IntelliHeath
As in "Heathcliff"
Oh god.
I can sense the flood of Melee purists and "Death-to-Lucario" Mewtwo fans already...
And We'll go through whole Smash Cycle under than 3 hours or less.
Oh god.
I can sense the flood of Melee purists and "Death-to-Lucario" Mewtwo fans already...
And We'll go through whole Smash Cycle under than 3 hours or less.
Brawl is a better package then Melee, but Melee had the better fighting. It's why I constantly shake my head at Project M. They had ONE JOB (putting Melee physics in Brawl), and they fucked it up by going "hey, let's go and change up everyone's moves."
I kinda meant "Officially" like having the thread title changed or whateverFor the most part I assumed it was.
Oh, there will be a new thread when the news hits, no worries about that.I'd make a new thread. It'll be cooler to have something where everyone is fangirling to critical mass on Page 1 as opposed to Page 300 and something.
Brawl is a better package then Melee, but Melee had the better fighting. It's why I constantly shake my head at Project M. They had ONE JOB (putting Melee physics in Brawl), and they fucked it up by going "hey, let's go and change up everyone's moves."
Melee was better -> Death to Lucario ('cause he deifinitely replaced Mewtwo) -> Remove Wolf/Falco -> Ridley'd better be in -> Geno'd better be in -> Pokémon argument #5357 -> Brawl sucks -> Melee was better
Did I miss anything?
There'll probably be five threads about it. Then a couple LTTP: Smash 4 Trailer threads. The trailer will also be nominated Game of the Year.
Oh god.
I can sense the flood of Melee purists and "Death-to-Lucario" Mewtwo fans already...
I thought we were above targeting like this.
Brawl is a better package then Melee, but Melee had the better fighting. It's why I constantly shake my head at Project M. They had ONE JOB (putting Melee physics in Brawl), and they fucked it up by going "hey, let's go and change up everyone's moves."
I'm also curious about several things about characters:GamerSoul said:I just want to see some newcomers and some gamplay first and foremost to spark some good discussion.
I really hope a confirmation on Snake and Sonic is made really early on, positive or negative, because I don't want to sit through an awful "will they or won't they" with them considering what unknowns they are.
EDIT: I also really hope we aren't drip fed no-brainer veterans like Donkey Kong and Yoshi like we were with Brawl.
oh lord the memories of talking to some people assuming DK was cut and Yoshi was demoted to item-status because of the 2006 trailer are flooding backEDIT: I also really hope we aren't drip fed no-brainer veterans like Donkey Kong and Yoshi like we were with Brawl.
Yeah, that does sound weird.
But it made me think....
...what if the primary announcer really was a girl this time?
http://www.youtube.com/watch?v=ilnod2P8eic
Smash 4 will be the beginning of idiotgeddon from fans. Smashboards will enter into hell's territory (it's okay now, but things will get horrible once people who have no idea what they're talking about makes up the majority of that thread). NeoGAFs will be somewhat of a haven for SSB4 discussion.I'm also curious about several things about characters:
- Will third-parties return (assuming one fails to show up at E3)?
- Will Snake and Sonic return?
- Will cuts occur?
I also look forward to Sakurai's commentary on the new things he introduces in the trailer. Hopefully it can beat Brawl's epic E3 2006 trailer because Nintendo needs to give everything they got to win back fans.
I wouldn't be so sure about Jigglypuff. Game data from Brawl suggests that she may have been a late addition to the game, so it's likely that she was almost cut.Can we just safely assume everybody in SSB64 is untouchable now? If Ness/Jigglypuff were going to get the boot, they would have by now but haven't.
If Snake and Sonic are cut and it isn't announced until close to release, I'll be pretty mad at Sakurai. Not because of the cuts themselves (due to third-party status, I can understand), but having to listen to a bunch of whiny fanboys complain to seemingly no end about how it "ruins the game" and this is coming from someone who really wants Snake and Sonic back. It'd be inevitable either way, but forcing us to wait until such close release would only make things worse.I want them to give the answer on status of snake and sonic this E3, but I'm sure that they wouldn't.
Palutena and Takamaru will probably be revealed at E3, so you may have less than a month's waiting left.Also, I'd say Palutena and Takamaru are my most anticipated newcomers. I want to believe in Mega Man, but I just don't have the faith to believe, unless Sakurai himself is gunning for him.
Brawl is a better package then Melee, but Melee had the better fighting. It's why I constantly shake my head at Project M. They had ONE JOB (putting Melee physics in Brawl), and they fucked it up by going "hey, let's go and change up everyone's moves."
I have a hard time seeing Snake and Sonic at E3 even if they do return. I don't expect us to get more than one third-party character in the trailer and I think Sakurai will focus on a new third-party rather than a veteran. Snake and Sonic will probably be Dojo reveals or held back until the end.I bet we'll know what the deal with Sonic and Snake is by the time the trailer is shown. I'm sure they'll be in the first trailer, and if they aren't, Sakurai or someone will probably just come out and say they aren't in the game.
Hopefully they'll relegate the story to the 3DS version since that's going to be more single-player and keep the "story" mode in the Wii-U version to something similar to Melee. More humor in the story would be nice as well.I think that was the original plan, but some of the moves in Brawl just didn't with Melee physics.
