You look at these mechanics I'm suggesting and say, "BUT THEY WOULDN'T WORK IN MELEE, THEREFORE THEY ARE TERRIBLE AND BORKEN!!!
Is this really all you are getting out of my posts?
Are you actually trying to read them and understand my viewpoint?
You are clearly unable to comprehend the idea that, should such a system be put into play, they would design the game's shielding system with it in mind. Maybe the shield wouldn't regenerate at the same speed. Maybe it doesn't regenerate at all until you touch the ground, meaning that you have a limited amount of shield that you have to choose to use wisely. Maybe your shielding tricks that further invalidate this change won't work identically to what you're used to in Melee
Sounds like you need to flesh out your own idea and then maybe I can make a judgment?
You are making a proposal for a game mechanic change but putting the onus on me to be creative with its implementation?
Oh wait, but I guess that wouldn't work, because that's more things that are different from Melee, and therefore terrible.
Man, its like you are just trying to talk over me dude.
See, I like change. I like new ideas. I'm not saying air shielding would absolutely, positively make a better game, but I think it's an interesting idea that would change up the dynamic of the game, and I want to change up the dynamic of the game. If I were making the game and I tried to implement it, and it turned out to not work very well on the first iteration, you know what I'd do? I wouldn't shout, "NO, FUCK IT, DOESN'T WORK, GO BACK TO THE WAY MELEE DID THINGS," like you have before even trying something different. I'd go back to the drawing board, examine where and why it fell flat, and consider ways that I could make it work.
I never said new ideas can't work. Dude who are you even talking to? What are you even arguing against? Look at what I said and respond to it.
I said whatever new idea comes up would have to fit into the core smash formula, which Melee encapsulates. If shielding in the air does not, which it would based on the limited description you gave me, then it would be a terrible game mechanic. Your entire argument up to now has been arguing against parts of the formula (the positional advantage earned from center stage, both vertically and with edgeguarding). The reason I have even continued this conversation is to show how important that fundamental aspect of the formula that you have been dismissing really is.
If you think you have a way of making shielding mid-air work within that formula, a way you have insofar not described, then thats something. But it doesn't sound like you are interested in that.
I think it's fucking ridiculous that after literally only THREE competent games of this style, you think they already achieved absolute, undeniable perfection with the second iteration.
Melee is really, really, really good.
Its tough to explain it all in this post, but yeah, its that good.
(there are small tweaks that could be changed, but overall, absolute perfection sounds about right)
Serious question: Is there a single change that they could make to Melee's formula that you wouldn't immediately deride as broken and game-ruining?
No. Not to
the formula. A single change to the formula is drastic and invariably game-ruining.
But are there additions and implementations that could be cool? Sure. Super meters sound cool. Some sort of resource to manage in general. Maybe add more aerial moves, expand movement options, etc. Lots of stuff.