Ness and Lucas have been replaced by Mr Saturn CONFIRMED!
Smash Bros is now a dating sim rather than a fighter. Sakurai has become a pacifist.Heart Container?!?
Why is Heart Container a character?!?
Is that an old man with a moustache in the background, or is that just Pit's wing?
It's Pit's wing.
But cannot unsee gigantic mustache man.
I think it's supposed to be Master hand and Crazy Hand in the background.
Also no Captain Falcon.
dr wily
shhhhh
I don't want to jinx it but it seem to be safe that those characters will be in SSB4. I mean it's obvious right? Unless they decided to trap and surprise us.
New to this discussion; is this information new?
While the picture probably means nothing, all of those characters are pretty safe bets anyway.I don't want to jinx it but it seem to be safe that those characters will be in SSB4. I mean it's obvious right? Unless they decided to trap and surprise us.
This is from like a month old quote, and a rather specific interpretation to boot.New to this discussion; is this information new?
http://mynintendonews.com/2012/07/02/smash-bros-wii-u-probably-wont-feature-more-characters/
I'm mildly disappointed at best--I would have liked to see Neku and Shulk and Drill Dozer Jill (of course)--but I won't be the last to agree that the game had some qualitative overhauls coming. I don't mean to imply that this information is accurate enough to make a judgment off of at all, but what are your thoughts?
Kirby and Pit seem to be the most prominent characters in that pic, Metaknight is the only secondary series character to make the pic as well (Wario excepted for his own series), i'm onto your self serving Sakurai, surprised it's a heart container and not a maxim tomato.
Sakurai said the staff drew it on the whiteboard, not him.
Nobody remembers the umm...Green GuyLuigi is there as well.
Nobody remembers the umm...Green Guy
Hey, that's Luigi, show him a little respect!
No it's not, and that site is obviously very great in turning words around in Sakurai's mouth. He said "more characters isn't enough".
We're speculating that there probably will be some cuts and there won't be many new characters.
With that said, that info was known even before the reveal of Namco working w/ Nintendo, so we will at least see one if not more Namco guests.I want Klonoa and Guntz damnit.
Pac-Man is the first choice for a Namco character. No question.
And of course, the spin-offs. There's stuff like Pac-in-Time (the hook from there could be his recovery move), there's Pac-Man Fever or Pac-Man 2: The New Adventures (which they hopefully will NOT reference... augh), and many more.
Playable? I really can't see how he could be delegated to anything more than a glorified assist trophy spot. I know he's Namco's thing, but I just can't see how playable he'd be. What moves would he even have? Eating people, maybe spitting out ghosts and/or cherries? It'd take a creative magician to work out a solid skillset for him.
Playable? I really can't see how he could be delegated to anything more than a glorified assist trophy spot. I know he's Namco's thing, but I just can't see how playable he'd be. What moves would he even have? Eating people, maybe spitting out ghosts and/or cherries? It'd take a creative magician to work out a solid skillset for him.
Adventure Mode needs a complete rehaul.
Each stage should be based on a specific character in Smash, same thing with the enemies. No more of these random ass custom stages and enemies.
For example, a Metroid stage. Takes place on the Frigate Orpheon. Beat the shit out of metroids, space pirates, etc.
Also, if they did this, I'd like each "world" to be a fair length and have elements of the games themselves. Like the Mario would have more platforming, Zelda more exploration, etc. They kinda did this with Melee but it was just a small sample of each and they didn't dig too deep.
Replace the SSE crap with this and adventure mode could be fun again. In a game about fanservice you don't really need to put bland original stuff like SSE in there.
I agree with everything you said.Honestly, I didn't mind the original enemies, it makes sense that the characters (and villains) from different universes are somehow tied together and work as a team in order to defeat the destructive outsider force. Also, without that, we wouldn't have had ROB as Ancient Minister, which was pretty awesome.
But they should've put in MORE enemies, and actual areas from the different games, not generic random areas that don't tie into anything (except for the Halberd).
I agree with everything you said.
SSE was fun then later it kind of overstayed its welcome. I mean... aside from the levels looking all generic, they were really bland and nothing exactly exciting.
Yeah, one SSE's biggest problems was that there really weren't any distinctive locales. Generic stadium -> generic cloud world -> generic jungle -> generic creepy town -> generic dark castle -> generic space base -> generic ice cap -> the Halberd for no reason -> generic "dark world"... I know the order's not right, but like hell I can remember the order of such imaginative settings.
Melee's Adventure Mode, I can at least remember all the stages and their rough order - partly because, by borrowing motifs from the games the series represents, it became all that much less "generic". Mario -> Donkey Kong -> Zelda -> Metroid -> Kirby -> Pokémon -> F-Zero -> Ice Climbers -> Battlefield/Final Destination... not 100% sure I got everything, and in the correct order at that, but I'm far more confident than I am with SSE!
The other big problem is that Smash Bros. doesn't exactly have very good platforming mechanics, but that's another can of worms entirely.
Yeah that's the point I was making. I think they were trying to craft the actual "world" of Smash Bros, when it wasn't really needed. The game is a mash up of all of Nintendo's worlds.