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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

btags

Member
From what I'm reading in the official forums, Forza's puddles do not interact with the wheels, you glide over them every time. Even cones float on top of the "puddle". It's more akin to black ice, so really, what is the point of a "3D puddle" besides an obnoxious loss in steering like you always hydroplane...

While there is no three dimensional representation of water displacement, the physics of the situation are actually modelled. If you go slowly through puddles you do not hydroplane, where as if you go fast over them you do.
 

Stillmatic

Member
Driveclub does the visual representation of wet weather and puddles better than anyone.

Forza 6 does physics simulation of puddles better than anyone.
 

Crayon

Member
From what I'm reading in the official forums, Forza's puddles do not interact with the wheels, you glide over them every time. Even cones float on top of the "puddle". It's more akin to black ice, so really, what is the point of a "3D puddle" besides an obnoxious loss in steering like you always hydroplane...

Driving hard in rain irl is a nightmare. Well, I should say it is with a wide summer tire it's a nightmare. With more all season tires it's just unpleasant. I look forward to the game that captures the true melange of shitty effects. (the latest sim ive played is gt6. I've missed all these other games so far.)
 

cyber_ninja

Member
That reminds me how ridiculously hard it is to see the road in DC when it's raining? I am having a much easier time seeing the road in FM6 when it's raining. Props to T10 for prioritizing visibility over overusage of effects.

Have you ever drove a car when it's pouring down like crazy? If you had than you'd know that you can't see shit under those conditions,but instead you talk about overusing effects.Smh.
 

Shaneus

Member
Have you ever drove a car when it's pouring down like crazy? If you had than you'd know that you can't see shit under those conditions,but instead you talk about overusing effects.Smh.
Oh, you know this is clearly much more realistic:
Glv11jG.gif


Having said that, the droplets for the most part need to be a lot smaller on DC and closer to how they look in Forza. It's like there's oil pooling on your windscreen.
 

M52B28

Banned
Have you ever drove a car when it's pouring down like crazy? If you had than you'd know that you can't see shit under those conditions,but instead you talk about overusing effects.Smh.
Driveclub's rain effect on the windshield literally looks like lube or vegetable oil.
 

Conduit

Banned
Oh, you know this is clearly much more realistic:
Glv11jG.gif


Having said that, the droplets for the most part need to be a lot smaller on DC and closer to how they look in Forza. It's like there's oil pooling on your windscreen.

That's a light rain in Forza's gif.

That reminds me how ridiculously hard it is to see the road in DC when it's raining? I am having a much easier time seeing the road in FM6 when it's raining. Props to T10 for prioritizing visibility over overusage of effects.

Try to drive when i rains heavily!
 

Makki

Member
Driveclub's rain effect on the windshield literally looks like lube or vegetable oil.

My biggest issue with Driveclub is that my TV screen is ALWAYS a damned mess regardless of camera view. Almost all events on the PS+ demo have rain and no matter what camera you pick you get a blurry mess of wet that gives me a headache. I would have bought the game if there was a way to turn off screen splash on outside views like PCars.
 

M52B28

Banned
Here's someone racing in heavy rain. Between the rain and the spray from other cars, it's impossible to see at times

https://www.youtube.com/watch?v=OyHpqKiDMJ0
Yes, we understand that when it rains hard, it is hard to see. Driveclub on the other hand isn't good at representing what it is like driving in heavy rain correctly when in the driver's view.

There are other factors that make it harder to see when driving in rain in real life.

Fogged windshield, dirt and grime being tossed up from other cars, oils..

