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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Space_nut

Member
Very little chance. Turn 10 can have all the power they want but they clearly haven't been able nail that realistic look PD achieved a generation ago.

Artistic is subjective

Graphics as in technical rendering features, Forza 7 on Scorpio will have gts beat. Especially if it has dynamic weather and TOD that'll be a given win
 

willbsn13

Member
Itll be interesting to see if T10 will use that skybox lighting tech PG used for FH3... there's been a few hints possibly alluding to that being the case.

If so, it'll look much improved from 6 on the base XB1 and will surprise a lot of people.
 

Putty

Member
Artistic is subjective

Graphics as in technical rendering features, Forza 7 on Scorpio will have gts beat. Especially if it has dynamic weather and TOD that'll be a given win

Bearing in mind the same game must play on XB1...So XB1 would need dynamic bits...
 
But this is not inability but a design decision.

You mean T10 purposely decide on making the game look unrealistic.....sure.

Artistic is subjective

Graphics as in technical rendering features, Forza 7 on Scorpio will have gts beat. Especially if it has dynamic weather and TOD that'll be a given win

Not when the end goal for simulators is something pretty objective: a realistic look.
 

Noobcraft

Member
i dont understand the hype over FH3 sky boxes. its a flat texture applied to a large ceiling
Because it looks fantastic (arguably better than volumetric clouds because they are actual images of the sky), has a lot of variety, and is (probably?) much less computationally expensive than volumetric solutions.
 
Because it looks fantastic (arguably better than volumetric clouds because they are actual images of the sky), has a lot of variety, and is (probably?) much less computationally expensive than volumetric solutions.

at least one part of your statement is accurate. yes rendering a flat, moving texture to a few large polygons is less computationally expensive than rendering 3d volumetric clouds that properly receive and transmit volumetric light and shadows
 

Space_nut

Member
Because it looks fantastic (arguably better than volumetric clouds because they are actual images of the sky), has a lot of variety, and is (probably?) much less computationally expensive than volumetric solutions.

I find it funny how he talks about looking "realistic" and then says that. FH3 is the most realistic sky i've seen in any game. Just any given second i take a look around it is amazing.

Also it's not just simply a texture in the sky. The devs had to model the sky from the video recordings of the 12k res skies. They had to model the sun and lighting to go through the clouds and have the clouds cast shadow on the terrain below. I believe FH3 sky tech costed more in production costs than anything before. Their 12k camera is one of a kind and manning the hours to record everything and then go through all the footage to use in the game is alot of work
 

Hux1ey

Banned
Not when the end goal for simulators is something pretty objective: a realistic look.

I don't think Forza has ever targeted a realistic look, they always have very saturated colours.

I find it funny how he talks about looking "realistic" and then says that. FH3 is the most realistic sky i've seen in any game. Just any given second i take a look around it is amazing.

Also it's not just simply a texture in the sky. The devs had to model the sky from the video recordings of the 12k res skies. They had to model the sun and lighting to go through the clouds and have the clouds cast shadow on the terrain below. I believe FH3 sky tech costed more in production costs than anything before. Their 12k camera is one of a kind and manning the hours to record everything and then go through all the footage to use in the game is alot of work

The sky looks awesome in Horizon, but the game doesn't look that realistic to me, it's pretty stylized with it's beautiful exaggerated colour palette.
 

willbsn13

Member
i dont understand the hype over FH3 sky boxes. its a flat texture/gif applied to a large ceiling

https://www.youtube.com/watch?v=nvZATn50D6c

actually impressive 3d sky and clouds

https://www.youtube.com/watch?v=y4l39926dJ4
https://www.youtube.com/watch?v=rehixq5omsE

I mean DC's look great but so does FH3's, sure DC's might be more complex but at the end of the day if both solutions look great then both are "impressive".

Either way, I hope the use the skybox tech for FM7.
 

Space_nut

Member
I don't think Forza has ever targeted a realistic look, they always have very saturated colours.



