From what I'm reading in the official forums, Forza's puddles do not interact with the wheels, you glide over them every time. Even cones float on top of the "puddle". It's more akin to black ice, so really, what is the point of a "3D puddle" besides an obnoxious loss in steering like you always hydroplane...
Nah, there's physics being calculated during every contact. Takes into account speed, tire width, tire temperature, angle...etc. And like the other poster said, you only start hydroplaning above a certain speed. Not sure why people are doubtful or skip over this feature as if it's just a cosmetic, I guess it's easier to make fun of it if it's Forza, or if you don't fully understand it (which isn't even that hard of a concept)? Oh well.
Have you ever drove a car when it's pouring down like crazy? If you had than you'd know that you can't see shit under those conditions,but instead you talk about overusing effects.Smh.
That's a light rain in Forza's gif.
Try to drive when i rains heavily!
I'm not saying it looks bad, I am saying it's impractical. Looks glorious, but if it works against me then I'd rather not have it. FM6 has the perfect balance between good looking, physics-based raindrops and how many droplets, and how it actually looks on the windshield and in the air. You've seen DC in snow at night, it's even harder to see because of how many particles react to your headlights. It looks nice for 10 seconds, then it gets in my way of actually playing the game.
And that is not light rain in FM6, it looks like medium rain, which makes sense, because no one would host a race if it was pouring rain.
I would take some time to consider your points had I not read you complaining about aliasing in 600x338 gifs taken from a game that is natively rendered at 1080p. Unless the game was using pixel art any aliasing visible would likely be removed with that large of a downsample.
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lol