Sure you can say Driveclub makes it hard to see, but that doesn't mean that it is actually good at representing what you'd see in an actual race or driving in rain in general.
 

thelastword

Banned
Some gamersyde Forza 6 replays. (Credit to Shinn from the Forza thread)
GivingAmazingLcont.gif


CourageousInconsequentialHatchetfish.gif


FixedVengefulGrub.gif
Wow, these gifs look bad, not just the graphics but the way the cars move, looks a combination of a twitchy/glitch. Lighting needs a lot of work, the cars don't look impressive, especially when you see them bunched up, they look like they're lower poly the further away they are and the more grouped up they are. Aliasing is still bad, I would have at least thought they would improve on that. Also, something about those headlights just don't look right.....
 

texore

Member
Driving hard in rain irl is a nightmare. Well, I should say it is with a wide summer tire it's a nightmare. With more all season tires it's just unpleasant. I look forward to the game that captures the true melange of shitty effects. (the latest sim ive played is gt6. I've missed all these other games so far.)
A well designed summer tire should outperform any all-season tire in the rain.
 

btags

Member
Wow, these gifs look bad, not just the graphics but the way the cars move, looks a combination of a twitchy/glitch. Lighting needs a lot of work, the cars don't look impressive, especially when you see them bunched up, they look like they're lower poly the further away they are and the more grouped up they are. Aliasing is still bad, I would have at least thought they would improve on that. Also, something about those headlights just don't look right.....

I would take some time to consider your points had I not read you complaining about aliasing in 600x338 gifs taken from a game that is natively rendered at 1080p. Unless the game was using pixel art any aliasing visible would likely be removed with that large of a downsample.
 
Wow, these gifs look bad, not just the graphics but the way the cars move, looks a combination of a twitchy/glitch. Lighting needs a lot of work, the cars don't look impressive, especially when you see them bunched up, they look like they're lower poly the further away they are and the more grouped up they are. Aliasing is still bad, I would have at least thought they would improve on that. Also, something about those headlights just don't look right.....

As long as Turn10 is on super short dev cycles and stuck with this engine, we will keep seeing these incremental upgrades in visuals.
 

Noobcraft

Member
I would take some time to consider your points had I not read you complaining about aliasing in 600x338 gifs taken from a game that is natively rendered at 1080p. Unless the game was using pixel art any aliasing visible would likely be removed with that large of a downsample.
That and the twitchy movement is likely caused by the gamersyde guys using a standard controller. Fine adjustments are much more difficult on a controller than a wheel. Which is well illustrated in this unremarkable PCars (PS4) lap I did around the Nurburgring.

https://youtu.be/O-BY2D6eX60
 
Wow, these gifs look bad, not just the graphics but the way the cars move, looks a combination of a twitchy/glitch. Lighting needs a lot of work, the cars don't look impressive, especially when you see them bunched up, they look like they're lower poly the further away they are and the more grouped up they are. Aliasing is still bad, I would have at least thought they would improve on that. Also, something about those headlights just don't look right.....

Aliasing? At 1080p > "postage stamp" downsampling I don't see how you can see anything even remotely resembling that. The closest thing I can even see is the slightly beady reflections on the BRZ's roof, but I've seen that in every single racing game that has reflections.

Also, Forza? Twitchy? I don't see anything wrong with the movement whatsoever.
 

etta

my hard graphic balls
From what I'm reading in the official forums, Forza's puddles do not interact with the wheels, you glide over them every time. Even cones float on top of the "puddle". It's more akin to black ice, so really, what is the point of a "3D puddle" besides an obnoxious loss in steering like you always hydroplane...

Nah, there's physics being calculated during every contact. Takes into account speed, tire width, tire temperature, angle...etc. And like the other poster said, you only start hydroplaning above a certain speed. Not sure why people are doubtful or skip over this feature as if it's just a cosmetic, I guess it's easier to make fun of it if it's Forza, or if you don't fully understand it (which isn't even that hard of a concept)? Oh well.

Have you ever drove a car when it's pouring down like crazy? If you had than you'd know that you can't see shit under those conditions,but instead you talk about overusing effects.Smh.

That's a light rain in Forza's gif.

