I don't really want them to change his Pokemon, the gen 1 starters are iconic.
but oh so stale...
I don't really want them to change his Pokemon, the gen 1 starters are iconic.
I don't really want them to change his Pokemon, the gen 1 starters are iconic.
but oh so stale...
I hated Bowser's side-b in Brawl. Gimme back the Melee version.
Ugh, tier discussion.
I hated Bowser's side-b in Brawl. Gimme back the Melee version.
Why are we talking about old Smash Bros games and tiers for competitive play in this thread?
Why are we talking about old Smash Bros games and tiers for competitive play in this thread?
I expected to love a giant suicidal suplex but i'm with you here, old koopa claw is oddly satisfying.
How about they make Pokemon Trainer good first, before we start talking about changing his Pokemon or adding another one.
I I guess actually talking about characters is offensive to you? Sorry if I find that much more interesting in the fan-fiction everyone in this thread is collectively writing. After three months the crossover bonanza is going to get stale and that's probably going to happen quicker with every new iteration of the series.
Why are we talking about old Smash Bros games and tiers for competitive play in this thread?
I would've liked it more if I had more control over it, but no matter what the percentages were, it always seemed to go in a random direction for me AND my opponent.
How about they make Pokemon Trainer good first, before we start talking about changing his Pokemon or adding another one.
I meant that no matter what direction me or my opponent were holding. There were a few times we both held right, and we careened to the left. Either way, I love the Melee version of the move better.If that is the case then.... I hate to say it but "You're doing it wrong". Shorter stages like Battlefield are perfect for the move. One grab in the center at decent damage becomes a great mix up. Am I going left or right. Guess wrong can get wrecked.
I actually can't remember what DK's current Side-B is... Neutral is the windup punch, up is the spin, and down is slapping the ground. What does forward do again?I hope they give DK a decent side B. I've thought since Melee that it should just be a barrel throw. It seems so obvious. Barrels and DK's tendency to chuck them at things he does not like are the most constant things throughout that character's history.
They could have fun with it, too. Most of the time it would be a wooden barrel, but sometimes it could be a TNT barrel that explodes on impact or a faster moving steel barrel or a more bouncy spring.
Random question, but does anyone think the third party characters that get into PlayStation Allstars could affect the ones that might show up in this? Like if Snake or Sonic were to be in Allstars would Nintendo care?This also goes for third party characters that weren't in Brawl but might end up in the next Smash too.
A headbutt that pummels an opponent into the ground.I actually can't remember what DK's current Side-B is... Neutral is the windup punch, up is the spin, and down is slapping the ground. What does forward do again?
I actually can't remember what DK's current Side-B is... Neutral is the windup punch, up is the spin, and down is slapping the ground. What does forward do again?
And yeah, DK should get the barrels. Just like Peach has her turnips, DK should get to throw barrels. The steel one should simply be tough to break. Hit a wall, and it goes the other way. And of course, a proper original Donkey Kong stage set up just so DK can roll a barrel from the top to the bottom.
Actually, the balancing in Brawl is significantly better than in Melee, whether it was intentional or not.
In Melee, there's about 5 viable characters, everything else is mid or low tier and can't really compete (of course there's the occasional outraging victory of a mid or low tier, but Brawl has those too).
In Brawl, there's 1 OP character (who was banned), then there's a fucking HUGE high tier, a fucking HUGE mid tier, and a few more low tier characters. All the characters save for the low tiers are pretty viable and Brawl has a big amount of variety, thusly being better balanced.
The best balancing in the series was in 64, where every character was completely viable, including the low tiers.
A headbutt that pummels an opponent into the ground.
PAS gets Raiden and Tails.
What do you mean exactly?I've been thinking, could the smash series benefit from the addition of forward and back air dashes if implemented correctly?
I've been thinking, could the smash series benefit from the addition of forward and back air dashes if implemented correctly?
What do you mean exactly?
There's a lot I feel like they could add or change to the aerial stuff to make aerial combat way better and deeper.
- No fall state. Instead of going into a helpless fall state after doing a recovery move, just have some moves that can only be used once until you land or get hit.
- Air shielding. The games have progressively given you better defensive capabilities in the air, just go all the way and give you the same defensive capabilities as you have on the ground.
- Melee style air dodging. Hold shield and smash in a direction to do an air dodge in that direction. Like a recovery move, this can only be used once until you get hit or land.
- Air tilts and smashes. Like defense, give the player the same offensive capabilities in air as you have on the ground. Have two options for each direction instead of just one.
- Air grabs. Even more options in the air.
I think these things would change the way the game plays a lot, but for the better.
In terms of old characters, I just want one goddamn change, and that's to my main, Samus: make her bombs blow up on contact again. That was my whole game thrown away there! :-(
Sadly, Samus's peak was in N64.
Something that would be a neat addition to Samus:
When you press diagonally down while standing, as you would to crawl with any crawling character, you turn into a morph ball. Unlike crawling characters, you don't need to hold down to remain a morph ball, but instead return to normal by shielding. In this form, press A to lay bombs, hold B to charge a boost, and you can still jump - but not double jump. If you take damage, you're knocked back to normal.
I'm surprised they didn't do this in Brawl, with the advent of crawling.
I wonder if they're gonna use moe Zelda in Smash U.
There's a lot I feel like they could add or change to the aerial stuff to make aerial combat way better and deeper.
- No fall state. Instead of going into a helpless fall state after doing a recovery move, just have some moves that can only be used once until you land or get hit.
- Air shielding. The games have progressively given you better defensive capabilities in the air, just go all the way and give you the same defensive capabilities as you have on the ground.
- Melee style air dodging. Hold shield and smash in a direction to do an air dodge in that direction. Like a recovery move, this can only be used once until you get hit or land.
- Air tilts and smashes. Like defense, give the player the same offensive capabilities in air as you have on the ground. Have two options for each direction instead of just one.
- Air grabs. Even more options in the air.
I think these things would change the way the game plays a lot, but for the better.