
I really hope they upgraded their engine to PBR in that time.Apparently so. I've not seen the official launch trailer myself but the tech has reportedly moved on significantly since that leaked intro was put together. Don't forget, that leaked intro was never meant for public consumption.
PCars 2 doesn't seem to have much priority on visuals, which is disappointing, but understandable. They only seem to have added some new features without upgrading old ones much.
Leaked trailer and screenshots.Based on..?
I look forward to seeing the next evolution studio (Driveclub) development work ^^
pcars 2 ultra footage courtesy of nvidia
https://www.youtube.com/watch?v=7x8KzBPiOAA
still not a fan
Astonishing graphically. Something about seeing snow deform as you drive is mesmerizing
Little detail I love is how the ice especially on lake uses SSS so as the sun moves the color changes as light goes through ice. And that night driving in blizzard!!
Welcome to the gen PD
4K 60 fps at 66% GPU utilization is something, especially because it was ported to Scorpio in 2 days. That secret sauce.
Let the game begin
Let the game begin
The image itself or the actual game, that has the rendering resolution (4k) shown on screen?why isn't it 4k?
The image itself or the actual game, that has the rendering resolution (4k) shown on screen?
the image. seems weird to release an image of a game running at 4k in sub 1080p.
You can find the download link to the full 4K PNG image in the Eurogamer article: http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealedthe image. seems weird to release an image of a game running at 4k in sub 1080p.
Can some experts offer an analysis of what we are looking at vs what is available right now on this thread and how is it better?
Did you see it running a game?
Yes. Well, a ForzaTech demo, which is a stress test based on the Forza Motorsport 6 engine, running the maximum number of cars around a track with dynamic weather and all the bells and whistles turned on
Regarding the screenshot
http://www.eurogamer.net/articles/2017-04-06-project-scorpio-explained
FM6 didn't have dynamic weather or TOD
This tech demo does though, the sky looks straight out of FH3.
Could be possibly hinted at dynamic TOD/Weather for FM7?
Can some experts offer an analysis of what we are looking at vs what is available right now on this thread and how is it better?
forza 6 did have weather. it just wasn't dynamic ala driveclub. i see no evidence in a screenshot to suggest it's now dynamic? also, you can see the limitations of it being current xbone graphical settings in the reflections in the road, it only goes 4 cars deep. i'd assume fully optimized for scorpio it would run the full track?
Did you see it running a game?
Yes. Well, a ForzaTech demo, which is a stress test based on the Forza Motorsport 6 engine, running the maximum number of cars around a track with dynamic weather and all the bells and whistles turned on
4K NATIVE
60FPS LOCKED
DYNAMIC WEATHER
MAX CARS ON SCREEN
DEEZ GRAPHICS
On the other hand I am wary of the 60% of resources used, when I see that the image is representative of a racing game before the latter is started. Basically, managing these cars at full speed simultaneously is not the same as on a starting grid.
From what I've seen, the starting grid can be one of the more demanding moments in a race. I've definitely seen games force rolling starts on full-grid events as a performance workaround, or running those scenes at half-capped framerates. Presumably, they designed that scene as a stress-test.
From what I've seen, the starting grid can be one of the more demanding moments in a race. I've definitely seen games force rolling starts on full-grid events as a performance workaround, or running those scenes at half-capped framerates. Presumably, they designed that scene as a stress-test.
Hope they improve on their lighting even further, it's the area where GT is clearly superior. Doesn't seem like PCARS 2 will be much competition to both GT and Forza in terms of visuals.
On the other hand I am wary of the 60% of resources used, when I see that the image is representative of a racing game before the latter is started. Basically, managing these cars at full speed simultaneously is not the same as on a starting grid.
I think that early footage they put out for PCars2 killed people's expectations. It really looked like a mess, but I've put a decent amount of time into PCars1, and I know the lighting (especially halfway between the peak times of day) can be gorgeous, even if it has other snaggletooths.
I'm curious how they push the visuals in 2.
(mem5059mb = 65,88% ) 65% -> 8000 ram
4 go ram on 12 total, for the OS it's really huge no? oO
(mem5059mb = 65,88% ) 65% -> 8000 ram
4 go ram on 12 total, for the OS it's really huge no? oO
Can some experts offer an analysis of what we are looking at vs what is available right now on this thread and how is it better?
looks solid up close......but whats the AA solution? It gets really, really jaggy beyond those initial 2 cars
its probably just a quick port/test shot.....really interested in this in the future
looks solid up close......but whats the AA solution? It gets really, really jaggy beyond those initial 2 cars
its probably just a quick port/test shot.....really interested in this in the future
It's listed in the dev information near the top, 2xEQAA.
They said specifically this is the same IQ/LOD settings from the XB1 game, so AA/AF is the same as it is on FM6 right now (2xEQAA). They pulled in the 4K textures, though.