Try to drive when i rains heavily!
I'm not saying it looks bad, I am saying it's impractical. Looks glorious, but if it works against me then I'd rather not have it. FM6 has the perfect balance between good looking, physics-based raindrops and how many droplets, and how it actually looks on the windshield and in the air. You've seen DC in snow at night, it's even harder to see because of how many particles react to your headlights. It looks nice for 10 seconds, then it gets in my way of actually playing the game.
And that is not light rain in FM6, it looks like medium rain, which makes sense, because no one would host a race if it was pouring rain.

I would take some time to consider your points had I not read you complaining about aliasing in 600x338 gifs taken from a game that is natively rendered at 1080p. Unless the game was using pixel art any aliasing visible would likely be removed with that large of a downsample.
.
lol
 

ss_lemonade

Member
Aliasing is still bad, I would have at least thought they would improve on that.

Wait what? I must be blind but how can you even see aliasing in those GIFs? Wouldn't it be the opposite, since the game renders at 1080p and downsizing it to small images should effectively hide the jaggies?
 

Crayon

Member
A well designed summer tire should outperform any all-season tire in the rain.

And it often does. But the change in handling is worse for the summer tire I think. I feel like an all season tire feels more like the same tire with less grip in the rain. Where a nice summer tire can feel more like it's not working right. That's how I feel in general. But I haven't driven every tire or anything. Different models have wildy different characteristics.
 

Stillmatic

Member
I'm not saying it looks bad, I am saying it's impractical. Looks glorious, but if it works against me then I'd rather not have it. FM6 has the perfect balance between good looking, physics-based raindrops and how many droplets, and how it actually looks on the windshield and in the air. You've seen DC in snow at night, it's even harder to see because of how many particles react to your headlights. It looks nice for 10 seconds, then it gets in my way of actually playing the game.

Rain in the air looks bad in both.

mmT8ldu.png

IO7kTEU.jpg


Batman: AK is now the standard for that.

The rain effects in general might make it easier for you to drive in F6, but they don't look nearly as good or realistic as other games.
 
To me FM6 looks really flat. The lighting just looks off and unnatural. I give it that its 60fps but other than that it doesn't look impressive. Even GT6 on PS3 has better and natural lighting. Same is true for DC which has the best lighting in a racer so far on current gen consoles. But I expect GT7 to blow everything else away when it comes out.
 

etta

my hard graphic balls
Rain in the air looks bad in both.

mmT8ldu.png

IO7kTEU.jpg


Batman: AK is now the standard for that.

The rain effects in general might make it easier for you to drive in F6, but they don't look nearly as good or realistic as other games.
Why would it matter how it looks in stills? Rain looks great in motion in both of them, that's what I mean as "rain in the air", as in the rain effects impacting visibility while playing. Also, FM6 rain doesn't look realistic? It may not look as gpod as DC's but what's not realistic about it? It has droplets that react to speed and direction, what else is it missing?
 

Shaneus

Member
That's a light rain in Forza's gif.
Fair enough, I'll cop that. Is there footage or a .gif of heavy rain in the FM6 demo?

Nah, there's physics being calculated during every contact. Takes into account speed, tire width, tire temperature, angle...etc. And like the other poster said, you only start hydroplaning above a certain speed. Not sure why people are doubtful or skip over this feature as if it's just a cosmetic, I guess it's easier to make fun of it if it's Forza, or if you don't fully understand it (which isn't even that hard of a concept)? Oh well.
Or, you know, this is the "Next-gen Racing Graphics Face-off". The very definition of "cosmetic".
 

etta

my hard graphic balls
Fair enough, I'll cop that. Is there footage or a .gif of heavy rain in the FM6 demo?


Or, you know, this is the "Next-gen Racing Graphics Face-off". The very definition of "cosmetic".
Wait, I am not understanding. Should we be ignorant that Forza has all those physics calculations taking up resources?
Discussing differences in textures, models, and lighting but not taking into account dofferences in resource proportions?
 
Wait, I am not understanding. Should we be ignorant that Forza has all those physics calculations taking up resources?
Discussing differences in textures, models, and lighting but not taking into account dofferences in resource proportions?

