So do that when 7 lands...But for now we have 6...which is the version being compared...
Point is it's silly to compare and say one is better than the other when one clearly isn't finished/out...
You were the one that brought up that GT:S was still in beta... while it's what we have.. and the one that is being compared.. lol
I realise that 8)...
What i REALLY mean is one is being declared a "winner" before the other is out......lol
lol I get ya, and agree =P
I'm not going to speculate too much on Forza 7, because it's hard to say to what extent they will retool things and improve upon them. I will say that Forza in general could make a few tweaks to lighting and effects which would greatly improve realism over what they have with Forza 6.
I'm optimistic about Forza 7 though... I have a feeling that this will be another one of those leaps for the series.
It's not the first time that has been said regarding PD and Turn 10 in this or other threads. I'm actually amazed at Forza 6 when looking at that comparison video, I thought Forza 6 would be behind but in that video it's ahead in just about everything. GTS looks flat in comparison, even when looking at the lighting where PD usually is kings.I realise that 8)...
What i REALLY mean is one is being declared a "winner" before the other is out......lol
They've got better with each iteration so at the very least this will continue...I just wonder to what extend having to work on the XB1 as a "base model" affects what they do on Scorpio...
And I just said I wasn't gonna speculate on it too much haha =P oh well..
I don't think XO as a "base model" does anything to Forza specificallyl. Actually, I'd look at it the other way. Because the assets of the game will be developed at a higher fidelity than the XO can handle or output. I'm asking myself how much the XO version will have to sacrifice compared to the Scorpio and PC versions? Less cars on track, reduced foliage and effects.
I think Scorpio and PC will use the highest LOD models more often and hopefully more of those pointy edges are smoothed out. Same for effects and lighting. They will undoubtedly use more samples and look better. Screen-space reflections of wet tracks will be higher quality.. things like that.
I see the Scorpio and PC versions as the base game. And the XO version will be scaled down to perform well on that platform.
Not a fan of the constant pop in and super low dashboard reelection quality, and the shadows seems rather inconsistent in gt sport.
But turn 10 seems to be on another level now. A game released almost 2 years ago, with less dev time, on a weaker hardware and they still come out on top is mind blowing given how far ahead PD was of everyone else a few years ago.
And having realistic graphics or stylized isn't what determines if a game is graphically better. What makes a game better graphically that isn't subjective are things like AF, res, dynamic lighting, dynamic weather, texture quality, polygons pushed, etc. Not if a artistic choice for a dev on any game. This thread is about graphics and thus is about the things I listed
Nice spin but it doesn't work. Graphics can be impressive even if they are not technically impressive due to art direction and other techniques. What you listed was the very reason why many see PD at the top of their game: even with added power T10 lacks the art direction needed for a photo realistic look.
Very little chance. Turn 10 can have all the power they want but they clearly haven't been able nail that realistic look PD achieved a generation ago.
Lol what in the world are you talking about? GT 5 and 6 looked and sounded like stinkers and played even worse compared to the competition last gen.
GT5 Prologue looked insane when it came out, GT5 still looked brilliant although other racers had caught up a lot by that time. GT6 looked good for it's platform but was of course surpassed by many racers by that point.
Don't talk shite.
There are some who are lacking GIF I have done 2/3 trick on recent driveclub![]()
I had fun with the filters
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from this https://youtu.be/kAbMjB8oQu8 ^^
Yup, actually it's a case of no motion blur vs. motion blur + DoF. It's been the case for GT since GT3 or so I believe, there's a huge disconnect between replay visuals and gameplay.
By your logic, is photogrammetry unimpressive because it's "just pictures of real things"?
Photogrammetry is used to more accurately create realistic surface materials. Im not sure how thats at all similar to the use of flat skyboxes in games
Well ok..
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Afaik they're allowed but not embedded or anything so it's just a link. I could be wrong about that.The lighting in the cockpit is next level, shame about the gif artifacts though.
I assume webm's aren't allowed on gaf?
Afaik they're allowed but not embedded or anything so it's just a link. I could be wrong about that.