The sky looks awesome in Horizon, but the game doesn't look that realistic to me, it's pretty stylized with it's beautiful exaggerated colour palette.

The game is stylized but the sky itself is realistic. I mean it is real life captured in 12k goodness lol
 
No the end goal for simulators is physics not how shiny a piece of car is

Don't act like visuals are not a crucial aspect. You're playing video games for a reason. You're in thread called Next-Gen Racing Graphics Face-off for a reason.

I don't think Forza has ever targeted a realistic look, they always have very saturated colours.

How do you know that? Just because they have failed to accomplish it?
 

Space_nut

Member
Don't act like visuals are not a crucial aspect. You're playing video games for a reason. You're in thread called Next-Gen Racing Graphics Face-off for a reason.



How do you know that? Just because they have failed to accomplish it?

Graphics isn't the end goal for simulators. Simulators of anything is about simulating anything accurately through physics. Look at air plane simulators, space simulators, anything that is used for real training is all about physics not how much POM is used.

Ever since racing simulators were made the top priority has and always will be physics. I don't know what you are trying to deny that is a fact

If graphics were what mattered you'll see gt and forza only operating at 30fps with dips so they can push the max graphics they can. But no you don't see that. Why? They want the responsiveness and physics to be portrayed the best it can.
 

cooldawn

Member
Considering the next one will be made for the Scorpio as well, I'm fairly certain Forza 7 will destroy GT:S.
I'm absolutely certain it will not. Maybe not even look better. Turn 10 don't exactly have a reputation for making stuff look really good...

Forza 6 replay

corner.gif
...even in this replay you can see car doesn't look at entirely comfortable or at home on-track. It looks docile. It basically boils down to this...
...its made for more powerful base hardware by a better developer.
...except I would go one stage further, like...
Very little chance. Turn 10 can have all the power they want but they clearly haven't been able nail that realistic look PD achieved a generation ago.
...it doesn't matter how powerful the hardware is on one side or the other. You give Turn 10 and Polyphony Digital the exact same hardware and 100% of the time Polyphony Digital will come out way ahead.

Turn 10 should be able to complete with Gran Turismo Sport. I expect Scorpio to give them a little boost of sorts to at least match Polyphony Digital overall. If it surpasses Gran Turismo Sport, then good on them.

By the way, all the above refers to visuals.
 

Space_nut

Member
I'm absolutely certain it will not. Maybe not even look better. Turn 10 don't exactly have a reputation for making stuff look really good...


...even in this replay you can see car doesn't look at entirely comfortable or at home on-track. It looks docile. It basically boils down to this...

...except I would go one stage further, like...

...it doesn't matter how powerful the hardware is on one side or the other. You give Turn 10 and Polyphony Digital the exact same hardware and 100% of the time Polyphony Digital will come out way ahead.

Turn 10 should be able to complete with Gran Turismo Sport. I expect Scorpio to give them a little boost of sorts to at least match Polyphony Digital overall. If it surpasses Gran Turismo Sport, then good on them.

By the way, all the above refers to visuals.

But if we're talking about graphics as in technical rendering, Forza 7 will easily beat gts at it. Having 4k textures, higher lod car models, 4k native, locked 60fps, dynamic weather and etc it is not contest. Now if you're talking about artistic/subjective then yea both games will be comparable. But make no mistake technically Forza 7 will be better
 

DD

Member
It doesn't matter how it's done. What matters is what is shown. PGR4, for example, had heavily stylized visuals, yet it had some great "wow" to it without seeming to show that it's trying too hard to look cool. It doesn't pursue GT's photo-realism. Instead, it kinds of look like a movie or a music video, and it looks great! And since Microsoft had killed the PGR franchise, I see no problem if Turn 10 try to move into this direction aesthetically, because their usual path always ends with people saying "eh, GT looks better", which is a shame because PD isn't exactly a studio worth all the praising it gets.

pgr154huqw.jpg


pgr18bkuuc.jpg


pgr22nbue5.jpg


147nu61.jpg
 

Outrun

Member
.


