Vtecomega
Banned
GTS - ingame - PRO
1080P or 4k mode?
GTS - ingame - PRO
I think GT6 gives a greater sense of speed tho.
Huge improvement
1080P or 4k mode?
I think GT6 gives a greater sense of speed tho.
I think GT6 gives a greater sense of speed tho.
It definitely does. The way the car shakes and bobbles around adds to the presence on track that GT sport just has never had. Cars feel to detached from the road surface.
Forza 7 in car starts from approx 2 mins also GTS same section of track also starts around 2 mins. Forza 7 has greater sence of speed for methe frame drops kills the sense of speed in GT6
La sarthe road surface has been repaved few years ago so it's not that bumpy anymore, the GT6 version was scanned for GT4 on PS2 when the road surface was much more bumpy
Forza 7 in car starts from approx 2 mins also GTS same section of track also starts around 2 mins. Forza 7 has greater sence of speed for me
There are few examples that it does, i think its adjustable. When they modeled the car the wipers where probably in that position.The in car view has a greater sense of speed because of the shaking camera/windscreen wiper mostly, just makes it feel like it's going fast though as a car enthusiast it highlights yet another inaccuracy in Forza 7. The 787B windscreen wiper always stops dead centre since it reduces drag and improves aerodynamic balance. They built that car with a great emphasis on aerodynamics (for back in the day anyway). The wiper doesn't stop where Forza places it.
In other views it still looks as if your more connected to the road going faster, that is the idea if your going 200 mph plus. GTS looks like your going on a Sunday drive in comparison and too floaty. Also Gt6 doesn't have shaking wipers and that looks faster too.The in car view has a greater sense of speed because of the shaking camera/windscreen wiper mostly, just makes it feel like it's going fast though as a car enthusiast it highlights yet another inaccuracy in Forza 7. The 787B windscreen wiper always stops dead centre since it reduces drag and improves aerodynamic balance. They built that car with a great emphasis on aerodynamics (for back in the day anyway). The wiper doesn't stop where Forza places it.
There are few examples that it does, i think its adjustable. When they modeled the car the wipers where probably in that position.
This one is from Wikipedia
And this one from a Japanese museum
And this one is from Pinterest
But its weird anyway, it should be in the middle when its on the race track.
I think both GT6 and GTSport have physics based shaking wipers on the 787B. Only a guess though since they had it in GT4 but so subtle that you had to concentrate to see it. GT6 has shaky cam too that's why it looks fast. There is a way to adjust camera sensitivity in GT Sport that may make the camera follow the shaking of the car more but haven't tried it on max. Might check it when I get home tonight.In other views it still looks as if your more connected to the road going faster, that is the idea if your going 200 mph plus. GTS looks like your going on a Sunday drive in comparison and too floaty. Also Gt6 doesn't have shaking wipers and that looks faster too.
Somebody may have moved the wiper there when they modelled the car but really if they follow the sport at all they should have known that's not where it should be. My guess is that they stuck it in the drivers face and made it shake for dramatic effect.
Small correction on this one. The 787B has been in Forza since FM4, long before it had physics/movement on car parts. If you look at it in FM4 it has the wiper in the correct position:
After a little googling, I've now learned that for some reason it was missing the wiper entirely in FM5, but the more relevant part is FM6, when the wiper returned in its current position:
The actual reason behind its position is simply a limitation in the game where wipers can't move beyond their starting position - they always move from resting -> max rotation -> resting, and movement like centre -> left -> centre -> right -> centre isn't supported. The reason it's portrayed correctly in FM4 is because that game had no weather so naturally there was no need to make the wipers move. This is why it was only an issue from FM6 and beyond as the game now has weather, and it applies to every car with a centre-resting wiper, such as Le Mans cars, Koenigseggs, etc. As far as I know they're shown correctly in Forzavista mode where there's no animation to the wipers.
Fun fact: if you look at the FM4 pic above, you can see one of its own limitations in that every wheel on the car had to use the same model, which wasn't fixed until FM5. The 787B happens to be a good car to show this because of its front and rear wheels being so different.
