thelastword
Banned
Real visuals in motion, the way we play......
Now that's how you do a sunset, perfect composition here...
Tokyo expressway, as realisitic as you going to see a racer in motion this generation (cars, atd, lighting).....Headlights in tunnels et al, great PBR pipeline..
And it's crazy that going back a couple of pages, somebody said I only post Shirrako's vids because of MB. I don't even like MB all that much in 60fps games and you can see me say that several times in a million tech threads. I like Shirrako's vids because they are crisper and have much less compression artifacts than any other GT vids on youtube, besides, he is a great driver with high quality content, so if his vids are the best, we should use it. I even suggested it would be even more ideal to get his vids up on gamersyde. Yet, I can see why some people would be against that seeing how they try to put GTS and even DC in the worse light possible with the crappiest screens and most compressed JPG screens they can find, whilst using Photomode Forza shots and the like......
And to clarify even further, Shirrako, does not use 1080p mode because it has MB, he uses it because replays are also at 60fps for his encodes, so 60fps in gameplay and replay.....which is so obvious since all his vids are first half gameplay, second half replay. It's really absurd the lengths people will go to set a disingenuous and false narrative.....
One thing is sustained though, you can take a game and run it at 4k, 8k,16k it will not make it a better looking game over a game rendered at 1080p with a higher quality rendering pipeline for cars, lighting, shadows, reflections, foliage, crowds etc....much higher ATD and expansive tracks. You will see all the weaknesses of the less ambitious racer in terms of graphical quality in motion. In stills you can render at 32k, against a more ambitious (higher poly racer) at 1080p, the higher poly models with proper occlusion in GTS will still come out on top ......This is not rocket science, this is just common sense, which have been proven a million times across many GTS threads. Resolution does not add detail or assets; better lighting, pit crews, better foliage or crowds, it does not add more expansive tracks, better cars, higher DD, realtime shadows....and SINCE it does not, it can only mean that such a game can never look better in motion over this more ambitious 1080p or 1800CB racer.
The proof is in motion.......Engines revving......
Now that's how you do a sunset, perfect composition here...
Tokyo expressway, as realisitic as you going to see a racer in motion this generation (cars, atd, lighting).....Headlights in tunnels et al, great PBR pipeline..
And it's crazy that going back a couple of pages, somebody said I only post Shirrako's vids because of MB. I don't even like MB all that much in 60fps games and you can see me say that several times in a million tech threads. I like Shirrako's vids because they are crisper and have much less compression artifacts than any other GT vids on youtube, besides, he is a great driver with high quality content, so if his vids are the best, we should use it. I even suggested it would be even more ideal to get his vids up on gamersyde. Yet, I can see why some people would be against that seeing how they try to put GTS and even DC in the worse light possible with the crappiest screens and most compressed JPG screens they can find, whilst using Photomode Forza shots and the like......
And to clarify even further, Shirrako, does not use 1080p mode because it has MB, he uses it because replays are also at 60fps for his encodes, so 60fps in gameplay and replay.....which is so obvious since all his vids are first half gameplay, second half replay. It's really absurd the lengths people will go to set a disingenuous and false narrative.....
One thing is sustained though, you can take a game and run it at 4k, 8k,16k it will not make it a better looking game over a game rendered at 1080p with a higher quality rendering pipeline for cars, lighting, shadows, reflections, foliage, crowds etc....much higher ATD and expansive tracks. You will see all the weaknesses of the less ambitious racer in terms of graphical quality in motion. In stills you can render at 32k, against a more ambitious (higher poly racer) at 1080p, the higher poly models with proper occlusion in GTS will still come out on top ......This is not rocket science, this is just common sense, which have been proven a million times across many GTS threads. Resolution does not add detail or assets; better lighting, pit crews, better foliage or crowds, it does not add more expansive tracks, better cars, higher DD, realtime shadows....and SINCE it does not, it can only mean that such a game can never look better in motion over this more ambitious 1080p or 1800CB racer.
The proof is in motion.......Engines revving......
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