The music being unused is legit.
That's why you have Super Mario RPG idiots claiming Geno is in the game when thinking they have a song in it (when in fact it was a Zelda song). Someone uploaded a remix of a mistaken SMRPG song and they thought that was the "restructured" version of the one in the game.
Er... there is an Arwing attached to Falco's moveset though--it's part of his entrance animation. Because to me it sounds like the game is loading a separate model attached to the character (where the called upon model for Diddy has the same value as the called upon model as Falco's Arwing used in his entrance) and referencing a texture file that is used in Diddy's moveset but not in Falco's. So essentially it's loading the Arwing because it's the equivalent attached model to Diddy's second Peanut Pistol and it's textureless because it's referencing the texture of the Peanut Popgun which is unused in Falco's moveset. That's what it sounds like to me.
What happens if you switch Fox and Diddy's? Because I know giving Fox Sonic's moveset and using the Up-B causes him to load the Arwing model (textureless, just like you mentioned) instead of a spring.
Yeah, I'm going to say that that definitely looks like it's loading the Arwing he uses in his entrance animation in place of the popguns (notice how there are two loaded arwings present), not necessarily because it was actually to be used in Falco's final smash.
Actually, there is a name in the music list that has a very ambiguous name; it's translating to something like "Mushroom Forest". There's been a lot of debate whether it was the SMRPG "Beware of the Forest Mushrooms", or the Mushroom Forest track from Mario Party.
Another possibility I've seen bouncing around is this track from M&Lartners in Time.
There is a lot of leftover information and content that just didn't make the cut - you name characters, but there's also a shitload of music that has been removed for no apparent reason (one was Ballad of the Windfish, which has been paining me the most since it's my most favorite Zelda theme from my most favorite Zelda game).
There's unused character data as well (e.g. Falco was supposed to have an Arwing as Final Smash, which can be dug up as well - although it's not functional).
I would say that character-specific victory jingles is not out of the equation at all.
I am strangely looking forward to the unused material in SSB4. Am I the only one? I always like hearing about things that got cut.
But my point isn't just the existence of leftover content though. Like I said, it's a combination of the early revelation of character specific themes, partial data existing in the disc, even for scrapped character, and only Metaknight, the one character who was mentioned by name during the reveal, keeping his theme. It just doesn't seem like it was something they left to the end of the development and then gave up to focus on more important things, it looks more like it was an early design decisions that didn't stick, and they chose to keep MK's just because Sakurai had already publicly said that he'd have it.
I am strangely looking forward to the unused material in SSB4. Am I the only one? I always like hearing about things that got cut.
I am not sure if it will be as easy to hack the data out of the discs as it was for Brawl.
It's possible to hack any data out of discs, we already experienced that for SF x TK, Brawl, Melee, and MVC3.
The 3DS carts? Can't they open them up already?
Eh, I disagree. While it's useful for stages, for characters it kinda misses the point.
I am not sure if it will be as easy to hack the data out of the discs as it was for Brawl.
Hey that reminds me, with Wii U games being capable of holding at least 24GB of data, do you think they'll go really crazy with the music? It was so cool that Brawl had huge soundtrack so I hope SSB4 surpasses that big time! I'm expecting maybe 400 or 500 songs...how many songs did Brawl have? Around or close to 300?
EDIT: Brawl had 258 songs in My Music alone. And around 310 in total.
Yeah, that's true considering the Wii U's disc seems to be actually pretty different this time. Hopefully by the time SSB4 comes out people have already figured out how to look at Wii U games content.
Hey that reminds me, with Wii U games being capable of holding at least 24GB of data, do you think they'll go really crazy with the music? It was so cool that Brawl had huge soundtrack so I hope SSB4 surpasses that big time! I'm expecting maybe 400 or 500 songs...how many songs did Brawl have? Around or close to 300?
EDIT: Brawl had 258 songs in My Music alone. And around 310 in total.
how could anyone not like playing as captain falcon
that's like blasphemy
I mean I don't even like fighting as him, but when I get him on random I still enjoy falcon punching and taunting for a whole match
Hmmm. I kind of doubt it. Since the Wii U is going to feature HD assets now, most of their space will likely go to that. I'm hopeful though!
I think it just frustrates me to play as him because I played him a lot in Melee. He is a mere shell of his former self in Brawl. :-(
how could anyone not like playing as captain falcon
that's like blasphemy
I mean I don't even like fighting as him, but when I get him on random I still enjoy falcon punching and taunting for a whole match
I think it just frustrates me to play as him because I played him a lot in Melee. He is a mere shell of his former self in Brawl. :-(
If I'm just going to be randomly "punching" I prefer Ganon and his Warlock Punch.
but the taunts, man
the taunts
"SHOW ME YA BOOBS!"
"SHOW ME YA BOOBS!"
"SHOW ME YA BOOBS!"
"SHOW ME YA BOOBS!"
Also I'd rather have a small quantity of songs if it upped the quality of the selection. Too many ill thought non arrangements. Pictochat suffered from this a lot.
Which was arranged.But Pictochat had Lip's Theme! D:
Which was arranged.
I'm talking about Wii Shopping Channel music, Wii Sports theme, Wii Play's Cow game and Brain Training theme all unedited. Brain Training could have worked with a bit of mixing. Shopping Channel on the other hand was a completely lost cause.
Yes, but Lip's Theme makes Pictochat godlike. It's the only theme it needs. Who cares about the others?
Actually, other reason why they think that because of silly rumor that Geno was almost got in the game but got cut last minute.
That's very interesting if true. I hope Falco gets the Arwing in SSB4 as final smash (and maybe even give him dual laser guns, I was disappointed he never had it in his moveset after seeing that SSE scene). No excuse to have him keep the Landmaster!
Which was arranged.
I'm talking about Wii Shopping Channel music, Wii Sports theme, Wii Play's Cow game and Brain Training theme all unedited. Brain Training could have worked with a bit of mixing. Shopping Channel on the other hand was a completely lost cause.
Nothing wrong with the theme itself but it didn't really suit the nature of the game. Arrangements can do wondersbut wii shopping music is amazing. i would have preferred a remix, but i'm happy it was in the game.
edit: shoulda had this guy come in and give us a jazz piano rendition of the shopping theme.
So, I was just thinking about SSB4, and I got to thinking about Namco, and their game sales.
SSBB has sold over 2 million in Japan alone, and looking at Namco's sales via Garaph show their best selling game is One Piece Musou at 790k.
I imagine there might be missing data, but with such a big gap, SSB4 could become Namco's best selling game in its entire history, as long as they don't screw it up.
Nothing wrong with the theme itself but it didn't really suit the nature of the game. Arrangements can do wonders
ONLY ONE SONG FROM DKC2
But it was the best one.
I think some of the songs choices were suppose to be weird and different. It was made to appeal to a broad audience of fans all over the world and everyone have different musical tastes.
As for why some songs got chosen over others, it is hard to tell but maybe they didn't want to flood a bunch of music from one game and as much as I like DKC2, I can only think of a handful of songs that I would want to hear in a fighting game.
But it was the best one.
As for why some songs got chosen over others, it is hard to tell but maybe they didn't want to flood a bunch of music from one game and as much as I like DKC2, I can only think of a handful of songs that I would want to hear in a fighting game.
Alls I know is if Smash 4 comes around and we get yet another Jungle Japes remix, Sakurai's gonna get slapped.