This is again an odd limitation. Can't they just make it loop past its previous position for that animation? GT5/6 has had correct wipers for these cars so it's not like there is a technical reason not to have it. I need to check how wipers that aren't simple rotations behave in forza.The actual reason behind its position is simply a limitation in the game where wipers can't move beyond their starting position - they always move from resting -> max rotation -> resting, and movement like centre -> left -> centre -> right -> centre isn't supported.
Never knew about adjusting camera for shake on GTS, i'll give that a whirl myself. Cheers.They are not adjustable, I know this for a fact. Those have likely been manually moved in the exhibits but when the car is on the windscreen wipers are in the centre position. A google video/image search will show that it is always in the centre position. In fact it was one of the earlier cars that did this and most LeMans cars now have center positioned windscreen wipers even cars that have standard road versions.
Somebody may have moved the wiper there when they modelled the car but really if they follow the sport at all they should have known that's not where it should be. My guess is that they stuck it in the drivers face and made it shake for dramatic effect.
I think both GT6 and GTSport have physics based shaking wipers on the 787B. Only a guess though since they had it in GT4 but so subtle that you had to concentrate to see it. GT6 has shaky cam too that's why it looks fast. There is a way to adjust camera sensitivity in GT Sport that may make the camera follow the shaking of the car more but haven't tried it on max. Might check it when I get home tonight.
Never knew about adjusting camera for shake on GTS, i'll give that a whirl myself. Cheers.
yeah me neither.I don't think there is such an option? I cant find it in the settings, only camera fov for cockpit and chase cam.
20x zoom
GTS S660
FM7 PC max setting Vs cherry picking images from GTS on console.... we know you
and then when you buy FM7 on console you find things like these...
I'm not sure what your point is. Badly done liveries are badly done?FM7 PC max setting Vs cherry picking images from GTS on console.... we know you
and then when you buy FM7 on console you find things like these...
Why are you fabricating with the image of Standard XBOX ONE? lol
Money!Sorry you're right, the real version of FM7 on Xbox one must remain hidden, otherwise people can see how terrible it is .... we can only post PC maxed out images of FM7, while for GTS only cherry picking images from PS4 standard or PRO strictly in 1080p mode
Money!
So of course we could all try to get some bad screens, but what's the point. Yet here, actual problems with guys running TITAN X Pascal GPU's and beefy PC's.....and no JPG nonsense here either. Actual beefy rigs at max still have issues with lod. I've already seen some bad lod issues on Forza, so it's no doubt there would be issues with lod switching on consoles too, right in front of your face, as MAX settings on PC still does not solve the issue in every scenario..
Still, for the posters trying to supersample the hell out of this game, they never say what rig they're using. For all we know, they're running this at 200% resolution scaling and getting 38-40fps or even lower, we don't know, but that's one thing with PC, you can take a screen at the highest rez with any shitty card and just post screens, nobody knows if it runs well or not....In any case, the screens above are at max settings on PC, no framerate issues, just lod issues....and like some folk trying to get the crappiest JPG's they can get (from even standard PS4) to compare supersampled Forza shots in the name of IQ, we all know what's up with that. It's a pity GTS does not have a PC version, but even then, it doesn't need it, because Forza 7 at max PC quality have been proven to look and render several leagues worse than GTS on a PRO......"And to think Turn 10 said they built this game ground up for PC"...More marketing without delivery....
https://www.gtplanet.net/forza-motorsport-7-built-ground-pc/
Still looks better than GTS weatherMoney!
So of course we could all try to get some bad screens, but what's the point. Yet here, actual problems with guys running TITAN X Pascal GPU's and beefy PC's.....and no JPG nonsense here either. Actual beefy rigs at max still have issues with lod. I've already seen some bad lod issues on Forza, so it's no doubt there would be issues with lod switching on consoles too, right in front of your face, as MAX settings on PC still does not solve the issue in every scenario..
