I've got the time to waste and in a depraved way it's entertaining, I really don't mind. It's fun to see the mental gymnastics involved with ignoring people's points so often and so thoroughly.
And here, here's clear footage The Crew 2 showing my graphics settings before unpausing back into showing the shadow movement. What's your excuse going to be this time?
Ok, so I posted 4 videos of gameplay showing a comparison against FH3. After some feedback, I said shadows and lighting is better in TC2, you came here and went off a cliff because I mentioned shadows..Your proof is to show some wavey shadows in a showroom, but fail to understand that these are much more expensive shadows, than simply hard shadows. It's the same shadows you see under the car whilst you drive but resolves better in motion, whilst everyone else on the grid has hard shadows on startup and lots of the environment shadows are hard. Yet, in TC2, the implementation is still a combo of hard and soft shadows, which is always ideal, because not all shadows should be hard edged.
So when I explained why I thought shadows were superior, by saying there are soft shadows in the game and there's a higher rate of shadow rendering, you brush it off.....which was eye-turning....You can't ask me why I think shadows are better and when I do, you say "why does that matter". It's exactly why it matters, because it's superior to what's in FH3 and if you think hard edge shadows are all, there are lots of those in TC2, sharp as a razor.....
Thanks, but the shadows don't bother me personally. I didn't intend to come across as complaining, just showing that they're not the flawless implementation a certain someone makes them out to be.
I never said they were perfect, I simply said that shadows are superior to the implementation in FH3, and this is especially eye-opening since this game is many moons bigger than FH3, with Driver San Francisco type snaps and transitions. Do you think a large open world like this which already offers better shadows would give you PCSS to resolve the artifacts you see, how would that be possible? Yet TC2 is already giving you a superior form of shadow rendering overall....
So you can make your arguments for Forza Horizon 3, it's something people do little of in this thread as of late, and simply resort to being butthurt or posting disingenous pics and the like, make a valid point and I'll engage...but you can't tell me you don't see the merits of what I'm saying here....This game is huge, it has some of the best water for such a huge game, maybe sound is outside of the scope of this thread, but it's really good in this title. To render all of this huge world with a good combo of soft and hard shadows, impressive water, nice lighting is really impressive. The only downside to TC2 atm is IQ due to the crappy FXAA, but hopefully more options become available and people can downsample from a higher rez.....AF seems to be something that if you force from the control panel gives you a neat IQ boost on textures and even grass......SSAO+ under the AO section on custom should be enabled just the same....
I'm pretty sure some patches are coming too, it's a UBI title afterall, but what they have here is impressive. And if anyone thinks I'm simply going after FH3 could not be more wrong, we're simply discussing the merits of different racers here. If you check some of my prior takes in other tech threads, you will realize that I have lots of respect for Ubisoft this gen. Pretty much all their titles have rock solid performance, nice tech and solid graphics.....Farcry primal, FC5, Watchdogs2, even watchdogs 1 on PC (that water), Assassin Creed Origins, The division (still solid after the downgrade with solid framerates) and even a huge game like this (TC2) is a solid 30fps on consoles.....They do good work and are clearly the most consistent Third party house this gen, they started a little shakey, but they have given a good account in terms of graphical quality+solid framerates till then....You can't deny their ambitions for this title over others like it, they even patched the first crew game to improve the visuals (lighting, general rendering etc)......So what's here in TC2 is impressive in comparison to other games like it. If Horizon is a better game, that's not the point here though (which is subjective anyway), this is about the tech.....and yet one thing that Jives with me in TC2 is the sense of speed, you get that right and I'm a fan, the sense of speed in TC2 is really good.....