I dunno, maybe make a physics thread where we discuss physics only? (That are highly subjective in many regards) And console sims get destroyed by Assetto Corsa and other PC sims anyway IMO.
 

Mabufu

Banned
Some gamersyde Forza 6 replays. (Credit to Shinn from the Forza thread)
GivingAmazingLcont.gif


CourageousInconsequentialHatchetfish.gif


FixedVengefulGrub.gif

You know GAF?

Even if I am a big DC fan, I can see F6 with prebaked illumination and superior IQ can get closer to reality.

DC on natural day lighting without weather, showing all its flaws, looks worse that F6 on those same conditions. You know that's true.

Dont act like F6 is "garbage" next to DC, because it's not.

I do even like more how F6 looks at night more than DC, but I guess I should play F6 on my TV before judging.
 

c0de

Member
Or, you know, this is the "Next-gen Racing Graphics Face-off". The very definition of "cosmetic".

Sure but do we want to play ignorant in a tech thread, knowing that graphics consist of computing and that there are many things a game has to compute? I mean, we can imagine a game running at, let's say, 20 fps with all bells and whistles, dynamic everything, high poly crowds and so on. It would look absolutely amazing but do you assume nobody would say it looks the way it does because of the framerate? Surely not.
 

Pepto

Banned
Jesus christ does the game actually look like that? Didn't pick up FM5 after getting my Xbox One, was thinking of FM6 but I don't think I could handle going from Driveclub to that.

No it doesn't look like that. It actually looks like the tiny gifs people have posted elsewhere.
 
You know GAF?

Even if I am a big DC fan, I can see F6 with prebaked illumination and superior IQ can get closer to reality.

DC on natural day lighting without weather, showing all its flaws, looks worse that F6 on those same conditions. You know that's true.

Dont act like F6 is "garbage" next to DC, because it's not.

I do even like more how F6 looks at night more than DC, but I guess I should play F6 on my TV before judging.

Could you post some gameplay Forza day lighting pics that you think look better than DC?
 

etta

my hard graphic balls
Jesus christ does the game actually look like that? Didn't pick up FM5 after getting my Xbox One, was thinking of FM6 but I don't think I could handle going from Driveclub to that.
What other games have you been playing lately?

I dunno, maybe make a physics thread where we discuss physics only? (That are highly subjective in many regards) And console sims get destroyed by Assetto Corsa and other PC sims anyway IMO.
Okay, then, I'll grab my coat.
 

Kayant

Member
You know GAF?

Even if I am a big DC fan, I can see F6 with prebaked illumination and superior IQ can get closer to reality.

DC on natural day lighting without weather, showing all its flaws, looks worse that F6 on those same conditions. You know that's true.

Dont act like F6 is "garbage" next to DC, because it's not.

I do even like more how F6 looks at night more than DC, but I guess I should play F6 on my TV before judging.

Nice bait there.
 

Stillmatic

Member
Why would it matter how it looks in stills? Rain looks great in motion in both of them, that's what I mean as "rain in the air", as in the rain effects impacting visibility while playing. Also, FM6 rain doesn't look realistic? It may not look as gpod as DC's but what's not realistic about it? It has droplets that react to speed and direction, what else is it missing?

It's literally a still image of what the effect looks like. It doesn't look good in either games, even in motion. Yeah the droplets react to speed and direction like every other recent racer with weather, but like most other racers it doesn't look realistic at all, it's just there. In DC it isn't even realistic, though it's probably the closest so far.

Jesus christ does the game actually look like that? Didn't pick up FM5 after getting my Xbox One, was thinking of FM6 but I don't think I could handle going from Driveclub to that.
It was just the first image without blur of rain falling posted Forza 6 megathread: http://www.neogaf.com/forum/showpost.php?p=177379187&postcount=6554

But yeah that is a real direct feed shot, any game can have bad screens, there are much more flattering shots.
 