How do you know that? Just because they have failed to accomplish it?

Come on man.

The aesthetic since the original Forza has been one of saturated colours.

There is nothing wrong with the car models in Forza. I would like a more advanced lighting solution however.
 

leeh

Member
I'm absolutely certain it will not. Maybe not even look better. Turn 10 don't exactly have a reputation for making stuff look really good...


...even in this replay you can see car doesn't look at entirely comfortable or at home on-track. It looks docile. It basically boils down to this...

...except I would go one stage further, like...

...it doesn't matter how powerful the hardware is on one side or the other. You give Turn 10 and Polyphony Digital the exact same hardware and 100% of the time Polyphony Digital will come out way ahead.

Turn 10 should be able to complete with Gran Turismo Sport. I expect Scorpio to give them a little boost of sorts to at least match Polyphony Digital overall. If it surpasses Gran Turismo Sport, then good on them.

By the way, all the above refers to visuals.
That car looks docile? It looks perfectly placed and reacts realistically with the slight correction on exit. The only thing I'd expect is a tad of tire smoke, but I'm presuming that's hardware blocking.

The only reason Polyphony would come out on top is due to them taking an extra half a decade to make the same game.
 

Space_nut

Member
Dem pgr4 pics hnnnnnng

That right there is what I prefer in my games. Stylize to show graphics. Look at horizon zero dawn or uc4. Stylized to the max and shows some of the best graphics
 
I find it funny how he talks about looking "realistic" and then says that. FH3 is the most realistic sky i've seen in any game. Just any given second i take a look around it is amazing.

Also it's not just simply a texture in the sky. The devs had to model the sky from the video recordings of the 12k res skies. They had to model the sun and lighting to go through the clouds and have the clouds cast shadow on the terrain below. I believe FH3 sky tech costed more in production costs than anything before. Their 12k camera is one of a kind and manning the hours to record everything and then go through all the footage to use in the game is alot of work

its a moving texture applied to a few large polygons. none of their 12k camera work has anything to do with whats actually being calculated and rendered. let me guess, you were one of the people who panned the fluid simulation in driveclub and claimed forza was much better and more realistic
 

Hux1ey

Banned
Don't act like visuals are not a crucial aspect. You're playing video games for a reason. You're in thread called Next-Gen Racing Graphics Face-off for a reason.



How do you know that? Just because they have failed to accomplish it?

Why would they not mute the colours like other racing sims do if it wasn't the case? You think they can't do that also? They clearly don't want to aim for photo realism, especially in Horizon.
 

leeh

Member
its a moving texture applied to a few large polygons. none of their 12k camera work has anything to do with whats actually being calculated and rendered
Aye, and it looks fantastic for it, using up a lot less resources than say the pretty but wasteful volumetric clouds in DC.
 
That car looks docile? It looks perfectly placed and reacts realistically with the slight correction on exit. The only thing I'd expect is a tad of tire smoke, but I'm presuming that's hardware blocking.

The only reason Polyphony would come out on top is due to them taking an extra half a decade to make the same game.

Their lighting solution, for one, is better than whatever it is that the Forza team has been toying with...
 
Aye, and it looks fantastic for it, using up a lot less resources than say the pretty but wasteful volumetric clouds in DC.

I am not sure that is a very good argument in a thread about graphics, but in terms of priorities to make DC 30 fps? Probably.
 
Why would they not mute the colours like other racing sims do if it wasn't the case? You think they can't do that also? They clearly don't want to aim for photo realism, especially in Horizon.

Talking about FM and again where is the notion that they are not aiming for photo realism coming from?
Achieving photo realistic looks is not done by simply muting colours.

Graphics isn't the end goal for simulators. Simulators of anything is about simulating anything accurately through physics. Look at air plane simulators, space simulators, anything that is used for real training is all about physics not how much POM is used.

Ever since racing simulators were made the top priority has and always will be physics. I don't know what you are trying to deny that is a fact

If graphics were what mattered you'll see gt and forza only operating at 30fps with dips so they can push the max graphics they can. But no you don't see that. Why? They want the responsiveness and physics to be portrayed the best it can.

