But Wolf/Fox isn't one of those "His blank attack hits guys up instead of down" type things. Every move is a different animation, different frame data and all that nonsense. All of Wolf's smashes hit twice, none of Fox's do. None of their ariels match up either. When you decide to chose Wolf, it's just as relevant to your decision making that Mario is another choice than it is that Fox is also a choice.
Do Mario/Dr. Mario and Fox/Wolf use the same framework for a character from there change things to differentiate them? That in my eyes, is a clone, not a completely unique character.
To be clear: Im not trying to argue that they don't play different here, they quite obviously do. This whole argument started from me saying that Nintendo has no reason to abandon the clone approach, that being using a whole lot of characters as frameworks to make subsequent variations of for the purpose of filling slots, instead of making another unique character from scratch to fulfill a gameplay niche or what have you. Essentially, Ninty makes the niche characters, then creates the variations from therein out. That is what differentiates it for me. People who play SF would say Ryu plays *COMPLETELY DIFFERENT* from Ken, but one is still a derivative of the other, and I wouldn't call either Shoto unique, as they are both, Shotos. That is my point of reference for this debate.
Who's this "you guys"? I've repeatedly stated that I like clones, because they add more to the overall gameplay with not much effort, and they offer alternatives to people who would otherwise never play those characters. I cannot overstate how much I dislike Mario. Everything about him feels wrong to me. I avoided Dr. Mario for a long time because of it. Then I decided to try Dr. Mario, and WHAT THE FUCK HAPPENED suddenly he's my go-to choice every time I get together with my friends. Something "minute" to you makes all the difference in the world to me, and other people.
I never play Mario in Brawl. He feels even worse than in Melee, somehow. Granted, I also play Brawl significantly less, because it came out once I was in college, and my college friends were all PC gamers.
I find it funny that I call Dr. Mario a clone, you tell me he's not, go back on it, and then accuse me of saying he's NOT a clone. You're being a big fuckin' baby about this.
You guys as in, Smash connoisseurs, your label, not mine. I'm gonna have to agree to disagree here. I would rather devs not take the effort to, as I said up above, differentiate from a fewer number of character archetypes so to speak, and instead work to make every character unique from the ground up. As long as one is a derivative of the other, I still consider them a clone. Is that a bad thing? No, but it's not as good as a completely unique character, IMO. That's not that difficult to understand.
Also lol @ the last bit. You seem pretty upset over even debating the functionality of clones. Sensitive topic though, I know.
enzo, you're my homey, but you're fighting a losing war here.
I honestly don't think so. I didn't come here to stir shit up, and have nothing against clones (I fucking main Sakura), I'm just trying to make a point for why it's best to have characters built from the ground up and leave the aesthetically similar characters to "costumes" to leave room, and resources, for the unique. I realized I may not have been clear enough so I hope this post clarifies it.
They also said Ghost Rider was too punchy and they couldnt implement him cause they couldnt figure how to add in his motorcycle. Capcom is full of bullshit.
No that was Luke Cage, and we got Iron Fist LOL.