Still, for the posters trying to supersample the hell out of this game, they never say what rig they're using. For all we know, they're running this at 200% resolution scaling and getting 38-40fps or even lower, we don't know, but that's one thing with PC, you can take a screen at the highest rez with any shitty card and just post screens, nobody knows if it runs well or not....In any case, the screens above are at max settings on PC, no framerate issues, just lod issues....and like some folk trying to get the crappiest JPG's they can get (from even standard PS4) to compare supersampled Forza shots in the name of IQ, we all know what's up with that. It's a pity GTS does not have a PC version, but even then, it doesn't need it, because Forza 7 at max PC quality have been proven to look and render several leagues worse than GTS on a PRO......"And to think Turn 10 said they built this game ground up for PC"...More marketing without delivery....
https://www.gtplanet.net/forza-motorsport-7-built-ground-pc/
GTS - ingame - PRO
Just post pictures with a low setting or low rising sun, makes everything look better than it really is.I am very impressed how much PS4 can handle - these shots look better then any PC racing game I played (including Project CARS 2).
Specily the enviro looks amazing.
Can someone explain me how PS4 (PRO only?) can handle it while on PC with much more computing power we are behind that quality?
I know that closed system can provide much beeter optimization for software but still it is mindbothering to me.
Anyway, GTS and previously Drive Club are probably the best looking racing games to date - and I am saying that as a 100% PC gamer.
Just post pictures with a low setting or low rising sun, makes everything look better than it really is.
Did you play Forza 7 and Forza Horizon 3 maxed out on pc? like the the dubai track in Forza 7 or the outback in Forza horizon 3 when the sun is low or at the beach. Forza horizon 3 has far more detailed environments compared to any racing game right now, and Forza 7 outside its ugly 2d trees has the most detailed environment in a sim. But still those GTS shots look great anyway, when the ligthing is that good it blends well with the environment.I am very impressed how much PS4 can handle - these shots look better then any PC racing game I played (including Project CARS 2).
Specily the enviro looks amazing.
Can someone explain me how PS4 (PRO only?) can handle it while on PC with much more computing power we are behind that quality?
I know that closed system can provide much beeter optimization for software but still it is mindbothering to me.
Anyway, GTS and previously Drive Club are probably the best looking racing games to date - and I am saying that as a 100% PC gamer.
Do you mean image quality by crisp as your last months onions ?Thanks but I don't buy it. Besides, screenshots I saw regarding GTS were crisp as my last month onions. Unless you refer to ingame graphics settings?
Did you play Forza 7 and Forza Horizon 3 maxed out on pc? like the the dubai track in Forza 7 or the outback in Forza horizon 3 when the sun is low or at the beach. Forza horizon 3 has far more detailed environments compared to any racing game right now, and Forza 7 outside its ugly 2d trees has the most detailed environment in a sim. But still those GTS shots look great anyway, when the ligthing is that good it blends well with the environment.
Yes, you know, compresion level etc.Do you mean image quality by crisp as your last months onions ?
They both look amazing you should try it or just wait for Forza Horizon 4. Here some in game shots of the dubai environment in Forza 7No I wasn't - I was focusing on PC2 and since it has so much content I wasn't bothering myself with other titles (except AC for diffrent reasons).
However all shots I saw of Forza 7 and Forca H. 3 didn't impress me much.
And I was playing PC2 totally maxed out on my GTX1080. Of course PC2 looks amazing especily with latest patches but GTS somehow gave me better impresion.
Great, remember also, this can also look on another level with the new Sony 10000 nit TV....with HDR (at 8k) as GTS already supports 10000 nits.From Cedec 2018 - Polyphony keynote
PS5?
Great, remember also, this can also look on another level with the new Sony 10000 nit TV....with HDR (at 8k) as GTS already supports 10000 nits.
So yes, I think we may get a remaster of Sport for PS5.......Yet I think PD needs to do something better, something they've never done. Launch GT7 with PS5, Full campaign, next gen graphics with sport-mode as MP. That's easily GT back into 90+ meta and sales will probably eclipse any GT so far......Just bring back everything GT already had/has.....(dynamic tod, dynamic weather, dynamic shadows) etc...
Easily back in the 90+ Meta? That hasn't happened since 2001 and GT3. I'm afraid they need a new visionary at Polyphony Digital because they seem to waste a lot of time. It would be nice to have GT7 at launch on the PS5 but that will only happen if the PS5 comes out in 2021. Knowing them they will have GT7 Prologue in 2020 and then in 2022 we will get a full GT7.
GOTY
What the hell? They really did it lol. I tought they where joking when they said that the sheeps have more wool in the winter