I still think Melee is the better package than Brawl. Brawl has quantity. More stages. More characters. More music. More modes. Longer single player.
Melee is all about quality. Melee's fully orchestrated soundtrack, versus Brawl's soundtrack that consists mostly of tracks ripped straight from their original game. Brawl's forgettable, bland, Adventure mode that was horribly paced versus Melee's short and sweet Adventure mode that *shock* had stages from memorable Nintendo games! Melee's break the targets is superior. Melee's had more event matches, and they were better (Giga Bowser/Mewtwo/Ganondorf in the final Melee event match versus... Giant Mario/Snake/Sonic in the final Brawl event match? the fuck?)
I'm not even going to get into the competitive side of things. Brawl is an unbalanced mess, unfortunately. Versus Melee, a metagame that is still evolving to this very day.
It still blows my mind how rushed Brawl feels when I go back and look at it. Even after two delays. I get the feeling they dedicated a TON of resources to SSE, and stuff like Event Matches, Break the Targets, and hitbox testing (hello Snake's up tilt) suffered as a result. I pray to Sakurai that they've learned from this experience and realize that single player in a Smash Bros game isn't worth all that work.
As for character cutting in Smash 4... I think the original 12 are safe at this point, even Jiggs and Ness.
The better question is... will Sheik make the cut?
sakurai pls ; _ ;
Brawl is a better package then Melee, but Melee had the better fighting. It's why I constantly shake my head at Project M. They had ONE JOB (putting Melee physics in Brawl), and they fucked it up by going "hey, let's go and change up everyone's moves."
Yeah, Brawl's Break the Targets is completely useless. It's supposed to be a mode that measures your efficiency with a specific character, which is thrown out the window when you make a generic stage that's supposed to accommodate for 39 different moving and attacking styles. And don't even get me started on Homerun Contest. I know Melee had exploits to break it, but adding walls? That's defeating the entire point!
I like Brawl, but every single-player attraction in the game was a mess.
Death to Lucario.Oh god.
I can sense the flood of Melee purists and "Death-to-Lucario" Mewtwo fans already...
Speaking of music, I still have no idea what Smash 4 is gonna do for its soundtrack.
As tempting as it might be to fill a lot of the slots with Brawl's top songs, I want the soundtrack to be as new as possible so that things don't feel too "retready." But a lot of Nintendo's most memorable songs were remixed to what seems like absolute perfection in Brawl, so I can't help but fear that we may be reaching the point of diminishing returns in that area...
I guess we'll see.
Oh god.
I can sense the flood of Melee purists and "Death-to-Lucario" Mewtwo fans already...
Melee's fully orchestrated soundtrack, versus Brawl's soundtrack that consists mostly of tracks ripped straight from their original game.
It still blows my mind how rushed Brawl feels when I go back and look at it. Even after two delays. I get the feeling they dedicated a TON of resources to SSE, and stuff like Event Matches, Break the Targets, and hitbox testing (hello Snake's up tilt) suffered as a result.
The better question is... will Sheik make the cut?
In Brawl, for example, they hoarded all the Kirby songs in the Halberd when some of them were more fitting of other stages: Frozen Hillside in the Summit or Nature Area in Green Greens.
I'm quite clearly not a Melee fan bitter about Brawl but even I have said I'm not a fan of how they just shoved a bunch of imported songs willy nilly into the game. If a bit more thought went into them I wouldn't mind but many sounded out of place.
Sonic's selection was pure laziness. The only arrangement wasn't even made for the game, but was some a music CD Sega released. Part of the appeal is to hear recognisable songs in a new way. I don't need to hear Green Hill Zone played in the same way again. Where's the fun in that? Orchestral is the easy way to go (which is why is it often requested), but seeing as many soundtracks already have an orchestral flair I'd like to see other genres get represented.
Summit wasn't a Kirby stage though, and Green Greens was considered a classic stage, so it only had classic bgms... Halberd got all the songs because it was the only new Kirby stage in the game.
Did you even read my last bit? I said I didn't just want orchestral music. They could make a jazzy rendition of Live and Learn, maybe salsa or god forbid dubstep. In my opinion Live and Learn (and most of the Sonic collection) didn't suit the stage in their non arranged form and really should have been arranged.I just do not agree.
It would have ruined that stage. Why even orchestrate live and learn. Why would you even do that.
I'm quite clearly not a Melee fan bitter about Brawl but even I have said I'm not a fan of how they just shoved a bunch of imported songs willy nilly into the game. If a bit more thought went into them I wouldn't mind but many sounded out of place.
Sonic's selection was pure laziness. The only arrangement wasn't even made for the game, but was some a music CD Sega released.
When, as you said, Super Mario Sunshine's stage didn't even get an arrangement from the game it is based on you start to wonder what happened behind the scenes.
Board The Platforms
Break The Targets (64/Melee's style)
Race To The Finish (Melee's style)
all of them needs to come back
The melee purists, or the tourny happy people make up a small percentage of the people who actually buy smash bros. Their opinions in the end are kind of meaningless.
True. They need to bring back individual target tests, those were great in teaching you how to use each character and try out their different mobility options and attacks. I wouldn't mind platforms coming back either but those were basically a target variation.
Board The Platforms
Break The Targets (64/Melee's style)
Race To The Finish (Melee's style)
all of them needs to come back
Hahahah Goku
GOKU 4 BRAWL