Hoo-doo

Banned
That reminds me how ridiculously hard it is to see the road in DC when it's raining? I am having a much easier time seeing the road in FM6 when it's raining. Props to T10 for prioritizing visibility over overusage of effects.

Overusage of effects? Yeah, I guess you don't have a driver's license, correct?

If you do, take your car for a spin during a torrential downpour and hit the freeway.
 

Hoo-doo

Banned
Also, FM6 rain doesn't look realistic? It may not look as gpod as DC's but what's not realistic about it? It has droplets that react to speed and direction, what else is it missing?

No it does not. When you have perfect vision and clarity when it's pouring outside, that's simply not realistic. Sure it improves your vision from a gameplay perspective, but part of weather is the impaired vision of the track, making it so you have to drive more carefully as to not spin out. That's the entire point, it's an extra challenge.
When cars barely spray water and the lighting engine makes the cars seem to hover above the reflective surface, missing obvious water effects, it doesn't look realistic.

Edit: Sorry for double posting.
 

leeh

Member
No it does not. When you have perfect vision and clarity when it's pouring outside, that's simply not realistic. Sure it improves your vision from a gameplay perspective, but part of weather is the impaired vision of the track, making it so you have to drive more carefully as to not spin out. That's the entire point, it's an extra challenge.
When cars barely spray water and the lighting engine makes the cars seem to hover above the reflective surface, missing obvious water effects, it doesn't look realistic.

Edit: Sorry for double posting.
There's more than 2 rain settings IRL, it can lightly rain. I was on the demo thinking how realistic looking the rain setting was. On Sebring it was fantastic.

Also, I took my car out into the Peak District not long ago in the rain for a drive. It hammered it down as well. I was on tight roads at 60mph with fine visibility.

People say Forza looks 'flat', but to be honest, I'd say it's the most realistic looking due to that. PCars and DC seem to have a stylised look, which yeah, looks very nice, but isn't really life like to RL.

People seem to forget that tracks RL aren't exactly pretty.
 

Vroadstar

Member
That reminds me how ridiculously hard it is to see the road in DC when it's raining? I am having a much easier time seeing the road in FM6 when it's raining. Props to T10 for prioritizing visibility over overusage of effects.

Nice spin to prop the racer of your choice but in case you never experienced it yourself yet, rain do obscure your vision that's why they invented wipers.
 
There's more than 2 rain settings IRL, it can lightly rain. I was on the demo thinking how realistic looking the rain setting was. On Sebring it was fantastic.

Also, I took my car out into the Peak District not long ago in the rain for a drive. It hammered it down as well. I was on tight roads at 60mph with fine visibility.

People say Forza looks 'flat', but to be honest, I'd say it's the most realistic looking due to that. PCars and DC seem to have a stylised look, which yeah, looks very nice, but isn't really life like to RL.

People seem to forget that tracks RL aren't exactly pretty.

I think the consensus is that DC has one of the best and most realistic lighting systems we have ever seen. On top it is dynamic. I really don't see how it is stylized. The problem Forza always had is that it looks "cartoony" and the car shaders appear too much like plastic. Not sure if this is improved in F6. It is very similar to PCars in that regard I would say.
 

leeh

Member
I think the consensus is that DC has one of the best and most realistic lighting systems we have ever seen. On top it is dynamic. I really don't see how it is stylized. The problem Forza always had is that it looks "cartoony" and the car shaders appear too much like plastic. Not sure if this is improved in F6. It is very similar to PCars in that regard I would say.
I mean props to DC, game looks fantastic. Not trying to put it down. Just in my opinion, I think it looks more stylised than Forza does. Where as Forza looks dull, just like a race track should be. Although, I don't have a PS4, but I wish I did just to play DC. I miss corridor arcades since PGR left us.

Definitely agree with the cars on FM. Just referring to the tracks. Bar Rio, that looks cartoony as anything. Their fantasy ones always seem to.
 
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