Thats GTSThese show great TOD settings and good environmental materials, the only problem with Forza Horizon is the car shading in general on some materials. Things like pure metals or plastics end up looking less impressive than DC in general.
It is an immense complement to GTS that it's visuals are similar to FH3. And vice versa.Thats GTS
I agree and expect Forza Motorsport 7 to have higher-quality textures and chuck a load more of visual effects about the place considering the power advantage but I'm not entirely sure, in real-terms, how that advantage constructs itself. I absolutely expect, without compromise, a full day-to-night cycle and weather effects too. Forza Motorsport 7 simply can't release without that stuff in 2017 with the power of a 6TF system.But if we're talking about graphics as in technical rendering, Forza 7 will easily beat gts at it. Having 4k textures, higher lod car models, 4k native, locked 60fps, dynamic weather and etc it is not contest. Now if you're talking about artistic/subjective then yea both games will be comparable. But make no mistake technically Forza 7 will be better
I respectfully disagree. It's another area Polyphony Digital has always been ahead of Turn 10. Cars have always looked natural on a Gran Turismo track.That car looks docile? It looks perfectly placed and reacts realistically with the slight correction on exit. The only thing I'd expect is a tad of tire smoke, but I'm presuming that's hardware blocking.
Standard car models doesn't really change much though. At it's best Gran Turismo always looks better than any Forza MotorSport title.how can you say that when PD used standar car models...
Gran Turismo 5 had it on PS3, back in 2010. If the Forza Tech engine is shared they simply don't have any more excuses to not have everything dynamic. Potentially it should be the most dynamic game out there!I'm sure they can. Gt6 had it on ps3. FH3 and Motorsport share the same engine
It's not going to be locked at all. Neither is Forza MotorSport 7 (but it will perform better).GT5 and 6 had issues maintaining 60fps, gladly though GT:S has this fixed during gameplay...
I thought they are supposed to look rough; reflecting the paintwork?! I could be wrong though.Hood reflections look awful
More examples of why PlayGround Games is so far ahead of Turn 10.
I believe Playground and Turn10 share lots of their tech so I'm not sure it's that easy to place one ahead of the other, FH3 runs at 30fps too while FM has been 60fps for 4 iterations now.More examples of why PlayGround Games is so far ahead of Turn 10.
Guess we oughta start labeling all the games despite most of us are familiar with which is which.![]()
I thought the big Willow Springs logo gave it away![]()
It's not going to be locked at all. Neither is Forza MotorSport 7 (but it will perform better).
Just use the brower plugins that embed 'em!
These show great TOD settings and good environmental materials, the only problem with Forza Horizon is the car shading in general on some materials. Things like pure metals or plastics end up looking less impressive than DC in general.
The hot-air balloons, desert setting, beautiful FH3-like skybox, and lighting make it an understandable mistake.thats GT. forza horizon doesnt hit that mark
The Hot-Air Balloons, desert setting, beautiful FH3-like skybox, and lighting make it an understandable mistake.
In that shot they look close enough to me. If I hadn't seen the Willow Springs sign it could have fooled me.the lighting and materials in fh3 do not match up to gt sport
I believe Playground and Turn10 share lots of their tech so I'm not sure it's that easy to place one ahead of the other, FH3 runs at 30fps too while FM has been 60fps for 4 iterations now.
GTS and FM6 is a more interesting comparison, going by the comparison video posted a while back Polyphony need to put in another gear when they exit the beta or we might see Turn10 dethrone Polyphony for graphics when FM7 is out.
In that shot they look close enough to me. If I hadn't seen the Willow Springs sign it could have fooled me.
Bonus unrelated pics.
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T10 and Playground have been making progress on the lighting front. The jumps from FM5-FM6, and FH2-FH3 represented a fair amount of progress.opinions i guess. forza games are always instantly recognizable to me due to the lighting. they have never, and likely will never, match up to gt visuals
T10 and Playground have been making progress on the lighting front. The jumps from FM5-FM6, and FH2-FH3 represented a fair amount of progress.
Indeed.
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Thats not impressive.
But this is. Horizon 3 is a gorgeous game.
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Thats not impressive.