NullPointer
Member
I'd rather them get a super solid baseline and then add those extras in as they can afford, just as Turn 10 has been doing.Time to unveil the weather PD
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I'd rather them get a super solid baseline and then add those extras in as they can afford, just as Turn 10 has been doing.Time to unveil the weather PD
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I'd rather them get a super solid baseline and then add those extras in as they can afford, just as Turn 10 has been doing.
Richard said that gpu usage actually went down when the race dispersed. But there were two or 3 spikes with some heavy climate.On the other hand I am wary of the 60% of resources used, when I see that the image is representative of a racing game before the latter is started. Basically, managing these cars at full speed simultaneously is not the same as on a starting grid.
Time to unveil the weather PD
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Hadn't even noticed, because I didn't expand the picture...So there's still no proper AA solution and it's really hard to tell how good the AF is in that shot....looks solid up close......but whats the AA solution? It gets really, really jaggy beyond those initial 2 cars
its probably just a quick port/test shot.....really interested in this in the future
Richard said that gpu usage actually went down when the race dispersed. But there were two or 3 spikes with some heavy climate.
He also said they tested running everything on ultra and gpu usage went up to 80-88% iirc.
Hadn't even noticed, because I didn't expand the picture...So there's still no proper AA solution and it's really hard to tell how good the AF is in that shot....
I'm not sure I agree, the graininess of the asphalt gets lost in focus a few feet into that shot due to the wet surface and reflections, further into the distance, there's no graininess under the cars ahead...It's actually pretty easy. The wetness of the asphalt highlights the normal maps. You can see the fine "grain" (bumps) of the road for a pretty decent distance.
Actually more interested in night time racing with the new lighting engine.
Hadn't even noticed, because I didn't expand the picture...So there's still no proper AA solution and it's really hard to tell how good the AF is in that shot....
Presumably 4xAF like FM6 on XB1.Hadn't even noticed, because I didn't expand the picture...So there's still no proper AA solution and it's really hard to tell how good the AF is in that shot....
https://youtu.be/2IWTylTfjlw
How times have changed (not my video btw).
If only GT's AI wasn't slow, hopefully it is in the final game.
https://youtu.be/2IWTylTfjlw
How times have changed (not my video btw).
If only GT's AI wasn't slow, hopefully it is in the final game.
Now compare to Driveclubhttps://youtu.be/2IWTylTfjlw
How times have changed (not my video btw).
If only GT's AI wasn't slow, hopefully it is in the final game.
Anyone who's ever had the misfortune of racing online with randoms can testify to the realism of the Forza AI in that video.
EDIT: Actually, forget randoms. Just look at what happens when you race with Gaffers
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https://youtu.be/2IWTylTfjlw
How times have changed (not my video btw).
If only GT's AI wasn't slow, hopefully it is in the final game.
Project CARS 2 Rallycross - https://www.youtube.com/watch?v=6Lr4Sio4LXQ
Not sure what I think about it. I do know that music is freakin OBNOXIOUS. I know I'm not an expert on trailers or anything but for car games, I think a laid back, sort of awe-inspiring, epic like music is much better than any sort of electronic shit.
Are smoke effects not in yet?
Are smoke effects not in yet?
Are smoke effects not in yet?
They are, but it takes much more effort to raise up a cloud than on GT6.
That car should be pouring smoke when the backend comes out.
very bad youtube quality but they seem to have improved the awful color correction from pcars 1. better track modeling as well. no more of those horrendous sun rays either hopefully
towards the end you can see it start forming, its rather realistic.
Astonishing graphically. Something about seeing snow deform as you drive is mesmerizing
Little detail I love is how the ice especially on lake uses SSS so as the sun moves the color changes as light goes through ice. And that night driving in blizzard!!
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That car should be pouring smoke when the backend comes out.
It's basically drifting around the entire curve.
No because at this case the start of the gif is also the start of the run.Since the car is already prepped and running around the track, shouldn't the tires be hot enough to where a drift will immediately make smoke?
Game?
Are smoke effects not in yet?
GT always had great replay camera angles. Hope Turn10 can learn something from this, because the Forza replay cameras have been ignored for way too long.
Came across some flattering lighting on a Goliath run tonight in Horizon 3.
Very nice, shame it looks like a cartoon most of the other times. Still beautiful though.
Very nice, shame it looks like a cartoon most of the other times. Still beautiful though.
I mean, everyone has a right to an opinion and all that....
But, what???
A cartoon?
Pffff
This is an open-world game yet it's far beyond Forza mainstream.Came across some flattering lighting on a Goliath run tonight in Horizon 3.
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This is an open-world game yet it's far beyond Forza mainstream.
Amazing...especially in these conditions.