Stop being obtuse. Never said physics were not a priority. Again:

Don't act like visuals are not a crucial aspect. You're playing video games for a reason. You're in thread called Next-Gen Racing Graphics Face-off for a reason.
 

Space_nut

Member
You mean T10 purposely decide on making the game look unrealistic.....sure.



Not when the end goal for simulators is something pretty objective: a realistic look.

Again i was responding to your statement which is false. That is not the end goal for simulators. You can say you prefer realistic graphics for simulators but ALL simulators end goal isnt. It's physics
 

Hux1ey

Banned
Talking about FM and again where is the notion that they are not aiming for photo realism coming from?
Achieving photo realistic looks is not done by simply muting colours.
:

No, but the fact they aren't even doing that says a lot, GT and Forza have always gone for very different looks.
 

benzy

Member
Why would they not mute the colours like other racing sims do if it wasn't the case? You think they can't do that also? They clearly don't want to aim for photo realism, especially in Horizon.

I wouldn't call GTS palette muted or less colorful than Forza 6 though. The other sims with desaturated color don't really look realistic at all. Forza actually looks more realistic than AC and pCars imo.

Forza 6
mkeejn.png


GTS
fejcpq.png


pCars
ujnynr.png


Asseto
cwdxvh.png
 
Again i was responding to your statement which is false. That is not the end goal for simulators. You can say you prefer realistic graphics for simulators but ALL simulators end goal isnt. It's physics

Thats was in response to the graphics of this genre: the end goal for graphics being photo realism. Come on dude follow the convo.

No, but the fact they aren't even doing that says a lot, GT and Forza have always gone for very different looks.

Perhaps they feel it looks realistic to them.
 

Space_nut

Member
Thats was in response to the graphics of this genre: the end goal for graphics being photo realism. Come on dude follow the convo.



Perhaps they feel it looks realistic to them.

And having realistic graphics or stylized isn't what determines if a game is graphically better. What makes a game better graphically that isn't subjective are things like AF, res, dynamic lighting, dynamic weather, texture quality, polygons pushed, etc. Not if a artistic choice for a dev on any game. This thread is about graphics and thus is about the things I listed
 
GTS Beta vs Forza 6 Nurburgring Audi TTS Coupe
https://www.youtube.com/watch?v=7BsE_zUbMJg

Not a fan of the constant pop in and super low dashboard reelection quality, and the shadows seems rather inconsistent in gt sport.

But turn 10 seems to be on another level now. A game released almost 2 years ago, with less dev time, on a weaker hardware and they still come out on top is mind blowing given how far ahead PD was of everyone else a few years ago.
 

Putty

Member
Not a fan of the constant pop in and super low dashboard reelection quality, and the shadows seems rather inconsistent in gt sport.

But turn 10 seems to be on another level now. A game released almost 2 years ago, with less dev time, on a weaker hardware and they still come out on top is mind blowing given how far ahead PD was of everyone else a few years ago.

Aside from lighting, AA, car models and trackside detail you mean? And one that's still in Beta?
 
Why does GTS' replay mode look better than the gameplay I see? Better motion blur or something?

Yup, actually it's a case of no motion blur vs. motion blur + DoF. It's been the case for GT since GT3 or so I believe, there's a huge disconnect between replay visuals and gameplay.

its a moving texture applied to a few large polygons. none of their 12k camera work has anything to do with whats actually being calculated and rendered. let me guess, you were one of the people who panned the fluid simulation in driveclub and claimed forza was much better and more realistic

By your logic, is photogrammetry unimpressive because it's "just pictures of real things"?
 

Putty

Member
If you want to measure games by that metric, do it properly. GT Sport will be facing off against FM7 which we haven't seen yet.

So do that when 7 lands...But for now we have 6...which is the version being compared...

Point is it's silly to compare and say one is better than the other when one clearly isn't finished/out...
 
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