Boss Doggie
all my loli wolf companions are so moe
Mewtwo can go to hell.
So... what's with the Mewtwo hate?
So... what's with the Mewtwo hate?
Pandering to Gen 1 ignorance.
Then again people who love mewtwo should just flip open Project M. They all should be dumped there.
....gene spliced cat >_>
But he looks like Giygas in MOTHER.
I want a dojo.
I forgot that even hinting to the fact that Brawl isn't a sacrilege and that Melee isn't the greatest gift on God's green Earth is a sin to hardcore Melee fans. Never again.
I forgot that even hinting to the fact that Brawl isn't a sacrilege and that Melee isn't the greatest gift on God's green Earth is a sin to hardcore Melee fans. Never again.
brawl is ass
You know, yeah. The original Smash had a fun physics engine. And the hitsounds were very over the top in a good way. Plus throws were more finishing moves than used to set up combos, which made it easier to get a KO against a defensive opponent. I kind of want to see the new Smash go back towards the original a bit. Don't go all hyperactive like Melee again, and try to keep the physics glitches to a minimum. The real trick for a Smash game design is to make sure that speed isn't everything. If a character is slow, it should have something that lets it draw in fast ones or an offensive or defensive advantage of sorts. Make Fox fear Donkey Kong. Make Marth worry about Bowser. But at the same time, make Sonic a threat once he gets going.<hipster>
I prefer 64's physics and sound effects more than the sterilized version of Melee's.
</hipster>
And I prefer the character and character "creation" of Brawl
You can make Mario fight Sonic. What more could you want?
Oh but you can!Have Mario fight RIDLEY.
Thing is I didn't say which version was better just that when a section of fans makes a mod for the same section of fans of course it going to be what that section of fans want. However it may not necessarily be what everyone wants and game developers want to target everyone and just not Jim and his six mates.
Oh and apparently I've been reading my business textbooks wrong all this time.
<hipster>
I prefer 64's physics and sound effects more than the sterilized version of Melee's.
</hipster>
And I prefer the character and character "creation" of Brawl
I dunno, I liked Legend and Anniversary. Controlled great. The original tank controls have their charms, but on the whole they're antiquated as shit.But i've seen people equate the move from Melee to Brawl as similar to the old Tomb Raider games heading in their current cinematic and Uncharted like direction so I don't really know what to say anymore.
I dunno, I liked Legend and Anniversary. Controlled great. The original tank controls have their charms, but on the whole they're antiquated as shit.
Oh but you can!
in SSE.
brawl is ass
The whole changes talk has got me thinking, you know one change that I love in Brawl? a greater area to snap to ledges, overall improved recovery and the ability to grab ledges when facing the wrong way, i'm sure that this is considered a horrid criminal offence to team melee because it reduces their edgehogging game or something, you know that's fine if they do in fact feel that way but that doesn't make it an incorrect choice, not every change was good, but not every change was bad either, but you know heaven forbid something upset the perceived perfect balance of the past.
You just haven't found a picture of Banjo muscly enough for you.But I hate Banjo and Kazooie
Is this part of the cycle yet or what.
You know, yeah. The original Smash had a fun physics engine. And the hitsounds were very over the top in a good way. Plus throws were more finishing moves than used to set up combos, which made it easier to get a KO against a defensive opponent. I kind of want to see the new Smash go back towards the original a bit. Don't go all hyperactive like Melee again, and try to keep the physics glitches to a minimum. The real trick for a Smash game design is to make sure that speed isn't everything. If a character is slow, it should have something that lets it draw in fast ones or an offensive or defensive advantage of sorts. Make Fox fear Donkey Kong. Make Marth worry about Bowser. But at the same time, make Sonic a threat once he gets going.
I still prefer the character lineup of Brawl, though I miss Pichu from Melee and a little Mewtwo (who, yes, should have been the Pokémon Trainer's Final Smash and just have been allowed to be as broken as Mewtwo should be), but the inclusion of Sonic really sets Brawl as my favorite Smash. You can make Mario fight Sonic. What more could you want?
Well, a decent online code would be nice, actually. Let's hope the new Smash gets to use the Tekken Tag Tournament 2 code. That'd be a major benefit from having Namco involved. They know fighting game online code.
The funniest thing to me about the whole argument is that i've always felt that fundamentally SSBB was too similar to melee on the whole (even with its different physics), as such i'm hoping for SSB4 or 3DS to move further beyond the established formula in some ways.
But i've seen people equate the move from Melee to Brawl as similar to the old Tomb Raider games heading in their current cinematic and Uncharted like direction so I don't really know what to say anymore.
I don't think Brawl is too similar to Melee (Melee was already amazing in terms of gameplay) but Sakurai should change up the formula. But please not at the expense of losing any characters. My biggest gripe though... It sucks we most likely will not be able to use the GC controller That GC controller was made for Smash, not the other way around! It's gonna suck. Knowing that, I know Smash won't be the same for me. lol
You just haven't found a picture of Banjo muscly enough for you.